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PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KETERAMPILAN MENDONGENG SISWA KELAS III UPT SPF SD NEGERI 101881 PASAR VIII Lesiana; Ahmad Laut Hasibuan; Arrini Shabrina Anshor; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45972

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa komik digital berbasis kearifan lokal untuk meningkatkan keterampilan mendongeng siswa kelas III di UPT SPF SD Negeri 101881 Pasar VIII. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan menggunakan model ADDIE yang terdiri dari lima tahap, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Subjek dalam penelitian ini adalah siswa kelas III UPT SPF SD Negeri 101881 Pasar VIII. Hasil validasi menunjukkan bahwa media yang dikembangkan memiliki tingkat kevalidan yang tinggi. Validasi oleh ahli bahasa memperoleh persentase sebesar 86%, validasi oleh ahli media sebesar 92,8%, validasi oleh ahli materi sebesar 94,6%, dan validasi oleh ahli pembelajaran sebesar 96,8%, sehingga media dinyatakan sangat layak digunakan dalam pembelajaran. Hasil uji keefektifan media berdasarkan respon siswa memperoleh persentase sebesar 98,4% yang menunjukkan bahwa media sangat efektif digunakan dalam proses pembelajaran. Sementara itu, hasil penilaian keterampilan mendongeng siswa memperoleh persentase sebesar 91,11% dengan kategori sangat efektif. Selain itu, hasil peningkatan keterampilan mendongeng siswa berdasarkan perhitungan N-Gain menunjukkan nilai rata-rata sebesar 0,71 yang berada pada kategori tinggi, dengan nilai rata-rata pretest sebesar 48,7 dan posttest sebesar 83,3. Hal ini menunjukkan adanya peningkatan yang signifikan pada keterampilan mendongeng siswa setelah menggunakan media komik digital berbasis kearifan lokal. Dengan demikian, media komik digital berbasis kearifan lokal yang dikembangkan dinyatakan layak dan efektif sebagai media pembelajaran Bahasa Indonesia dalam meningkatkan keterampilan mendongeng siswa sekolah dasar.
ANALISIS MODEL PROJECT BASED LEARNING DENGAN PENDEKATAN DEEP LEARNING TERHADAP KREATIVITAS PADA MATA PELAJARAN IPAS KELAS V SEKOLAH DASAR Nur Hunava; Juliandi Siregar; Muhammad Faisal Husna; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47248

Abstract

ABSTRAK Penelitian ini bertujuan untuk menganalisis model project based learning dengan pendekatan deep learning terhadap kreativitas pada mata pelajaran IPAS kelas V sekolah dasar. Penelitian ini dilaksanakan di SD Negeri 060825 Medan Area. Metode yang digunakan dalam penelitian ini adalah metode kualitatif deskriptif. Instrument dan pengumpulan data yang digunakan pada penelitian ini adalah observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa pada tahap awal, penerapan model project based learning belum berjalan secara optimal. Guru belum sepenuhnya menerapkan langkah-langkah pembelajaran dan masih cendrung berfokus pada hasil akhir saja, sehingga proses perkembangan kreativitas siswa belum terlihat secara menyeluruh. Penerapan model project based learning dengan pendekatan deep learning, proses pembelajaran mengalami perubahan yang lebih baik. Siswa kelas V sangat antusias mengikuti proses pembelajaran, kreativitas juga mengalami peningkatan, serta suasana belajar menjadi lebih bermakna, sadar, dan menyenangkan sesuai dengan prinsip deep learning. Berdasarkan hasil observasi dari 26 siswa terdapat 8 siswa dengan kategori kreativitas tinggi, 10 siswa kategori sedang, dan 8 siswa kategori rendah. Data tersebut menunjukkan adanya perkembangan kreativitas siswa selama proses pembelajaran berlangsung. Dengan demikian, dapat disimpulkan bahwa penerapan model project based learning dengan pendekatan deep learning dapat mendorong berkembangnya kreativitas siswa pada mata Pelajaran IPAS kelas V sekolah dasar.
PENGEMBANGAN MEDIA EVALUASI BERBASIS GAMIFIKASI DENGAN BERBANTU WEBSITE EDUCAPLAY UNTUK MENINGKATKAN MINAT BELAJAR SISWA IPAS KELAS V SD Nur Fatma, Intan; Fitrah Dwi, Dara; Risnawati; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48227

