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PENGEMBANGAN BUKU CERITA BERGAMBAR DIGITAL UNTUK PEMBELAJARAN IPA KELAS V SEKOLAH DASAR Astrida, Nabilla; Putri, Riri Tohari; Taofik, Taofik; Apriliana, Anggi Citra
Jurnal Dedikasi Pendidikan Vol 8, No 2 (2024): Juli 2024
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v8i2.5080

Abstract

The purpose of this study was to determine the feasibility and stages of developing digital picture storybooks as a medium for learning science for grade V elementary school. This research is a research and development (R&D) with the Hannafin & Peck model which has three stages: 1) needs analysis, 2) design, and 3) development and implementation. The validation test was conducted by three expert lecturers consisting of media experts, material experts, and language experts. The results of the validation assessment conducted by three experts showed an overall average value of 95.3% with very valid criteria. The results of the practicality test through student responses at the one-on-one stage showed an average score of 90.7%, the small group stage showed an average score of 91.3%, and the field test stage showed an average score of 94% with a very practical category. Based on the assessment results, digital illustrated storybook learning media for fifth grade science learning is feasible and practical to implement. The findings of this study are expected to help the world of education, especially educators and educational institutions, and can be a source for further research
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN IPAS MATERI HARMONI DALAM EKOSISTEM KELAS V SEKOLAH DASAR : Penelitian R&D Natasya Zahrah; Putri Khoirunnisa; Taofik; Anggi Citra Apriliana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3059

Abstract

Based on observation and needs analysis, innovative technology-based learning media is needed in class V of SDN Karet 01 in the science and science subject on harmony in ecosystems. This research aims to produce a product in the form of augmented reality learning media for science and science learning and to determine the validation results and feasibility of augmented reality learning media in class V at SDN Karet 01. The subjects in this research are class V students at SDN Karet 01. The development model used in the research this is the ADDIE (analyze, design, development, implementation and evaluation) development model. Data collection techniques were carried out by observation, interviews and questionnaires. The data analysis model used is the Miles and Huberman analysis model. The results of trials developing augmented reality learning media with media experts, material experts and language experts obtained an average score of 88% in the "very feasible" category. The results of the one to one trial got an average score of 95%, small group 89%, and field test 93%. Based on the results of trials using the Miles and Huberman model, augmented reality learning media is very suitable for use by class V students in science and science learning about harmony in ecosystems at Karet 01 Elementary School.
STUDI LITERATUR: PERAN GURU KELAS DALAM MENGATASI KESULITAN BELAJAR ANAK SLOW LEARNER DI SEKOLAH DASAR Jagat Satria Roziqin; Qothrun Nada; Rahmalia Intan Bardilah; Anggi Citra Apriliana; Taofik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3074

Abstract

This research was conducted with the aim of finding out the development and feasibility of Relay Smart Card media with addition and subtraction material for class I elementary schools. This type of research is the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects of this research were 23 students at SDN Setiabudi 01. The results of the development in the form of Relay Smart Card learning media, based on the results of the media expert's assessment of the material, language and media implementation, stated that all three were in the very feasible category. And, for the one to one, small group, field test and questionnaire assessment scores by the teacher, good scores were obtained. The results from the assessment of student and teacher response questionnaires were that the one to one trial response results obtained a percentage of 77%, the small group trial response results obtained a percentage of 84%, the field test response results obtained a percentage of 91% and the teacher's response obtained a percentage of 87%. with an average percentage of around 80%. So from these results it can be concluded that the relay smart card learning media is suitable for use by students.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PERMANAN ULAR TANGGA MUATAN IPA MATERI ALAT PERNAPASAN PADA HEWAN KELAS V SD Rahmi Tri Handayani; Linna Afara; Anggi Citra Apriliana; Taofik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3086

Abstract

This research aims to developt learning media based on the snakes and ladders game containing science material on respiratory organs in animals class V elementary school. This type of research is development research or R&D (Research and Development) with a research method that adapts the developmentmodel developed by ADDIE using the following five steps: Analysis, Design, Development, Implementation and Evaluation. The data collection techniques usedwere observation, interviews, and questionnaires. Based on research into the development of learning media products based on the snakes and ladders game,the results obtained from validation tests were 96% from media experts, 80% from material experts, and 87.5% from language experts. From the results of thisvalidation, the learning media based on the snakes and ladders game containing material on respiratory organs in animals meets the criteria of "good" and "verygood" so that the media is suitable to be tested on students. Based on trials with students, the results of the one to one trial were 82.66%, the small group was 90.5%, and the field test was 92.95%, from the results of the trial, the learning media based on the Snakes and Ladders game containing material on respiratory organs in animals comply the criteria of "very good".
PENGEMBANGAN MEDIA PEMBELAJARAN MINIATUR MUATAN IPAS MATERI SIKLUS AIR KELAS V SD Lafega Khoirunisa Az-Zahra; Nabila Aulia Putri; Anggi Citra Apriliana; Taofik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4189

