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Metode Behavior Kontrak Dalam Meningkatkan Kedisiplinan Membereskan Mainan di Dalam Kelas Pada Anak Usia 4-5 Tahun Maslinawati, Maslinawati; Elnawati, Elnawati; Awal Maulana, Redi
Alahyan Jurnal Pengabdian Masyarakat Multidisiplin Vol. 3 No. 1 (2025): (Mei)
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/ecos-preneurs.v3i1.277

Abstract

Early childhood discipline, especially in cleaning up toys in the classroom, is an important aspect that needs to be developed from an early age. This study aims to determine the effectiveness of the application of the contract behavior method in improving the discipline of 4-5 year old children in Kober [name Kober]. The research method used is Classroom Action Research (PTK) which consists of two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. Data were collected through observation, interviews, and documentation, then analyzed in a qualitative and quantitative descriptive manner. The subjects of the study were 15 children aged 4-5 years who showed a low level of discipline in cleaning up toys. The contract behavior method is applied by providing mutual agreement between teachers and children regarding positive consequences (reward) and negative consequences (punishment) according to the behavior shown. The results of the study show that the application of the contract behavior method can significantly improve children's discipline. In pre-action, only 40% of children are disciplined in cleaning up toys. After the first cycle, the percentage increases to 70%, and by the end of the second cycle it reaches 90%. Children become more aware of the importance of discipline and feel motivated to clean up toys with attractive rewards and appropriate punishments. This study concludes that the contract behavior method is effective in improving early childhood discipline in cleaning up toys. It is recommended that teachers and parents can apply this method consistently to build positive discipline habits in children from an early age.
Implementasi Permanan Playmate Karpet Edukatif Jejak Kaki dan Tangan Dalam Meningkatkan Motorik Kasar Anak Usia Dini 5-6 Tahun Lestari, Sipa; Elnawati, Elnawati; Hurri, Ibnu
Alahyan Jurnal Pengabdian Masyarakat Multidisiplin Vol. 3 No. 1 (2025): (Mei)
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/ecos-preneurs.v3i1.278

Abstract

This study aims to analyze the implementation of the foot-and-hand educational carpet playmate game in improving early childhood gross motor skills in the age group of 5-6 years. Gross motor skills are abilities that involve the coordination of large muscles such as hands, feet, and the body as a whole, which is very important to support the physical development of children. This research is motivated by the need for fun, interactive, and effective learning strategies to develop early childhood gross motor skills. The research method used is Classroom Action Research with the Kemmis and McTaggart model which consists of planning, action, observation, and reflection. The subject of the study is 5-6 years old children at KB Al Mahmudin, with a total of 20 students. Data was collected through observation, interviews, documentation, and field notes. Data analysis techniques were carried out in a qualitative and quantitative descriptive manner to see the improvement of children's gross motor skills. The results of the study show that the implementation of the foot-and-hand educational carpet playmate game can significantly improve children's gross motor skills. Children showed improvements in aspects of balance, coordination of movements, agility, and muscle strength. The learning process becomes more interesting because this game provides a hands-on experience that involves active physical movements of the child. In addition, teachers and parents responded positively to this method because it was able to create a fun and interactive learning atmosphere. This study concludes that the foot-and-hand educational carpet playmate game is an effective learning medium to improve early childhood gross motor. This study recommends the use of this game in daily learning activities in early childhood education institutions.
MENINGKATKAN KEMAMPUAN MEMBACA ANAK MELALUI MEDIA KARTU ABACAGA : PENELITIAN TINDAKAN KELAS PADA KELOMPOK B DI SPS MEKAR KARYA IV BABAKAN BARU TAHUN AJARAN 2024/2025 Jurtini Jurtini; Ibnu Hurri; Elnawati, Elnawati
JURNAL PENDIDIKAN DAN KEGURUAN Vol. 3 No. 2 (2025): Februari
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to improve the reading skills of early childhood children through ABACAGA card media in Group B SPS Mekar Karya IV Babakan Baru. Reading ability is a basic skill that plays an important role in children's cognitive development and their readiness to enter further education. Based on initial observations, it was found that many children still have difficulty in recognizing letters, composing words, and reading fluently. The lack of interesting learning methods is also a factor in children's low interest in reading. The research method used is Classroom Action Research (CAR) with the Kemmis and McTaggart model, which consists of two cycles. Each cycle includes the planning, implementation, observation, and reflection stages. The subjects of the study were children in group B at SPS Mekar Karya IV Babakan Baru. Data were collected through observation, interviews, and documentation. The results showed that the use of ABACAGA cards can significantly improve children's reading skills. At the pre-cycle stage, children's reading skills were still low, but after being given intervention through ABACAGA card media, there was a significant increase in letter recognition, words, and simple reading comprehension. This media has proven effective in attracting children's interest and motivating them to learn to read in a more interactive and enjoyable way. Therefore, this study provides encouragement for educators, especially PAUD teachers, in implementing more innovative learning methods. In addition, this study can also be a reference for further research in the field of early childhood literacy.
Meningkatkan Kemampuan Mengenal Bentuk Geometri Anak Usia Dini 5-6 Tahun Menggunakan Media Rumah Pintar di KB Melati VI Fartillah, Erna; Elnawati, Elnawati; Awal Maulana, Redi
JPM MOCCI : Jurnal Pengabdian Masyarakat Ekonomi, Sosial Sains dan Sosial Humaniora, Koperasi, dan Kewirausahaan Vol. 3 No. 1 (2025): Maret
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/jpmmocci.v3i1.279

