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REDESAIN VISUAL PERMAINAN KARTU ‘THE ART OF BATIK’ Jennifer Audiah; Brian Alvin Hananto
Jurnal Bahasa Rupa Vol. 3 No. 1 (2019): Jurnal Bahasa Rupa Oktober 2019
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v3i1.392

Abstract

Previously, the author had done a study towards ‘The Art of Batik’ board game in terms of graphic design, especially in the aspect of information grouping and visual hierarchy. From that study, it is found that some game component there was too much information that wasn’t properly visualized and there was lack of visual hierarchy. This drives the author to conduct a redesign in response to the findings that were previously found. This paper will discuss the redesign of the 'The Art of Batik' card game that was made by the authors. The paper will describe the steps and design considerations that were made in the design process. At the end of the design, the authors conclude the paper and give a recommendation on how to design a game from the perspective of a visual communication designer. The authors hope that this paper can be a reference for further game design and game visual designs. The design process was based on the paradigm that each design needs to accommodate a hierarchy of needs before attempting to pursue additional features. With that principle in mind, the authors remapped the pieces of information of the game and redesigned the form of the game components. The result was a playable new set of 'The Art of Batik' that is ready to be evaluated in further research.
EVALUASI METODOLOGI DESAIN DALAM SIMULASI PERANCANGAN ULANG SISTEM TANDA UNTUK PENGGUNA TRANSPORTASI UMUM Brian Alvin Hananto; Jessie Rose Komala Hadi; Karina Olivia Hernawan; Natasha Christina Gondo
Jurnal Bahasa Rupa Vol. 4 No. 1 (2020): Jurnal Bahasa Rupa Oktober 2020
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v4i1.585

Abstract

A design methodology is an important aspect of design. In hopes to develop the design methodology’s pedagogy in the Visual Communication Design Department of Universitas Pelita Harapan (VCD UPH), the author conducted a classroom action research to evaluate results of design methodology analysis of final assignment projects in VCD UPH. The project that is featured in this article is a signage system redesign for Transjakarta by Triska, in which several students in the Design Methodology class evaluate the methodology. For the evaluation, Triska’s methodology is framed by the design process model of Robin Landa. The result of the evaluation shows several points that can be added from Triska’s methodology to make it better. From the study, it is shown that design methodology learning can be conducted through analysis and evaluation of a design methodology of a design project. The learning method is possible to be implemented for the bachelor level of design programs. Though the pedagogy demonstrated in this article is still in its preliminary phase, it can later be further developed after more studies and the second cycle of research had been done by the author.
Perancangan Signage & Wayfinding untuK Perpustakaan Nasional Indonesia Helena Calista; Brian Alvin Hananto; Ade Maradhona Shantio Wijaya
Jurnal Bahasa Rupa Vol. 7 No. 1 (2023): Bahasa Rupa Desember 2023
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v7i1.1471

Abstract

Signage and wayfinding is one of the components of Environmental Graphic Design that is used to help people feel safe and comfortable when navigating, particularly for individuals in heavily crowded locations. The Indonesian Nasional Library (Perpustakaan Nasional Republik Indonesia), recognized as the world's tallest library, comprises 24 floors filled with various services and amenities that cater to the community's interests and consistently attract many visitors. Hence, signage and effective wayfinding are indispensable in accommodating users in their library activities. The framework of this design process is established based on the pyramid method by Chris Calori & David Vanden-Eynden, with additional methods by the execution of conceptual designs, mind mapping, and the formulation of keywords. The authors aspire to contribute a signage and wayfinding design proposal that optimizes usability, resolves navigation challenges, and enhances the user experience at The Indonesian National Library.
PERANCANGAN ENVIRONMENTAL GRAPHIC DESIGN UNTUK SEA WORLD ANCOL: Environmental Graphic Design for Sea World Ancol Chen, Carren Miquella; Hananto, Brian Alvin; Wijaya, Ade Maradhona Shantio
Jurnal Dimensi DKV: Seni Rupa dan Desain Vol. 9 No. 2 (2024): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jdd.v9i2.21538