Abstract

The lack of student interest in reading, along with the limitations of educational media, has resulted in students falling behind academically, particularly in the material of water cycles, as the teacher does not use educational media and students have less additional knowledge in learning the material. The purpose of this study is to develop Miniature Educational Media for IPAS Water Cycle Material. The type of research used in this study is Research and Development (R & D). The instruments used in this study are questionnaires. The questionnaire includes three types according to the role and position of the respondents in this study, namely: (1) media expert questionnaire, (2) language expert questionnaire, (3) material expert questionnaire, and (4) respondent questionnaire. The subjects of this study are media experts, material experts, and language experts who are lecturers from the Elementary Education Department, Faculty of Education, University of Jakarta. Additionally, there are 30 fifth-grade students from SDN Mekarjaya 14. The results of the study show that the validation of the media expert test obtained a result of 98.75%, the validation of the language expert test 92%, the validation of the material expert test 80%, and the total overall result 93.58%. Based on the results of the questionnaire recapitulation, the evaluation score was 93.33% at the one-to-one evaluation stage, 87.42% at the small group evaluation stage, and 88.66% at the field test evaluation stage.
PENGEMBANGAN MEDIA PEMBELAJARAN BOARD GAME WHO IS IT DALAM MATERI KEBERAGAMAN BUDAYA MATA PELAJARAN IPAS KELAS IV SD Lala Salim; Jihan Afifah Magrisya Pelupessy; Taofik; Anggi Citra Apriliana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4190

Abstract

Based on the finding that students prefer game-based learning media, this research aims to develop a Who Is It Board Game to become a useful learning media for learning. In addition, the purpose of developing the learning media board game who is it is so that learning becomes more effective and students are not easily bored during the learning process. This research uses the Research and Development (R&D) method with the ADDIE model (analyze, design, development, implementation, evaluation). The research subjects were 31 fourth grade students of SDN Cawang 04 Pagi. Data collection instruments were validation sheets and questionnaires. The data analysis techniques used are validity analysis, practicality analysis and effectiveness analysis. The results of the Who Is It Board Game media validation by media experts and material experts, which by media experts obtained the results “very feasible” while by material experts obtained the results “feasible”. The results of the Field Test Evolution feasibility data analysis involving all students of class IV B SDN Cawang 04 showed a percentage of 84.20%, which indicates that the Who Is It Board Game media for learning Cultural Diversity in IPAS subjects is considered very practical and suitable for use in the learning process in the classroom.
The influence of PWIM and PWIM-MID on descriptive writing skills in terms of writing self-efficacy Gusti Yarmi; Anggi Citra Apriliana; Prayuningtyas Angger Wardhani
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 8, No 3 (2024): December 2024
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jdc.v8i3.91989

Abstract

The aim of this research is to obtain a comprehensive picture of the influence of the Picture Word Inductive Model (PWIM) and Picture Word Inductive Model Based on Multiliteracy, Integrative and Differentiation (PWIM-MID) on the ability to write descriptive text in terms of students' writing self-efficacy. The sample in this research was class III students at Setiabudi 01 primary school, Setiabudi subdistrict, South Jakarta City. The method used is an experiment with a 2 x 2 factorial design. The research results are as follows: 1) Learning to write descriptive text using the PWIM and PWIM-MID models is included in the quite effective category. 2) Based on the Two Ways Anova test, a sig value of 0.045 ˂ 0.05 was obtained, meaning that there was a difference in the increase in the ability to write descriptive text between students with the PWIM and PWIM-MID models. 3) Based on the Test of Between Subject Effect, a sig value of 0.424 ˃ 0.05 was obtained, students who have low writing self-efficacy do not necessarily have the ability to write low descriptive text and vice versa, students who have high writing self-efficacy do not necessarily have the ability to write high descriptive text. 4) Based on the calculation of the interaction effect, a sig value of 0.026 ˂ 0.05 is obtained, meaning that there is an interaction effect between the writing model and writing self-efficacy on increasing students' ability to write descriptive text. Based on the results obtained, it can be concluded that learning using the PWIM and PWIM-MID models is quite effective in implementing students who have different writing self-efficacy (low writing self-efficacy and high writing self-efficacy).
PENERAPAN MODEL PROBLEM POSING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA PEMBELAJARAN IPA KELAS V SDN DUREN SAWIT 13 Devinna Andarini Saputri; Endang Wahyudiana; Anggi Citra Apriliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to improve the critical thinking skills of fifth grade students of SDN Duren Sawit 13 through the application of the Problem Posing learning model. The method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model. Each cycle includes the planning, action, observation, and reflection stages. The results of the study showed that in cycle I, students' critical thinking skills that achieved a score of ≥70 were 72%, with teacher actions of 85% and student activities of 80%. After improvements in cycle II, there was a significant increase, namely 88% of students achieved a score of ≥70, while teacher actions and student activities reached 100%. This increase shows that the Problem Posing model is effective in developing students' critical thinking skills. This model encourages students to actively formulate questions, solve problems, and understand the material in depth. Thus, the Problem Posing model can be used as a relevant learning strategy in the Merdeka curriculum to improve the quality of science learning and critical thinking skills of elementary school students. This study recommends the application of this model more widely to create active, contextual, and meaningful learning.
Meningkatkan Keterampilan Menulis Teks Narasi Melalui Model Cooperative Learning Tipe Think Pair Share Berbantuan Media Gambar Berseri Pada Kelas IV ranti dwi agustin; Uswatun Hasanah; Anggi Citra Apriliana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29543

