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Journal : Journal of Hypermedia

Designing a Desktop Application for Ship Monitoring and AIS Data Storage Based on RTL-SDR and Raspberry Pi Using Python and PyQt Abiraihan, Muhammad; Marta, Rizkayeni; Syukhri; Saputra, Hadi Kurnia
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i2.118

Abstract

This research aims to develop a desktop application for Monitoring Ships and storing data from the Automatic Identification System (AIS) utilizing Realtek Software Defined Radio (RTL-SDR) and Raspberry Pi devices. The development method employed is the waterfall model, using Python and PyQt as the main programming languages. Black-box testing was conducted on the application, covering aspects such as decoding AIS messages, real-time monitoring, historical data storage, and statistical analysis of the data. The test results indicate that the application successfully addresses challenges faced by the simple AIS receiver, achieving the research objectives by accurately decoding AIS messages, monitoring ship journeys in real-time, storing AIS data as historical data, and presenting informative statistical data. Despite some lag, especially on the Raspberry Pi device, the application contributes positively with improved accuracy and functionality. Further evaluation, technological updates, and integration with other devices are expected to enhance the application's performance. The use of Python and PyQt provides a foundation for further development to enhance the quality of ship navigation systems. It is recommended to involve the decoding of other AIS message types in future research and to consider building a ship journey simulation system for an interactive user experience.
Development of Interactive Learning Media Based on Motion Graphic Animation for Basic Photography Subject Yusmaningsih, Yayang; Delianti, Vera Irma; Mursyida, Lativa; Marta, Rizkayeni
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 3 (2024): Journal of Hypermedia & Technology-Enhanced Learning—Tech Harmony
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i3.146

Abstract

This study aims to design and develop interactive multimedia-based learning media utilizing motion graphic animation for the Basic Photography subject at SMK Negeri 4 Padang. This media was designed to assist students in understanding the material more effectively and engagingly. The method used is the Multimedia Development Life Cycle (MDLC), consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The validity test involved four experts, two media experts, and two material experts, while the practicality test involved ten students from Class X DKV A. The results of the validity test show that the learning media is highly valid, with Aiken's V score of 0.94 for both media and material aspects. The practicality test yielded an average score of 90.13%, categorized as "Highly Practical". This learning media successfully facilitates students in understanding basic photography concepts and increases their motivation to learn through interactive features such as animations, videos, and evaluation questions. With valid and practical results, this application is suitable as an alternative learning media to support the teaching of Basic Photography at SMK Negeri 4 Padang.
Smart Financial Management for Cooperatives: A Web and Payment Gateway Integration Approach Hakiki, Ridho; Delianti, Vera Irma; Marta, Rizkayeni; Cabanillas-García, Juan Luis; Slavov, Vladislav Deyanov; Jalil, Siti ‘Afiat
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 1 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Digital Revolution
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.161

Abstract

This study introduces a web-based application for savings and loan cooperatives, integrating a payment gateway to streamline financial transactions and improve operational efficiency. Developed using the waterfall methodology, the application enables members to deposit savings, apply for loans, and make installment payments online. Key features include automated financial reporting, secure transaction processing, and accessibility for cooperative managers and members. Black-box testing validated that the system met all functional requirements, ensuring reliable and secure operations. The application reduces operational workload, improves service quality, and supports real-time financial transparency by automating administrative tasks and offering multiple payment options—such as bank transfers and e-wallets. This solution demonstrates significant potential for transforming cooperative financial management by providing a scalable, user-friendly, and secure platform that enhances member services and promotes operational sustainability.
Augmented Reality-Based Interactive Educational Media for Light Fire Extinguisher Training and Enhanced Emergency Preparedness Sulistia, Bima; Marta, Rizkayeni; Asmara, Delvi; Mhlanga, David; Tsoy, Dana
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 2 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Synergy Sphere
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.181

Abstract

Fire hazards are an inherent risk in every building, making it essential to understand the proper use of fire extinguishers to effectively respond, prevent the spread of fire, and minimize property damage and casualties. However, current fire extinguisher instructions are often inadequate, relying on verbal explanations or static images that are difficult to visualize. The lack of practical training due to limited facilities also results in insufficient user experience. This research aims to develop Augmented Reality (AR)-based interactive educational media to improve user understanding of light fire extinguisher training and enhance emergency preparedness. The development follows the Multimedia Development Life Cycle (MDLC) method, consisting of six stages: concept, design, material collection, assembly, testing, and distribution. The results indicate that the educational media is both highly valid and practical. Its validity is supported by the visual display, educational content, and interactivity, while its practicality is demonstrated through ease of use, time efficiency, engagement, and overall benefits. This AR-based educational media provides an innovative solution to enhance fire safety literacy and facilitate interactive learning, particularly at Universitas Negeri Padang and the broader community.
A Dual-Validation Mobile Attendance Application for Discipline-Oriented Vocational Schools: Development and Evaluation Using the Waterfall Kurnia, Hasbi; Farell, Geovanne; Kurniadi, Denny; Marta, Rizkayeni
Journal of Hypermedia & Technology-Enhanced Learning Vol. 3 No. 3 (2025): Journal of Hypermedia & Technology-Enhanced Learning—Next Horizon
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.200

Abstract

Manual attendance systems in educational institutions, particularly in highly disciplined environments such as vocational schools with cadet programs, present significant challenges, including inaccuracy, administrative burden, and susceptibility to fraud. This study addresses these issues by designing and developing a secure mobile attendance application for the Android platform. The development process followed the Waterfall software development model, providing a structured framework from requirements analysis through testing. The proposed solution incorporates a dual-validation mechanism combining Quick Response (QR) Codes for session-specific identification with Geolocation technology to verify users’ physical presence within the designated school area. The application supports multiple user roles, including students, teachers, administrators, and parents, and offers automated attendance tracking for daily roll calls and extracurricular activities. It enables teachers to input attendance for in-class sessions manually. Empirical evaluation confirmed that the application effectively mitigates vulnerabilities inherent in the manual system. The dual-validation approach substantially enhances both the integrity and efficiency of the attendance process, offering a reliable and secure tool for monitoring student discipline. This study provides a practical model for integrating accessible digital technologies to strengthen administrative processes in secondary education contexts.