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ANALISIS PEMANFAATAN METODE ROLE PLAYING PADA PEMBELAJARAN PENDIDIKAN PANCASILA DALAM MENINGKATKAN PENGETAHUAN SOPAN SANTUN SISWA KELAS III SDN 17 SINGKAWANG Ardianti, Nur; Kariadi, Dodik; Mariana, Dewi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17736

Abstract

Penelitian ini bertujuan untuk: 1) Untuk mengetahui kondisi objektif sopan santun siswa kelas III SD saat berada dilingkungan sekolah; 2) Untuk mengetahui apa penyebab kurangnya sikap sopan santun siswa kelas III SD; 3) Untuk mengetahui cara meningkatkan pengetahuan siswa tentang sopan santun siswa kelas III SD. Penelitian yang digunakan yaitu penelitian kualitatif dengan pendekatan fenomenologi. Subjek dalam penelitian ini adalah siswa kelas III SD Negeri 17 Singkawang. Teknik pengumpulan data dalam penelitian ini menggunakan observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan yaitu pengumpulan data, reduksi data, penyajian data, menarik kesimpulan. Hasil penelitian, 1) kondisi sopan santun siswa dilingkungan sekolah sebelum dan sesudah diterapkan metode role playing berbeda. Dengan diterapkannya metode tersebut pengetahuan siswa tentang sopan santun meningkat menjadi sangat baik. 2) penyebab kurangnya sopan santun siswa karena pengetahuan tentang sopan dan santun yang rendah. 3) melalui Pendidikan pancasila pengetahuan siswa tentang sopan santun dapat meningkat setelah diterapkannay metode role playing dalam pembelajaran. Berdasarkan hasil analisis pemanfaatan metode role playing pada pembelajaran Pendidikan pancasila dalam meningkatkan pengetahuan sopan santun siswa kelas III SDN 17 Singkawang dapat disimpulkan bahwa pengetahuan sopan santun siswa dapat meningkat dengan diterapkannya metode role playing di dalam pembelajaran.
HUBUNGAN ANTARA KECERDASAN SOSIAL DENGAN KEAKTIFAN BELAJAR SISWA DI MI MUHAMMADIYAH 2 SINGKAWANG Suwanda; Dina Anika Marhayani; Kariadi, Dodik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17782

Abstract

The problem in this study is based on the learning process where students do not give a good response, this can be seen when the teacher explains that they do not get enough attention, when given questions only a few can answer, besides that students are also found to be less confident in expressing their opinions. This study aims to determine whether or not there is a relationship between social intelligence and student learning activity at MI.Muhammadiyah 2 Singkawang. The research method used is correlation research with a quantitative approach. The objects of this study were students in grades IV, V and VI at MI.Muhammadiyah 2 Singkawang totaling 64 students. Data collection used a student social intelligence questionnaire and a student learning activity questionnaire. Data were analyzed using descriptive statistics, the analysis requirements test used the normality test with the Kolmogorov-Smirnov test and the linearity test used the Deviation From Linearity. Hypothesis testing used the Pearson Product Moment correlation test. The results of the analysis show that there is a significant relationship between social intelligence and student learning activity at MI.Muhammadiyah 2 Singkawang which is indicated by a correlation value of 0.50 which means it has sufficient criteria based on the level of correlation and has a positive correlation direction.
Developing The E-Module of The Cidayu (Chinese, Dayak, and Malay) Community’s Local Wisdom Using Fliphtml5 Software Marhayani, Dina Anika; Kariadi, Dodik; Setyowati, Rini; Mertika, Mertika; Cinda H, Evinna; Suprapto, Wasis; Wulandari, Fajar
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 1 (2025): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13415

Abstract

This study aims to develop the E-Module of the Cidayu (Chinese, Dayak, and Malay) community’s local wisdom using Fliphtml5 Software as a learning resource that incorporates cultural insights for students engaged in the foundational concepts of social studies. This study employed the research and development (R&D) method with the ADDIE model, which encompasses five stages: Analysis, Design, Development, Implementation, and Evaluation. The subjects of the study were 93 PGSD students in the 4th semester of ISBI Singkawang. The research instruments were questionnaire sheets, media and material expert validation sheets, and learning outcome questions. The data analysis techniques used in this study were qualitative and quantitative data analysis techniques. The research findings showed that the e-module was considered valid with an average value of 77.5% for media experts and 76.5 for material experts. The e-module also received a positive response from ISBI Singkawang PGSD students as seen from the results of the questionnaire responses seen from the appearance aspect getting a score of 75.8%, the ease of use aspect getting a score of 80%, and the usability aspect getting a score of 73.6%, resulting in an average score of 76.5 effectively empowering students to recognize, understand, respond, and engage with the local wisdom of CIDAYU. This study produced a T-count value of 8.236, exceeding the t-table threshold of 1.990. Therefore, it can be concluded that this electronic module can function as an independent learning resource that can be accessed for individual learning, so that it can improve students' learning achievements in terms of learning outcomes.
Pelatihan Gejog Lesung pada Pemuda Dusun Gunturan, Triharjo, Pandak, Bantul Sebagai Upaya Pelestarian Budaya Bangsa Suprapto, Wasis; Kariadi, Dodik
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 2 No 1 (2018): Volume 2 Nomor 1 Tahun 2018
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (378.326 KB) | DOI: 10.29407/ja.v2i1.11888