Abstract

This study was conducted because students’ level of interest in participating in the assessment process during learning is relatively low. Traditional assessment methods with little variation cause students to quickly become bored. The objective of this study is to develop an evaluation medium based on gamification through the Educaplay website, while also evaluating the feasibility and effectiveness of this medium in increasing students’ interest in learning the IPAS subject for fifth-grade elementary school students. The method applied is Research and Development (R&D) using the ADDIE model, which includes the analysis, design, development, implementation, and evaluation stages. The participants in this study were fifth-grade students from SD Negeri 067259 in Medan. Data collection was conducted through observation, interviews, and questionnaires covering expert validation, teacher feedback, student responses, and students’ level of interest in learning. The research findings indicate that the media received a validation score of 94% from subject matter experts and 91% from evaluation experts, which falls into the “highly acceptable” category. Feedback from teachers reached 95% and student responses were 88%, which are also classified as highly acceptable. Additionally, the results of the pretest and posttest showed an increase in student learning interest from 45% to 90%. Thus, gamification-based assessment media using Educaplay is considered effective in increasing student learning interest and can serve as an innovative alternative for learning assessment at the elementary school level.
PENGEMBANGAN LKPD BERBASIS MASALAH MATERI PECAHAN UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH KELAS V SD Hazizah Br Barus, Siti; Sukmawarti; Hidayat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48459

Abstract

The objective of this research was to determine students' responses, validity, and effectiveness of problem-based LKPD on fractions material to improve problem-solving ability in fifth-grade elementary school students. It also aimed to determine the practicality of problem-based LKPD on fractions material to enhance problem-solving ability in fifth-grade elementary school students. The research design used was research and development (R&D). The subjects of this research were media experts, material experts, learning experts, and student responses. The object of this research was the student worksheet designed to assist teachers in the teaching and learning process. The developed LKPD was a problem-based LKPD on simple fractions material. This research resulted in a product in the form of a problem-based LKPD to improve problem-solving ability in fifth-grade elementary school students. The validity results of the feasibility assessment of LKPD from the overall expert evaluation obtained a percentage score of 96% from 20 statements. The validity results of the material expert assessment obtained an overall percentage of 91.11% from 9 statements. The practicality validation results of the LKPD were observed based on teacher and student response assessments, where the overall teacher response score reached 94% from 20 statements, and the overall student response score reached 92.5% from 10 statements. Based on the effectiveness aspect, the developed LKPD met the predetermined effectiveness criteria, with students' average scores before using the LKPD being 51.25% and increasing to 91.25% after using the LKPD.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBANTUAN ARTICULATE STORYLINE UNTUK MENINGKATKAN HASIL BELAJAR SISWA MATERI PECAHAN DI KELAS III SEKOLAH DASAR Mipta Mawardah; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44635

Abstract

This research aims to develop interactive learning media using articulate storylines to improve student learning outcomes in fractions in third-grade elementary school. This research is a developmental research known as Research and Development (R&D). In this study, the researcher used the ADDIE development procedure, which consists of five stages. To collect data for this study, the researcher conducted observations, distributed questionnaires, and administered tests to third-grade students of SD Negeri No. 101948 Bingkat, as well as documented the results. To determine whether the developed media was interesting and suitable for use in learning, expert validation was conducted, with assessments expressed in the form of "Yes-No" responses. Based on the research conducted, it was found that the interactive learning media using articulate storylines developed for fractions in third-grade elementary school students at SD Negeri No. 101948 Bingkat was very suitable for use, reviewed from the validation results of media experts, material experts, and teacher responses. The developed interactive media was also declared very practical, as evidenced by student responses, which showed that the media was easy to use, interesting, and helped them understand the material better. The percentage of student learning completion increased from 43.47% before using the media to 82.60% after using the media.
PENERAPAN MEDIA BUKU SAKU DALAM MENINGKATKAN KEMAMPUAN MEMBACA PESERTA DIDIK KELAS II YP AR-RIDHA SIBIRU-BIRU Andini, Dwi; Destini, Rita; Sukmawarti; Darwis, Umar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.46573