Abstract

Environmental Graphic Design for Sea World Ancol. Sea World Ancol is the first oceanarium in Indonesia, located within Taman Impian Jaya Ancol, and is very popular among the public. Between 2022 and 2023, the number of visitors increased rapidly, making the Environmental Graphic Design (EGD) system essential for navigating and conveying information to visitors. This research aims to identify issues and provide better design solutions for the EGD at Sea World Ancol. The methodology follows the design phases proposed by Calori and Vanden-Eynden, starting with the pre-design phase to collect and analyze data through observation, document studies, questionnaires, interviews, and literature reviews. The design phase includes the development of schematic concepts, design development, and documentation. Thus, this design project aims to produce a new EGD for Sea World Ancol that is effective in terms of graphics, information, and hardware systems.
Perancangan Display Type ‘NGOLU’ Terhadap Ulos Sadum Batak Tumilisar, Yolanda Ruth Theophanie Taruli; Hananto, Brian Alvin; Usman, Winoto
Titik Imaji Vol 7, No 2 (2024): JURNAL TITIK IMAJI
Publisher : Universitas Bunda Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30813/.v7i2.5572

Abstract

Ulos Sadum merupakan satu dari banyak Ulos di koleksi Ulos Batak yang umunya ditemukan pada acara adat pernikahan suku Batak. Umumnya ulos ini digunakan sebagai bentuk rasa syukur keluarga kepada kedua mempelai yang baru saja menikah. Ulos ini memiliki berbagai macam motif seperti bentuk abstrak, binatang, tumbuhan, dan manusia. Ditemukannya juga penggunaan elemen tipografi di dalam structure ulos tersebut. Selain itu, terdapat banyak sekali nilai – nilai penting seperti Dalihan Na Tolu yang merupakan filosofi kehidupan orang Batak tentang menjalani kehidupan dengan sesama masyarakat. Seiring berjalannya waktu, nilai – nilai budaya dari Suku Batak mulai bergeser yang diakibatkan oleh perkembangan zaman dan kemajuan teknologi. Dengan itu, diperlukannya upaya dalam memperkuat identitas dari suku Batak. Proses perancangan dimulai dengan melakukan riset terhadap berbagai elemen di dalam Ulos secara general dan juga pada Ulos Sadum yang akan diterapkan pada desain Display Type ‘NGOLU’. Proses perancangan dilakukan dengan mengikuti metode perancangan ‘Typographic Design Process’ oleh Rob Carter. Perancangan ini memiliki tujuan untuk menunjukan bahwa dalam sebuah desain Display Type yang sering digunakan dan ditemukan dalam kehidupan sehari – hari sebagai media komunikasi dapat menyimpan makna yang mendalam dan dapat menjadi media utama dalam melestarikan sebuah budaya seni yang mulai memudar.
Lokakarya Desain Grafis untuk Siswa Panti Asuhan Eben Haezer Ministry Bandar Lampung Aurellia, Medelyn; Hananto, Brian Alvin
Jurnal Sinergitas PKM & CSR Vol. 7 No. 2 (2023): OCTOBER
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/jspc.v7i2.6188

Abstract

Eben Haezer Ministry Bandar Lampung is an orphanage with students close to productive age. In hopes of introducing and enriching the students, the author conducted a workshop to learn to use Canva and understand graphic design. The workshop was conducted offline in two days. The workshop results are that the students can use Canva and practice graphic design to create a simple poster. The pretest and post-test results found that the students had become more understanding, interested, and able to do graphic design. The author hopes that through the workshop, the students will have the capacity and the opportunity to learn graphic design.abstract in bahasaPanti asuhan Eben Haezer Ministry Bandar Lampung memiliki siswa-siswi yang mendekati usia produktif. Guna memperkenalkan dan juga memperkaya wawasan para siswa-siswi, penulis menginisiasi lokakarya desain grafis dan Canva kepada para siswa-siswi Eben Haezer Ministry Bandar Lampung. Lokakarya dilaksanakan secara luring selama dua hari. Hasil dari lokakarya ini adalah para siswa-siswi mampu menggunakan Canva secara mendasar dan membuat desain poster sederhana. Dari data pretest dan post test ditemukan bahwa melalui lokakarya ini, para peserta menjadi lebih paham, tertarik, dan merasa mampu mempraktekkan desain grafis. Penulis berharap melalui kegiatan ini para peserta lokakarya dapat memiliki kemampuan dan juga kesempatan untuk bisa mempelajari desain grafis lebih lanjut.
Analisis Devosi Jalan Salib dalam Pagelaran Wayang Beber ”˜Lurung Kamulyan’ Karya Herjaka Hardjono, Sharon; Hananto, Brian Alvin
de-lite: Journal of Visual Communication Design Study & Practice Vol. 4 No. 1 (2024): July 2024
Publisher : Visual Communication Design Department of Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/de-lite.v4i1.8704

