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Journal : ILJ: Islamic Learning Journal

PENGARUH KECERDASAN EMOSIONAL TERHADAP PRESTASI BELAJAR PAI SISWA SMP DI JOMBANG Zuliani, Siti; Aini, Qurrotul; Lailiyah, Nurul
ILJ: Islamic Learning Journal Vol. 1 No. 1 (2023): Januari
Publisher : Program Studi Pendidikan Agama Islam STIT al Urwatul Wutsqo Bulurejo Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/iljjislamiclearningjournal.v1i1.1043

Abstract

Emotional intelligence is a person's ability to recognize himself, control himself, motivate himself, empathize, and the ability to build relationships (cooperation) with others. Most teachers only consider students to excel if their intelligence scores are high, even though emotional intelligence influences success more. With good emotional intelligence, it is hoped that it can influence student achievement in PAI learning. The method used in this research is a quantitative survey method. With Linear Regression analysis technique. The sample of this research is the students of the one-roof SMPN Pengampon Kabuh Jombang with the results of the general simple linear regression equation: Y = a + bX. Y = 55.461 + 0.429X this equation can be translated: a constanta of 55.461 and a regression coefficient of X of 0.429 states that the regression coefficient is positive, so it can be said that the direction of the influence of variable X is positive. And seen from the r2 value of 0.472 or 47.2%, the amount of contribution (contribution) of intelligence to learning achievement in PAI and 52.8% is influenced by other factors.
MEDIA PEMBELAJARAN GAME QUIZ EDUKASI DI ERA DIGITAL UNTUK MENINGKATKAN PRESTASI SISWA Awalia, Rubi; Mustofa, Ali; Lailiyah, Nurul
ILJ: Islamic Learning Journal Vol. 2 No. 4 (2024): October
Publisher : Program Studi Pendidikan Agama Islam STIT al Urwatul Wutsqo Bulurejo Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54437/iljjislamiclearningjournal.v2i4.1787

Abstract

In today's digital era, the development of information technology, especially in Indonesia, is increasingly advanced, with this education must also be able to compete with these developments with innovations from educators, in order to compete with the development of learning media in various countries that have advanced their education systems. This research is literature, with the method of collecting data documentation and analysis using content analysis. The results of the study state that quizizz as one of the game-based learning media has a good impact on students. Learning becomes fun and not boring because students feel like they are playing a game, sharpening students' competitive spirit because quizizz shows directly the score that students get each time they answer a question, increasing focus in learning, being more enthusiastic, and stimulating students to understand questions better than textbook-based questions.