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The Ethnoliteracy-Based Guided Discovery Learning Model in Writing Imaginary Story at Elementary Schools Nurani, Riga Zahara; Sunendar, Dadang; Cahyani, Isah; Rakhmat, Cece
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 2 (2024): June
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i2.11205

Abstract

This research aims at developing an Ethnoliteracy-based guided discovery learning model in writing imaginary stories at elementary schools. It used the research and development (R&D) method with 4D (Define, Design, Develop, and Disseminate) model. Teachers and students in 5th-grade elementary schools served as the subjects of this research. The instruments that this research used included observation, interviews, and documentation with the developed steps of guided discovery learning model consisting of stimulus, problem identification, data collection, data processing, publication, and reflection. The data in this research were analyzed qualitatively and quantitatively. The research found that based on expert assessment, the feasibility of this learning model was scored 87.5% by the linguist and 93.3% by the culture expert. Based on the development trial result, the prepared learning planning was classified as highly practical at 86.7% and practical at 13.3%. In practice, students managed to write an imaginary story and scored an average of 80.28. This means that the Ethnoliteracy-based guided discovery learning model in writing imaginary stories was feasible for use in elementary school students.
Development of Digital Teaching Materials for Imaginative Stories Based on Ethnoliteracy for Indonesian Language Learning in Elementary Schools Nurani, Riga Zahara; Chandra, Deni; Julistiana, Risma; Salimi, Moh; Ruuhwan, Ruuhwan; Zainnuri, Hasan
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 11 No. 4 (2025): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i4.17674

Abstract

This study aims to develop valid, practical, and effective ethnoliteracy-based digital teaching materials for imaginative story learning in elementary schools. The research employed a Research and Development (R&D) method using the 4D Thiagarajan model, consisting of the definition, design, development, and dissemination stages. The participants included fifth-grade students in Tasikmalaya Regency, teachers, and expert validators in language, content, and media. Data were collected through tests, questionnaires, interviews, observations, and documentation, and analyzed using qualitative and quantitative techniques. The needs analysis indicated a strong demand for digital teaching materials among teachers (94.7%) and high student interest in digital media (92.6%) and visual illustrations (90.8%). Expert validation scores demonstrated that the product was feasible in terms of language (3.4), content (3.4), and highly feasible in media design (3.6). Field trials showed that the digital teaching materials were practical, engaging, and enhanced students’ imaginative story-writing abilities and ethnoliteracy understanding. The effectiveness was reflected in the improvement of students’ average scores from 70.34 (pretest) to 81.45 (posttest), with an average N-Gain of 0.40 categorized as moderate. Overall, the ethnoliteracy-based digital teaching materials are feasible and effective as an innovative resource for Indonesian language learning and contribute to strengthening students’ cultural identity in the digital era.
Improving Beginning Reading Skills Using Picture Media In First Grade Students At Padahayu Elementary School: Fauziyah, Iil; Nurani, Riga Zahara; Chandra, Deni
Jurnal Pendidikan Rafflesia Vol. 4 No. 1 (2025): Desember
Publisher : CV. Generasi Insan Rafflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/jpr.v4i1.121

Abstract

The Use of fruit satay  (sabu) image media to improve beginning reading skills of first grade students at SDN Padahayu. This study aims to determine the use of fruit skewer (sabu) image media to improve the beginning reading skills of first-grade students at SDN Padahayu. The research method used is classroom action research, conducted in two cycles, with each cycle consisting of two meetings. The research approach combines both quantitative and qualitative methods. Based on the scores obtained from the observation of student activities in Cycle I, the total score was 40 out of 52, with an average of 3.07 and a percentage of 76.92%. These results fall into the "good" category. The score was achieved because some students were actively engaged during the learning process. In Cycle II, the average score increased to 81.23, which falls into the “very good” category. This shows that the initial reading using fruit satay (sabu) image media implemented at SDN Padahayu Tasikmalaya was carried out well in each cycle.
The Use of Prompt Engineering in ChatGPT to Improve the Ability to Write Ethnoliteracy-Based Fiction Stories in Elementary Schools: A Quasi-Experimental Study Fauzi, Muhammad Rizal; Nurani, Riga Zahara; Ruqoyyah, Siti; Muftianti, Agni; Palupiningsih, Angesti
International Journal of Language Education Vol. 9, No. 4, 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v1i2.82102

