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PENGARUH PENGGUNAAN MEDIA FLIPBOOK TERHADAP KEMAMPUAN MEMBACA PEMAHAMAN SISWA KELAS III SDN 1 JAMBLANG Rizki Kurnia, Andine; Nurhabibah, Prabawati; Wahyuningsih, Asih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29231

Abstract

This study was motivated by the low reading comprehension ability of third grade students at SDN 1 Jamblang in understanding reading materials and the lack of variety in the use of media in the learning process of reading skills. This study aims to determine the effect of using flipbook media on reading comprehension skills of third grade students of SDN 1 Jamblang. This type of research is quantitative research with Pre-Experimental Design, the form of design used is One-Group Pretest-Posttest Design. This research was conducted at SDN 1 Jamblang with a sample of 30 students. Sampling using saturated sampling technique. Data collection used, namely test techniques to measure the reading comprehension skills of third grade students. Data analysis technique to test the hypothesis using Paired Sample T-Test obtained Sig. (2-tiled) level of 0.000, where 0.000 < 0.05, it can be concluded that H0 is rejected and Ha is accepted. The result of this study is that there is a significant effect of using flipbook media on the reading comprehension ability of third grade students of SDN 1 Jamblang. In addition, based on the average pretest results of 70.00 and the average posttest results of 85.80.
PENGARUH PENGGUNAAN METODE SUKU KATA TERHADAP KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS I SDN I PLUMBON Febiyolah, Dwi; Nurhabibah, Prabawati; Wahyuningsih, Asih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30564

Abstract

This study aims to determine the effect of the use of the syllable method on the early reading ability of first-grade students of SDN I Plumbon. This study uses a quantitative approach with a pre-experimental design "One Group Pretest - Posttest Design". All first-grade students of SDN I Plumbon, totaling 21 students, were used as samples selected using a purposive sampling technique. Data were collected through oral tests (pretest and posttest) and observations. The pretest results showed an average score of students' early reading ability of 50.24, with most students below the KKTP of 70. The main difficulties faced by students include letter recognition, composing syllables, words, and simple sentences. After the application of the syllable method, the posttest results showed a significant increase with an average score of 76.90. This study has illustrated that the pretest and posttest results in the experimental class have increased and there are significant differences. The results of the study using the Paired Sample T-test and the N-Gain test can be concluded that there is an effect of the use of the syllable method on the early reading ability of first-grade students of SDN I Plumbon.
PENGARUH MODEL PEMBELAJARAN COOPERATIVE TIPE JIGSAW TERHADAP KETERAMPILAN BERBICARA PESERTA DIDIK KELAS V SDN 2 WALAHAR : Penelitian Kuantitatif Dwi Putri, Silvia; Wahyuningsih, Asih; Nurhabibah, Prabawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30658

Abstract

Based on observations in Grade V at SD Negeri 2 Walahar, the Indonesian language subject particularly speaking skills is considered difficult and less appealing to students. Many students showed a lack of interest in learning, mainly due to the monotonous and less varied teaching methods that failed to stimulate learning motivation. During the learning process, students' active participation was low, and interaction with the teacher was minimal. This condition led to poor learning outcomes, with an average score of only 60, below the Minimum Mastery Criteria (KKTP) of 70. This study aims to determine the differences in learning outcomes before and after the implementation of the cooperative learning model of the jigsaw type and to examine its effect on the speaking skills of Grade V students. The research used a quantitative method with a pre-experimental approach in the form of a one-group pretest-posttest design. The sample consisted of 28 students. The results showed that the average pretest score of 53.57 increased to 81.25 in the posttest. This indicates a significant improvement in speaking skills after applying the jigsaw model. The hypothesis test produced a significance value of 0.000, indicating a significant effect of the jigsaw cooperative learning model on students’ speaking skills. Therefore, it can be concluded that the jigsaw cooperative learning model contributes significantly to improving the speaking skills of Grade V students at SD Negeri 2 Walahar.
Efektivitas Penggunaan Media Gambar terhadap Kemampuan Membaca Permulaan Siswa Kelas 1 di SDN 1 Lemahabang Bunga Hermalia; wahyuningsih, Asih; Prabawati Nurhabibah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31042

