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PENGEMBANGAN MEDIA BERBASIS GENIALLY PERMAINAN ULAR TANGGA PADA MATERI STANDAR PELAYANAN CUSTOMER SERVICE UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS XI BISNIS RITEL DI SMK ADHIKAWACANA SURABAYA Irma Tri Mustika; Veni Rafida
Jurnal Pendidikan Tata Niaga (JPTN) Vol. 14 No. 2 (2026): (In Press)
Publisher : Program Studi Pendidikan Tata Niaga Fakultas Ekonomika dan Bisnis Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jptn.v14n2.p155-168

Abstract

This research was motivated by the low learning outcomes of Grade XI Retail Business students at SMK Adhikawacama Surabaya, where 69% had not achieved the Minimum Mastery Criteria (KKM) on Customer Service Standards material due to lecture-based methotds and non-interactive media. This study aimed to develop a Genially-based snakes and ladders game media, measure its feasibility, and analyze students’learning outcome improvement. The Research and Development (R&D) method with the 4D model was employed, involving 30 students of Grade XI Retail Business 2 as trial subjects. The results showed that the media was feasible with an average expert validation of 80,33%, practical based on student response questionnaires at 81,60% categorized as “Very Positive”, and effective in improving learning outcomes with an average N-Gain Score of 0,379 categorized as “Moderate”.
The Effect of Shopee Paylater Access Convenience on Purchasing Decisions Moderated by Self-Control Among Gen Z in Surabaya Nina Rahmadhani; Veni Rafida
Economic Education Analysis Journal Vol. 15 No. 2 (2026): Economic Education Analysis Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eeaj.v15i2.49913

Abstract

This study aims to examine the effect of Shopee Paylater access convenience on purchasing decisions and to analyze the moderating role of self-control among Gen Z consumers in Surabaya. The ease of access offered by digital financial services such as Shpee Paylater has the potential to encourage impulsive purchasing decisions is necessary to help consumers make wiser and more responsible consumption choices. This research uses a quantitative approach with an associative research design to analyze the relationship between variables. The population consisted of Gen Z consumers domiciled in Surabaya totling 707,871 and 130 respondents were selected through purposive sampling. Data were collected using an online questionnaire based on a five point likert scale and anlyzed through Partial Least Square Structural Equation Modelling (PLS-SEM) with SmartPLS 4 software. The result indicate that Shopee Paylater access convenience has a significant positive effect on purchasing decisions, self-control has a significant positive effect on purchasing decisions as the dominant factor, and self-control significantly moderates and strengthens the effect of access convenience on purchasing decisions among Gen Z consumers in Surabaya. These findings suggest that both technological convenience and psychological readiness play an important role in shaping purchasing behavior among Gen Z consumers. This study contributes to the development of digital consumer behavior research and provides insights for businesses and educational institutions in encouraging wiser and more responsible purchasing decisions.
Learning Effectiveness of Semi Practice Course in Online Learning Tri Sudarwanto; Eka Hendi Andriansyah; Raya Sulistyowati; Septyan Budy Cahya; Veni Rafida
AT-TA'LIM Vol 30, No 1 (2023)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15548/jt.v30i1.783

Abstract

The COVID-19 pandemic has resulted learning activities in universities and schools temporarily stopping face-to-face learning, especially in Indonesia. Instead, learning is conducted remotely online. The application of online learning requires the readiness of several parties, from the provision of infrastructure to the students' side. The problem of cost, the readiness of educators and students in using technology is still the reason online learning can be carried out after the Covid19 pandemic in an effort to integrate technology in the world of education. How do we optimize the quality of Education through online learning. The research is aimed at knowing the effectiveness of online learning in learning media courses in the midst of a pandemic. It also includes planning, implementing, evaluating, as well as obstacles and how to overcome them. This research was conducted with a qualitative descriptive method. This study will describe the problems and solutions that occur in online learning so that the effectiveness of its implementation can be determined and recommendations for the feasibility of online learning can be determined in the future. Data collection techniques were carried out by documentary studies, observations, and interviews. The results showed that learning from semi-practical courses was running effectively. Various problems that become the issue of the weakness of online learning are solved by government policies, campus facilities and services that are able to support the achievement of learning objectives even in semi-practical courses.
Pelatihan Guru Sebagai Agen Perubahan Melalui Pembelajaran Berbasis Proyek Yang Terintegrasi Dengan Kurikulum Merdeka Era Society 5.0 Angga Martha Mahendra; Raya Sulistyowati; Veni Rafida; Septyan Budy Cahya; Danis Maulia; Khoirotul Amaliyah
Jurnal Hilirisasi Technology kepada Masyarakat (SITECHMAS) Vol. 6 No. 2 (2025): Vol. 6 No. 2 Oktober 2025
Publisher : Politeknik Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32497/sitechmas.v6i2.6106