Abstract

This research aims to improve the ability of early childhood 5-6 years old to recognize geometric shapes using the Smart Home learning media at KB Melati VI. This research was carried out using the Classroom Action Research (PTK) method which consisted of four stages, namely planning, implementation, observation, and reflection. The research was conducted in three cycles: pre-cycle, cycle I, and cycle II, with 15 children aged 5-6 years. At the planning stage, Rumah Pintar media is designed to contain various geometric shapes that are interesting, interactive, and easy for children to understand. The implementation of learning uses a play-by-learning approach, where children are invited to recognize, group, and name geometric shapes through fun activities. Data were collected through observation, interviews, and documentation, then analyzed in a quantitative descriptive manner. The results of the study showed a significant increase in children's ability to recognize geometric shapes. In the pre-cycle stage, the average child's ability reached 45%, then increased to 70% in cycle I, and reached 90% in cycle II. This shows that the effective use of Rumah Pintar media can increase children's interest in learning and ability to recognize geometric shapes. This study concludes that Rumah Pintar media is an effective learning tool in improving early childhood cognitive abilities, especially in recognizing geometric shapes. The researcher recommends the use of similar media for the development of other cognitive aspects and encourages the innovation of learning media that is in accordance with the characteristics of early childhood.
Upaya Guru Meningkatkan Karakter Kerja Sama Anak Usia Dini 5-6 Tahun Melalui Permainan Tradisional Bakiak di Kober Miftahul Huda Cucu Melar, Ai; Elnawati, Elnawati; Awal Maulana, Redi
JPM MOCCI : Jurnal Pengabdian Masyarakat Ekonomi, Sosial Sains dan Sosial Humaniora, Koperasi, dan Kewirausahaan Vol. 3 No. 1 (2025): Maret
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/jpmmocci.v3i1.280

Abstract

This research aims to improve the character of early childhood cooperation (5-6 years) through the application of traditional clogs in Kober Miftahul Huda. The character of cooperation is an important aspect in the social-emotional development of early childhood that needs to be instilled from an early age. This research uses the Classroom Action Research (PTK) approach which is carried out in two cycles. Each cycle consists of stages of planning, implementation, observation, and reflection. The subjects of the study were 15 children aged 5-6 years in Kober Miftahul Huda. Data were collected through observation, documentation, and interviews. Data analysis was carried out in a qualitative and quantitative descriptive manner. The results of the study showed an increase in the character of children's cooperation after the implementation of traditional clogs games. In the first cycle, the percentage of children's cooperation reached 65%, while in the second cycle it increased to 85%. Indicators of improved cooperation include children's ability to share tasks, help each other, and communicate effectively in groups. Thus, the traditional game of clogs has proven to be effective in improving the character of early childhood cooperation. It is recommended to educators to use traditional games as a learning medium that supports the development of children's social-emotional aspects.
Peningkatan Kreativitas Anak Melalui Kegiatan Mewarnai di KB Tunas Bahari Pajagan Kecamatan Cisolok Kabupaten Sukabumi Susilawati, Euis; Awal Maulana, Redi; Elnawati, Elnawati
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.315

