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Implementing an Extention to The Technology Acceptance Model (TAM) to Evaluate User Acceptance of Identitas Kependudukan Digital (IKD) Wijanarko, Andang; Siregar, Michael Exaudi; Andreswari, Desi
Indonesian Journal of Computer Science and Engineering Vol. 1 No. 01 (2024): IJCSE Volume 01 Nomor 01, Juni 2024
Publisher : CV. Cendekiawan Muda Sriwijaya

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Abstract

The objective of this study is to assess user acceptance and the factors that impact the adoption and usage of the Identitas Kependudukan Digital (IKD) application. Several significant technological obstacles arose during the implementation of IKD. Additional investigation is required to ascertain user satisfaction with applications that employ the technology acceptance model (TAM) technique. This technique combines an important aspect, specifically security. The research sample consisted of 100 participants from Bengkulu City who had used the IKD application. The data was analyzed using the Structural Equation Modeling-Partial Least Squares (SEM-PLS) methodology. The study's findings indicate that the acceptance status of IKD application users in Bengkulu city is 4.42, which corresponds to the level of agree. This suggests that the citizens of Bengkulu city have effectively adopted the IKD application. The SEM-PLS approach produced analytical data that demonstrate five factors that influence users' use of the IKD application: perceived usefulness, perceived ease of use, security, attitude towards usage, and behavioral intention to use.
Analisis Faktor-Faktor Yang Mempengaruhi Intensi Pengguna E-learning Menggunakan Metode UTAUT2 ( Studi kasus : E-learning Universitas Bengkulu) Wijanarko, Andang; Erlanshari, Aan; Juliani, Keken
Indonesian Journal of Computer Science and Engineering Vol. 1 No. 01 (2024): IJCSE Volume 01 Nomor 01, Juni 2024
Publisher : CV. Cendekiawan Muda Sriwijaya

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Abstract

Banyaknya Sumber Daya Manusia (SDM) di Universitas Bengkulu belum siap dengan adanya e-learning, terlihat dari belum semua dosen atau pengajar menggunakan e- learning dalam memudahkan proses pembelajaran di perkuliahan. Idealnya seluruh dosen atau pengajar Universitas Bengkulu menggunakan e-learning dalam proses pembelajaran. Dari permasalahan yang dihadapi oleh e-learning Universitas Bengkulu tersebut salah satu cara mengatasinya yaitu dengan cara mengetahui seberapa besar intensi pengguna yang ada di Universitas Bengkulu untuk menjadi bahan evaluasi bagi pihak Lembaga Pengembangan Teknologi Informasi dan Komunikasi (LPTIK) Universitas Bengkulu. Penelitian ini bertujuan untuk menguji apakah variabel UTAUT2 (performance expectancy, effort expectancy, social influence, facilitating condition, hedonic motivation, price value, dan habit) berpengaruh terhdap intensi penggunaan e-learning di Universitas Bengkulu dengan tujuan untuk mengetahui faktor apa saja yang mempengaruhi intensi penggunaan e-learning di Universitas Bengkulu berdasarkan model UTAUT2 serta melihat seberapa besar intensi penggunaan e-learning di Universitas Bengkulu. Metode Kuantitatif diterapkan pada penelitian ini dengan cara penyebaran kuesioner kepada 88 responden. Model yang digunakan adalah Unified Theory of Acceptance and Use of Technology-2 (UTAUT-2). Analisis data yang dilakukan menggunakan software SmartPLS 4. Hasil penelitian ini menunjukan bahwa Behavioral Intentions, dan Habit mempengaruhi perilaku penggunaan e-learning di Universitas Bengkulu. Behavioral Intentions memiliki pengaruh yang paling kuat dengan nilai path coefficient 0.559 yang berarti bahwa niat pengguna dapat mempengaruhi perilaku penggunaan e-learning di Universitas Bengkulu.
Employing the Technology Readiness Index (TRI) to Evaluate Customer Readiness for Future Adoption of The Metaverse in Virtual Branch Digital Banking Services Wijanarko, Andang; Syafitri, Arinda; Andreswari, Desi
Indonesian Journal of Computer Science and Engineering Vol. 1 No. 02 (2024): IJCSE Volume 01, Nomor 02, November 2024
Publisher : CV. Cendekiawan Muda Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70656/ijcse.v1i02.109

Abstract

Metaverse banking integrates traditional financial services within a virtual environment, enabling alternative transaction channels through augmented reality (AR) and virtual reality (VR). By 2030, it is projected that nearly all bank clients will utilize these technologies for banking transactions. Although existing studies have explored metaverse adoption, there remains a significant research gap regarding client readiness for this transition. This study addresses this gap by examining customer readiness for metaverse banking using a quantitative approach. Data were collected through questionnaires distributed to 100 respondents in Bengkulu, Indonesia, and analyzed using the Technology Readiness Index (TRI) and SmartPLS 4 software. The findings indicate that customers in Bengkulu exhibit a readiness for virtual digital banking services in the metaverse, with a TRI score of 2.37 among respondents in the low technology readiness category. This score reflects a generally optimistic and innovative attitude toward metaverse banking, although accompanied by concerns about technological security. The "Innovative" component within the TRI showed a significant impact on potential metaverse technology adoption, suggesting that users are willing to independently explore and adopt this technology. This study contributes to the understanding of client preparedness and potential adoption of metaverse banking, highlighting both the enthusiasm and reservations held by prospective users.
Analisis Penerapan Protokol Covid-19 Pada Optimasi Distribusi Ruang Pembelajaran Resource Sharing Dengan Implementasi Algoritma Simple Additive Weighting (SAW) Setiawan, Yudi; Wijanarko, Andang; Helmizar
Electrician : Jurnal Rekayasa dan Teknologi Elektro Vol. 16 No. 2 (2022)
Publisher : Department of Electrical Engineering, Faculty of Engineering, Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/elc.v16n2.2267