Abstract

Artikel jurnal ini membahas analisis form-konten-konteks dari pagelaran Wayang Beber ”˜Lurung Kamulyan’ Gereja Santa Maria Assumpta Gamping. Pagelaran ”˜Lurung Kamulyan’ merupakan salah satu bentuk visualisasi devosi jalan salib yang unik, karena menggunakan media yang tidak biasa digunakan dalam pelaksanaan devosi jalan salib. Selain menggunakan metode analisis form-konten-konteks, penulis juga mempertajam analisis dengan menggunakan teori Titon yang dikenal dengan music-culture model. Teori ini mencakup empat komponen yang mempengaruhi bagaimana suatu pertunjukan memberi efek kepada penonton, empat komponen tersebut adalah affective experience, performance, community, dan memory/history. Berdasarkan analisis artikel jurnal ini, dapat disimpulkan bahwa devosi jalan salib dapat dilakukan dengan menggunakan media yang ”˜tidak biasa’ berada dalam gereja.
STUDI EKSPLORASI PENGARUH PELAKSANAAN PERKULIAHAN HIBRIDA PASCA PANDEMI COVID-19 BAGI DOSEN & MAHASISWA (STUDI KASUS: MK. PENGENALAN TIPOGRAFI) [EXPLORATIVE STUDY OF THE EFFECT OF POST-COVID-19 PANDEMIC HYBRID CLASS FORMAT FOR LECTURERS AND UNDERGRADUATE STUDENTS (CASE STUDY: INTRODUCTION TO TYPOGRAPHY COURSE)] Hananto, Brian Alvin; Pramono, Rudy
Polyglot Vol 20 No 1 (2024): JANUARY
Publisher : Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/pji.v20i1.6499

Abstract

After two years of the COVID-19 pandemic, Universitas Pelita Harapan’s Visual Communication Design Department started conducting hybrid courses. The hybrid course format is a new format implemented as a transition between online education during the pandemic and the soon-offline course. This research explores the effects of the hybrid course for lecturers and students who had conducted two years of online education. The data collection for this qualitative study is through interviews with the student and lecturers, observations of the offline and online classes, and class documentation studies. This research found that the lecturers and the students positively receive the hybrid course as an alternative format for education post-COVID-19 pandemic.Bahasa Indonesia AbstrakSetelah dua tahun pandemi COVID-19, Program Studi Desain Komunikasi Visual Universitas Pelita Harapan mulai mengimplementasikan perkuliahan secara hibrida. Perkuliahan secara hibrida ini adalah format yang baru pertama kali dilakukan, dan dilakukan sebagai transisi antara perkuliahan daring karena pandemi dan perkuliahan luring yang akan kembali diselenggarakan. Penelitian ini mencoba mengeksplorasi pengaruh dari perkuliahan hibrida ini terhadap dosen dan mahasiswa yang telah dua tahun mengikuti perkuliahan daring. Pengumpulan data untuk penelitian ini dilakukan secara kualitatif dengan wawancara terhadap dosen dan mahasiswa, observasi perkuliahan daring dan luring, serta studi dokumentasi perkuliahan. Dari penelitian ini didapati bahwa perkuliahan hibrida direspon positif oleh dosen dan mahasiswa, dan menjadi sebuah alternatif format perkuliahan yang baik pasca pandemi COVID-19. 
Mengukur Tingkat Pemahaman Pelatihan Desain Karakter dengan Quasi-Experiment One Group Pretest-Posttest Hananto, Brian Alvin; Melini, Ellis
Titik Imaji Vol 6, No 2 (2023): Jurnal Titik Imaji
Publisher : Universitas Bunda Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30813/.v6i2.5024