Abstract

Penelitian ini bertujuan untuk meningkatkan keterampilan menulis teks narasi siswa kelas IV melalui penerapan model pembelajaran kooperatif tipe Think-Pair-Share (TPS) berbantuan media gambar berseri. Latar belakang penelitian ini adalah rendahnya kemampuan siswa dalam menulis teks narasi yang sesuai dengan struktur dan kaidah kebahasaan. Subjek pada penelitian ini adalah peserta didik kelas IV yang berjumlah 32 orang. Model penelitian tindakan kelas yang digunakan adalah model Kemmis dan MC. Taggart, yang terdiri dari dua siklus dengan tahapan yaitu perencanaan, tindakan dan pengamatan, refleksi. Data penelitian terdiri dari data proses dan data hasil belajar peserta didik. Pada siklus I, ketuntasan belajar meningkat menjadi 66%, meskipun belum memenuhi indikator keberhasilan minimal 80%. Setelah perbaikan pada siklus II, ketuntasan meningkat menjadi 87,5%, dengan peningkatan total sebesar 56,5% dari pra-siklus. Selain itu, skor keterlaksanaan tindakan guru meningkat dari 86,6% menjadi 100%, dan aktivitas siswa meningkat dari 78,3% menjadi 98,3%. Hasil ini menunjukkan bahwa penerapan model Think Pair Share mampu menciptakan pembelajaran yang aktif, kolaboratif, dan menyenangkan, serta efektif dalam meningkatkan keterampilan menulis narasi siswa.
Program Pendampingan Penerapan Learning Through Play Di Sekolah Dasar Wilayah Pekalongan Jawa Tengah Nurhasanah, Nina; Yarmi, Gusti; Apriliana, Anggi Citra
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 5 No. 4 (2024): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN) Edisi September - Desembe
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v5i4.3922

Abstract

Perlunya strategi untuk menyiapkan guru dalam peningkatan kompetensi profesional untuk menjadikan pembelajaran lebih menyenangkan dan bermakna. Salah satu solusi dengan menyiapkan guru yang mampu mengimplementasikan Learning Through Play dalam pembelajaran melalui kegiatan pelatihan/ pendampingan khususnya di wilayah Pekalongan Jawa Tengah. Hal ini dikarenakan masing belum banyak bentuk pelatihan yang sesuai dengan kebutuhan pembelajaran abad 21. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam penerapan Learning Through Play pada proses pembelajaran di Sekolah Dasar. Peserta berasal dari guru-guru yang ada di wilayah Kabupaten Pekalongan Jawa Tengah, dan diadakan pada Senin 5 Agustus 2024. Kegiatan dilakukan dengan metode berupa workshop, diawali dengan pemberian materi yang disampaikan oleh pemateri melalui ceramah dan tanya jawab, dilanjutkan dengan diskusi, serta pemberian tugas kelompok untuk mempraktekkan Learning Through Play. Hasil yang didapat selama pelatihan menggambarkan minimnya kemampuan guru dalam hal Learning Through Play. Setelah mendapatkan pendampingan, para guru memiliki pengetahuan dan pemahaman secara konsep dan teori, dan mampu mengimplementasikan Learning Through Play dalam pembelajaran, sehingga mampu mengembagkan potensi siswa secara utuh.