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Genetic Box: Character, Validity, Practicality, and Effectiveness as A Learning Media Susiani; Jamilah; Khalifah Mustami; Syahriani; Azmi Fathin Eka Nugraha
Quagga: Jurnal Pendidikan dan Biologi Vol 16 No 1 (2024): QUAGGA : Jurnal Pendidikan dan Biologi
Publisher : Program Studi Pendidikan Biologi, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/quagga.v16i1.17

Abstract

This study employed research and development (R & D) with a four-dimensional development model that includes four stages: define, design, develop, and disseminate. This research aimed to determine the characteristics, level of validity, practicality, and effectiveness of genetic box learning media for class XII genetic material at SMA Negeri 22 Bone. The genetics box learning media is a product that is being developed and will be tested through validity, practicality, and effectiveness tests. The research subjects were 29 class XII students at SMA Negeri 22 Bone. The instruments in this study included student and educator response questionnaires to obtain product practicality data, media characteristic sheets to obtain the characteristics of the developed genetics box media, and learning achievement tests to obtain product effectiveness data. According to the findings of this study, the media have an appealing appearance, are clear and neat, and use appealing color combinations. Genetic box media is easy to operate and does not require electronic facilities or equipment to use. In addition, the genetics box has value in helping students understand the material and can provide a comprehensive learning experience. The genetics box media also has quite good tool durability because it is made of hard materials such as wood and boards. The genetics box media formulates learning objectives and refers to material items that support the achievement of those objectives. In addition, the genetics box learning media for class XII genetic material at SMA Negeri 22 Bone has a validity level of expert validity and a material expert value of 3.72 with a very valid category. The response of students and educators to the level of practicality is worth a total of 3.52 in the positive category. The learning achievement test of students using the genetics box learning media on genetic material for class XII at SMAN 22 Bone is in the effective category because it reaches 100%, so the genetics box learning media for class XII genetic material at SMAN 22 Bone is feasible to use because it meets valid, practical, and effective criteria.
Development of Manga comic learning media “Immunity at Work” for high school students Farhan Ramadhan; Ainul Uyuni Taufiq; Andi Tenri Ola Rivai; Jamilah Jamilah
BIO-INOVED : Jurnal Biologi-Inovasi Pendidikan Vol 7, No 1 (2025): February 2025
Publisher : Master Program of Biology Education, Universitas Lambung Mangkurat, Banjarmasin, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bino.v7i1.21431

Abstract

The development of the educational era that is growing very quickly certainly requires the provision of relevant learning resources, especially the availability of additional teaching media that can have a positive influence on the motivation and learning outcomes of students. The goal of this research is to create a Manga “Immunity at Work” learning media that fits the criteria of validity, practicality, and effectiveness. Using the ADDIE approach, this study conducts R&D (Research and Development) research. The development product was evaluated using validity, practicality, and effectiveness tests. The research subjects were validators (validation experts), biology educators (practitioners), and students from grade XI MIA II at MA Madani Alauddin Pao-pao. The research instruments were in the form of media validation sheets, educators and students’ response questionnaires, and learning outcomes test items. The results showed that the developed media had a validity level of 3.56 (very valid), the level of practicality based on the response assessment of educators was 97.5% (very practical) and students 85.31 (very practical). The learning outcomes test has a percentage of classical effectiveness level of 85% reaching the minimum value for the effective category. Based on the findings of this research, the development of the Manga learning media “Immunity at Work” is recommended to be optimized in dissemination, similar development, and application.Abstrak. Perkembangan era pendidikan yang berkembang dengan sangat cepat tentunya memerlukan penyediaan sumber belajar yang relevan, terutama ketersediaan media ajar yang tambahan yang mampu memberikan pengaruh positif terhadap motivasi dan hasil belajar peserta didik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Komik Manga “Immunity at Work” yang memenuhi kriteria kevalidan, kepraktisan dan keefektifan. Penelitian ini menggunakan jenis penelitian R&D (Research and Development) dengan model ADDIE. Produk pengembangan diuji melalui uji validitas, uji kepraktisan dan uji keefektifan. Subjek penelitian adalah validator (ahli validasi), pendidik mata pelajaran Biologi (praktisi), dan peserta didik kelas XI MIA II di MA Madani Alauddin Pao-pao. Instrumen penelitian berupa lembar validasi media, angket respon pendidik dan peserta didik, serta butir-butir tes hasil belajar. Hasil penelitian menunjukkan bahwa media yang dikembangkan memiliki tingkat validitas yaitu 3.56 (sangat valid), tingkat kepraktisan berdasarkan penilaian respon pendidik yaitu 97.5% (sangat praktis) dan peserta didik 85.31 (sangat praktis). Tes hasil belajar memiliki persentase tingkat keefektifan secara klasikal 85% mencapai nilai minimum untuk kategori efektif. Berdasarkan temuan dari penelitian ini, pengembangan media pembelajaran Komik Manga “Immunity at Work” direkomendasikan untuk dioptimalkan dalam penyebarluasan, pengembangan serupa, maupun penerapannya.