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Journal : Proceedings Series of Educational Studies

Pengaruh Konformitas Teman Sebaya dan Kontrol Diri Terhadap Pengambilan Keputusan Karir Siswa Kelas XII MA Bilingual Kota Batu Widya Multisari; Septiara Alya Shofyyah; Djoko Budi Santoso
Proceedings Series of Educational Studies 2023: Proceeding of International Seminar Indonesia-Malaysia 2023
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um083.9139

Abstract

Penelitian ini dilakukan untuk mengetahui apakah konformitas teman sebaya dan kontrol diri berpengaruh terhadap pengambilan keputusan karir siswa. Pendekatan kuantitatif desain korelasional. Populasi penelitian yakni 80 siswa kelas XII MA Bilingual Batu. Penentuan sampel ditentukan dengan teknik sampling jenuh yang menjadikan seluruh populasi sebagai sampel penelitian karena jumlah yang tidak lebih dari 100 siswa. Alat pengumpul data menggunakan skala pengambilan keputusan karir berdasarkan teori Parson, skala konformitas teman sebaya berdasarkan teori Wiggins, serta skala kontrol diri berdasarkan teori Averill. Uji asumsi menggunakan uji normalitas, linearitas, multikolinearitas, dan heteroskedastisitas. Analisis data menggunakan analisis regresi linier sederhana dan analisis regresi berganda yang dibantu dengan aplikasi SPSS 26 for windows. Hasil analisis menunjukkan nilai sig. 0,168 0,05 pada analisis regresi berganda atau dapat dikatakan bahwa konformitas teman sebaya dan kontrol diri secara bersamaan (simultan) tidak berpengaruh signifikan terhadap pengambilan keputusan karir siswa kelas XII MA  Bilingual Batu.
Enhancing Student Self-Disclosure Through Instagram Direct Message Counseling: A Prototype Guide for SMKN 7 Malang Purnamasari, Anggia; Ireni, Pingga Mahsa; Multisari, Widya; Sulistiowati, Dini
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

This study discusses the development of a prototype utilizing direct messaging (Instagram) to enhance self-disclosure among students at SMKN 7 Malang. Self-disclosure is crucial for adolescents, and social media plays a significant role in enhancing self-disclosure and in the field of education, including learning processes and information dissemination. However, social media can also have negative impacts such as addiction and new digital brain behaviors. Schools need to provide quality guidance and counseling services to students to effectively enhance self-disclosure. The approach used in guidance and counseling should emphasize efforts to build quality interpersonal relationships and focus on empowering students to understand the importance of enhancing selfdisclosure. Guidance and counseling services in schools play an essential role as a platform for students to express their feelings and receive professional help. Through counseling services, students can obtain a safe and comfortable space to express concerns, obstacles, or feelings that are difficult to share with others. Counselors will help students develop self-disclosure, thereby allowing them to have self-awareness, make appropriate decisions, and build effective coping strategies. Keywords: prototype development; self-disclosure; counseling platform
Interactive Learning Innovation: Training Critical Thinking through a Modified Mafia Game at SMK PGRI 6 Malang Mardhiyatillah, Nahdiyanna; Sukma, Salsabila Melati; Multisari, Widya; Bahtiar, Ahmad
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Instructional media serve as a means of communication in print or audiovisual form. This has also been evidenced in the results of interviews and observations conducted by the researchers, which show that students feel bored and appear passive when learning using PowerPoint presentations or lectures. Hence, one of the solutions offered by the researchers is to use game media. One of the games that can be used as a medium to train critical thinking is the Mafia game. This research aims to develop a prototype medium by modifying the Mafia game to enhance students' critical thinking, making the teaching and learning process both beneficial and enjoyable. This research is a development study employing the Research and Development (R&D) method. The process of creating the Mafia game media involves several stages of research and development following the Borg & Gall (1983) model. The research began with a needs analysis of the instructional media used by teachers. In the planning stage, activities included compiling materials and designing game cards. In the product development stage, the researchers printed a total of 30 game cards (4 Mafia, 3 Doctor, and 23 Citizen). Future recommendations from this research and development include testing the product's accessibility with potential users.