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan membaca permulaan siswa kelas 1 di SDN 1 Lemahabang, penelitian ini bertujuan untuk meningkatkan kemampuan membaca permulaan melalui media gambar terhadap siswa kelas 1 di SDN 1 Lemahabang. Jenis penelitian ini menggunakan pendekatan kuasi eksperimen (quasi-experimental design) dengan rancangan non-aquivalent control group design. Subjek penelitian ini siswa kelas 1 di SDN 1 Lemahabang yang berjumlah 30 siswa.Hasil dari penelitian menunjukkan bahwa hasil pretest sebesar 55%, pada posttest terdapat peningkatan sebesar 72% . Jadi, dapat disimpulkan bahwa penggunaan media gambar terbukti efektif dalam meningkatkan kemampuan membaca permulaan siswa kelas 1 di SDN 1 Lemahabang.
Penerapan Outdoor Learning Untuk Meningkatkan Hasil Belajar Siswa Dalam Materi Tumbuhan Dan Bagian-Bagiannya Di SD Negeri 1 Panembahan Rahman, Ghina Sheina; Wahyuningsih, Asih; Rochmah, Eliya
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 3 No. 9: Agustus 2024
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v3i9.5056

Abstract

This research aims to improve student learning outcomes in plant material and its parts through the implementation of Outdoor Learning at SD Negeri 1 Panembahan, Cirebon. This research uses a classroom action research (PTK) design which consists of two cycles, where each cycle includes planning, action, observation and reflection stages. The research results show that outdoor-based learning has great potential to be applied in the context of basic education, especially to improve student learning outcomes. With a significant increase in learning outcomes, it is hoped that this method can be integrated more widely in the school curriculum.
DAMPAK KECANDUAN GAME ONLINE TERHADAP PERUBAHAN PERILAKU SISWA KELAS 3 SDN 2 WANASABA KIDUL Ramadhan, Wisnu; Putra, Nugraha Permana; Wahyuningsih, Asih
Cendikia: Jurnal Pendidikan dan Pengajaran Vol. 2 No. 10 (2024): Cendikia: Jurnal Pendidikan dan Pengajaran
Publisher : Cendikia: Jurnal Pendidikan dan Pengajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk (1) mengetahui penyebaran game online di kalangan siswa kelas 3 SDN 2 Wanasaba Kidul, (2) faktor yang membuat siswa kecanduan game online (3) dampak kecanduan game online dapat merubah perilaku siswa. Metode penelitian yang digunakan pada penelitian ini adalah metode penelitian kualitatif yang bersifat deskriptif, subjek penelitian pada penelitian ini adalah 4 (empat) siswa kelas 3 dengan instrumen wawancara dan dokumentasi. Hasil yang diperoleh dalam penelitian ini adalah 9 dari 11 siswa kelas 3 bermain game online dan 4 dari 9 siswa yang bermain game online merupakan pecandu game online yang factor penyebab mereka bermain game online adalah lingkungan sekitar mereka sehingga mereka mencoba bermain dan menjadi kecanduan dalam bermain game online, perilaku mereka ketika mendapatkan teguran dari orang tua mereka juga tidak semestinya diucapkan seorang anak pada orang tua mereka.
Analisis Dampak Negatif Kecanduan Game Online Bagi Minat dan Perkembangan Belajar Siswa Kelas VI SDN 2 Dukupuntang Wahyuningsih, Asih; Faiz, Aiman; Dendra, M.; Pramana, Rifki; Tamami, Shokhibul
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Game online merupakan wujud dari kemajuan teknologi. Namun, seiring dengan perkembanganya, keterlibatan dalam permainan menimbulkan dampak yang beragam terhadaap perkembangan beajar siswa dan minat belajar siswa. Tujuan penelitian ini adalah untuk menyelidiki dampak negatif bagi siswa sekolah dasar. Metode ini menggunakan penelitian kualitatif deskriptif. Subjek penelitian yang terlibat yaitu 5 orang siswa dan 1 orang guru kelas VI SDN 2 Dukupuntang. Metode pengumpulan data adalah obervasi, wawancara dan dokumentasi. Hasil penelitian yang dilakukan peneliti mengenai analisis dampak negatif kecanduan game online bagi minat dan perkembangan belajar siswa di kelas VI SDN 2 Dukupuntang: Hasil penelitian menujukan beberapa dampak negatif, 1) Menganggu pola tidur siswa, seringkali siswa bermain game online hinga larut malam, 2) Menyebabkan lupa waktu, mereka asik bermain game sampai mereka melalaikan terhadap waktu, 3) Membahayakan kesehatan siswa,4) Menyebabkan siswa untuk sulit bersosialisasi dengan teman sebayanya, 5) Menggangu konsentrasi siswa saat sesi pembelajaran di sekolah, 6) Menyebabkan penurunan nilai belajar akademik, 7) Menimbulkan sifat pemboros uang. Maka dapat disimpulkannya adalah siswa yang kecanduan game online memiliki dampak negatif yang signifikan terhadap akademik siswa dan holistik siswa kecanduan game online dikalangan anak sekolah dasar dapat menghambat perkembangan,dan minat belajar siswa.
Pengaruh media Phet Simulation terhadap hasil belajar siswa pada mata pelajaran IPA materi Sumber Energi di kelas IV SDN 2 Sindangjawa Kecamatan Dukupuntang Wahyuningsih, Asih; Pramasty, Bellia Regita
Elementary School Teacher Vol. 7 No. 2 (2024): Elementary School Teacher Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/xd23pv86