Abstract

Desain karakter merupakan salah satu aspek penting dalam mempelajari animasi. Dalam upaya mengisi knowlede gap pada penelitian-penelitian terhadap pelatihan desain karakter, maka penulis melakukan penelitian untuk mengevaluasi tingkat pemahaman para peserta berdasarkan pelatihan yang penulis lakukan kepada siswa-siswi SMA Sekolah Dian Harapan Kupang. Jumlah peserta pelatihan ini adalah sebanyak 36 siswa-siswi. Penelitian ini dilakukan dengan pendekatan quasi-experiment one group. Setiap peserta diminta untuk membuat desain karakter sebagai pretestnya, diberikan pelatihan sebagai bentuk intervensi, dan diminta untuk membuat desain karakter lagi sebagai post-testnya. Hasil penilaian yang dilakukan oleh dua penilai eksternal memberikan hasil rata-rata pretest sebesar 3.118 dan post-test sebesar 3.493. Hal ini menunjukkan peningkatan penilaian sebesar 10.3% dari nilai pretest. Hasil pengukuran ini menunjukkan bahwa pelatihan desain karakter dapat meningkatkan pemahaman siswa-siswi SMA mengenai desain karakter.
How Do People Analyze Data for Visual Identity Design Projects? A Systematic Literature Review in Indonesian Projects Hananto, Brian Alvin
de-lite: Journal of Visual Communication Design Study & Practice Vol. 4 No. 2 (2024): December 2024
Publisher : Visual Communication Design Department of Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/de-lite.v4i2.9567

Abstract

Over the past five years, numerous visual identity design projects have been carried out in Indonesia, reflecting the growing importance of this field. This systematic literature review aims to identify the data analysis methods commonly used in these design processes. Using Publish or Perish and Google Scholar databases, the review examined articles published in the past five years with the title "perancangan identitas visual." From an initial pool of 582 articles, 36 peer-reviewed publications were selected for analysis, as they were accessible and specifically mentioned data analysis methods used in visual identity design. The review found that the most commonly applied methods include SWOT analysis, creative briefs, and the 5W+1H framework. Based on these findings, it is recommended that designers employ a combination of these methods to enrich their analysis process. Additionally, the review suggests that future research focus on evaluating the effectiveness of these data analysis methods to improve visual identity design practices.
Co-Authors -, Chrisya -, The Achmad Syarief Achmad Syarief Ade Maradhona Shantio Wijaya Agus Nugroho Ujianto Agus Nugroho Ujianto, Agus Nugroho Albertus Moeljo Rahardjo Alfiansyah Zulkarnain Amirah, Charissa Myandra Angela Maria Nadya Sujanto Anita, Michelle Audiah, Jennifer Audrey Alicia Silverstan Aurellia, Medelyn Billy Alexander Calista, Helena Calvin, Lorentius Chen, Carren Miquella Chrisya - Eldad Timothy Erlis Leoni Eston Kamelang Mauleti Faye Alicia Ferdinand Indrajaya, Ferdinand Ferry Vincentius Ferdinand Fredella Agatha Gondo, Natasha Christina Gwyneth Vannia Hadi, Jessie Rose Komala Hardjono, Sharon Haryani, Calandra Alencia Helena Calista Hernawan, Karina Olivia Hery Heryanto, Naldo Yanuar Indrawan Indrawan Injo Cindy Priscilla Wiryanto Jemima Deka Jenaya Jenaya, Jemima Deka Jennife Claudy Jennifer Audiah Jennifer Audiah Jessica Marcella Jessie Rose Komala Hadi Jesslyn Kotandi Jonathan Alexander Karina Olivia Hernawan Kartika Magdalena Suwanto Katoppo, Martin Luqman Kiatama, Tiara Kristhea, Rahel Liman, Sheena Yngre Lorentius Calvin Medelyn Aurellia Melini, Ellis Nadya Tritami Natasha Christina Gondo Novena Ulita Nugroho, Bambang T. A. Onelim, Onieque Pramono, Rudy Priscilla Gunarso Rafi Krisananda Rahel Kristhea Regina Susanto Ria Julian Rie Naftali Sebastian Shannon Glenda Tenardi Sharon Hardjono Shefira Marcelline Soenarjo, Hady Stefanny Kusuma Stephanie Nathania Suripto, Chyntia A. Suwandi, Chelsey Tamara Audrey Tamosee Tenardi, Shannon Glenda The - Tiara Kiatama Tiffany Wong Tio Alfandri Togu Stefanus Tumilisar, Yolanda Ruth Theophanie Taruli Tumilisar, Yolanda Ruth Theophanie Taruli Usman, Winoto Vanessa Leoni Wibowo, Klarissa N. Widjaja, Andree E. Wijaya, Ade Maradhona Shantio William Evan Bunyamin Winoto Usman