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Journal : Jurnal Algoritma

Rancang Bangun Virtual Reality Photography Berbasis Web untuk Menunjang Pariwisata Indri Tri Julianto; Rinda Cahyana; Dewi Tresnawati
Jurnal Algoritma Vol 18 No 1 (2021): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.021 KB) | DOI: 10.33364/algoritma/v.18-1.980

Abstract

Pariwisata merupakan Industri sektor ekonomi non migas yang sangat berperan dalam peningkatan ekonomi dan proses pembangunan sebuah negara, dimana hal ini sangat berkaitan dengan pendapatan atau devisa negara serta pendapatan penduduk di sekitar objek wisata. Seiring perkembangan di bidang teknologi dan informasi, maka telah hadir suatu teknologi yang disebut dengan Virtual Reality. Teknologi Virtual Reality dalam dunia fotografi sekarang dikenal sebagai Virtual Reality Photography. Penelitian ini mengikuti tahapan survei literatur untuk mendeskripsikan cara penyajian informasi dalam dari tiga sampel situs web penyedia layanan informasi bagi masyarakat. Hasil menunjukkan bahawa format informasi yang disajikan pada rancang bangun untuk situs web Virtual Reality Photography adalah untuk Lokasi akan ditampilkan Peta, kemudian untuk Profil akan disajikan dalam bentuk Teks dan Gambar VR 360o dan untuk Konten akan disajikan dalam bentuk Teks, Peta, Gambar dan VR dalam Menu Opsional.
Analisis Sentimen Terhadap Sistem Informasi Akademik Institut Teknologi Garut Indri Tri Julianto; Lindawati Lindawati
Jurnal Algoritma Vol 19 No 1 (2022): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (403.121 KB) | DOI: 10.33364/algoritma/v.19-1.1112

Abstract

Analisis sentimen merupakan suatu proses untuk mengekstraksi data dalam bentuk teks untuk mendapatkan opini dari pengguna layanan. Penelitian ini bertujuan untuk melakukan analisis sentimen terhadap kepuasan pengguna Sistem Informasi Akademik Mahasiswa (SIAM) berbasis Android yang digunakan oleh Institut Teknologi Garut (ITG). Metode yang digunakan yaitu dengan mengumpulkan komentar-komentar di Google Play terhadap aplikasi ini, kemudian akan di klasifikasikan kedalam tiga kategori sentimen, yaitu Positif, Negatif dan Netral. Hasil penelitian menunjukkan bahwa 57,14% pengguna memberikan sentimen Positif, kemudian 37,14% pengguna memberikan sentimen Negatif dan sisanya yaitu 5,71% termasuk kedalam sentimen Netral.
Analisis Sentimen Layanan Sistem Informasi Akademik Mahasiswa Menggunakan Algoritma Naive Bayes Hidayat, Taupik; Cahyana, Rinda; Julianto, Indri Tri
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1514

Abstract

AISnet For Students is an academic information system built by the Garut Institute of Technology to make it easier for students to carry out various campus academic administration activities online. This research aims to conduct sentiment analysis of online academic services at the Garut Institute of Technology by involving students as research subjects. This sentiment analysis will be carried out using the Naive Bayes Algorithm to explore student views and opinions regarding these academic services. This research was conducted with the aim of identifying potential problems that may occur in online academic services at the Garut Institute of Technology. Apart from that, this research also aims to provide recommendations that can help in improving the quality of these services. Research shows that students have positive sentiments towards academic services on campus. However, there are several problems that need to be overcome, such as technical problems and lack of features in the system. The solution to overcome this problem is to develop a user-friendly system, improve network quality, improve system features, conduct training or socialize the use of the system to students, and apply the latest technology and innovation in online student academic system services. The results of this research have the potential to provide benefits to educational institutions by helping to improve online academic services better. The results are expected to increase satisfaction and quality of services provided to students. Apart from that, this research can also be a reference or reference for further research related to sentiment analysis in the academic field or other fields. Where the Naive Bayes algorithm is used to analyze student sentiment towards academic services on the Garut Institute of Technology campus. The final results show that negative sentiment is greater than positive sentiment. Where negative sentiment is 54.75% and positive sentiment is 45.24%, this is because in the AISNet application most users provide reviews for the updates which are not real time. The following is the final result with an accuracy of 80.06%, a resolution of 83, 11 and recall 75.21.
Rancang Bangun Virtual Reality Tour Sebagai Inovasi Media Promosi Wisata Ecopark Berbasis Website Chaerunisa, Adinda; Julianto, Indri Tri
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1687

