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Pengembangan Media Board Games Berbasis Permainan Tradisional Egrang Batok untuk Siswa Sekolah Dasar Maryanti, Elis; Egok, Asep Sukenda; Febriandi, Riduan
Jurnal Basicedu Vol. 5 No. 5 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.1486

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa board games berbasis permainan tradisional egrang batok untuk siswa Sekolah Dasar pada pembelajaran matematika materi aproksimasi di kelas IV SD Negeri Sukadana Kabupaten Musi Rawas sesuai dengan kurikulum 2013 dan untuk mengetahui kualitas media media board games yang dikembangkan dari aspek kevalidan dan kepraktisan. Penelitian pengembangan ini menggunakan model pengembangan ADDIE. Model ini terdiri dari 5 tahapan yaitu Analyze, Design, Development, Implementation, and Evaluation. Hasil penelitian menunjukkan bahwa:1) Validitas media board games termasuk dalam klasifikasi Tinggi pada aspek kelayakan isi dengan memperoleh skor rata-rata sebesar 0,91 dengan klasifikasi Tinggi, pada aspek kelayakan media memperoleh skor rata-rata sebesar 0,88 dan masuk klasifikasi Tinggi, serta pada aspek kelayakan bahasa memperoleh skor rata-rata sebesar 0,7 denga klasifikasi Cukup Tinggi. 2) Praktikalitas berdasarkan angket respon guru dan siswa masuk dalam kriteria sangat praktis dengan skor rata-rata yang diperoleh sebesar 96%. Secara umum media pembelajaran board games berbasis permainan tradisional egrang batok untuk siswa sekolah dasar yang dikembangkan valid dan praktis digunakan dalam pembelajaran
Pengembangan Media Pembelajaran Online Berbasis Game Edukasi Wordwall Tema Indahnya Kebersamaan pada Siswa Sekolah Dasar Oktariyanti, Ditania; Frima, Aren; Febriandi, Riduan
Jurnal Basicedu Vol. 5 No. 5 (2021)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.1490

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mendesain Media Pembelajaran Online Berbasis Game Edukasi Wordwall Tema Indahnya Kebersamaan Pada Siswa Kelas IV SD Negeri 58 Lubuklinggau yang valid dan praktis. Jenis yang penulis gunakan adalah Research and Development (Pengembangan) dengan model ADDIE. Hasil dari validasi ahli bahasa, ahli media, dan ahli materi dengan interprestasi cukup tinggi. Secara keseluruhan hasil validasi ahli masuk dalam kategori baik yaitu (cukup tinggi). Sedangkan untuk uji coba kepraktisan one to one, small group dan uji kepraktisan respon guru dikategorikan sangat praktis. Disimpulkan bahwa Media Pembelajaran Online Berbasis Game Edukasi Wordwall Tema Indahnya Kebersamaan Pada Siswa Kelas IV SDNegeri 58 Lubuklinggau valid dan praktis untuk digunakan
Early Algebraic Thinking Skills of Upper Elementary School Students Febriandi, Riduan; Herman, Tatang; Turmudi, Turmudi; Oktriyanti, Dea Iintri
Journal of Innovation and Research in Primary Education Vol. 4 No. 2 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i2.1202

Abstract

This study aims to determine the description of the algebraic thinking ability of fifth grade elementary school students in Lubuklinggau city. The method used in this study is descriptive qualitative. The instruments used in this study were in the form of essay-shaped test questions to measure the initial algebraic thinking ability of elementary school students and non-tests in the form of interviews. The population in this study were upper elementary school students in the Lubuklinggau area. The sample in this study was selected using the stratified random sampling technique. From the population selected randomly, two schools were obtained as the place of this study. Based on the results of the study conducted by the researcher, it was obtained that the results of the algebraic thinking ability of 48 students on the first indicator were an average of 36%, on the second indicator an average of 30% was obtained, on the third indicator an average of 58% was obtained, on the fourth indicator an average of 61% was obtained and the fifth indicator an average of 40%. Of the five algebraic thinking indicators, the average ability of students was 45%. So it can be concluded that the algebraic thinking ability of elementary school students is still relatively low and there needs to be innovation in providing learning and teaching media to be able to improve the understanding of algebraic thinking of elementary school students as initial knowledge in preparing knowledge before learning algebra formally at the next level.
PENGEMBANGAN LEMBAR KERJA SISWA (LKS) MATEMATIKA BERBASIS DISCOVERY LEARNING PADA MATERI STATISTIKA UNTUK SISWA KELAS IV SD NEGERI 46 LUBUKLINGGAU Anggela, Duwi Liana; Satria, Tio Gusti; Febriandi, Riduan
Jurnal Ilmiah Aquinas Vol 4 No 2 (2021): Juli 2021
Publisher : Unversitas Katolik Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/aquinas.v4i2.1247

