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Journal : Jurnal Biogenerasi

VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA Mardin, Herinda; D. Mamu, Hartono; Husain, Ilyas; Yasser Arafat, Muhammad
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5378

Abstract

Augmented Reality (AR)-based flashcard learning media is the latest innovation that presents attractive 3D visual animations. This technology can make complex and abstract concepts easier to understand, triggering students' creativity, interest and curiosity in learning. Thus, this media can be an alternative solution in overcoming various learning problems. The purpose of this study is to test the validity of Augmented Reality-based flashcard learning media on cell material in class XI SMA, to ensure its effectiveness in improving student understanding. This research method uses a research and development approach with the ADDIE development model. The results showed that the assessment of the validity of Augmented Reality-based flashcard learning media by material experts included, 93% feasibility aspects, 86% presentation components, 92% language, and 90% AR media, with an average of 90% which included the category "Very Valid." Media experts assessed aspects of display design 70%, text design 76%, and Augmented Reality images 73%, with an average obtained of 74% or "Valid". The validity results obtained from material experts and media experts show an average percentage of 83% on each aspect assessed, which is included in the "Very Valid" category. Based on the results of the study it can be concluded that Augmented Reality-based flashcard learning media is feasible to use to support the learning process.
VALIDITAS MODUL PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA H. Husain, Ilyas; D. Mamu, Hartono; Mardin, Herinda; Yasser Arafat, Muhammad; Maryati Yusuf, Frida
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5379

Abstract

Augmented Reality (AR) is a technology that is one of the new innovations in learning by displaying images in 3D form which makes abstract concepts more real, such as students can observe cell models directly through Augmented Reality visualization. This research aims to test the validity of Augmented Reality-based learning modules in class XI SMA cell material. This type of development research or Research and Development (R&D) uses the ADDIE development model which is carried out up to the development stage, namely validity testing. The results of the validity test show that the Augmented Reality-based learning module on cell material obtained an average validity value of 94% by material experts and validation carried out by media experts showed an average of 75.38% which meets validity standards. Based on these results, this module was declared valid and suitable for use in learning.
VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA Mardin, Herinda; D. Mamu, Hartono; Husain, Ilyas; Yasser Arafat, Muhammad
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5378

Abstract

Augmented Reality (AR)-based flashcard learning media is the latest innovation that presents attractive 3D visual animations. This technology can make complex and abstract concepts easier to understand, triggering students' creativity, interest and curiosity in learning. Thus, this media can be an alternative solution in overcoming various learning problems. The purpose of this study is to test the validity of Augmented Reality-based flashcard learning media on cell material in class XI SMA, to ensure its effectiveness in improving student understanding. This research method uses a research and development approach with the ADDIE development model. The results showed that the assessment of the validity of Augmented Reality-based flashcard learning media by material experts included, 93% feasibility aspects, 86% presentation components, 92% language, and 90% AR media, with an average of 90% which included the category "Very Valid." Media experts assessed aspects of display design 70%, text design 76%, and Augmented Reality images 73%, with an average obtained of 74% or "Valid". The validity results obtained from material experts and media experts show an average percentage of 83% on each aspect assessed, which is included in the "Very Valid" category. Based on the results of the study it can be concluded that Augmented Reality-based flashcard learning media is feasible to use to support the learning process.
VALIDITAS MODUL PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA H. Husain, Ilyas; D. Mamu, Hartono; Mardin, Herinda; Yasser Arafat, Muhammad; Maryati Yusuf, Frida
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5379

Abstract

Augmented Reality (AR) is a technology that is one of the new innovations in learning by displaying images in 3D form which makes abstract concepts more real, such as students can observe cell models directly through Augmented Reality visualization. This research aims to test the validity of Augmented Reality-based learning modules in class XI SMA cell material. This type of development research or Research and Development (R&D) uses the ADDIE development model which is carried out up to the development stage, namely validity testing. The results of the validity test show that the Augmented Reality-based learning module on cell material obtained an average validity value of 94% by material experts and validation carried out by media experts showed an average of 75.38% which meets validity standards. Based on these results, this module was declared valid and suitable for use in learning.