Abstract

Garut is home to a number of pine forest ecoparks and natural attractions. These pine forests in Garut are known for their amazing natural attractions. Conventional media such as images, videos and texts have been used by natural attractions in Garut City as promotional media for disseminating information to tourists. However, this conventional media is less helpful because it only displays still images, videos and texts which are less interactive and real. Utilization of current technological advances such as Virtual Reality, can be applied to the media promotion of Ecopark natural attractions, especially pine forests as improving the experience of visitors before visiting tourist attractions so that visitors can consider appropriate transportation, distance, and road conditions to that location. The purpose of this research is to design a Virtual Reality Tour of Ecopark Nature Tourism that can be used as a suggestion of places to visit and provide information to prospective visitors. The method used in this research is the Multimedia Development Life Cycle with six stages, namely concept, design, material collection, manufacture, testing and distribution. The testing technique in this research is alpha testing using black box. The final results of this study obtained the Ecopark Virtual Reality Tour Website with chat bot features, Maps, hotspots, audio narration and backsound.
Rancang Bangun Virtual Reality Tour Untuk Media Promosi Tempat Hangout Menggunakan Metode Multimedia Development Life Cycle Nurhaqiqi, Lisda; Julianto, Indri Tri
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1688

Abstract

The culinary and tourism industry in Garut Regency is growing rapidly with the emergence of various cafes, restaurants, and tourist attractions that target visitors from various groups. Currently, marketing strategies are still dominated by conventional media such as images, videos, and text, which are less interactive and have not utilized digital technology optimally. Therefore, this research aims to design and build a Virtual Reality Tour Website as an innovative solution in the promotion of Hangout places in Garut. This website is designed to provide an interactive and immersive experience, allowing users to feel as if they are directly at the tourist attraction. The method used is the Multimedia Development Life Cycle (MDLC), which includes the stages of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. Website development was carried out using 3D Vista software, with Alpha and Beta testing involving 20 respondents from five tourist attractions in Garut. The test results showed a usability testing value of 4.66, indicating a very good assessment. This website provides features such as tourist information, facilities, rides, galleries, culinary, location maps, Virtual Reality Tour, automatic chat, and profile videos. With the application of Virtual Reality technology, it is expected to increase tourist attraction and popularize Hangout places in Garut at the national and international levels.
Sistem Pendukung Keputusan Pemilihan Supplier Bahan Baku Pengadaan Material Golf Bag Custom Berbasis Simple Additive Weighting Julianto, Indri Tri; Dzulkhomzah, Moh Rival
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1731

Abstract

Selecting the right raw material supplier is crucial for the sustainability of a company's business operations. This study focuses on the development of a web-based decision support system to optimize the supplier selection process. The Simple Additive Weighting (SAW) method was chosen due to its ease of implementation and its ability to handle multiple criteria. The system takes into account various key factors, including price, delivery speed, type, discount, quality, service, warranty, payment terms, and return policy. Evaluation results show that the developed decision support system is capable of providing more accurate and objective supplier recommendations compared to the previously used manual method. Therefore, this system is expected to improve the efficiency of raw material procurement and support better decision-making.
Rancang Bangun Media Pembelajaran Interaktif Materi Operasi Hitung Untuk Sekolah Dasar Berbasis Android Rahayu, Raden Erwin Gunadhi; Julianto, Indri Tri; Nurul Muttaqin, Epwan
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1851

Abstract

This research aims to design and develop android-based interactive learning media to help grade 1 elementary school students understand addition and subtraction operations. Multimedia Development Life Cycle (MDLC) includes the stages of concept, design, material collecting, assembly, testing, and distribution. The learning media is built using Adobe Animate and equipped with gamification elements such as badges, countdown, and score to increase student engagement. Alpha and beta testing were conducted on users, with beta testing results showing a user satisfaction score of 87.4% based on a Likert scale. The results show that the developed interactive application is feasible to be used as an alternative to learning mathematics in elementary schools.
Rancang Bangun Virtual Reality Tour Untuk Menunjang Wisata Ziarah Berbasis Website Julianto, Indri Tri; Nursalapiah, Sopa
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.1702

Abstract

Garut is a region known for its many pilgrimage sites that are considered sacred and revered. One of the pilgrimage destinations in Garut is the Sacred Tomb of Godog (Makam Keramat Godog). This pilgrimage tourism emphasizes religious values and is visited with the purpose of seeking blessings and prayers from those believed to hold a special status in the eyes of God. Information about this pilgrimage site is still obtained from personal stories and digital platforms such as blogs. However, this information is only presented in the form of text and images. In addition, the information provided about the Sacred Tomb of Godog is still limited due to the lack of specific sources of information. With the development of technology, Virtual Reality can be utilized as a medium to introduce the Sacred Tomb of Godog and assist people who have limited accessibility to visit the pilgrimage site. This research aims to design and develop a Virtual Reality Tour for pilgrimage tourism that can help tourists or potential visitors who face distance limitations, have accessibility constraints, and increase tourist interest in visiting pilgrimage sites. The method used in this research is the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. The testing technique used in this research is alpha testing using the black box method. The result of this research is a website-based Virtual Reality Tour to support pilgrimage tourism, which features pilgrimage information, Google Maps, directional guide features (hotspots), audio, and a chatbot.
Rancang Bangun Virtual reality Tour Pusat Perbelanjaan Modern Berbasis Web Julianto, Indri Tri; Rustandy, Sandy
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.1777