Abstract

Penulisan ini bertujuan untuk mengembangkan LKS (LKS) Matematika Berbasis Discovery Learning pada Materi Statistika untuk Siswa Kelas IV SD Negeri 46 Lubuklinggau yang valid dan praktis. Jenis penulisan yaitu Research and Development (Pengembangan) dengan model pengembangan 4-D. Hasil validasi ahli bahasa, ahli materi dan ahli media dengan interpretasi validitas cukup tinggi. Secara keseluruhan hasil validasi dari para ahli masuk dalam kategori baik (cukup tinggi). Sedangkan untuk uji coba kepraktisan small group dan uji kepraktisan respon guru dikategorikan sangat praktis. Disimpulkan bahwa Lembar Kerja Siswa (LKS) Matematika Berbasis Discovery Learning pada Materi Statistika untuk Siswa Kelas IV SD Negeri 46 Lubuklinggau valid dan praktis untuk digunakan.
PENERAPAN MODEL PEMBELAJARAN OPEN ENDED PADA PEMBELAJARAN IPS KELAS IV SD NEGERI SUKAKARYA Sari, Dwi Puspita; Triyogo, Agus; Febriandi, Riduan
Jurnal Ilmiah Aquinas Vol. 5 No. 1 (2022): Januari 2022
Publisher : Unversitas Katolik Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54367/aquinas.v5i1.1672

Abstract

This study aims to determine the completion of social studies learning outcomes for fourth grade students of SD Negeri Sukakarya. The research method used is in the form of a quasi-experimental. The population is all fourth grade students of SD Sukakarya and the research sample is 19 students. Data was collected by using saturated sampling technique. The collected data were analyzed using tests. Based on the results of data analysis with a confidence level of = 5% and dk = 18, it shows that zcount = 2.29 and ztable = 1.64 (zcount > ztable). Thus, it can be concluded that the social studies learning outcomes of fourth grade students of SD Negeri Sukakarya after the implementation of the open ended learning model have been significantly completed. The average value of the final test of students is 72.48 and the percentage of students who complete is 17 students (68.42%). it can be concluded that the social studies learning outcomes of fourth grade students of SD Negeri Sukakarya after the application of the open ended learning model were significantly completed.
Animation Media for Elementary School Students: Efforts to Improve Numeracy Skills Elya Rosalina; Riduan Febriandi
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11113

Abstract

Mathematics is essential for developing students’ problem-solving skills, as many real-life issues can be addressed through mathematical models. However, the 2018 PISA survey ranked Indonesia 72nd out of 78 countries in numeracy, with an average score of 379. In schools, mathematics is often taught using fewer engaging methods, which may lower students’ interest and performance. Video-based media is considered effective for elementary students, offering a more enjoyable learning experience. This study aims to improve the numeracy skills of Grade 3 students at SDN 14 Lubuklinggau using animated video media featuring the character Loomie. The research employed classroom action research (CAR) following the Kemmis and Taggart model, conducted in two cycles: planning, action, observation, and reflection. The topic was 2D shapes. The pre-test average score was 13.5. In Cycle 1, the post-test average rose to 63, showing improvement but still below expectations. In Cycle 2, the average increased significantly to 80. These findings indicate that animated video media can effectively enhance students’ numeracy skills. Thus, incorporating animation into mathematics instruction can be a promising strategy to improve student engagement and academic outcomes, especially in early grades.  
ANALYSIS OF NUMERATION ABILITY PROFILE OF ELEMENTARY SCHOOL STUDENTS BASED ON AKM COGNITIVE LEVEL: A DESCRIPTIVE META-ANALYSIS STUDY Riduan Febriandi Febri; Zaenal Abidin; Laely Farokhah; Yeni Dwi Kurino
Jurnal Cakrawala Pendas Vol. 12 No. 2 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v12i2.17863

