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Implementasi Pendekatan CRT Sunda Manda Pada Pembelajaran Lompat Tinggi untuk Meningkatkah Hasil Belajar Peserta Didik Kelas XI SMK N 2 Semarang Hutomo, Moh Alfin; Ardiyanto, Asep
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar lompat tinggi melalui pendekatan CRT (Culturally Responsive Teaching) pada siswa kelas XI SMK N 2 Semarang. Jenis penelitian ini merupakan Penelitian Tindakan Kelas Kolaboratif. Subjek dari penelitian ini yaitu siswa kelas XI SMK N 2 Semarang yang berjumlah 35 siswa. Teknik pengumpulan data yang digunakan yaitu menggunakan teknik tes, observasi dan dokumentasi. Indikator yang digunakan untuk menilai tes lompat tinggi yaitu 1) awalan, 2) tolakan/tumpuan 3) gaya gunting dan 4) mendarat. Teknik analisis data yang digunakan menggunakan teknik analisis kuantitatif. Hasil penelitian yang didapatkan pada penelitian ini yaitu penerapan pendekatan CRT (Culturally Responsive Teaching) mampu meningkatkan hasil belajar peserta didik yang dapat dilihat dari ketuntasan klasikal. Ketuntasan klasikal pada siklus 1 sebesar 37%, sedangkan pada siklus 2 ketuntasan klasikal sebesar 80%. Melalui pendekatan CRT (Culturally Responsive Teaching) peserta didik terlibat aktif dan lebih berani dalam melakukan lompatan.
ANALISIS PERAN GURU DALAM MENERAPKAN BUDAYA LITERASI FISIK SISWA KELAS 2 DI SD NEGERI PANDEAN LAMPER 01 SEMARANG Mustaqim, Achmad; Dewi Sagala, Anita Chandra; Ardiyanto, Asep
Jurnal Cerdas Mendidik Vol 1, No 1 (2022): April 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/cm.v1i1.12408

Abstract

Penelitian ini bertujuan untuk mendeskripsikan dan menganalisis peran guru dalam menerapkan budaya Literasi Fisik siswa kelas 2 di SDN Pandeanlamper 01 Semarang. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian kualitatif dengan metode penelitian deskriptif. Penelitian yang dilakukan peneliti yaitu melakukan analisis peran guru dalam menerapkan budaya Literasi Fisik siswa kelas 2 di SDN Pandeanlamper 01 Semarang. Pengumpulan data dalam penelitian ini dilakukan dengan metode (1) wawancara, (2) observasi, (3) angket, dan (4) dokumentasi. Subjek penelitian adalah guru kelas II, guru PJOK dan siswa. Berdasarkan hasil penelitian siswa kelas II belum memiliki kebiasaan menerapkan aktifitas fisik secara melek fisik. Maka guru perlu mengembangkan supaya siswa mempunyai ketrampilan untuk bisa beraktifitas fisik, mempunyai kepercayaan diri untuk berpatisipasi dalam aktifitas fisik, mempunyai pemahaman akan pentingnya hidup aktif dan sehat. siswa yang belum paham tentang pentingnya literasi fisik maka peran guru diharapkan dapat menerapkan aktivitas fisik dan menjaga kesehatan di sekolah.
PENGEMBANGAN DESAIN PERMAINAN BERBASIS ADVENTURE EDUCATION DALAM KEMAMPUAN KOMUNIKASI DI KELAS 5 SEKOLAH DASAR Sri Aprilia, Arifina; Ardiyanto, Asep; Fita Asri Untari, Mei
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17144

Abstract

Adventure is an interesting and challenging activity, such as engaging in explorative activities that uncover new things never previously discovered. Education is a learning process aimed at developing students' potential and improving the learning process. Communication skills refer to a process of interaction or reciprocal relationships between individuals who send and receive messages from one another. Based on this research, after students received an adventure-education-based game design, they became more interested in enhancing their communication skills. SDN 2 Cepokomulyo achieved a 90% interest rate, SDN 2 Triharjo reached 94%, and SDN 1 Sojomerto reached 95%. From this, it can be concluded that these elementary students are highly interested in learning activities developed using adventure-education-based games, making this approach highly effective.
Analisis Miskonsepsi Dalam Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan (PJOK) Pada Guru Sekolah Dasar Di Kecamatan Kayen Lizza, Fida Syarofiyatul; Purnamasari, Iin; Ardiyanto, Asep
Pena Edukasia Vol. 2 No. 3 (2024): Pena Edukasia
Publisher : CV. Supernova Office Stationary and Printing

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Abstract

The research context that drives this research is the finding of misconceptions made by teachers in PJOK learning in elementary schools. PJOK learning in elementary school generally experiences a lot of obstacles, one of which is the learning model applied by many undisciplined elementary school teachers. Applied by many undisciplined elementary school teachers. The problem in this study is the factors that influence the occurrence of misconceptions and how patterns that allow misconceptions to occur in PJOK teachers. the purpose of this study is to analyze the problem factors why misconceptions occur in PJOK learning and analyze how the pattern of misconceptions in PJOK learning. This type of research uses qualitative methods. The research subjects in this study were principals and PJOK teachers in Kayen District. The sample used in this study amounted to 38 informants. Data collection techniques were carried out using observation, interviews, questionnaires and documentation. The results showed that the factors that influence misconceptions in PJOK learning based on the results of data analysis, are activities carried out, teaching concepts by teachers, and the ability and learning methods applied by teachers. Other factors that cause misconceptions experienced by students arise from within students and outside students. Factors from outside students include a lack of understanding of the new curriculum, lack of use of varied and interactive learning methods, and lack of understanding of student characteristics and stages of development.
Training and Practice of Recreational Sports Education Models for Students with Intellectual Disabilities based on Flipbook for Physical Education Teachers Burhaein, Erick; Arisyanto, Prasena; Ardiyanto, Asep; Melinda, Erika Trisna; Firmansyach, Heidi Wildan; Udhiyah, Itsna; Rohimah, Rohimah; Yulianingsih, Nasrifah; Ikhsani, Assifa Luffi
DIKDIMAS : Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 3 (2025): DIKDIMAS : JURNAL PENGABDIAN KEPADA MASYARAKAT VOL 4 NO 3 DESEMBER 2025
Publisher : Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/dikdimas.v4i3.527

Abstract

Background: A gap in adapted physical education services for children with mild intellectual disabilities remains a challenge, particularly in terms of teachers' ability to design engaging and meaningful lessons.Aims: This community service activity was carried out in collaboration with KKG SLB Kebumen with the aim of improving the competence of physical education teachers through training in adventure education-based learning models using digital flipbook modules.Method: The program was implemented in five stages, namely socialization, training, technology application, mentoring, and sustainability. The flipbook module contains four educational games Ambenbol, Bowna, Spomas, and Lampubol designed to develop motor, communication, and socio-emotional skills of children with mild intellectual disabilities.Results: The pretest–posttest results showed a significant improvement in four aspects of teacher competency: adaptive learning design (increased by 25%), application of game-based learning (25%), motor development evaluation (22%), and utilization of digital technology (37%).Conclusion: These findings indicate that the use of flipbooks can strengthen teachers' creativity and increase student participation in adaptive physical activities. This activity contributes to improving the quality of inclusive learning in special needs schools and serves as a model for continuous training for physical education teachers in various regions. A follow-up program is recommended to expand the use of interactive technology and strengthen the collaborative network between inclusive schools.