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Maps Berbasis Sensor Lidar untuk Navigasi Tunanetra Mahdi, Arisul; Marlina, Marlina; Rahmahtrisilvia, Rahmahtrisilvia; Safaruddin, Safaruddin; Purwanto, Wawan
Jurnal Pendidikan Kebutuhan Khusus Vol. 8 No. 2 (2024): JPKK
Publisher : Jurusan Pendidikan Luar Biasa Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpkk.v8i2.844

Abstract

This article's goal is to describe the evolution of assistive technology, which includes lidar-based maps for mobility blind navigation. This technology serves as a barrier against the difficulties faced by the blind when doing mobility tasks in areas without easily accessible mobility. The ADDIE development method is used in sensor-based mapping projects that cover analysis, design, development, implementation, and evaluation. The development of assistive technology produced a prototype based on lidar sensor technology that was enhanced with a webcam using a Raspberry Phi 4. This map can accurately depict areas and depict nearby obstacles. The device is then outfitted with a webcam camera that uses voice guidance to go to the destination room while reading the QR Code as a direction indicator. The simplified distance units and steps are easily comprehensible for individuals with visual impairments. Based on conducted studies, lidar sensor-based maps have proven to be an excellent tool for blind people requiring interior navigation.
Efektivitas Automatic Bike dalam Meningkatkan Kelenturan Sendi Kaki Pada Anak Cerbral Palsy Luthfiyah, Fairuz; Annisa; Aulianur, Ahlul; Mahdi, Arisul; Kusumastuti, Grahita
Journal of Pedagogy and Online Learning Vol. 1 No. 1 (2022): JPOL Volume 1 Nomor 1 Juni 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (383.942 KB) | DOI: 10.24036/jpol.v1i1.1

Abstract

This research is motivated by the problems faced by children with cerebral palsy in the lower limbs -in which children need special services in improving leg joint flexibility- as well as the lack of service innovation for children with cerebral palsy. Services in the form of motion development that can stimulate the leg joints, one of which is by providing treatment using an Automatic bike. This tool uses automatic pedaling and is equipped with an adjustable chair. By using this automatic therapy tool, you can see the effect on the flexibility of a child's feet. This study uses the SSR method to see the results of using the Automatic Bike tool. The results of this study can be seen in the graph of the use of tool in children and this tool can affect the child's lower limbs.
Pengembangan Hijaiyah Braille Remot dalam Mengenal Huruf Hijaiyah bagi Disabilitas Netra Delmawati, Delmawati; Taufan, Johandri; Tsaputra, Antoni; Mahdi, Arisul
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini membahas tentang pengembangan alat yang bernama Hijaiyah Braille Remot yang bertujuan untuk mengenal huruf hijaiyah bagi disabilitas netra menggunakan indera pendengaran dan perabaan. Metode penelitian yang digunakan oleh peneliti adalah metode pengembangan Borg & Gall yang memeiliki sepuluh langkah pengembangan dan dimodifikasi menjadi lima langkah pengembangan. Produk yang dikembangkan divalidasi oleh beberapa ahli yaitu ahli teknologi pendidikan, ahli elektro, ahli disabilitas netra, dan ahli praktikalitas oleh pengguna. Hasil dari uji coba oleh beberapa ahli terkait, didapatkan persentase 95% dengan kategori sangat valid. Sedangkan hasil uji coba praktikalitas pengguna diperoleh persentase 88% dengan kategori sangat praktis. Berdasarkan hasil uji validasi dan uji praktikalitas yang dilakukan, alat Hijaiyah Braille Remot dapat digunakan dalam mengenal huruf hijaiyah bagi disabilitas netra.
Meningkatkan Kemampuan Mengenal Lambang Bilangan 1-20 Melalui Media Pohon Angka pada Peserta Didik Penyandang Disabilitas Intelektual Ringan Pinandita, Alya; Rahmahtrisilvia, Rahmahtrisilvia; Damri, Damri; Mahdi, Arisul; Nasri, Yosa Yulia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3174

