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PENGARUH PENGGUNAAN LEMBAR KERJA PESERTA BERBASIS MACROMEDIA FLASH POKOK BAHASAN GELOMBANG PADA EFEKTIVITAS BELAJAR SISWA SMA Adisty Pyrenia; Nidya Nur Mashitoh; Maryani Maryani; Nurul Faradillah; Muhammad Rafi Eka
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 6, No 1 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v6i1.4227

Abstract

Penggunaan media dalam pembelajaran bertujuan untuk mendekatkan peserta didik pada pengalaman yang lebih konkret sehingga pesan dan tujuan yang akan disampaikan benar-benar tercapai. Menggunakan macromedia flast ini juga dapat memudahkan pelajar untuk memahami materi yang ditampilkan secara singkat dan jelas. Jadi Macromedia flash salah satu multimedia yang dapat digunakan untuk membuat vidio, animasi, gambar, dan suara dengan cara yang mudah dan efektif. Tujuan dilakukannya penelitian ini adalah untuk mengetahui pengaruh dari penggunaan LKS berbasis macromedia flash. Metode yang digunakan dalam penelitian ini adalah metode penelitian Quasi-experimental. Hasil dari penelitian berupa nilai pretes dan postes lalu dilakukan uji normalitas data. Dapat disimpulkan dari hasil data yang diperoleh membuktikan bahwa media yang digunakan sudah efektif. 
Pengembangan Instrumen Penilaian Berbasis Kontekstual Berbantuan Quiz Kahoot untuk Mengukur Kemampuan Berpikir Kritis Siswa Erina Septenia; Maryani Maryani; Sri Handono Budi Prastowo
JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar Vol 10 No 2 (2022)
Publisher : Pendidikan Fisika UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jpf.v10i2.30274

Abstract

This study aims to determine the contextual-based instrument of the game assisted by the kahoot quiz to measure students' critical thinking skills. The design in this study is Research and Development with a limited trial on 10 students of class X-Mipa 2 and a broad trial on 30 students of class X-Mipa 5. The data taken in this study are content validation by experts, validity, reliability , level of difficulty, and differentiating power, questionnaires on student responses to the instrument, and tests of critical thinking skills. The results showed that the percentage of appropriateness according to material experts was 93.33% and media experts was 81.05% with very feasible criteria. Student responses to the assessment instrument received a positive response from all students. Critical thinking ability as measured by the instrument got an average score of 64 with good category. Based on the results of the study, it can be said that the contextual-based instrument assisted by the Kahoot quiz is used to measure students' critical thinking skills
Keterampilan Berpikir Kritis dan Hasil Belajar Siswa dalam Model Pembelajaran Generatif Disertai Media Alat Percobaan Sederhana Sherly Eka Putri Damayanti; Singgih Bektiarso; Maryani Maryani
JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar Vol 11 No 1 (2023)
Publisher : Pendidikan Fisika UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jpf.v11i1.31374

Abstract

The purpose of this study was to examine the effect of the generative learning model with simple experimental media on critical thinking and student learning outcomes. This research uses true experimental research with post test only control design. Determination of the research sample is done by cluster random sampling. The data collection instrument used was a multiple choice test and a description. Based on the results of critical thinking data analysis using the Independent T-test, Sig. (2-tailed) worth 0.001 where 0.001 is less than 0.05, indicating that the difference in the average critical thinking value of the experimental class students is greater than the control class. Meanwhile, for learning outcomes using the Mann-Whitney test, a value of 0.006 was obtained, where the value was less than 0.05, meaning that the difference in the average value of student learning outcomes in the experimental class was greater than the control class. Significantly the difference between the two shows that the generative learning model with simple experimental media has an effect on critical thinking and student learning outcomes of physics. Key Words : Generative learning model; Simple experimental tool; Critical thinking; Learning outcomes
The Effect of the Flipped Classroom Model Assisted Google Classroom on Learning Result and Student's Responses in Subject Straight Motion Dynamics in Senior High School Melisa Putri Febriyanti; Singgih Bektiarso; Maryani Maryani
Journal of Social Research Vol. 3 No. 1 (2023): Journal of Social Research
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/josr.v3i1.1661