Abstract

The development of children's intelligence is greatly influenced by creativity-based education. Coloring skills are examples of creative potential that are no less important for the development of children's creativity, and this is done from an early age. This activity can increase children's creativity and improve their fine motor development. The purpose of this study is to increase children's creativity in coloring activities, this is because in the initial observation the level of creativity in coloring in KB Tunas Bahari Pajagan has not yet appeared. Children's creativity in coloring most of them do not know how to color the picture according to the original, cannot explain what is colored, or explain the meaning of the picture. They even tend to color images with just one color. Of the 15 students, there were no children who developed Very Well (BSB) or 0%, children who developed according to expectations (BSH) 13.3% with a total of 2 children, children who began to develop 33.3% with a total of 5 children, and children who were not yet developed (BB) as many as 53.4% with a total of 8 children. In this study, using the Classroom Action Research method in the implementation of observations, it was carried out using 2 cycles, in which 2 activities were carried out in each cycle. The results of this study show that free coloring activities can increase children's creativity in KB Tunas Bahari Pajagan, Cisolok District, Sukabumi Regency.
Penggunaan Balok Dalam Meningkatkan Kreativitas Anak Usia 5-6 Tahun di PAUD Sps Tp Melati Cisolok Kecamatan Cisolok Kabupaten Sukabumi Winarni, Wiwin; Elnawati, Elnawati; Awal Maulana, Redi
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.316

Abstract

One of the educational game tools is blocks, which are usually made of wood. Three-dimensional blocks have various shapes, such as cubes, cylinders, tubes, cones, spheres, spheres, triangular prisms, rectangular pyramids, or pyramids, and various colors that are attractive to children. Block media helps children imagine and think about turning it into a certain shape. They are also trained to put blocks together one by one, and they can think about what to make. If children receive continuous practice, their imagination and creative abilities will develop. The more unique ideas children have, the more creative they are. The aim of this research is to find out how games influence children's creativity in children aged 5-6 years in group B PAUD SPS TP Melati Cisolok. This research uses classroom action research methods.
Peran Lingkungan Keluarga Dalam Pengenalan Konsep Huruf Pada Anak Usia 6 Tahun di Kober (Kelompok Bermain) Kaizan Widaningsih, Wida; Munajat, Asep; Elnawati, Elnawati
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.319

Abstract

This study aims to find out the factors in the family environment that affect the ability to recognize letters in 6-year-old children at KOBER Kaizan and to find out how the picture of letter recognition in the family environment in 6-year-old children at KOBER Kaizan is described. The research method used in this study uses a qualitative approach using a case study research design (case study). The subjects of this study are parents and children aged 5-6 years in KOBER Kaizan. Sampling of data sources is by using purposive sampling, which is taking data sources with certain considerations. The results of the research on the role of the family in the introduction of letter concepts in 6-year-old children at KOBER Kaizan, it can be concluded that the family is interested in helping children in letter recognition by paying attention to several things, namely how to educate children, relationships between family members, the atmosphere of the home environment and the understanding of parents. The way parents educate children in knowing letters is done by reading storybooks, exemplifying children reading letters, by watching learning videos about letters. The relationship between family members in knowing letters is carried out by the grandmother introducing letters to children through the recognition of letters in food packaging during snacks, then the older brother plays guessing with his younger brother by guessing the names of animals from the alphabet, then the older brother and sister learn together. The atmosphere of the home environment when children are studying must also be calm so that children can learn calmly and conducively. Then what must be considered is the understanding of parents. Forms of parental attention can be in the form of facilities and motivation for children.
Penerapan Metode Bermain Kartu Kata Dalam Meningkatkan Keterampilan Berbicara pada Anak Speech Delay Usia 5-6 Tahun di PAUD Darul ‘Ulum Kecamatan Pelabuhan Ratu Kabupaten Sukabumi Faridah, Faridah; Awal Maulana, Redi; Elnawati, Elnawati
Calakan : Jurnal Sastra, Bahasa, dan Budaya Vol. 3 No. 2 (2025): Juli
Publisher : PT. Alahyan Publisher Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61492/calakan.v3i2.324

