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Validity, Practicality, and Effectiveness of Ludo Cartesius Learning Media to Improve Understanding of Mathematical Concepts Sumadi, Iman Putra; Kusmayadi, Tri Atmojo; Fitriana, Laila
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 6, No 3 (2022): July
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v6i3.8477

Abstract

Abstract mathematics learning requires media in outlining the material so that it can be well received by students. Media can help students understand and recall explanations from the teacher and test students' understanding more deeply. This research was conducted with the aim of knowing the validity of Ludo Cartesius' learning media to improve understanding of mathematical concepts in class VIII students at junior high school. This research will apply development research design with ADDIE approach developed by Robert Maribe Brach. The ADDIE stages include analysis, design, development, implementation, and evaluation. The Population in this study were all eighth grade students at junior high school. The research sample was 27 students who were taken randomly using cluster random sampling technique. The instruments used include media expert assessment sheets, material expert assessments, student and teacher response questionnaires, as well as pretest and posttest understanding of mathematical concepts. The average value of media experts from the three validators of Dokar's media is 95.61. The average value of media experts from the three validators of Dokar's media is 92.36. The results showed that the Dokar media was categorized as "very valid" in terms of media experts and material experts and this media was suitable for use in class VIII students at junior high school. Dokar media is classified as practical media based on the average percentage of student and teacher responses, namely 86.23% and 85.83%. Dokar media is an effective medium based on the t-test (paired sample t-test) p value (0.000)<α (0.05) so that the posttest score is better than the pretest.
Penguatan Literasi Digital di Era Artificial Intelligence Untuk Mendukung Sustainable Development Goals Pambudi, Dhidhi; Triyanto, Triyanto; Fitriana, Laila; Pramesti, Getut
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 4 (2025): November
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v4i4.313

Abstract

Literasi digital merupakan kompetensi dasar untuk memahami dan mengembangkan AI, sekaligus bekal penting keterampilan abad 21. Penguatan literasi ini mendukung SDG 4 yang menargetkan pendidikan berkualitas, inklusif, dan pembelajaran sepanjang hayat. Pentingnya literasi digital ini juga dirasakan oleh guru-guru di SMA Negeri 1. Meskipun sebagian guru sudah mulai menggunakan AI dalam pembelajaran, namun secara umum guru-guru belum mempunyai pengetahuan yang cukup tentang teknologi digital dan AI. Oleh karena itu, kegiatan pengabdian ini bertujuan untuk menguatkan literasi digital pada guru. Pengabdian ini diwujudkan dalam bentuk pelatihan. Kompetensi literasi digital diukur menggunakan lima aspek, yaitu: (a) pengetahuan dasar literasi digital dan AI, (b) keamanan data dan privasi, (c) deteksi hoax dan disinformasi, (d) UU ITE dan etika digital, dan (e) sikap proaktif. Pengukuran dilakukan sebelum dan sesudah pelatihan untuk mengetahui efektifitas pelatihan. Hasil uji sampel berpasangan menunjukkan bahwa adanya peningkatan yang signifikan pada setiap aspek. Hasil ini menunjukkan bahwa kegiatan pelatihan yang diberikan bisa diterima dan dipahami dengan baik. Aspek proaktif yang meningkat menunjukkan bahwa guru-guru menjadi lebih siap untuk membawakan literasi digital dan AI dalam pembelajaran di kelas.
Utilizing Waste Materials as Art Learning Media in Early Childhood Education Erdaliameta, Annisha; Fitriana, Laila; Utami, Winda Sherly
Asian Journal of Early Childhood and Elementary Education Vol 3 No 6 (2025): Asian Journal of Early Childhood and Elementary Education
Publisher : Darul Yasin Al Sys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/ajecee.v3i6.8052

Abstract

This study examines the use of diverse media and gaming technologies to provide tangible learning experiences in early childhood education, focusing specifically on learning media made from residual waste. The use of residual waste as a learning medium is grounded in its accessibility in children’s everyday environments and its potential to teach recycling and waste reduction. Adopting a qualitative research method with a descriptive approach, this study aims to describe the use of residual waste as a medium for early childhood art learning. The research was conducted at TK Negeri 6 Yogyakarta with 15 participants comprising the principal, teachers, and group B2 children. Data were collected through observation, documentation, and interviews, and were analyzed using the Miles and Huberman model, which involves data reduction, data display, and conclusion drawing or verification. The findings show that the use of residual waste as a learning medium is organized into three stages: implementation, planning, and evaluation. The use of residual waste has proven to be effective in art learning for young children because, through such learning media, children are free to create according to their own creativity and imagination.
Thinking Processes in Numeracy: Influencing Factors, Content, and Varieties of Thinking Processes Munzayanah, Nurul; Usodo, Budi; Fitriana, Laila; Nurhasanah, Farida
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 4 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i4.1003