Abstract

The low physics learning outcomes of students are influenced by several factors, namely the selection of learning models and media that are less supportive so students are less responsive to learning. The purpose of this study is to examine the effect of the Flipped Classroom model assisted by Google Classroom on student learning outcomes and describe student responses to the Flipped Classroom model assisted by Google Classroom on straight-motion dynamics material. This research is an experimental research using a posttest-only control group design. The sample selection was done by cluster random sampling method. Data collection methods consist of observation, interviews, documentation, written tests, and questionnaires. The data analysis technique of learning outcomes used an independent sample t-test, while student responses used score criteria. The results showed that the Sig. (2-tailed) in the t-test using SPSS is 0.000 (? 0.05). Then, for the results of experimental class student responses, the results of the response aspect were 82.58% and the reaction aspect was 83.44%, both of which were in the interval 80 ? P ? 100 with a very good category. The conclusion obtained is that there is a significant effect of the application of the Flipped Classroom model assisted by Google Classroom on the learning outcomes of students of SMAN 3 Jember on the material of the dynamics of straight motion. Then, the results of student responses to the application of the Flipped Classroom model assisted by Google Classroom on the material of the dynamics of straight motion obtained positive responses and reactions and included in the very good criteria.
Analisis Gerak Kendaraan pada Kasus Kecelakaan sebagai Bahan Ajar Fisika di Sekolah Menengah Atas Silmi Azizah; Rif'ati Dina Handayani; Maryani Maryani
Jurnal Edutech Undiksha Vol. 9 No. 1 (2021): June
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v9i1.33085

Abstract

Kurangnya pemahaman siswa pada konsep materi kinematika dan dinamika gerak. Salah satu cara untuk mengatasi permasalahan tersebut adalah dengan mengkaji contoh peristiwa yang ada di sekitar siswa. Peristiwa kecelakaan lalu lintas merupakan salah satu fenomena kontekstual yang dekat dengan kehidupan siswa. Fenomena tersebut dapat dikaji secara kinematika dan dinamika geraknya. Untuk itu perlu dilakukan kajian kinematika dan dinamika gerak dari peristiwa kecelakaan lalu lintas untuk materi pada bahan ajar siswa. Penelitian ini bertujuan untuk mengkaji gerak kendaraan berdasarkan kinematika dan dinamika gerak pada jalur Blackspot tikungan tajam di Kabupaten Blitar serta mendeskripsikan rancangan bahan ajar fisika yang kontekstual pada materi kinematika dan dinamika gerak. Metode yang digunakan dalam penelitian ini adalah content analysis. Subyek penelitian dalam penelitian ini adalah salah satu Blackspot berupa tikungan tajam. Alur penelitian diawali dengan pengumpulan data dan teori yang mendukung mendasari penelitian. Penelitian dilanjutkan dengan melakukan analisis data menggunakan enam tahapan content analysis, yakni unitizing, sampling, coding, reducing, inferring, dan narrating. Instrumen pengumpulan data dalam penelitian ini berupa instrumen wawancara. Hasil penelitian analisis kinematika dan dinamika gerak berdasarkan peristiwa kecelakaan di jalur Blackspot tikungan tajam dan rancangan bahan ajar berupa e-modul kontekstual pada materi kinematika dan dinamika gerak. Implikasi penelitian ini yaitu E-modul yang dikembangkan dapat digunakan oleh guru dalam proses pembelajaran sehingga dapat memfasilitasi siswa belajar mandiri.
Artificial Intelligence-Based Assessment Training to Improve Teacher Competence Ike Lusi Meilina; Maryani Maryani; Ernasari Ernasari; Adinda Citra Badarsila; Rojabita Dwirgahayu Nurhidayat; Aditya Kurniawan
Jurnal Pemberdayaan Masyarakat Vol 5, No 1 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jpm.v5i1.683