Abstract

The problems faced by students with mild intellectual disabilities (MA) and (RP) are their inability to recognize numeral symbols from 1 to 20, which results in suboptimal learning outcomes. This research aims to enhance the ability to recognize numeral symbols from 1-20 through the number tree media for students with mild intellectual disabilities. This study uses the form of classroom action research. Data collection is conducted through observation, documentation, tests, and interviews. The data analysis techniques include data reduction, data presentation, and conclusion drawing. The results of the study show that students' ability to recognize number symbols from 1 to 20 has improved. This is reflected in the initial ability of the students, which was a mean of 30% and a range of 40%. Cycle I shows an increase in the mean (50.8%) and range (58.3%). Cycle II shows further improvement with a mean of (81.2%) and range (83%). Thus, the number tree media can enhance students' ability to recognize number symbols from 1 to 20.
Efektivitas Media Smart Board untuk Meningkatkan Kemampuan Penjumalahan dengan Teknik Menyimpan pada Anak Disabilitas Intelektual Apriani, Sonia; Mahdi, Arisul; Iswari, Mega; Kusumastuti, Grahita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3516

Abstract

This article aims to determine the effectiveness of smart board media in improving addition skills using the storage technique for children with intellectual disabilities. This research uses a quantitative approach with an experimental research method in the form of Single Subject Research (SSR) A-B design. The subject of this study is a child with intellectual disabilities with the initials RR who attends SLB Negeri 1 Linggo Sari Baganti in the 9th grade. The technique for data collection is in the form of tests. The data analysis technique is conducted using visual graphic analysis. The analysis results were carried out over 18 meetings. The data obtained at each condition, namely the baseline phase (A1), were conducted over 3 meetings with percentage scores of 0%, 0%, 0%. In the intervention condition (B), a total of 15 meetings were held with percentage scores of 20%, 20%, 30%, 50%, 50%, 60%, 70%, 70%, 80%, 80%, 80%, 90%, 90%, 90%, 90%. Based on the research results that have been conducted, it proves that the smart board media is effective in enhancing the addition skills using the saving technique in children with intellectual disabilities at SLB Negeri 1 Linggo Sari Baganti
Pengembangan Media Pembelajaran Interaktif Rumbi untuk Meningkatkan Kemampuan Membaca Kata pada Peserta Didik Disabilitas Intelektual Ringan Yulianti, Sri Aulia; Taufan, Johandri; Damri, Damri; Mahdi, Arisul; Zulpiani, Mardhatillah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3603

Abstract

The development of the interactive learning media RUMBI is expected to facilitate teachers in delivering reading materials more optimally, as well as to adjust to the learning needs of students with mild intellectual disabilities. This study aims to assess the validity and practicality of the interactive learning media RUMBI as a supporting tool in improving word reading skills for students with mild intellectual disabilities. The approach used in this research is Research and Development (R&D) with modifications from the development model proposed by Borg and Gall. Data were collected through observation and interview techniques, then analyzed descriptively qualitatively based on expert evaluations. According to the validation test results, RUMBI media achieved validation scores of 94% from content experts, 100% from language experts, and 96% from media experts. These results indicate that this media falls into the very valid category and is suitable for use in teaching word reading to students with mild intellectual disabilities.
Meningkatkan Motorik Halus Peserta Didik Disabilitas Intelektual Melalui Permainan Lego di SLB Negeri 1 Kubung Tiarahman, Rizki Agus; Taufan, Johandri; Efrina, Elsa; Mahdi, Arisul; Zulpiani, Mardhatillah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3661

Abstract

This research aims to analyze the improvement of fine motor skills in students with intellectual disabilities through Lego play. The research method used is single subject research with an A-B design conducted over 10 meetings, consisting of 3 meetings of the baseline phase (A1) and 7 meetings of the intervention phase (B). The research subject is a student with intellectual disabilities at SLB Negeri 1 Kubung. The data obtained is analyzed descriptively quantitatively. The results showed that in the baseline phase (A1) the student's fine motor skills were stable at a mean level of 55% with a stability range of 8.25%, while in the intervention phase (B) there was a significant gradual increase with a mean level of 77.71% and a stability range of 12.6%. Data analysis showed a significant increase of 22.71% from the baseline phase to the intervention phase. The tendency of the data trace changed from flat in the baseline phase to increasing in the intervention phase. Overlap data of 0% indicates no overlap between the two phases, indicating a very strong intervention effectiveness with a stability percentage that remains at 85.7% which indicates a consistent and controlled ability improvement process
Meningkatkan Kemampuan Mengenal Anggota Tubuh Menggunakan Media Puzzle Bagi Anak Down Syndrome (Single Subject Research Kelas II SLB YPPLB Padang) Putri, Melani Alifia; Taufan, Johandri; Damri, Damri; Mahdi, Arisul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3761