Abstract

Numeracy is an important skill that enables students to understand mathematical concepts and solve problems in real-life contexts. According to the Programme for International Student Assessment (PISA), numeracy refers to the ability to use, interpret, and communicate mathematical information in everyday contexts. However, the 2022 PISA results show that Indonesia's average score in numeracy has declined compared to 2018 (OECD, 2023). This indicates that many students still struggle with the stages of thinking processes needed to solve mathematical problems correctly. This study aims to systematically examine the various factors that influence, content, and variations in students' thinking processes in numeracy. This research uses the PRISMA 2020 method by analysing 22 articles selected from the range of 2020-2024. The results showed that the most studied variations included mathematical thinking processes, mathematical literacy thinking processes, and thinking processes in solving problems. Algebra is the most researched content, because it has a framework that includes detailed stages in the thinking process, such as information identification, symbolic representation, and concept application. The most reviewed factors in the thinking process are mathematical ability and cognitive style. Students with high mathematical ability are more systematic in thinking, while students with medium and low ability tend to need scaffolding. Students with field independent cognitive style showed higher creativity than field dependent students.
The Role of Digital Technology in the Design of Mathematics Teaching and Learning: A Systematic Literature Review Fitriana, Laila; Hendriyanto, Agus; Sahara, Sani; Muhaimin, Lukman Hakim; Wintarti, Atik; Listiawan, Tomi; Saputro, Anip Dwi; A Dewi, Deshinta
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2503

Abstract

Purpose of the study: This study systematically reviews the role of digital technologies in the design of mathematics teaching and learning over the past decade. It aims to evaluate how digital tools have been integrated into task and lesson design, identifying emerging trends, challenges, and innovations. Methodology: A systematic literature review (SLR) following the PRISMA framework was conducted, analyzing studies published between 2014 and 2023. A total of 32 studies were included, sourced from various academic databases. These studies were examined to explore the use of digital technologies such as GeoGebra, Dynamic Geometry Environments (DGE), mobile apps, and others in mathematics instruction. Main Findings: The review found that digital technologies, particularly GeoGebra and DGE, were frequently used to enhance mathematical exploration and conjecturing. Other tools, including mobile applications, augmented reality (AR), and AI, have contributed to innovative teaching strategies, increasing student engagement and understanding. However, challenges such as unequal access to technology and the need for teacher training in tool integration were identified. Novelty/Originality of this study: This study provides a unique contribution by focusing not only on the use of digital tools but also on their role within the broader teaching design context. It offers insights into how these technologies shape pedagogical strategies, helping educators design more effective and inclusive mathematics education environments.
Rekonstruksi Konstruktivisme dalam Pembelajaran Matematika Berbantuan Kecerdasan Buatan: Studi Kasus Pemahaman Konsep Teorema Pitot pada Siswa SMA Romandoni, Hendrisa Rizqie; Baiti, Siti Nur; Gusnindia, Alifka; Fitriana, Laila
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i1.3667

