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Implementasi Model Pembelajaran Literasi Sejarah Berbasis Discovery Learning Lionar, Uun; Mulyana, Agus; Winarti, Murdiyah; Sapriya, Sapriya; Afriani, Rini; Yefterson, Ridho Bayu
Fajar Historia: Jurnal Ilmu Sejarah dan Pendidikan Vol 8 No 2 (2024): Agustus
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/fhs.v8i2.23728

Abstract

The main objective of this research is to analyze the implementation of a history literacy learning model based on discovery learning in Social Studies Education for grade X at Senior High School. A mixed methods intervention design was used in this study. The subjects of the research were teachers and students from Pertiwi Senior High School in Padang City, West Sumatra Province. Data collection was conducted through direct observation of classroom activities, interviews with 29 students and 1 teacher regarding their experiences in the learning process, and tests in the form of pretests and posttests to assess learning outcomes before and after the implementation of the learning model. The results of this study indicate that quantitatively, the use of the history literacy learning model based on discovery learning has a positive impact on students' learning outcomes, as evidenced by the differences in learning results before and after the model was implemented. Qualitatively, this model has encouraged students to engage directly in exploring historical information, providing them with experiences while training them to think critically and analytically about various historical narratives. This research implies the importance of applying the history literacy learning model based on discovery learning in Social Studies Education at senior high schools within the framework of the Merdeka Curriculum. Teachers can use this model to facilitate students in developing their understanding of history and training various skills that are needed.
History Students’ Readiness in Using QR Code Based E-Job Sheet Aisiah, Aisiah; Purwati, Sherly; Pernantah, Piki Setri; Afriani, Rini; Maharani Putri, Bintang
JOIV : International Journal on Informatics Visualization Vol 7, No 4 (2023)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.7.4.2228

Abstract

The research objective is to identify primary history students' readiness to use QR code-based e-job sheets in terms of knowledge, experience, and supporting facilities. The research material consists of digital technology devices, smartphones, internet networks, electronic worksheets, QR Code applications, and an assessment of historical learning. This research applied a quantitative approach. Research respondents included significant history students at the Faculty of Social Sciences Universitas Negeri Padang from 2018 to 2022, including 140 students. Data were collected through a Google Form application questionnaire and shared with the students via WhatsApp. The data were analyzed quantitatively by using percentages and averages. General findings showed that many students were ready to use QR code-based e-job sheets, but others still needed them. The particular findings included: 1) more than half of respondents knew what the e-job sheet was, but two-thirds of them had no experience using the e-job sheet, 2) related to QR codes, it was found that half of the respondents knew what QR code was, but a part of them had no experience using QR codes, and 3) two-thirds of the respondents stated that supporting facilities such campus internet and their smartphone were unable to support the use of QR codes-based e-job sheets. QR code-based e-job sheets have become essential in optimizing digital technology in learning activities. Further research is needed to measure the effectiveness of using QR code-based e-job sheets as an alternative strategy and instrument for assessing learning outcomes in the digital era.
Analisis Kebutuhan Media Chrono E-Puzzle Pada Materi Proklamasi Kemerdekaan Indonesia di SMA Anjela, Anjela; Afriani, Rini
Jurnal Kronologi Vol 7 No 4 (2025): Jurnal Kronologi
Publisher : Jurusan Sejarah FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jk.v7i4.1028