Abstract

Developing children's language skills is an important thing to do. One of them is the ability of children to speak, speaking is a way done by humans to communicate and share information. Children's speaking skills must be trained and developed to the maximum to make it easier for children to learn and socialize. However, there are several factors that affect children's language development, one of which is speech delay (speech delay) caused by a lack of language stimulus. One of the efforts made to overcome these problems is the use of the storytelling method. This research was conducted with the aim of finding out the process of using the storytelling method in dealing with children's speech delay. This study uses a qualitative descriptive field research method. The research location is in PAUD Darul Ulum, PelabuhanRatu District, Sukabumi Regency. The research subjects included, teachers, principals, and 4 students of PAUD Darul Ulum speech delay obtained through observation, interviews, and documentation. This research process describes the efforts made by educators in handling children's speech delay, namely by using the storytelling method. This study uses the Classroom Action Research method with a total of 7 subjects in PAUD Darul Úlum, Pelabuhan Ratu District, Sukabumi Regency.
MENINGKATKAN KEMAMPUAN KREATIVITAS ANAK USIA DINI 4-5 TAHUN DI RA NURUL IKHSAN MELALUI KEGIATAN MEMBATIK ECOPRINT Agustini, Sulastri; Maulana, Redi Awal; Elnawati, Elnawati
PEDAGOGIKA: Jurnal Pedagogik dan Dinamika Pendidikan Vol 13 No 1 (2025): Pedagogika : Jurnal Pedagogik dan Dinamika Pendidikan
Publisher : Prodi Pendidikan Guru Sekolah Dasar (PGSD) FKIP Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/pedagogikavol13issue1page69-84

Abstract

Penelitian ini dilatarbelakangi kreativitas anak usia dini 4-5 tahun RA Nurul Ikhsan yang termasuk rendah. Kondisi tersebut harus diperbaiki sehingga kreativitas anak akan meningkat. Tujuan dari penelitian ini adalah untuk meningkatkan kreativitas anak usia dini 4-5 tahun di RA Nurul Ikhsan melalui kegiatan membatik ecoprint. Metode penelitian yang digunakan pada penelitian ini adalah penelitian tindakan kelas desain Kemmis dan Taggart. Subjek dari penelitian ini adalah anak kelas A usia 4-5 tahun RA Nurul Ikhsan yang berjumlah 15 orang. Data dikumpukkan melalui observasi dan dokumentasi kemudian dianalisis degan teknik analisis data deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian menunjukkan bahwa pelaksanaan kegiatan membatik ecoprint dapat meningkatkan kreativitas anak usia dini 4-5 tahun di RA Nurul Ikhsan. Setelah dilakukan kegiatan membatik ecoprint, kreativitas anak usia dini RA Nurul Ikhsan semakin baik yang ditandai dengan (1) anak dapat membuat pola gambar dengan lancar saat membatik ecoprint, (2) anak dapat menghasilkan ide yang bermacam-macam, (3) anak dapat membuat karya hasil implementasi ide sendiri, (4) anak mampu mengembangkan ide melalui menciptakan hasil karyanya sendiri, dan (5) anak sering mengajukan pertanyaan saat membatik ecoprint. Pada pra siklus, nilai rata-rata persentase yang diperoleh adalah 60% masuk dalam kriteria mulai berkembang (MB), kemudian meningkat pada siklus I menjadi 72,33% masuk dalam kriteria berkembang sesuai harapan (BSH), dan meningkat kembali pada siklus II menjadi 86,67% masuk dalam kriteria berkembang sangat baik (BSB).