Abstract

This study aims to analyze the profile of elementary school students' numeracy abilities based on the cognitive levels of the Minimum Competency Assessment (AKM), namely knowing, applying, and reasoning, through a descriptive meta-analysis approach based on the Systematic Literature Review (SLR). Numeracy is an essential competency of the 21st century that is the foundation for developing logical, critical, and problem-solving thinking skills since elementary school. The national assessment policy through AKM requires Mathematics learning that is not only oriented towards mastery of concepts, but also reasoning and application in real-life contexts. This research method refers to the PRISMA 2020 guidelines by analyzing 30 scientific articles published between 2019 and 2025, consisting of articles from national journals accredited by SINTA 1–2 and international journals indexed by Scopus. Data were analyzed descriptively quantitatively by classifying numeracy indicators into AKM cognitive levels. The results showed that elementary school students' numeracy abilities were dominated by the knowing level, followed by applying, while the reasoning level was the lowest achievement. These findings indicate the need to strengthen numeracy learning based on reasoning and authentic contexts. This research provides important implications for teachers, researchers, and policy makers in improving the quality of elementary school mathematics learning in line with AKM demands.
Pengembangan Student Worksheet Berbasis Kearifan Lokal Berbantuan Qr-Code pada Pembelajaran Tematik Kelas V Ariyani, Lidia; Mulyono, Dodik; Febriandi, Riduan
JOEAI (Journal of Education and Instruction) Vol. 4 No. 2 (2021): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v4i2.2811

Abstract

ABSTRACT This study aims to develop a printed teaching material product in the form of a Student Worksheet Based on Local Wisdom Assisted by QR-Code in Class V Thematic Learning at SD N 7 Saling Empat Lawang which is valid, practical and effective for use in the learning process. The research method is R&D (Research and Development), with a 4-D development model used for definition, design and development. The results of the study, based on the results of the assessment analysis obtained from the validator of language, materials and media obtained an average score that meets the valid criteria. Then the results of the practical analysis of students and teachers obtained an average score that met the practical criteria. The results of the pretest and posttest analysis of students experienced an increase in learning outcomes. In conclusion, the Student Worksheet based on local wisdom assisted by QR-Code is valid, practical and effective to use in the learning process. Keywords: Development, Student Worksheet, Local Wisdom. QR-Cod
The Effectiveness of Discovery Learning with Visual Media on Students’ Learning Outcomes in Integrated Primary Science and Social Studies Ferda Juniarti; Riduan Febriandi; Yuni Krisnawati
Madako Elementary School Vol. 5 No. 2 (2026): Publishing in Press
Publisher : Program Studi PGSD Universitas Madako Tolitoli

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56630/mes.v5i2.383

Abstract

The study was motivated by students’ low academic achievement, with only 26.92% meeting the minimum learning mastery criteria. this research aimed to examine both the differences and the effect of Discovery Learning supported by visual media on the learning outcomes of fourth-grade elementary school students in integrated science and social studies. A quantitative quasi-experimental method employing a nonequivalent control group design was utilized. The participants consisted of 51 fourth-grade students from two classes (IVA and IVB). Data were collected through objective tests administered as pretests and posttests and were analyzed using an independent samples t-test. The findings indicated that the experimental group achieved a higher mean posttest score (76.15) compared to the control group (74.40). The learning mastery rate also increased to 77% in the experimental group, while the control group reached 76%. Hypothesis testing revealed that the calculated t-value (2.13) exceeded the critical t-value (2.010), indicating a statistically significant difference in learning outcomes between students who were taught using Discovery Learning supported by visual media and those who received conventional instruction. Therefore, the implementation of Discovery Learning supported by visual media was found to have a positive effect on improving elementary students’ learning outcomes.
PENGARUH MODEL PEMBELAJARAN MAKE A MATCH TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SEKOLAH DASAR Erliana, Mutia; Febriandi, Riduan; Sujarwo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.65363

Abstract

This study aims to determine the effect of the Make a Match model on the learning outcomes of fifth-grade students of SD Negeri 28 Lubuk Linggau. This study has two sample groups, namely the experimental class given the Make a Match model treatment and the control class will be given treatment with conventional learning or lectures. The study population is the fifth grade of SD Negeri 28 Lubuk Linggauas many as 2 classes consisting of class A, namely 24 students and class B consisting of 24 students. The reresearch method is quasi-experimental design with the control group pretest-p-posttest category. The data collection technique uses a multiple choice test of 15 questions. Based on the results of the study, it shows that there is a significant influence on the learning outcomes of the sciences as evidenced by using the t-test, t count 3.27 can be obtained with dk = 46. So the t table value is 1.678. It is concluded that there is a significant influence of the Make a Match model on the learning outcomes of fifth-grade students of SD Negeri 28 Lubuk Linggau to achieve the KKTP