Abstract

The integration of technology, particularly Artificial Intelligence (AI), into learning assessment plays a pivotal role in improving the effectiveness of education. However, the digital competence gap has caused teachers at MTs. Hidayatul Mubtadi’in Jember will still predominantly use conventional assessments. This community service program aims to improve teachers’ professional competencies in designing AI-based assessment instruments. The implementation method combines the development of 4D model materials (Define, Design, Develop, Disseminate) with Direct Instruction and Cooperative Learning model training, which 22 teachers followed. The evaluation instruments included an AI assessment guidebook validation sheet, competency tests, and participant satisfaction questionnaires. The results of the activity show that the developed AI Assessment Guidebook is valid, with a score of 82.00. The effectiveness of the training is evident from the high level of participant understanding, with an average post-test score of 88.67 and a participant satisfaction rating of 89.56 (Very Good). Implicitly, this training significantly contributed to developing teacher competency, as participants can now independently create a variety of questions and assessment rubrics using AI. This program recommends continuous technological adaptation to support the digital madrasah (Islamic school) ecosystem.
Implementation of STEM Project-Based Learning (PjBL) student worksheet through the “otok-otok” boat game on engineering thinking skills Oktania Putri Angelina; Rif’ati Dina Handayani; Maryani Maryani
Momentum: Physics Education Journal Vol. 7 No. 1 (2023)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v7i1.7238

Abstract

Physics learning is a science learning branch that explores and explains natural phenomena. Nevertheless, students still consider physics learning difficult because it has several abstract concepts and mathematics. Also, physics learning is rarely conducted in terms of higher-order thinking processes. This study aims to investigate students’ engineering thinking skills using STEM PjBL on the “Otok-Otok” boat game. This type of research is qualitative research with a single case study method. Data were gathered through interviews, observation, and documentation. The data obtained were analyzed using a content analysis method. The results showed that the students’ engineering thinking skills were excellent. STEM-PJBL directs students in structuring the engineering thinking skills. Students can solve problems in a structured way, from identifying issues to analyzing alternative solutions to problems. This study is expected as essential information to implement STEM-PJBL for teachers in their physics learning.
Pendampingan Pengembangan E-Book Interaktif Berbasis TPACK untuk Mendukung Transformasi Digital Pembelajaran di SMAS Asy-Syuja'i Habibah Khusna Baihaqi; Maryani Maryani; Rayendra Wahyu Bachtiar; Singgih Bektiarso; Subiki Subiki; Lailatul Nuraini; Ike Lusi Meilina; Ernasari Ernasari
Madani: Jurnal Pengabdian Masyarakat dan Kewirausahaan Vol. 4 No. 4 (2026): Juli 2026
Publisher : LPPM Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/madani.v4i4.12565

Abstract

Minimnya penggunaan bahan ajar digital dan rendahnya pemanfaatan kerangka Technological Pedagogical Content Knowledge (TPACK) menjadi tantangan utama dalam digitalisasi bahan ajar di SMAS Asy-Syuja'i Jember. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk memfasilitasi dan meningkatkan kompetensi guru dalam merancang e-book interaktif berbasis TPACK dengan luaran produk berekstensi .apk. Kegiatan ini menggunakan pendekatan Participatory Action Research (PAR) yang meliputi empat tahapan: planning (persiapan dan pemetaan kebutuhan), action (pelatihan iSpring Suite dan Web2APK), reflection (pendampingan personal), dan evaluation (monitoring produk dan tes). Subjek pengabdian terdiri dari 12 orang guru dari berbagai mata pelajaran. Hasil kegiatan menunjukkan adanya peningkatan signifikan pada kompetensi digital dan pemahaman TPACK guru yang ditunjukkan oleh nilai N-gain sebesar 0,965 (kategori sangat tinggi). Guru berhasil mengonversi materi ajar statis menjadi aplikasi e-book interaktif yang dilengkapi fitur video dan kuis. Keberlanjutan program dijamin melalui penyerahan modul panduan dan template PowerPoint siap pakai. Pendampingan ini terbukti efektif menjembatani digitalisasi bahan ajar dan mendorong kemandirian guru dalam menciptakan buku elektronik yang lebih adaptif dan inovatif.