Abstract

This study aims to improve the ability to write ethnoliteracy-based fiction stories through the use of GPT chat engineering prompts in 5th grade elementary school students. This study employed a quasi-experimental nonequivalent control group design involving 50 students, divided into an experimental and a control group. The experimental group participated in fiction writing learning using ChatGPT with structured prompting tasks that highlight folklore and local cultural values, while the control group participated in conventional learning. The research instrument was a pre- and post-treatment ethnoliteracy-based fiction story writing test, with assessments that included indicators of writing fiction stories and the integration of local cultural elements. The results showed a statistically significant increase in the experimental group, especially in the ability to insert cultural values meaningfully in the story, this is because there are implications through the process of learning to write ethnoliteracy-based fiction stories that students are stimulated through chatGPT prompting learning. These findings indicate that prompt engineering with the help of ChatGPT can be an effective pedagogical strategy and have an impact on students' culturally responsive and creative writing learning at the elementary school level, thus making students more creative in utilizing the capabilities of GPT chat prompt engineering as a stimulation to brainstorm new ideas in honing and developing their ability to write fiction stories optimally.
Penerapan Model Pembelajaran Project Based Learning untuk Meningkatkan Hasil Belajar Siswa dalam Pembelajaran IPAS Ramdani, Riki; Maftuh, Ade; Nurani, Riga Zahara
Indo-MathEdu Intellectuals Journal Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i1.4834

Abstract

This research is motivated by the low learning outcomes of fourth-grade students in science learning, the use of learning models that are not yet appropriate to the material and students' lack of activity during learning. This study aims to determine the improvement in fourth-grade students' learning outcomes in science learning by implementing the project-based learning model. The type of research used is classroom action research with the Stephen Kemmis and Mc. Taggart model. Data collection techniques in this study were carried out through observation, tests, interviews, and documentation. Data analysis techniques in this study used qualitative and quantitative methods. The results of this study indicate that there was an increase in the percentage of student learning outcomes, which previously at the pre-cycle was 37.5%, then increased in cycle I to 62.5% and cycle II increased to 87.5%. It can be concluded that the application of the project-based learning model can improve the science learning outcomes of fourth-grade students at SDN Sukaati.
Pelatihan Pengolahan dan Diversifikasi Produk Aren untuk Pemberdayaan UMKM Desa Sukaharja Kabupaten Tasikmalaya Hidayat, Cepi Rahmat; Nurani, Riga Zahara; Rahayu, Intan; Dwiyanti, Hidayah; Setyawardani, Triana; Ardiansyah, Ardiansyah
Jurnal Pengabdian UNDIKMA Vol. 7 No. 1 (2026): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v7i1.18233

Abstract

This community service program aims to enhance the capacity and skills of Silih Asih MSME actors in Sukaharja Village, Tasikmalaya Regency, in producing premium-quality palm sugar products and developing value-added product innovations. The program was implemented through training and mentoring activities involving 20 participants. Evaluation instruments included written tests (pre-test and post-test), skill observation sheets, and participant response questionnaires. Data were analyzed using descriptive quantitative methods by comparing participants’ average pre-test and post-test scores to assess overall competency improvement. The results indicate a significant increase in participants’ competencies, with the average pre-test score improving from 58 to 88 in the post-test. In addition to enhanced technical skills, participants also gained a better understanding of the importance of quality standards and attractive packaging design. These findings demonstrate that the program is effective in fostering self-reliance and enhancing the competitiveness of MSMEs based on local potential.
PENINGKATAN KEMAMPUAN MENULIS PARAGRAF DENGAN MENGGUNAKAN MEDIA CERITA BERGAMBAR PADA SISWA KELAS III DI SDN KOTABARU Amelia, Nellawati; Suryana, Dudung; Nurani, Riga Zahara
FRASA: Jurnal Keilmuan, Bahasa, Sastra, dan Pengajarannya Vol. 7 No. 1 (2026): FRASA: JURNAL KEILMUAN BAHASA, SASTRA, DAN PENGAJARANNYA
Publisher : Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/frasaunimuda.v7i1.3425

Abstract

ABSTRAK: This research is motivated by the low ability of third grade students of SDN Kotabaru in writing paragraphs. The results of the observation showed that only 50% of students achieved the Minimum Completion Criteria (MCC), while the rest had difficulty in constructing sentences logically, choosing the right vocabulary, and understanding paragraph structure. One of the causes is the lack of interesting learning media variations. Therefore, this study aims to improve students' paragraph writing skills by using picture story media. The method used is Classroom Action Research (CAR) model Kemmis and McTaggart which is carried out in two cycles. Each cycle consists of the planning stage, action implementation, observation, and reflection. The subjects of the study were 30 third grade students of SDN Kotabaru. The results of the study showed an increase in every aspect. At the planning stage, the teaching modules and picture story media were arranged completely and relevantly. In the implementation, students were more enthusiastic and actively involved when learning using picture story media. The results of paragraph writing skills also increased. In the pre-action, only 15 students (50%) completed the activity with an average score of 70. In cycle I, it increased to 22 students (73.33%) with an average score of 76.33. In cycle II, completion increased to 27 students (90%) with an average score of 80.16. The conclusion of this study is that the use of picture story media can improve learning planning, student involvement in implementation, and paragraph writing skills of grade III students of SDN Kotabaru. This media has proven effective in helping students understand paragraph structure and develop ideas in writing.