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Journal : Jurnal Pembelajaran dan Ilmu Pendidikan

Developing Pictionary Game Media to Teach Speaking and Writing Skills for VII F Grade at MTsN 3 Blitar Anfa, Yunika Lailati; Rofi'ah, Siti; Saifudin, Ahmad; Makrifah, Istina Atul
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 5 No 1 (2025): Volume 5, Nomor 1 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v5i1.2173

Abstract

The purpose of this project is to create an educational media in the form of a Pictionary Game to help seventh-grade students at MTsN 3 Blitar improve their speaking and writing abilities. Many students considered English difficult and uninteresting owing to traditional teaching techniques, which resulted in poor enthusiasm and confidence in utilizing the language. The researcher created and assessed the efficacy of Pictionary Game media using the ADDIE paradigm. Data gathering methods included observations, questionnaires, and pre- and post-tests. Media, instrument, and material specialists validated the product and gave it "very valid" ratings ranging from 80% to 92.5%. The post-test findings showed a 10.69% improvement in speaking and a 12.7% improvement in writing abilities over the pre-test levels. Student satisfaction reached 85%, indicating the media was “very feasible” for learning. These findings suggest that Pictionary Game media can effectively improve English speaking and writing skills in a fun and engaging way.
The Development of Flashcard Media to Teach Vocabulary on English Material in 7th Grade Junior High School Amalia, Leny Leny; Rofi'ah, Siti; Saifudin, Ahmad
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 5 No 1 (2025): Volume 5, Nomor 1 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v5i1.2176

Abstract

This research focused on developing flashcard-based learning media to support vocabulary improvement among seventh-grade students at MTs Nurul Huda Ngadirejo. The development followed the ADDIE model, which includes the phases of Analysis, Design, Development, Implementation, and Evaluation. It responded to key issues identified in the needs analysis, such as students limited vocabulary and low engagement caused by traditional teaching methods. The flashcards incorporated visual features and contextualized vocabulary to enhance both memory retention and student interest. Expert validation rated the media as “Good” with a score of 80%, confirming its appropriateness for use. Reliability testing yielded a Cronbach’s Alpha of 0.956, indicating a high level of internal consistency. Student satisfaction reached 80.92% in the “Very Good” category, particularly noting the media’s visual appeal, motivational impact, and support for vocabulary retention. Revisions based on expert feedback helped improve the final product. In conclusion, the flashcard media proved to be an effective and engaging tool for vocabulary instruction, offering a viable option for wider classroom application.
Developing Flashcard Media to Teach Speaking Skill at MTs Maftahul Ulum Jatinom Blitar Hidayah, Fitria Hidayah; Rofi'ah, Siti; Mubarok, Tyas Alhim; Makrifah, Istina Atul
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 5 No 2 (2025): Volume 5, Nomer 2 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v5i2.2185

Abstract

This study aims to develop an instructional medium in the form of flashcards to enhance students’ speaking skills in English language learning. The research subject was 26 students of 7th grade at MTS Maftahul Uluum Jatinom Blitar. The development procedure referred to ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The background of this study stems from students' difficulties in speaking English and the lack of interest in learning. To address this issue, the researcher designed flashcard with the interesting and colorful pictures.The developed product underwent validation by a media expert and a material expert, and was subsequently tested through student trials. The material validation score was 88%, the media validation score was 98%, and the student satisfaction score was 90%, all of which indicate that the media is highly feasible. The result of student satisfaction analysis indicates that flashcard is effective to increase student interest. Based on the findings, this learning tool is deemed both effective and practical in enhancing students’ interest and may serve as an alternative instructional resource in English language teaching.
DEVELOPMENT OF SNAKES AND LADDERS MEDIA TO TEACH WRITING SKILL ON DESCRIPTIVE TEXT FOR JUNIOR HIGH SCHOOL Saputri, Malinda Puji; Rofi'ah, Siti; Widi, Widiarini; Saifudin, Ahmad
Jurnal Pembelajaran dan Ilmu Pendidikan Vol 5 No 3 (2025): Volume 5, Nomer 3 Tahun 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jpip.v5i3.2191

Abstract

This study aims to develop Snakes and ladders game media to teach writing skills in grade VII students of MTs Syekh Subakir 2. Based on the need analysis with an English teacher, it was stated that during the pandemic students had difficulty understanding English material. The results of the questionnaire 10 students also stated that learning English was difficult, especially writing. This study and development proposed the (Borg, W. R. and Gall, 1989). Data was collected using interviews and questionnaire The process of developing Snakes and ladders learning media is carried out in 8 stages, namely: (1) Potential and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, ( 6) Product testing, (7) Usage trial (8) product revision. The result of Snakes and ladders media validated by material experts obtained material experts 86.67% and from obtained media experts 90% which means that it is valid and feasible for use as learning. Furthermore, this can be proven by the analysis of student satisfaction questionnaires which are used as a reference for the feasibility of learning products. The results of the data showed 100%, which stated that students were greatly helped and became more active writing with the Snakes and ladders learning media. In conclusion, Snakes and ladders media that was developed can use to teach writing in MTs Syekh Subakir 2.