Abstract

This research is motivated by the low level of students’ chronological thinking skills in history learning, which has been dominated by lectures and conventional media such as PowerPoint slides containing long texts. Such conditions make students less active and relatively passive during learning activities. This study aims to analyze the need for an innovative learning medium called Chrono E-Puzzle to improve senior high school students’ chronological thinking skills. The research applied a mixed-method approach (quantitative–qualitative). Data were collected through observation, interviews, and a test using Google Form involving 25 eleventh-grade students of SMA Negeri 7 Padang and a history teacher. The data were analyzed using descriptive quantitative and qualitative techniques. The findings revealed that: (1) teachers still rely heavily on lectures with monotonous media; (2) students’ chronological thinking skills are relatively low, with only 12% able to correctly sequence the proclamation events; (3) students find it difficult to understand cause–effect relationships within historical contexts; and (4) there is a strong need for interactive and innovative learning media to enhance chronological thinking skills. These results highlight the urgency of developing Chrono E-Puzzle as an engaging, interactive, and meaningful history learning medium.
Analisis Kebutuhan Pengembangan Media Pembelajaran Berbasis Mind Mapping Untuk Melatih Pemahaman Konsep Siswa Pada Pembelajaran Sejarah Di SMA Anjelina, Fitria; Afriani, Rini
Jurnal Kronologi Vol 7 No 4 (2025): Jurnal Kronologi
Publisher : Jurusan Sejarah FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the low ability of students to understand historical concepts and the lack of variety in the learning media used by teachers. The purpose of this study is to analyze the need for the development of a Mind Mapping-based learning medium in the material “Basic Concepts of History” to train students’ conceptual understanding skills. The development of learning media is considered essential to improve the quality of history learning, which is often perceived as less engaging and difficult for students to comprehend. The use of mind mapping learning media is expected to provide a solution by offering material that is more interactive, engaging, and easily accessible to students. This study employs a mixed-method approach (qualitative and quantitative) with data collection techniques including observation, interviews, and pretest questions. The results of the study indicate that teachers need varied and interactive learning media, students have access to personal devices to support the use of digital media, and schools provide adequate facilities. In conclusion, the researcher offers a solution through the development of Mind Mapping-based learning media, which is expected to enhance students’ conceptual understanding skills in history learning.
Analisis Kebutuhan Pengembangan Journey of Spices Game untuk Meningkatkan Minat Belajar Sejarah Siswa SMK Negeri 4 Padang Farizky, Annisa; Afriani, Rini
Jurnal Kronologi Vol 8 No 1 (2026): Jurnal Kronologi
Publisher : Jurusan Sejarah FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jk.v8i1.1020

Abstract

This study aims to conduct a needs analysis for the development of a learning medium, the Journey of Spices Game, intended to enhance students’ interest in learning history at SMK Negeri 4 Padang. The study was motivated by the low level of students’ engagement in history learning, which is still dominated by lecture-based instruction and conventional media such as textbooks and presentation slides. Such conditions result in students being less motivated and less actively involved in the learning process. The research employed a descriptive qualitative method, with data collected through observation, interviews, and needs analysis questionnaires involving history teachers and tenth-grade students. The findings indicate that students need interactive, visual, and enjoyable learning media to help them understand the topic of the Indonesian spice routes and the arrival of Western nations. Teachers also emphasized the necessity of technology-based innovations that align with the characteristics of digital-native learners. Based on these findings, the development of the Journey of Spices Game is considered relevant as an effective alternative learning medium to increase students’ interest in learning history. This medium not only provides a more engaging and interactive learning experience but also helps students understand historical material contextually, making them more actively involved in the learning process.
Analisis Kebutuhan Pengembangan E-Modul Sejarah Indonesia untuk Meningkatkan Keterampilan Berpikir Kausalitas Peserta Didik Ismi, Amanda; Afriani, Rini
Jurnal Kronologi Vol 8 No 1 (2026): Jurnal Kronologi
Publisher : Jurusan Sejarah FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jk.v8i1.1022

Abstract

This study aims to analyze the needs for developing an e-module designed to enhance students’ causal thinking skills in Indonesian history learning. The research employed a descriptive qualitative approach as the initial stage (Analyze) of the ADDIE development model. The subjects consisted of history teachers and 11th-grade students at MAN 3 Kota Padang. Data were collected through observation, interviews, and documentation to identify learning needs, challenges encountered, and the availability of supporting facilities. The findings revealed that history learning at MAN 3 Kota Padang remains conventional and teacher-centered, relying on unattractive materials that do not effectively stimulate higher-order thinking skills. Most students demonstrated low causal thinking abilities, particularly in understanding cause-and-effect relationships among historical events. Based on these findings, it is necessary to develop an interactive, contextual, and easily accessible digital e-module to support more meaningful history learning and improve students’ causal thinking skills.
Analisis Kebutuhan Pengembangan Media Mind Mapping untuk Meningkatkan Keterampilan Berpikir Kausalitas pada pembelajaran Sejarah di SMA Putri, Dhea Aningrum; Afriani, Rini
Jurnal Kronologi Vol 8 No 1 (2026): Jurnal Kronologi
Publisher : Jurusan Sejarah FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jk.v8i1.1032

