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Qualitative Study Of Elderly Independence In Fulfilling Daily Living Activities In Sindang RW 03 Margasari Village Tasikmalaya District Pratama, Oktarian; Putri Puspitasari
Jurnal EduHealth Vol. 14 No. 01 (2023): Jurnal eduHealth, Periode Januari-Maret, 2023
Publisher : Sean Institute

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Abstract

The aging process occurs naturally. This can lead to physical, mental, social, economic and psychological problems. Physical changes in the elderly will affect, especially in fulfilling the activities of daily life of the elderly themselves. Objective: This study aims to determine the level of independence of the elderly in fulfilling daily living activities in Kp. Sindang RW 03 Margasari Village. Method: the method used in this research is analytical descriptive research with a qualitative approach, using source triangulation techniques, where the instruments were interview form and observation form. Results: Key respondents need the help of others or loved ones to carry out their daily activities. Conclusion: The capacity of key respondents in fulfilling the needs of daily living activities requires several other people, because it is influenced by the physical condition of the elderly themselves due to falls. Suggestion: It is recommended for families to provide support to the elderly in order to increase the independence of the elderly in activities, especially in the elderly with dependence so that the quality of life of the elderly is getting better
Strategi Membaca Pada Pembelajaran Bahasa Indonesia Di Sekolah Dasar Kelas Tinggi Falih Daffa; Namira Sazkia; Nurul Handini; Nurhaliza Ertays Siregar; Putri Puspitasari
Jurnal Bintang Pendidikan Indonesia Vol. 1 No. 3 (2023): Agustus : Jurnal Bintang Pendidikan Indonesia (JUBPI)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v1i3.1608

Abstract

Learning to read in elementary schools is considered very important. This is due to the fact that learning to read plays not only a role in improving a child's language skills, but not only the ability of that, namely to improve students in learning other subjects. However, the teaching of reading in elementary schools is still below standard and far from expectations. This is because the development of children's reading habits is still not the main emphasis in learning to read in elementary schools. In addition, learning to read is still considered monotonous and boring. Some educators continue to use this method ineffectively when teaching students to read. On the other hand, the instructor ignores the development of students' metacognitive skills through mastery of various reading methods. Students who are still considered to have relatively low reading skills are likely to be affected by this situation. This paper provides a number of alternative reading learning techniques that are expected to improve students' understanding of basic school reading, especially in the high grades.
Analysis of Visual Media as Students' Learning Motivation In Class XII IPS Students Of SMA Negeri 2 Sungai Raya, Desa Kapur, District of Kubu Raya Putri Puspitasari; Shalihhin Affandi; Syifa Nur Qolbiana; Uray Lia Wahyuni; Fikri Nizar Zulkifli; Jagad Aditya Dewantara; Nuraini Asriati; Putri Tipa Anasi; Diah Trismi Harjanti
Jurnal Kewarganegaraan Vol 6 No 4 (2022): Desember 2022
Publisher : UNIVERSITAS PGRI YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jk.v6i4.4349

Abstract

Abstract Today the development of education is increasingly rapid, the world of education is now experiencing a turmoil in improving science and quality of education. The quality of education can be improved by changing the mindset used as a basis for the implementation of learning. This can be used as the development of learning media. However, in its development there are still many teachers who have not been able to develop effective and efficient learning media, especially for geography education. This study uses a type of meta-analysis research. Meta Analysis is a set of quantitative statistical methods because it uses the calculation of numbers and statistics for practical interests. Data collection is done by distributing questionnaires online through Google Form. Participants by filling out a questionnaire totaling 45 people consisting of class XII IPS 1, XII IPS 2, and XII IPS 3. Where each participant in the class totaling 15 people. The research questionnaire is filled out by each student based on experience that has been obtained from learning outcomes using visual media and does not use visual media and student learning motivation based on their respective opinions. Based on the results of the research that has been conducted, it can be concluded that visual media provides learning motivation to students with an average motivational questionnaire score of 72.4% with good categories. Keywords: Visual Learning Media, Learning Motivation
EFEKTIVITAS APLIKASI GAME KAHOOT DALAM MENINGKATKAN MOTIVASIDAN HASIL BELAJAR SISWA PADA MATERI MATEMATIKADI SEKOLAH DASAR Apriliyanti Muzayanati; Maemonah; Putri Puspitasari
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 1 (2022): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i1.8677

Abstract

Learning success cannot be separated from students’ interest and motivation toward mathematics learning. During the pandemic, teachers were required to be creative in fostering students’ learning motivation, one of which was the use of the Kahoot game. Kahoot is easy to use for upper-grade elementary school students, easily accessible, and allows students to work on questions interactively. In addition, the game provides scores and rankings that can trigger students to achieve higher results. For this reason, this study used Kahoot in mathematics learning. The researcher aimed to determine the effectiveness of Kahoot in increasing students’ motivation and learning outcomes in elementary schools. This study employed a quasi-experimental design using descriptive quantitative methods. The results revealed that Kahoot increased students’ learning motivation and learning outcomes. The increase in motivation was evident from students’ happiness and interest when using Kahoot. As students became more interested in the game, their learning motivation increased, as shown by a significance value of 0.048. This indicated that there was an improvement in motivation. Furthermore, the improvement in learning outcomes was proven through pretest and posttest results analyzed using a paired sample test. The significance value obtained was 0.000, which is less than 0.05, indicating a significant effect of the treatment on each variable. Thus, Kahoot was effectively used in mathematics learning, as evidenced by questionnaire results, students’ motivation, and improved learning outcomes.