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Pengaruh Media Pembelajaran Interaktif berbasis Wordwall terhadap Hasil Belajar Siswa Kelas 4 SD Negeri 2 Bendo Ananda Rizki Purnama Putri; Dya Ayu Agustiana Putri; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.979

Abstract

Learning outcomes are a reflection of students' cognitive and behavioral changes. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Bendo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. Based on the results of hypothesis testing with the Independent Samples T-Test, the posttest p-value was <0.001, which shows that the p-value is <0.05, which means there is a strong and positive influence. Based on the results of the hypothesis, it was found that there was a significant influence of the interactive learning media Wordwall on the learning outcomes of class IV students at SD Negeri 2 Bendo.
Pengaruh E-LKPD berbasis Wizzer Me untuk Meningkatkan Hasil Belajar Siswa pada Materi Kekayaan Budaya Indonesia Kelas 4 SD Negeri 2 Ngrance Rizka Imelda; Dya Ayu Agustiana Putri; Ria Fajrin Rizqy Ana
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.982

Abstract

E-LKPD is a medium as well as teaching material in the learning process to improve student learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Ngrance. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Wizzer.me-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant influence on Wizzer.me-based E-LKPD to improve the learning outcomes of grade 4 students at SD Negeri 2 Ngrance.
Efektivitas Penggunaan Bahan Ajar Tematik untuk Meningkatkan Keterampilan Berpikir Kritis Mahasiswa Pendidikan Guru Sekolah Dasar Ria Fajrin Rizqy Ana; Leny Suryaning Astutik
Jurnal Simki Postgraduate Vol 4 No 1 (2025): Volume 4 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i1.1387

Abstract

The problems that arise in terms of students are: most students have not been able to compile thematic model lesson plans, students have not been able to develop thematic learning models critically and creatively, students have not been able to determine the right theme as an umbrella for the various disciplines that will be taught. The aim of the research is to develop and test the effectiveness of teaching materials for Thematic Learning courses in improving students' critical thinking skills. The product trial subjects consisted of learning expert tests, subject matter experts, learning media experts, group tests, and field tests. The instruments used are validation sheets, questionnaires, tests of critical thinking skills. The teaching materials developed have proven to be quite effective in improving students' critical thinking skills. The results of the calculation of the N-gain test score 0.59 in the moderate category, 59.48% in the quite effective category, a significance value of 0.000 <0.05 there is a significant (real) difference in effectiveness between the use of developed teaching materials and existing teaching materials to improve skills critical thinking.
Pengaruh Media Pembelajaran Interaktif berbasis Wordwall terhadap Hasil Belajar Siswa Kelas 4 SD Negeri 2 Bendo Putri, Ananda Rizki Purnama; Putri, Dya Ayu Agustiana; Ana, Ria Fajrin Rizqy
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.979

Abstract

Learning outcomes are a reflection of students' cognitive and behavioral changes. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Bendo. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. Based on the results of hypothesis testing with the Independent Samples T-Test, the posttest p-value was <0.001, which shows that the p-value is <0.05, which means there is a strong and positive influence. Based on the results of the hypothesis, it was found that there was a significant influence of the interactive learning media Wordwall on the learning outcomes of class IV students at SD Negeri 2 Bendo.
Pengaruh E-LKPD berbasis Wizzer Me untuk Meningkatkan Hasil Belajar Siswa pada Materi Kekayaan Budaya Indonesia Kelas 4 SD Negeri 2 Ngrance Imelda, Rizka; Putri, Dya Ayu Agustiana; Ana, Ria Fajrin Rizqy
Jurnal Simki Postgraduate Vol 4 No 2 (2025): Volume 4 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jspg.v4i2.982

Abstract

E-LKPD is a medium as well as teaching material in the learning process to improve student learning outcomes. Learning outcomes emerge when students are motivated in learning. The aim of the research is to determine the effect of interactive learning media on the learning outcomes of grade 4 students at SD Negeri 2 Ngrance. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 30 respondents. Data collection techniques use learning outcomes tests. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that the Wizzer.me-based E-LKPD had a positive influence on student learning outcomes on Indonesian natural wealth material. Based on the results of the hypothesis, it was found that there was a significant influence on Wizzer.me-based E-LKPD to improve the learning outcomes of grade 4 students at SD Negeri 2 Ngrance.
Development of “Berbudi” (Learning Indonesian Culture) Interactive Learning Media Using Articulate Storyline in the IPAS Subject for Fourth-Grade Students at SD Negeri 2 Puru, Trenggalek Regency Anis Ekowati; Ria Fajrin Rizqy Ana; Imam Sukwatus Suja'i
SOSIOEDUKASI Vol 15 No 1 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i1.7540

Abstract

The rapid development of digital technology in the globalization era demands innovation in learning resources that can present material concretely; however, in reality, IPAS learning on cultural diversity in schools is still dominated by lecture methods that tend to be abstract and less engaging for students. This study aims to: (1) describe the development process of "Berbudi" interactive learning media using the ADDIE model; (2) test the validity of the media based on expert judgment; (3) analyze the practicality of the media; and (4) measure the effectiveness of the media in improving learning outcomes for IPAS subjects, specifically on cultural diversity material for fourth-grade students at SD Negeri 2 Puru, Trenggalek. This is a Research and Development (R&D) study employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were fourth-grade students of SD Negeri 2 Puru. Data collection instruments included expert validation sheets, teacher and student response questionnaires, and learning outcome tests (pre-test and post-test). The results showed that: (1) Berbudi media was declared highly valid with an average score from material, media, and language experts of 92.68%; (2) the media was declared highly practical based on teacher responses (95.83%) and student responses (91.67%); (3) the media was declared highly effective with a significant increase in learning outcomes, as indicated by an average N-Gain score of 0.72 (high category). The conclusion of this study is that the Articulate Storyline-based Berbudi interactive learning media is feasible and effective for use as an independent learning resource to enhance students' understanding of Indonesian cultural diversity within the Merdeka Curriculum
THE EFFECT OF LEARNING FACILITIES TOWARDS LEARNING MOTIVATION OF GRADE III STUDENTS AT SD NEGERI NOTOREJO, KECAMATAN GONDANG KABUPATEN TULUNGAGUNG Eko Purnomo; Ria Fajrin Rizqy Ana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 5 (2020): October
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v9i5.7709

