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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

PENGEMBANGAN MEDIA POSTER DIGITAL INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PADA MATERI SISTEM PENCERNAAN DI SEKOLAH DASAR Carolita Natasha; Suratmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26660

Abstract

This research was motivated by the low level of students’ critical thinking skills in understanding the digestive system material in elementary school. The objective of this study was to develop an instructional medium in the form of an interactive digital poster to enhance the critical thinking skills of fifth-grade students at SD Negeri 25 Indralaya. This study employed the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were fifth-grade students at SD Negeri 25 Indralaya. Data were collected through interviews, questionnaires, tests, observations, and documentation. The validation results indicated that the developed media was highly feasible, with a material expert validation score of 92.85%, media expert validation score of 94.23%, and practitioner expert validation score of 92.04%, all categorized as very feasible. The practicality test showed a very positive student response, with a score of 93.75% in the individual trial and 94.04% in the small group trial, both categorized as very practical. The effectiveness analysis based on the N-Gain score revealed a result of 0.979, which is classified as very high. Based on these findings, it can be concluded that the interactive digital poster developed in this study is highly feasible, practical, and effective in improving students’ critical thinking skills in the topic of the digestive system.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAMIFIKASI PADA MATERI SIKLUS AIR KELAS V SISWA SEKOLAH DASAR Septia Rahma Putri; Dwi Cahaya Nurani; Suratmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29205

Abstract

This study aims to develop interactive gamification-based learning media for the water cycle topic in fifth-grade elementary school science. The background of the research is the lack of engaging and interactive media in science learning, which affects students' motivation and conceptual understanding. This research employed the ADDIE development model, consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were students of Class V.A at SD Negeri 14 Indralaya Utara. Data collection techniques included interviews, observations, documentation, validation sheets, and questionnaires. The validation results showed that media experts gave a score of 97.5%, subject matter experts also gave 97.5%, and two practitioners gave 91.6%. The average validation score from all validators was 91.6%, categorized as “very valid.” The media was then tested through one-to-one trials with a result of 96.6% and small group trials with a result of 95.5%. The average practicality score was 95.8%, categorized as “very practical”. The developed media includes features such as narration, animation, interactive quizzes, levels, rewards, and feedback. The results concluded that the gamification-based learning media is valid, practical, and effective in enhancing students' understanding and learning motivation. This product is recommended to support science learning aligned with the Merdeka Curriculum in elementary schools.