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Strategi Membaca Pada Pembelajaran Bahasa Indonesia Di Sekolah Dasar Kelas Tinggi Falih Daffa; Namira Sazkia; Nurul Handini; Nurhaliza Ertays Siregar; Putri Puspitasari
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 3 (2023): Agustus : Jurnal Bintang Pendidikan Indonesia (JUBPI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i3.1608

Abstract

Learning to read in elementary schools is considered very important. This is due to the fact that learning to read plays not only a role in improving a child's language skills, but not only the ability of that, namely to improve students in learning other subjects. However, the teaching of reading in elementary schools is still below standard and far from expectations. This is because the development of children's reading habits is still not the main emphasis in learning to read in elementary schools. In addition, learning to read is still considered monotonous and boring. Some educators continue to use this method ineffectively when teaching students to read. On the other hand, the instructor ignores the development of students' metacognitive skills through mastery of various reading methods. Students who are still considered to have relatively low reading skills are likely to be affected by this situation. This paper provides a number of alternative reading learning techniques that are expected to improve students' understanding of basic school reading, especially in the high grades.
EFEKTIVITAS APLIKASI GAME KAHOOT DALAM MENINGKATKAN MOTIVASIDAN HASIL BELAJAR SISWA PADA MATERI MATEMATIKADI SEKOLAH DASAR Apriliyanti Muzayanati; Maemonah; Putri Puspitasari
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 1 (2022): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i1.8677

Abstract

Learning success cannot be separated from students’ interest and motivation toward mathematics learning. During the pandemic, teachers were required to be creative in fostering students’ learning motivation, one of which was the use of the Kahoot game. Kahoot is easy to use for upper-grade elementary school students, easily accessible, and allows students to work on questions interactively. In addition, the game provides scores and rankings that can trigger students to achieve higher results. For this reason, this study used Kahoot in mathematics learning. The researcher aimed to determine the effectiveness of Kahoot in increasing students’ motivation and learning outcomes in elementary schools. This study employed a quasi-experimental design using descriptive quantitative methods. The results revealed that Kahoot increased students’ learning motivation and learning outcomes. The increase in motivation was evident from students’ happiness and interest when using Kahoot. As students became more interested in the game, their learning motivation increased, as shown by a significance value of 0.048. This indicated that there was an improvement in motivation. Furthermore, the improvement in learning outcomes was proven through pretest and posttest results analyzed using a paired sample test. The significance value obtained was 0.000, which is less than 0.05, indicating a significant effect of the treatment on each variable. Thus, Kahoot was effectively used in mathematics learning, as evidenced by questionnaire results, students’ motivation, and improved learning outcomes.