Abstract

ABSTRACT This research is motivated by the low causal thinking skills of students in understanding the History learning material delivered by teachers, especially in the material on the Japanese Occupation of Indonesia in the Merdeka Curriculum. This study aims to analyze the need for Mind Mapping media development to improve causality skills in History learning in high school. The method used is a mixed method involving 30 grade XI students and a history teacher at SMA Negeri 2 Kota Sungai Penuh. Data were collected through observation, interviews and questionnaires via Google Form, then analyzed quantitatively and qualitatively. The results of the study indicate that the level of causal thinking of students in History learning is still low, characterized by difficulty analyzing the cause and effect of a Historical event. Teachers and students stated the need for learning media that can help visualize history learning materials more systematically and interestingly. Based on the results of the needs analysis, mind mapping media is considered to have the potential to be developed as a learning medium that can help students organize information, understand cause and effect relationships, and improve causal thinking skills, especially in History learning.
Hubungan Penggunaan Media Pembelajaran dengan Motivasi Belajar Sejarah Siswa di SMA Negeri 1 Ranah Pesisir Putri, Junita Eka; Afriani, Rini
YASIN Vol 5 No 5 (2025): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i5.7752

Abstract

Instructional media is a key component in supporting the success of the teaching and learning process, as it can enhance students’ motivation and understanding of lesson content. This study aims to analyze the relationship between the use of instructional media and students’ motivation to learn history at SMA Negeri 1 Ranah Pesisir, Pesisir Selatan Regency, West Sumatra. A quantitative ex post facto approach was used, with data collected through questionnaires distributed to 68 Grade XII students. Data were analyzed using simple linear regression with the assistance of SPSS software. Descriptive analysis showed that most students expressed agreement (57.35%) or strong agreement (42.65%) regarding their motivation to learn history. Pearson correlation testing indicated a positive and significant relationship between the use of instructional media and students’ motivation to learn history, with a correlation coefficient of 0.670 and a significance level of 0.000 (< 0.05). These findings suggest that the more effectively instructional media is used, the higher students’ motivation to learn history. The study underscores the importance of utilizing and diversifying instructional media to increase student engagement, and encourages teachers to continuously innovate in media use to create more engaging and effective learning experiences.
Pengaruh Model Pembelajaran Kooperatif Tipe STAD terhadap Keterampilan Kolaborasi Siswa Luthfiani, Ulfa; Afriani, Rini
MASALIQ Vol 6 No 3 (2026): MEI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v6i3.10063

Abstract

Although the implementation of cooperative learning models in history learning has been widely studied, discussions that specifically analyze the effectiveness of the Student Teams Achievement Divisions (STAD) model in improving students’ collaboration skills still need to be strengthened. This study aims to analyze the effect of implementing the STAD-type cooperative learning model on students’ collaboration skills in history learning at SMA Negeri 1 Bandar. This study used a quantitative approach with a quasi-experimental design, involving 72 students selected through purposive sampling and divided into experimental and control classes. Data were collected through observation, questionnaires, and documentation, and were then analyzed using simple linear regression tests and t-tests. The results showed that the implementation of the STAD-type cooperative learning model had a positive and significant effect on improving students’ collaboration skills, as reflected in increased communication skills, group responsibility, active participation, and cooperation among students during the history learning process. These findings strengthen the relevance of cooperative learning in supporting the development of 21st-century skills, particularly collaboration skills in the context of history education. The conclusion of this study emphasizes that the STAD model can be used as an innovative student-centered learning strategy to create more active, interactive, and collaborative history learning. The implications of this study provide theoretical contributions to the development of cooperative learning literature and practical implications for teachers and educational institutions in optimizing the STAD model to improve students’ collaboration skills.