Abstract

Proses pelaksanaan kegiatan pembelajaran di tahun ajaran 2020 telah mengalami perubahan, sejak terjadinya Pandemi Covid-19 yang telah masuk ke Indonesia sejak Bulan Maret 2020. Perubahan model pembelajaran yang terjadi berupa kegiatan pembelajaran tatap muka menjadi model pembelajaran daring (dalam jaringan), guna mencegah penyebaran Covid-19. Universitas Bengkulu dalam kegiatan pembelajaran memiliki ruang kuliah resource sharing yang memiliki perutuntukkan ruangan dan kapasitas yang berbeda-beda, sehingga pada kondisi new normal saat ini diperlukan adanya penataan penggunaan, dan sirkulasi ruangan yang menerapkan protokol Covid-19, agar proses kegiatan pembelajaraan dapat dilakukan tanpa mengurangi efektivitas dan tidak menjadi sarana penyebaran Covid-19. Penelitian dilakukan berupa; (1) mengimplementasikan Algoritma Simple Additive Weighting (SAW) pada optimasi distribusi ruang pembelajaran; (2) melakukan analisis distribusi dan sirkulasi ruang pembelajaran dengan penerapan protokol Covid-19. Adapun hasil distribusi penggunaan resource sharing ruang perkuliahan pada penelitian ini diharapkan dapat menjadi contoh penerapan Protokol Covid di kondisi new normal di lingkungan institusi pendidikan Perguruan Tinggi dan dapat menjadi kebijakan khususnya di Universitas Bengkulu tentang kebutuhan sarana prasarana penunjang kegiatan pembelajaran
PELATIHAN PEMBUATAN E-LKPD BERBANTUAN LIVEWORKSHEETS UNTUK MENINGKATKAN KEMAMPUAN TEKNOLOGI GURU SMAN 2 BENGKULU TENGAH Solikhin, Febrian; Wijanarko, Andang
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 4 No 1 (2023): Jurnal Pengabdian Pendidikan Masyarakat (JPPM)
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v4i1.1063

Abstract

Kegiatan pengabdian kepada masyarakat ini memiliki tujuan untuk melatih penggunaan LiveWorksheets. Hal ini berguna untuk meningkatkan kemampuan teknologi Guru SMAN 2 Bengkulu Tengah. Kegiatan ini dilakukan sebanyak 2 kali dengan tahapan persiapan, pelaksanaan dan monev. Tempat pengabdian kali ini adalah Laboratorium Komputer SMAN 2 Bengkulu Tengah, sedangkan peserta dalam kegiatan ini sebanyak 18 guru yang terdiri dari berbagai bidang pelajaran. Instrumen yang digunakan adalah lembar respon peserta dan lembar monitoring. Hasil lembar respon adalah sebesar 4,23 atau dalam kriteria sangat baik. Sedangkan hasil lembar monitoring menunjukkan sebanyak 7 orang guru masih mengembangkan dan menggunakan media ini di dalam kelas.
Gamification on Cybersecurity Awareness Training for Adolescents: A Systematic Literature Review Wijanarko, Andang; Erlansari, Aan
Indonesian Journal of Computer Science and Engineering Vol. 2 No. 01 (2025): IJCSE Volume 02 Number 02, November 2025
Publisher : CV. Cendekiawan Muda Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70656/ijcse.v2i01.490

Abstract

This systematic literature review aims to synthesize empirical evidence on the effectiveness, gamification elements, and implementation challenges of gamification in cybersecurity awareness training for adolescents. This study follows the PRISMA guidelines with a literature search on the Scopus academic database. Of the 124 studies identified, 14 studies met the inclusion criteria for further analysis. The synthesis results show that gamification significantly increases engagement, intrinsic motivation, and knowledge retention among adolescents on the topic of cybersecurity. The most effective gamification elements are points, badges, and leaderboards (PBL). However, key challenges such as framework usage, ensuring long-term engagement, and integration between game mechanics and learning outcomes must be considered for future research.
E-Worksheets Based on STEAM-PJBL with Local Coastal Wisdom to Improve Critical Thinking Skills Winarni, Endang Widi; Heryanto, Debi; Yusnia, Yusnia; Agusdianita, Neza; Purwandari, Endina Putri; Wijanarko, Andang
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 1 (2026): January 2026 - Article In Press
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i1.7774

Abstract

This research aimed to investigate the influence of electronic student worksheets based on STEAM and Project-Based Learning (PjBL) with local coastal wisdom content to improve the critical thinking abilities of fifth-grade students in Group V elementary schools in Bengkulu City. This research employed a quantitative approach using a quasi-experimental method with a Matching Only Pretest-Posttest Control Group Design. The population of this study comprised all elementary schools in Group V, Bengkulu City. The sample consisted of fifth-grade students from SDN 09 and 02 Bengkulu City, selected using Cluster Random Sampling. The research instrument used was a critical thinking skills test with a pretest and posttest. The data was analysed quantitatively using descriptive statistics, prerequisite tests, and hypothesis testing. The t-test was used to test the hypothesis. The results showed that the significance value (2-tailed) was 0.000 < 0.05 at a 5% significance level. The average scores of the experimental class (80.28) and the control class (50.21) showed a significant difference between the learning outcomes of the experimental and control classes. It can be concluded that the experimental class using electronic student worksheets based on STEAM and PjBL significantly influenced the students' critical thinking abilities. In conclusion, this study found a significant influence of electronic student worksheets based on STEAM and PjBL on the critical thinking skills of fifth-grade students in Group V elementary schools in Bengkulu City.