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ENHANCEMENT THE LEARNING OUTCOMES OF THREE DIMENSION SPACE WITH KOOPERATIVE LEARNING JIGSAW IN ELEMENTARY SCHOOL Wahyuni, Sri; Ariani, Yetti; abidin, zainal
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 2, No 2 (2014): (Agustus-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i1.2875

Abstract

The purpose of the research is to describe enhancement the learning outcomes of three dimension space with cooperative learning Jigsaw in elementary school. The kind of the research is classroom action research that use qualitative and quantitative approache including planning, implementation, observation and reflection. The subject of this research are the teacher and 16 students of the fourth grade. The result of observation of RPP in first cycle is 81%, second cycle is 93%, teacher’s aspect in first cycle is 74%, second cycle is 96%, student’s aspect in first cycle is 75%, second cycle is 93%. Learning outcomes of student in first cycle is 70, second cycle is 88,13. In conclusion, cooperative learning Jigsaw can increase the student’s result in studying three dimension space.Keyword:   three dimension space, cooperative learning Jigsaw 
Pengembangan Bahan Ajar Penyajian Data Menggunakan Aplikasi Edmodo Di Kelas IV SD putra, rizki pernanda; Ariani, Yetti; Arlis, Syamsu
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 6, No 2 (2018): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i2.3618

Abstract

Abstract The purpose of this research is to extend teaching content, data presenter by using edmodo aplication, this research is an extending research with 17 people included as subject and gas been done at SDS Al-Azhar Bukittinggi. This extension research is conduct ini several step which are define, design, develop and disseminate. The total of all validation result is 80 which chategorized as sangat valid. Average percentage of practicality test using quistionnaire teacher's responses ia 89,28% which identified as sangat praktis. In the other hand student responses is 90,73% which identified as sangat praktis. Based on validation and practicallity result stated that teaching content which is being extend  is very valid and practical. As a conclusion, the extended teaching content using edmodo aplication on presentasion of data content on elementary school is identified as very valid and very practical. Key words: extention, teaching content, edmodo aplication.
Pengembangan Bahan Ajar E-Modul Menggunakan Web Canva Pada Pembelajaran IPAS di Kelas IV Sekolah Dasar Fitri, Azmi Ruzani Ulfa; Ariani, Yetti
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i3.14502

Abstract

The research is motivated by the fact that there is a lack of use of technology in making teaching materials in schools. Even though there are adequate facilities for the manufacture of teaching materials. This study aims to develop teaching materials using the Canva web for science learning that is valid and practically applicable to the learning process. This type of research is development research (R&D) with the ADDIE model: analysis, design, development, implementation, and evaluation. Data for this study were obtained from validation sheets and response questionnaires and analyzed using quantitative data analysis and expressed qualitatively. The validation sheet consists of material expert validation sheets, language, media and driving teachers. While this response questionnaire consists of teacher and student response questionnaires. The test subjects for this study were 24 people, consisting of 11 male students and 13 female students in grade IVB SDN 10 Bandar Make Padang city. The results of this study obtained teaching materials in the form of valid and practical e-modules. The overall validation results obtained a percentage of 93.25% in the "Very Valid" category. While the overall practicality results obtained a percentage of 94.83% in the "Very Practical" category. Thus the e-module teaching material using the Canva web in science learning in class IV SD is declared valid and practical to use.
PENINGKATAN HASIL BELAJAR JARING-JARING BANGUN RUANG DENGAN PENDEKATAN PEMBELAJARAN MATEMATIKA REALISTIK Nazmi, Fitria; Ariani, Yetti; Zuryanty, Zuryanty
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 2, No 2 (2014): (Agustus-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v6i1.2926

Abstract

THE INCREASED OF STUDENT’S LEARNING OUTCOMES OF GEOMETRY NETS WITH REALISTIC MATHEMATIC EDUCATION METHOD AbstractThe purpose of the research is to describe the student’s learning outcomes of geometry nets with realistic mathematic education method in elementary school. The kind of the research is classroom action research that use qualitative and quantitative approaches including planning, implementation, observation and reflection. The subject of this research are the teacher and 20 students of the fifth grade. The result of observation in first cycle is 82.14%, second cycle is 92.85%, teacher aspect in first cycle is 81.66%, second cycle is 95%, student aspect in first cycle is 78.33%, second cycle is 95%. Student result in first cycle is 74.00, second cycle is 87.70. In conclusion, realistic mathematic education method can increase the student’s learning outcomes of geometry nets . Keyword: Learnig outcomes, realistic mathematic education
E-LEARNING BERBASIS SCHOOLOGY PADA PEMBELAJARAN MATEMATIKA SD Ariani, Yetti; Helsa, Yullys; Zainil, Melva
Jurnal Mutiara Pendidikan Indonesia Vol 5 No 1 (2020): Jurnal Mutiara Pendidikan Indonesia
Publisher : Fakultas Ilmu Pendidikan Universitas Sari Mutiara Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/mutiarapendidik.v5i1.1117

Abstract

The purpose of this study is to develop digital class learning models using social learning network Schoology in elementary mathematics learning that is practical, valid and effective so that it can improve the quality of learning being carried out. This study focuses on designing learning tools used in digital classes in elementary schools, learning frameworks are expected to be valid and practical and effective. This research development uses the ADDIE model. Targeted outputs in research are digital class learning models using social learning network workogy and learning tools in the form of lesson plans, student activity sheets, student books, teacher books, and learning assessments. Digital class learning models using social learning netrwork schoology are targeted to be valid, practical, and effective in increasing the competency of elementary school students. In addition to learning models and tools, research output targets are JME (Journal on Mathematics Education / Scopus) international journals, accredited national journals namely International of Trends in Mathematics Education Research (IJTMER), proceedings of international seminars Journal of Physics and Astronomy, and proceedings of national seminars . The proposed level of technological readiness (TKT) of the proposed research is 3. The target of the TKT to be achieved in this study is 4. The results of the study can add references about models and learning tools for Digital Class.
PENINGKATAN KEMAMPUAN GURU DALAM MENDESAIN EDUGAMES PADA PEMBELAJARAN MATEMATIKA SD Helsa, Yullys; Ariani, Yetti; Zainil, Melva Zainil; Amini, Risda
Jurnal Mutiara Pendidikan Indonesia Vol 5 No 1 (2020): Jurnal Mutiara Pendidikan Indonesia
Publisher : Fakultas Ilmu Pendidikan Universitas Sari Mutiara Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/mutiarapendidik.v5i1.1119

Abstract

With the development of technology in the 21st century it has been able to provide pro-active learning, easy to understand and comprehensive as a learning environment, so it needs to be created IT-based learning media, namely edugames to help the learning process in elementary schools. The problem encountered in this study is that a small portion of teachers do not understand how to design edugames learning. The purpose of this study is to improve the ability of teachers to design edugames learning in mathematics learning. The type of research used is development using the Plomp model. The subjects in this study were teachers of Bukittingi City 02 Pilot School. The instrument in this study was edugames learning media. This research produces edugames media in the learning process created by the teacher