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media PhET terhadap hasil belajar siswa SDN 2 Sindangjawa Kec. Dukupuntang Kab. Cirebon Tahun Pelajaran 2021-2022. Tujuan pada penelitian ini adalah (1) untuk melihat hasil belajar siswa di kelas kontrol, (2) untuk melihat hasil belajar siswa di kelas eksperimen, (3) untuk mengetahui pengaruh media phet simulation terhadap hasil belajar siswa. Jenis penelitian ini kuantitatif dengan metode quasi eksperimen. Teknik yang digunakan adalah simple random sampling. Teknik pengumpulan data menggunakan tes dan angket. Perhitungan pengujian hipotesis menggunakan program SPSS. Hasil penelitian menunjukan nilai rata-rata pretes kelas eksperimen 42,4 dan kelas kontrol 41,2 hasil uji t diperoleh thitung = 0,311 dan ttabel = 1,708 karena thitung< ttabel maka kedua sampel mempunyai kemampuan awal yang sama. Nilai rata-rata postes kelas eksperimen yaitu 76 dan kelas kontrol yaitu 67,6. Hasil nilai postes kelas eksperimen dan kelas kontrol diuji dengan menggunakan uji t  satu pihak dan diperoleh hasil 2,780>1,708 yaitu thitung > ttabel pada taraf nyata 0,50 maka (Ha) diterima dan HO ditolak. Oleh karena itu, ada pengaruh media phet simualtion terhadap hasil belajar siswa pada materi sumber energi di kelas IV.  
PENERAPAN MODEL PENDIDIKAN KARAKTER DI SD IT ALIEF MARDIYAH wandika; Wahyuningsih, Asih; Nur Jannah, Widia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31452

Abstract

This study aims ti determine the implementation of the character education model at SDIT Alief Mardiyah and identify the factors that support and hinder its implementation. Character education is an important aspect in shaping the personality of students who are noble and responsible, especially in the midst of the challenges of the times and technological advances. This research uses a qualitative approach with descriptive methods. Data collection techniques were conducted through observation, interviews and documentation with principals, teachers and students. The results showed that character education at SDIT Alief Mardiyah is implemented systematically through various religius habituation programmes such as dhuha prayer in congregation, tahfidz AL Qur’an, 5S habituation (slime, greeting, greeting, politenees, courtesy), and anti bullying programs. Teachers and principals play an active role as role models and drivers in character building activities. The supporting factors in the implementationof character education include a conducive school environment, support from teachers, and ctructured school programs, while the inhibiting factors include the lack of comprehensive parental involvement and the challenge of negative influences from social media. In conclusion, the implementation of the character education model at SDIT Alief Mardiyah runs quite effectively and is able to form student’s religious, disciplined and responsible personalities. However, stronger cooperation between the school and parents is needs to support the sustainability of this program.