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Journal : TEPIAN

Web-Based Geographic Information System of Livable House in Kandolo Village Rahmawati; Husmul Beze; Muslimin B
TEPIAN Vol 3 No 4 (2022): December 2022
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (905.936 KB) | DOI: 10.51967/tepian.v3i4.1417

Abstract

A livable house is abbreviated as the feasibility of a residential house which can be measured from 2 aspects, namely the physical quality of the house and the quality of house facilities. The physical quality of the residential house is measured by 3 variables, namely the type of roof, the type of wall, and the type of floor, while the quality of the housing facilities is measured by 2 variables, namely the source of lighting and the availability of toilet facilities. In this study, the authors use the prototype method using data analysis and system design. This web-based geographic information system for livable houses in Kandolo Village aims to assist in the data collection process for livable houses in Kandolo Village. The results of this study 257 house data have been entered, of which 247 houses are suitable for livable on, 6 houses that are less suitable for livable on, and 4 houses that are not suitable for livable on. For visitors, this system functions to select houses that are livable by looking at several registered pins, then the system will take the resident data detail page. Then in the detail section of citizen data, there will be some resident data, photos of houses, and routes to their destination. From the application trial results, the author conducted a black box test with 11 test class items and respondent tests for direct users at the Kandolo Village Office where the features are used to well and are accepted among the community.
Web-Based Geographic Information System of Livable House in Kandolo Village Rahmawati; Husmul Beze; Muslimin B
TEPIAN Vol. 3 No. 4 (2022): December 2022
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v3i4.1417

Abstract

A livable house is abbreviated as the feasibility of a residential house which can be measured from 2 aspects, namely the physical quality of the house and the quality of house facilities. The physical quality of the residential house is measured by 3 variables, namely the type of roof, the type of wall, and the type of floor, while the quality of the housing facilities is measured by 2 variables, namely the source of lighting and the availability of toilet facilities. In this study, the authors use the prototype method using data analysis and system design. This web-based geographic information system for livable houses in Kandolo Village aims to assist in the data collection process for livable houses in Kandolo Village. The results of this study 257 house data have been entered, of which 247 houses are suitable for livable on, 6 houses that are less suitable for livable on, and 4 houses that are not suitable for livable on. For visitors, this system functions to select houses that are livable by looking at several registered pins, then the system will take the resident data detail page. Then in the detail section of citizen data, there will be some resident data, photos of houses, and routes to their destination. From the application trial results, the author conducted a black box test with 11 test class items and respondent tests for direct users at the Kandolo Village Office where the features are used to well and are accepted among the community.
Development Intelligent Agent in Educational Game “Pesut Adventure – Borneo Animal Match-Up” with Shuffle Random Algorithm Khoirunnita, Aulia; Harpad, Bartolomius; Ikhsan, Nurul; Andrea, Reza; Beze, Husmul; Rudito, Rudito
TEPIAN Vol. 4 No. 4 (2023): December 2023
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v4i4.2891

Abstract

Research developing Edu-game ”Pesut Adventure – Borneo Animal Educational Game” is a research develop Match-Up type game. In this type game, player must find match 2 images of the Borneo animals in the same time, the player must remember the position of the image to be matched. The shuffling-random algorithm used to make images position always scrambled and player never get bored playing. AI technology (artificial intelligence) is also applied on this research. Using the Finite State Machine (FSM) model, the game agent was created in funny-animals form. It will mentoring the children to play this game like a teacher
Employee Payment Information System Petro Perkasa Indonesia Ilham Pandu Anggoro; Husmul Beze; Suci Ramadhani
TEPIAN Vol. 6 No. 1 (2025): March 2025
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v6i1.2099

Abstract

In this modern and sophisticated era, technology has become a part of everyday life. Almost everything that is usually done manually, one example is the System. Payroll Information. Payroll Information System is a way to recap salaries and make reports on employee salary slips by using the internet as a medium. With the Payroll Information System website, it is hoped that it will make it easier for the company to recap employee salaries and make employee salary slip so that they can work effectively and efficiently in the process. In this study the author uses the prototype method using the PHP programming language with the Codeigniter3 framework. This employee payroll information system aims to assist in the admin process of managing employee payroll data and making it easier for employees to view and print salary data. The results of this employee payroll information system are 2 users, namely admin and employees.