Abstract

Pembelajaran geometri di SMA sering menghasilkan pemahaman prosedural karena siswa cenderung menghafal rumus tanpa memeriksa syarat keberlakuan konsep. Kondisi ini tampak pada Teorema Pitot yang menuntut pemahaman segitiga dan segiempat singgung beserta alasan geometris sebelum perhitungan. Penelitian ini bertujuan mendeskripsikan rekonstruksi pemahaman konsep Teorema Pitot melalui pembelajaran konstruktivisme berbantuan kecerdasan buatan. Metode yang digunakan adalah studi kasus kualitatif pada siswa kelas XI di SMA Negeri 1 Karanganom Klaten, dengan pengumpulan data melalui wawancara semi terstruktur dan hasil pekerjaan siswa secara berkelompok termasuk interaksi dengan kecerdasan buatan sebagai data pendukung. Hasil penelitian menunjukkan bahwa mayoritas siswa belum mengenal Teorema Pitot dan memaknainya sebagai rumus, lalu mengalami pergeseran menuju pemahaman konseptual setelah diskusi kelompok berbantuan artificial intelligence seperti Gemini dan ChatGPT. Perubahan tampak pada meningkatnya penggunaan sketsa beranotasi, penandaan sisi relevan, serta pengaitan teorema dengan konsep dasar garis singgung. Kecerdasan buatan berperan sebagai scaffolding digital untuk eksplorasi awal, sedangkan verifikasi konsep terjadi melalui negosiasi makna dalam kelompok dan mediasi guru. Penelitian ini menyimpulkan bahwa integrasi kecerdasan buatan selaras dengan konstruktivisme ketika ditempatkan sebagai pemantik eksplorasi dan tetap diikuti strategi verifikasi konseptual.
Pelatihan Desain E-Modul Pengelolaan Kelas untuk Mendorong Literasi Digital Mahasiswa Pendidkan Guru Pendidikan Anak Usia Dini Erdaliameta, Annisha; Fitriana, Laila
Estungkara: Jurnal Pengabdian Pendidikan Sejarah Vol. 4 No. 2 (2025): Estungkaran: Jurnal Pengabdian Masyarakat
Publisher : Pendidikan Sejarah FKIP Universitas JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This community service activity aimed to enhance the digital literacy and pedagogical skills of PG-PAUD students through a workshop on designing classroom management e-modules. The one-day workshop emphasized hands-on practice, including concept introduction, demonstration of digital design applications, guided e-module creation, and evaluation through observation and participant reflection. Results indicate that participants improved their ability to operate digital tools, design structured classroom management content, and produce e-modules suitable for early childhood education. Reflections show that the workshop provided meaningful learning experiences, increased confidence in using technology, and motivated students to pursue further training. Overall, the activity effectively strengthened students’ digital competencies and preparedness as future early childhood educators.  
Empowering Student: Peningkatan Literasi Numerasi pada Era Digital di SMP Negeri 2 Matesih Fitriana, Laila; Gravika Aspira, Lutvia; Imanuella, Eden; Nesma Meidina, Felina; Afifah, Hasna; Fauziati Naila, Kania
KOMUNITA: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 5 No 1 (2026): Februari
Publisher : PELITA NUSA TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60004/komunita.v5i1.420

Abstract

Program pendampingan pengajaran di SMP Negeri 2 Matesih dilaksanakan untuk meningkatkan kemampuan literasi numerasi siswa melalui pendekatan pembelajaran kontekstual dan diintegrasikan dengan teknologi digital. Metode yang digunakan berlandaskan pada pembelajaran kontekstual, pendekatan etnomatematika, serta literasi digital. Beberapa program utama yang dilaksanakan meliputi kegiatan literasi pagi, pembelajaran kontekstual berbasis budaya, pengembangan perpustakaan digital, peluncuran situs web pembelajaran “Mathez”, serta pemanfaatan media digital interaktif seperti Canva dan kecerdasan buatan (AI). Hasil kegiatan menunjukkan adanya peningkatan partisipasi dan keterlibatan siswa dalam aktivitas literasi dan numerasi, disertai dengan tumbuhnya kesadaran terhadap pentingnya budaya lokal serta pemanfaatan teknologi dalam proses pembelajaran. Temuan ini menegaskan bahwa integrasi antara pendidikan, kearifan lokal, dan teknologi digital mampu menciptakan pembelajaran yang lebih bermakna, kontekstual, dan adaptif terhadap kebutuhan zaman.
Pemberdayaan Poktan Pengolahan Teh Hijau melalui Aplikasi Teknologi Penggulung Teh Berbasis IOT Riyadi Muslim; Putri Suhita, Cahyaningtyas; Saputro, Herman; Fitriana, Laila
Jurnal Bersama Pengabdian Kepada Masyarakat (SAMAMAS) Vol. 1 No. 4 (2025): Desember 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/samamas.v1i4.220

Abstract

The revitalization of green tea production technology plays a pivotal role in fostering the enhancement of the quality and competitiveness of local products in Indonesia. Although Indonesia's green tea export earnings reached 69.01 million USD in 2023, this figure remains low compared to neighboring countries. Competitive trade in the global tea market requires improved production processing technology. This paper explains how the application of IoT-based green tea rolling technology can empower Poktan communities and align with the government's revitalization program. This community empowerment method is divided into six stages: 1). Preparation and production planning 2) Tool and Innovation Concept Development, 3) Innovation design, 4) Implementation, 5) Marketing digitalization, 6) Evaluation. This step is a breakthrough that will allow us to continue to be competitive by meeting the needs of consumers globally. Furthermore, the use of modern technology will help achieve SDG 7 (affordable and clean energy), SDG 9 (industry, innovation, and infrastructure), and SDG 13 (climate action) in the future.
Rekonstruksi Konstruktivisme dalam Pembelajaran Matematika Berbantuan Kecerdasan Buatan: Studi Kasus Pemahaman Konsep Teorema Pitot pada Siswa SMA Romandoni, Hendrisa Rizqie; Baiti, Siti Nur; Gusnindia, Alifka; Fitriana, Laila
JagoMIPA: Jurnal Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026): JagoMIPA: Jurnal Pendidikan Matematika dan IPA
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jagomipa.v6i1.3667