Abstract

Bantul is one of the areas in the special region of Yogyakarta which is rich with traditional art one of them is art gejoglesung. This folk art comes from the sound of pounded alupukulkan regularly on large woods made like a boat called mortar. In general, dimples made of jackfruit wood or munggur. Nowadays gejoglesung art began to be abandoned by its lover because it is unable to compete with modern art. Therefore, we are moved to preserve the art of gejog mortar in order not to become extinct. One way is to hold gejog lesung training on youth youthgunturan, triharjo, pandak, bantul. The method of implementing the training is done through three stages of preparation, implementation, and follow-up. The preparation stage includes socialization, participant data collection, and training design. Implementation phase includes acceptance of participants, practice training, gejog art performances mortar. Theresults ofthis trainingwas able to foster back the sense of brotherhood, togetherness, cooperation, responsibility, nationalism among gejoglesung players themselves. This training was followed not only young men but also children, even parents participate and enliven the arts of the people. Gejoglesung training is a medium to re-preserve Bantul art that is almost extinct eroded by the times.
DEVELOPMENT OF DIGITAL TEACHING MATERIALS FOR STRENGTHENING CULTURAL AND CIVIC LITERACY OF PRIMARY SCHOOL STUDENTS Novanto, Yogi Setya; Kariadi, Dodik; Hidayat, Muhamad Taufik
Jurnal Pendidikan Ilmu Sosial Vol. 35 No. 2 (2025): JURNAL PENDIDIKAN ILMU SOSIAL
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jpis.v35i2.13586

Abstract

This study aims to develop digital teaching materials designed to strengthen cultural and civic literacy among elementary school students in the monocultural context of Singkawang City. Using the ADDIE model as the instructional design framework, the research employed mixed methods combining expert validation, small-group testing, and field trials. The materials were developed by integrating local wisdom and cultural identity into interactive and engaging digital formats. Validation results from content and media experts indicated high feasibility with an average score of 94. Smallgroup testing showed a practicality level of 83.6%, while field testing demonstrated a significant increase in students’ learning outcomes, with pretest and posttest scores improving from 42.12 to 83.45. These findings confirm that the developed materials are effective and suitable for Civic and Pancasila Education at the elementary level. The study’s novelty lies in embedding local culture into digital learning design to foster deeper understanding, cultural pride, and active citizenship. Although limited to one cultural setting and short-term outcomes, the findings highlight the potential of culturally grounded digital materials to enrich learning. Future research should expand their application to broader contexts and explore advanced technologies to further enhance engagement and cultural literacy.
PENGARUH PENGGUNAAN MEDIA FILM KARTUN TERHADAP KETERAMPILAN MENYIMAK CERITA SISWA KELAS V Sabila, Lala; Marhayani, Dina Anika; Kariadi, Dodik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14479

Abstract

This experiment aims to determine the effect of using cartoon film media on the listening skills of grade V students. This research was conducted at SD Negeri 27 Singkawang. The type of research used is quantitative experimentation with the Quasi Experimental Design method. The research design used is the posttest only control group design. The population of this study were all fifth grade students of SD Negeri 27 Singkawang with sampling techniques in the form of saturated samples (total sampling). The research was conducted in two classes, namely the experimental class using cartoon film media with 23 students and the control class using textbooks with 23 students. The results of the study can be concluded that: (1) There are differences in the listening skills of fifth grade students using cartoon film media in Indonesian language subjects compared to the listening skills of fifth grade students who use textbooks at SD Negeri 27 Singkawang which are analyzed by t-test with the results of the study > = 3,78 > 2,01; (2) Cartoon film media has a high influence on listening skills in grade V Indonesian language subjects at SD Negeri 27 Singkawang with the calculation of Effect Size of 0.93 (high criteria); (3) There is a positive response to the use of cartoon film media on the listening skills of grade V students, students answer positive statements to get a very good category with an average percentage of 83.28% with a range of 80% < X ≤ 100%.