Abstract

Abstract: Learning facilities refers to the facilities and infrastructures utilized to support the learning activities in order to achieve the goals of education. Motivation is a condition that encourages someone to do an activity so that he can achieve his goals. This research utilized a quantitative research method, namely ex post facto research. The data were analyzed by using prerequisite test and t test. The conclusion of the t test revealed that the score of tcount (3.681) > ttable (1.706) with a significance of 0.001≤0.05. Therefore, H0 was rejected and Ha was accepted. Thus, it can be concluded that learningfacilities affected the learning motivation of grade III students at SDN I Notorejo, Kecamatan Gondang, Kabupaten Tulungagung in the academic year 2018/2019. The results of this research were used as an effort to improve the quality of learning, especially in the availability of adequate learning facilities as a supporting factors to increase the students’ learning motivation.
Development of genially interactive learning media for Indonesian language subject in elementary schools Rahmad Setyo Jadmiko; Ria Fajrin Rizqy Ana
Jurnal Bidang Pendidikan Dasar Vol 10 No 2 (2026): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technological advancements in education require innovative learning media to enhance student engagement and motivation. Indonesian language learning in elementary schools still faces challenges due to the limited use of interactive media that support literacy development. This study aimed to develop Genially-assisted interactive learning media and evaluate its validity, practicality, and effectiveness. The research employed the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Validation by material and media experts indicated that the product was highly valid. Practicality testing showed positive responses from students (94%) and teachers (96%), categorizing the media as very practical. Effectiveness was demonstrated by improved students’ critical thinking skills, with an N-Gain score of 0.71 in the high category. Therefore, the developed media is considered valid, practical, and effective for supporting Indonesian language learning and enhancing critical thinking skills among elementary school students.
Digital Literacy, Technological Facility Provision, and Learning Motivation as Determinants of Social Studies Engagement and Society 5.0 Readiness Among Indonesian Madrasah Students Agung Mustofa; Sulastri Rini Rindrayani; Ria Fajrin Rizqy Ana
SAGA: Journal of Technology and Information System Vol. 3 No. 4 (2025): November 2025
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/saga.v3i4.568

Abstract

This study examines how the availability of technology-based instructional facilities and students' digital literacy competencies shape Social Studies (Ilmu Pengetahuan Sosial/IPS) learning engagement and preparedness for the Society 5.0 paradigm, while concurrently exploring the moderating and mediating functions of learning motivation within these relationships. A quantitative, cross-sectional survey design was adopted, drawing a stratified proportional random sample of 111 junior secondary students from MTs Darunnajah Trenggalek, Indonesia, for the 2024/2025 academic year. Data collection employed a closed-response Likert instrument comprising 144 items across five theoretical constructs, and analysis was conducted through Partial Least Squares Structural Equation Modeling (PLS-SEM) using SmartPLS 4.0 with 5,000 bootstrap resamples. Findings confirm that both technology-based facility provision and digital literacy competency exert statistically significant positive influences on IPS learning engagement and Society 5.0 preparedness. Digital literacy emerged as the strongest direct predictor of student readiness (β = 0.288, p = 0.001), whereas facility availability demonstrated the greatest impact on intrinsic learning motivation (β = 0.412, p < 0.001). Learning motivation functioned as a meaningful moderator across all four predictor-to-outcome pathways and additionally served as a partial mediator between facility provision and student readiness (β = 0.185, T = 3.450, p = 0.001). The composite R² values for the endogenous constructs ranged from 0.585 to 0.658, reflecting adequate model explanatory power. These results collectively underscore that deliberate investment in digital infrastructure and literacy cultivation, reinforced by systematic nurturing of motivational dispositions, constitutes an evidence-based pathway for enhancing the quality and future-readiness of Social Studies education in Indonesian Islamic secondary school contexts.
Interactive Multimedia Learning Media Assisted by Wordwall to Improve Critical Thinking Skills of Elementary School Ria Fajrin Rizqy Ana; Leny Suryaning Astuti; Indah Setyo Wardhani
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 9 No. 2 (2025): July
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v9i2.93458

Abstract

This study was motivated by low learning outcomes resulting from a lack of innovation in the use of learning media, with the reliance on lecture and assignment methods often leading to students feeling bored and less interested in learning. The purpose of this study was to develop, test the validity and practicality of, and test the effectiveness of interactive multimedia learning media development assisted by Wordwall in improving the critical thinking skills of elementary school students. This study employs the ADDIE development model. The product testing subjects include subject matter experts, media experts, group testing, and field testing. The data collection instruments used include validation forms, questionnaires, and assessments of critical thinking skills. Furthermore, the analytical method employed in this study is quantitative analysis. The interactive multimedia developed achieved a validity score of 90% from subject matter expert validation and 85% from media expert validation. The multimedia development was also proven to be effective in improving students' critical thinking skills. The N-gain score calculation resulted in a moderate category of 0.59, 81% in the effective category, and a significance value of 0.000 < 0.05, indicating a significant (absolute) difference in effectiveness between the application of interactive multimedia assisted by Wordwall and not using interactive multimedia to improve students' critical thinking skills. The results of this study have implications for improving learning outcomes and increasing the application of digital media in thematic learning at the elementary level more broadly.