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PENGARUH FITUR CASHBACK DAN DISCOUNT DOMPET DIGITAL (E-WALLET) TERHADAP PENGAMBILAN KEPUTUSAN KEUANGAN GENERASI Z MELALUI KONSTRUK TECHNOLOGY ACCEPTANCE MODEL (TAM) DI UNIVERSITAS MUHAMMADIYAH MAKASSAR Miranda; Syamsuddin; Muhaimin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48414

Abstract

This study aims to analyze the influence of cashback and discount features of digital wallets (e-wallet) on Generation Z financial decision-making through the Technology Acceptance Model (TAM) approach. This study employed a quantitative associative method using path analysis (path analysis) with SPSS software. Data were collected from 111 respondents who were active students at Universitas Muhammadiyah Makassar, Generation Z aged 18–30 years, and active users of digital wallets who had transacted using cashback or discount features at least once. The results showed that cashback had a positive and significant effect on perceived usefulness (β=0.432, sig.=0.000) and perceived ease of use (β=0.382, sig.=0.000). Discount also had a positive and significant effect on perceived usefulness (β=0.239, sig.=0.005) and perceived ease of use (β=0.382, sig.=0.000). Perceived usefulness and perceived ease of use significantly influenced attitude toward using (β=0.401 and β=0.340, sig.=0.000). Attitude toward using significantly influenced behavioral intention to use (β=0.570, sig.=0.000), and behavioral intention to use significantly influenced financial decision-making (β=0.502, sig.=0.000). The overall coefficient of determination (R²) of the full model reached 0.99, indicating that the model explains 99% of variance in financial decision-making. The Sobel test confirmed that all mediating paths were significant. The findings indicate that cashback is more dominant than discount in influencing Generation Z e-wallet usage behavior and financial decision-making.
PELATIHAN LITERASI DIGITAL DAN PEMANFAATAN AI (KECERDASAN BUATAN) UNTUK MENINGKATKAN KUALITAS KARYA TULIS ILMIAH SISWA SMA NEGERI 01 BOMBANA Miranda; Nurdin; Nuralda; Armayanti; Ariel; Yuswandi; Haris. N. I
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50022

Abstract

This Community Service (PKM) activity was motivated by the low digital literacy and scientific writing skills of students at SMA Negeri 01 Bombana, as well as the suboptimal use of artificial intelligence (AI) technology in the learning process. The activity aimed to improve students' understanding and skills in utilizing AI tools for literature searches, reference management, and the preparation of quality scientific papers. The training was conducted over two days using a participatory learning method involving 35 grade XI students through the stages of preparation, implementation (interactive lectures, demonstrations, guided practice, and group discussions), as well as evaluation and monitoring. The results of the activity showed a significant increase in participant understanding, with an average pre-test score of 68.5% increasing to 88.2% in the post-test (a 19.7% increase). In addition, 88.6% of participants successfully compiled an initial draft of the paper with the correct structure and using at least three valid academic references. Participants also demonstrated a good understanding of the ethics of using AI in academic writing. This activity is expected to contribute to strengthening the digital literacy ecosystem at SMA Negeri 01 Bombana and become a model for other schools in integrating AI into scientific writing learning
Pengembangan Media Pembelajaran Interaktif Berbasis Digital Pada Materi Metabolisme Di SMAN 1 Loa Janan Miranda; Lely Salmitha; Khusnul Khatimah
Borneo Journal of Science and Mathematics Education Vol. 6 No. 1 (2026): Borneo Journal of Science and Mathematics Education, February 2026
Publisher : Faculty of Education and Teacher Training of UINSI Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/ay4p9m02

Abstract

Penelitian ini dilatarbelakangi oleh keterbatasan penggunaan media pembelajaran interaktif pada materi metabolisme yang bersifat abstrak dan kompleks, sehingga peserta didik kesulitan memahami konsep biokimia di tingkat seluler. Tujuan penelitian ini adalah untuk mengembangkan dan menguji kelayakan media pembelajaran interaktif berbasis digital pada materi metabolisme untuk siswa kelas XII di SMA Negeri 1 Loa Janan. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang dibatasi pada empat tahapan, yaitu Analysis, Design, Development, dan Evaluation. Data dikumpulkan melalui observasi, wawancara, dan angket, kemudian dianalisis secara deskriptif kualitatif dan kuantitatif. Hasil uji validasi menunjukkan bahwa media pembelajaran interaktif yang dikembangkan memperoleh persentase kelayakan sebesar 96,7% dari ahli materi dan 97,4% dari ahli media. Berdasarkan kriteria penilaian, kedua hasil tersebut termasuk dalam kategori sangat layak. Kesimpulannya, media pembelajaran interaktif berbasis digital menggunakan platform Canva yang diintegrasikan dengan evaluasi formatif berbantuan kecerdasan buatan (Gemini) dan platform edukasi interaktif lainnya dinyatakan sangat layak untuk digunakan sebagai alternatif media pembelajaran pada materi metabolisme.