Abstract

This research is motivated by the low reading ability of second-grade students of YP Ar-Ridha Sibiru-Biru in Indonesian language learning, which is partly caused by the lack of use of interesting learning media that are appropriate to the characteristics of students. This study aims to improve students' reading ability through the application of pocket book media in second-grade students of YP Ar-Ridha in the 2025/2026 academic year. This study uses the Classroom Action Research (CAR) method which is implemented in three cycles with the stages of planning, action implementation, observation, and reflection. Research data were collected through observation, tests, and documentation, then analyzed descriptively quantitatively with percentages. The indicator of research success is determined if classically 75% of students achieve the KKM score. The results of the study show that the application of pocket book media can improve students' reading ability. At the pre-cycle stage, student learning completeness only reached 31.25%. After the action was given, learning completeness increased to 50% in cycle I, 75% in cycle II, and 93.75% in cycle III. In addition, the average value of students' reading ability also increased, namely 70.68% in cycle I, 75.00% in cycle II, and 82.06% in cycle III. These results indicate that pocket books are effective in increasing students' interest, motivation, involvement, and reading ability in Indonesian language learning. Based on the results of the study, it can be concluded that the application of pocket books can improve the reading ability of class II students at YP Ar-Ridha Sibiru-Biru. Thus, pocket books can be used as an alternative effective learning media to improve the reading ability of elementary school students.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK ETNOMATEMATIKA BATIK JAWA UNTUK MENINGKATKAN LITERASI MATEMATIKA SISWA SD Ayu Sri Katon; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50402

Abstract

The mathematical literacy of elementary school students in Indonesia is still relatively low, as reflected in the results of the 2022 PISA survey which showed that the average score of Indonesian students was below the OECD average. One of the causes is the lack of contextual and interesting teaching materials, such as Student Worksheets (LKPD) that integrate local culture. This study aims to develop LKPD based on ethnomathematics with the context of Javanese batik motifs to improve students' mathematical literacy in the material of folding symmetry and rotational symmetry. This study uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects of the study were grade V students of SDN 106830 Sidodadi Ramunia. Data were collected through observation, interviews, expert validation questionnaires, mathematical literacy tests, and student response questionnaires. The results of expert validation showed that the LKPD developed was very feasible to use with an average score of 100%. Field trials showed an increase in students' mathematical literacy with an N-Gain value of 0.58 (moderate category) and classical completeness reaching 82.35%. Students' responses to LKPD were also very positive with a percentage of 93%. The conclusion of this study is that the LKPD based on Javanese batik ethnomathematics developed is feasible to use and effective in improving elementary school students' mathematical literacy. Suggestions for further research are to expand the scope of integrated local culture and develop LKPD in digital form to increase the appeal of learning.
PENERAPAN PROBLEM BASED LEARNING BERBANTUAN MEDIA POWERPOINT UNTUK MENINGKATKAN KEAKTIFAN SISWA PADA PEMBELAJARAN IPAS KELAS V SDN 106840 KAMPUNG BENAR Fadiah; Umar Darwis; Nurjannah; Sukmawarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60467

Abstract

Based on observations, problems were identified during the learning process, including the continued use of lecture methods and the lack of use of instructional media. This resulted in a lack of student engagement. The research problem was formulated to determine teacher and student activities in enhancing student learning engagement through the application of PowerPoint-assisted Problem-Based Learning in fifth-grade science lessons. The purpose of this study was to determine whether the application of PowerPoint-assisted Problem-Based Learning can improve student engagement in fifth-grade science lessons at SD Negeri 106840 Kampung Benar. This study was a Classroom Action Research (CAR). The subjects were 26 fifth-grade students at SD Negeri 106840 Kampung Benar with a Minimum Completion Score (KKM) of 70. Data collection techniques included observation and tests, followed by analysis using simple statistical formulas. The results showed that teacher engagement was 89.47%. Student engagement was 92.10%. Student engagement was 88.46%. Based on the research data, it can be concluded that the implementation of PowerPoint-assisted Problem-Based Learning can improve student engagement in science in fifth-grade students at SD Negeri 106840 Kampung Benar.