Abstract

This research aims to prove whether the ability to recognize body parts for a second-grade child with Down syndrome at SLB YPPLB Padang can improve using puzzle media. This study employs a quantitative research type with an experimental approach in the form of Single Subject Research (SSR) with an A-B design. The subject of this research is a second-grade child with Down syndrome at SLB YPPLB Padang. The research was conducted at school and at home. The data analysis technique in this study is visual data analysis by presenting data graphs. The results of the data analysis obtained in the Baseline condition (A) indicate a horizontal tendency of the subjects with a horizontal change level of (+0). The stability tendency in the initial condition is stable with a percentage of 100% over 3 meetings: 37.50%, 37.50%, 37.50%. In the baseline condition (A), it is evident that the direction of data change is stable with no changes before the intervention was conducted. Observations during the intervention condition (B) showed a change level of (+25) which indicates an improvement in the ability to recognize body parts with percentages from 7 meetings: 68.75%, 87.50%, 87.50%, 90.625%, 93.75%, 93.75%, and 93.75%. The data direction shows a significant increase and the percentage of data overlap is at 0%. This illustrates a clearer development of the abilities of children, thus the interventions provided have a positive impact on the variables.
PENGEMBANGAN BAHAN AJAR DAUR HIDUP HEWAN BERBASIS VIRTUAL REALITY UNTUK PESERTA DIDIK DISABILITAS RUNGU (RESEARCH AND DEVELOPMENT) Fitri, Yasifa Rawza; Marlina, Marlina; Efrina, Elsa; Mahdi, Arisul
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 3 (2025): September (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i3.809

Abstract

The problem of this research is that the teaching materials used so far have not been optimal, resulting in a low understanding of the concept of recognizing animal life cycles in deaf students of class XI SMALB which affects the effectiveness of natural science learning. This study aims to determine the process of developing teaching materials designed to improve understanding of animal life cycles in deaf students. The type of research used in this study is R&D and uses the ADDIE method starting from analysis, design, development and only up to the implementation stage for the development of virtual reality-based animal life cycle teaching materials. Data collection techniques are simple qualitative and quantitative analysis techniques. The subjects used in this study include 3 validators, namely media experts, deaf children experts, material experts, educators, and deaf students of class IX SMALB totaling 3 people. The results of the study show that the validity assessment of the teaching materials by expert validators as a whole has achieved a scoring that meets the criteria of very valid with the statement that it does not need to be revised.
MENGURANGI PERILAKU AGRESIF MENGGUNAKAN TEKNIK MODIFIKASI PERILAKU RESPONSE COST PADA ANAK DENGAN ATTENTION DEFICIT HYPERACTIVITY DISORDER Nis'ati, Qorry Khairal; Marlina, Marlina; Rahmahtrisilvia, Rahmahtrisilvia; Mahdi, Arisul
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 3 (2025): September (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i3.857

Abstract

Perilaku agresif merupakan salah satu bentuk gangguan yang sering muncul pada anak dengan Attention Deficit Hyperactivity Disorder (ADHD), khususnya pada tipe hiperaktif-impulsif. Perilaku ini dapat mengganggu proses pembelajaran dan menciptakan lingkungan kelas yang tidak kondusif. Penelitian ini bertujuan untuk mengurangi perilaku agresif anak Attention Deficit Hyperactivity Disorder (ADHD) melalui penerapan teknik modifikasi perilaku response cost.. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis eksperimen Single Subject Research (SSR) desain AB, yaitu perbandingan antara kondisi baseline (A) dan kondisi intervensi (B). Pemilihan subjek penelitian menggunakan instrument Diagnostic and statistical Manual of Mental Disorder (DSM IV), lembar observasi frekuensi perilaku agresif, dan dokumentasi. Teknik analisis data yang di gunakan teknik analisis visual grafik yang terdiri dari analisis dalam kondisi dan analisis antar kondisi. Hasil penelitian menunjukkan bahwa setelah penerapan teknik response cost, terjadi penurunan frekuensi perilaku agresif pada subjek. Hal ini membuktikan bahwa response cost efektif digunakan sebagai intervensi untuk mengurangi perilaku agresif pada anak dengan Attention Deficit Hyperactivity Disorder (ADHD).