Abstract

Pembelajaran yang efektif memerlukan pemahaman mendalam tentang tantangan yang dihadapi oleh guru. Identifikasi permasalahan ini penting untuk mengembangkan strategi dan solusi yang dapat meningkatkan kondisi pembelajaran. Situasi geografis dan kondisi mitra (SIKL) dapat mempengaruhi pengalaman guru dalam menghadapi tantangan tersebut, termasuk keterbatasan sumber daya finansial dan fisik, seperti buku teks, perlengkapan laboratorium, dan fasilitas olahraga.Pelatihan guru sebagai agen perubahan melalui pembelajaran berbasis proyek yang terintegrasi dengan Kurikulum Merdeka dalam era Society 5.0 merupakan langkah strategis untuk meningkatkan kualitas pendidikan. Seminar yang difokuskan pada konsep pembelajaran berbasis proyek dapat memperkenalkan metode inovatif yang membantu siswa menghadapi tuntutan masyarakat modern dan mengembangkan keterampilan abad ke-21, seperti kreativitas, kolaborasi, dan pemecahan masalah. Program pengabdian masyarakat yang diinisiasi oleh Prodi Pendidikan Bisnis FEB Universitas Negeri Surabaya bertujuan untuk memperkenalkan dan mengimplementasikan pembelajaran berbasis proyek di Indonesia. Metode ini memungkinkan siswa terlibat aktif dalam proses belajar dan meningkatkan keterampilan mereka. Pelatihan dan pengembangan profesional bagi guru melalui workshop, seminar, dan mentoring dapat memperkaya pengalaman mereka, berbagi strategi terbaik, dan memperoleh wawasan baru yang dapat diterapkan dalam kelas. Dukungan dari institusi pendidikan dan penyedia sumber daya juga sangat penting dalam meningkatkan kompetensi guru.
PENGARUH INTERNAL LOCUS OF CONTROL, PENGALAMAN PLP, DAN PERSEPSI KESEJAHTERAAN GURU TERHADAP MINAT MENJADI GURU Miftahul Fitri; Veni Rafida
J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Vol 6, No 3 (2025): OKTOBER
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/j-kip.v6i3.19944

Abstract

Penelitian ini menyoroti rendahnya minat mahasiswa program studi kependidikan Fakultas Ekonomika dan Bisnis Universitas Negeri Surabaya angkatan 2021 untuk berkarier sebagai guru, meskipun kebutuhan tenaga pendidik di Indonesia terus meningkat. Kondisi ini diperparah oleh banyaknya guru yang akan memasuki masa pensiun dan menurunnya jumlah guru berkualifikasi. Faktor-faktor yang memengaruhi rendahnya minat tersebut antara lain rendahnya internal locus of control, pengalaman Pengenalan Lapangan Persekolahan (PLP) yang kurang menyenangkan, serta persepsi negatif terhadap kesejahteraan guru. Penelitian ini bertujuan untuk menganalisis pengaruh ketiga faktor tersebut terhadap minat menjadi guru secara parsial dan simultan. Menggunakan pendekatan kuantitatif deskriptif, sampel terdiri dari 175 mahasiswa yang telah mengikuti PLP pada tahun 2024 dengan teknik purposive sampling. Analisis data dilakukan menggunakan regresi linier berganda melalui SPSS versi 26. Hasil penelitian menunjukkan bahwa internal locus of control, pengalaman PLP, dan persepsi kesejahteraan guru berpengaruh positif dan signifikan terhadap minat menjadi guru, baik secara parsial maupun simultan. Temuan ini memperkuat teori Social Cognitive Career Theory dan menegaskan pentingnya dukungan psikologis, pengalaman lapangan yang positif, serta persepsi yang baik terhadap profesi guru dalam membentuk minat karier mengajar.