Abstract

Garut has nine modern shopping centers that are the main destinations for local residents and visiting tourists. The modern shopping center industry has a significant role in improving the economy and welfare, especially in Garut Regency. Where now virtual reality can complement social media as a source of information. With the development of virtual reality (VR) technology to support modern shopping centers. The purpose of this study is to design, build and implement a web-based virtual reality tour of modern shopping centers using the MDLC method for information media for visitors. The methodology used in this research is the Multimedia Development Life Cycle method consisting of six stages: concept, design, material collecting, assembly, testing, and distribution. The results of this study are the Design of a Web-Based Virtual Reality Tour of Modern Shopping Centers. displays 3600 panoramic images, hotspot features, sound features, videos, and there are google map and chatbot features. The testing method used in this study is using Beta testing obtained a score of 3.98 percent stating that the Ciplaz VR Tour web is feasible to use.
Co-Authors Abdullah, Angga Abdulrohman, Muhammad Haviz Ade Sutedi Ade Sutedi, Ade Aditriyana, Muhammad Rizky Agisni Nurlela, Agni Agreindra Helmiawan, Muhammad Akhdan Hidayat, Fairuz Alamsyah, Restu Alisha Fauzia, Fathia Apriliani, Insani Ardana, Alwan Arif Rahman, Rifal Arif Syamsudin, Muhammad Asri Mulyani B. Balilo Jr , Benedicto B. Balilo Jr, Benedicto Balilo Jr, Benedicto B. Baswardono, Wiyoga Burhanudin, Asep Chaerunisa, Adinda Citra Indahsari, Ajeng Dede Kurniadi Deni Heryanto, Deni Dewi Tresnawati Dikdik, Dikdik Dinata, Messy Suryani Jaya Dwi Anggara, Krisna Dzulkhomzah, Moh Rival Fajar, Sigit Sihab Fauzi Pratama, Andhika Fauziah, Fathia Alisha Fikri Fahru Roji Fiqriansyah, Agung Firdaus, Ardy Reza Ginanjar, Ahmad Gotama, Dwi Haris, Gendhi Hartono, Ali Hidayat, Ramdan Rahmat Hidayat, Rangga Huwaidah, Alya Ilham Maulana Ilyasin, Yasa Tiyas Kurnia, Ahmad Hopan Leni Fitriani, Leni Lindawati Lindawati Mahesa, Restu Gusti Malik Ibrahim, Maulana Meta Regita Muhammad Ajif, Arvin Muhammad Rikza Nashrulloh Muhammad Sambas, Phadil Mulyani, Neng Cici Munparik, Riyan Hakim Mutiara, Sani Muzaky, Rifky Khoerul N, Firza Much Asrizal Nawawi, Irfan Ahmad Nurandhini, Rosa Eliza Nurdiansyah, Farhan Nurdin, Kaila Fashla Nurfauziah, Hanifah Nurhalimah, Seli Nurhaqiqi, Lisda Nurpajar, Dini Siti Nursalapiah, Sopa Nurul Muttaqin, Epwan Octaviansyah, Rizqi Moch Pardiansyah, Irgi Pratama, Rizky Muhammad Rahayu, Raden Erwin Gunadhi Rahman, Jaohari Rahmawati, Deby Ricky Rohmanto Ricky Rohmanto Ridwan Ridwan Ibrahim, Maulana Ridwan Setiawan Rinda Cahyana Rinda Cahyana Rohman, Fauza Rohmanto, Ricky Rusdiawan, Mohamad Mihradi Rustandy, Sandy Sadikin, M. Fitroh Saepul Jamil, Alwis Sanusi, Aini Fauziah Putu Septian Rheno Widianto Sermana, Elsa Maharani Setiawan Putra, Achmad Dhani Sidqi, Muhammad Affan Al Sirojudin, Naufal Suryadi, Khaila Thsabita Suryani, Isma Taupik Hidayat, Taupik Tizani, Sofyan Tria Afini Ujang Sarifudin Yoga Handoko Agustin Yosep Septiana