Abstract

Pembelajaran geometri di SMA sering menghasilkan pemahaman prosedural karena siswa cenderung menghafal rumus tanpa memeriksa syarat keberlakuan konsep. Kondisi ini tampak pada Teorema Pitot yang menuntut pemahaman segitiga dan segiempat singgung beserta alasan geometris sebelum perhitungan. Penelitian ini bertujuan mendeskripsikan rekonstruksi pemahaman konsep Teorema Pitot melalui pembelajaran konstruktivisme berbantuan kecerdasan buatan. Metode yang digunakan adalah studi kasus kualitatif pada siswa kelas XI di SMA Negeri 1 Karanganom Klaten, dengan pengumpulan data melalui wawancara semi terstruktur dan hasil pekerjaan siswa secara berkelompok termasuk interaksi dengan kecerdasan buatan sebagai data pendukung. Hasil penelitian menunjukkan bahwa mayoritas siswa belum mengenal Teorema Pitot dan memaknainya sebagai rumus, lalu mengalami pergeseran menuju pemahaman konseptual setelah diskusi kelompok berbantuan artificial intelligence seperti Gemini dan ChatGPT. Perubahan tampak pada meningkatnya penggunaan sketsa beranotasi, penandaan sisi relevan, serta pengaitan teorema dengan konsep dasar garis singgung. Kecerdasan buatan berperan sebagai scaffolding digital untuk eksplorasi awal, sedangkan verifikasi konsep terjadi melalui negosiasi makna dalam kelompok dan mediasi guru. Penelitian ini menyimpulkan bahwa integrasi kecerdasan buatan selaras dengan konstruktivisme ketika ditempatkan sebagai pemantik eksplorasi dan tetap diikuti strategi verifikasi konseptual.
Co-Authors A Dewi, Deshinta Ahmad Iskandar Rahmansyah Aisyah, Munna Amami, Jihan Andini, Swastika Ani Nurwijayanti, Ani Anip Dwi Saputro, Anip Dwi Ario Wiraya Astri Wahyuni Atik Wintarti, Atik Azizah, Annisa Nur Baiti, Siti Nur Budi Siswanto Budi Usodo BUDIYONO Budiyono Budiyono Dadang Juandi Dhidhi Pambudi Erdaliameta, Annisha Fajriati, Choirunnisa Farida Nurhasanah Fauziati Naila, Kania Fitri Rahmawati Getut Pramesti Gravika Aspira, Lutvia Gusnindia, Alifka Hanifah, Whikan Ayu Haris, R Abdul Harjuna Jati, Panji Sati Haryanti Hasna Afifah, Hasna Hendrayanto, Dhani Nur Hendriyanto, Agus Herman Saputro Hermansyah, Beny Hery Nugroho, Hery Hidayah, Irma Rachmah Huda, Damar Sunanil Husin Bugis Ikarini, Dewi Zafira Imanuella, Eden Irianing Sutarjo, Jane Isnandar Slamet, Isnandar Krida Singgih Kuncoro Kuswardi, Yemi LUSILA ANDRIANI PURWASTUTI, LUSILA ANDRIANI Maarten Dolk, Maarten Maullina, Eka Siti Muhaimin, Lukman Hakim Mukminan, Indra Jati Mulyowati, Dwi Munawaroh, Fathul Munzayanah, Nurul Muslim, Riyadi Nansiana, Millenia Nadhea Naraswari, Titania Putri Nataliliana, Claireza Nesma Meidina, Felina Ningrum, Sri Adiningsih Utami NURUL AZIZAH Permata, Laelatul Dhian Pratiwi, Bibit Lutfi Pratiwi, Elsa Dian Putri Suhita, Cahyaningtyas Putri, Amellia Putri, Saskia Rizkiana Rahmantri, Cikita Rahmawati, Dinda Ranto Ranto Riyadi Muslim Romandoni, Hendrisa Rizqie Rubono Setiawan Sabrina Herman, Adella Sani Sahara Saputro , Herman Setiaputra, Felix Indra Setyaningrum, Lika Sigarini, Khofifah Aluh Solehah, Indriana Putri SR, Agung Nugroho Sri Subanti Sukamto, Ika Sumiyarsi Sumadi, Iman Putra Tomi Listiawan Tri Atmojo Kusmayadi Triyanto Utami, Winda Sherly Yudi Ari Adi, Yudi Ari Zafirah, Nisa