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All Journal International Journal of Evaluation and Research in Education (IJERE) Jurnal Infinity Kontinu: Jurnal Penelitian Didaktik Matematika AKSIOMA: Jurnal Program Studi Pendidikan Matematika E-Dimas: Jurnal Pengabdian kepada Masyarakat Union: Jurnal Ilmiah Pendidikan Matematika Wacana Akademika : Majalah Ilmiah Kependidikan IndoMath: Indonesia Mathematics Education Dinamisia: Jurnal Pengabdian Kepada Masyarakat Buana Matematika : Jurnal Ilmiah Matematika dan Pendidikan Matematika JURNAL PENDIDIKAN TAMBUSAI Jurnal Pemikiran dan Penelitian Pendidikan Matematika (JP3M) Jurnal Pendidikan Matematika (Jupitek) Jurnal Pendidikan Matematika (JPM) Delta: Jurnal Ilmiah Pendidikan Matematika Math Educa Journal Indonesian Journal of Community Services Imajiner: Jurnal Matematika dan Pendidikan Matematika JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Jurnal ABDINUS : Jurnal Pengabdian Nusantara Jurnal Berdaya Mandiri Mosharafa: Jurnal Pendidikan Matematika Griya Journal of Mathematics Education and Application Jurnal Abdimas Serawai SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA PTK: Jurnal Tindakan Kelas Unnes Journal of Mathematics Education Jurnal Pendidikan Matematika Malikussaleh Cartesian: Jurnal Pendidikan Matematika Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang Jurnal Pendidikan Sultan Agung Komunita: Jurnal Pengabdian dan Pemberdayaan Masyarakat Jurnal Pengabdian Masyarakat dan Riset Pendidikan Hipotenusa: Journal of Mathematical Society Indonesian Journal of Education and Pedagogy Jurnal Infinity Jurnal Pendidikan Progresif Differential: Journal on Mathematics Education Eduma : Mathematics Education Learning and Teaching
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Training of Visual Comic Media with Agricultural Theme for Nurul Islam Learning Community Teachers, Tengaran, Jawa Tengah Kusmaryono, Imam; Abdul Basir, Mochamad; Dhani, Ali Umar
Indonesian Journal of Community Services Vol 7, No 2 (2025): November 2025
Publisher : LPPM Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/ijocs.7.2.238-246

Abstract

SMP IT Nurul Islam Tengaran, as part of the Nurul Islam Learning Community, faces the problem of low student motivation and engagement in numeracy learning due to the use of traditional learning media. To address this challenge, this community service program was implemented with the aim of improving teacher capacity through training in the creation of audio-visual comics themed on local agricultural wisdom. The activity was attended by 30 teachers and was carried out through several stages, namely needs analysis, comic design training, production assistance, learning trials, and evaluation. The results of the implementation showed a significant increase in teachers' ability to produce digital teaching materials, with an average score increasing from 42.5% to 88.7%. The implementation of agricultural-themed audio-visual comics in learning showed a 35% increase in student participation in class discussions and an 82% increase in numeracy literacy skills. These results confirm that local wisdom-based audio-visual comics are effective in strengthening numeracy literacy while improving the quality of learning in schools.
Analisis Kemampuan Berpikir Komputasi Siswa Dalam Menyelesaikan Soal Bangun Ruang Sisi Datar Ditinjau Dari Self Confidence Nurhayati, Siti; Maharani, Hevy Risqi; Basir, Mochamad Abdul
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 11, No 2 (2025)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v11i2.6100

Abstract

Computational thinking is one of the thinking skills needed in the 21st century. This research aims to describestudents' computational thinking skills in solving problems on polyhedrons in terms self-confidence. Individualself-confidence can influence students' way of thinking when solving problems. This research method uses aqualitative descriptive approach. Data collection techniques used questionnaires and tests for 29 class VIIIstudents and interviews with 2 students for each category of high, medium, and low self-confidence. Thisresearch data analysis includes data collection, data reduction, data presentation, and drawing conclusions.The results of the research show that students' computational thinking abilities in solving flat-sided geometricproblems with students with high self-confidence are able to achieve indicators of decomposition, patternrecognition, algorithmic thinking, generalization and abstraction. Students with moderate self-confidence areable to achieve indicators of decomposition, pattern recognition and generalization and abstraction, but are lesscapable in algorithmic thinking. Students with low self-confidence are less capable in decomposition indicatorsand have not been able to achieve indicators of pattern recognition, algorithmic thinking and generalization andabstraction.
PELATIHAN BERBASIS PEMBERDAYAAN PEREMPUAN DALAM PEMANFAATAN NASI SISA MENJADI MAKANAN BERGIZI Kusmaryono, Imam; Ubaidah, Nila; Abdul Basir, Mochamad; Wijayanti, Dyana; Maharani, Hevy Risqi; Aminudin, Mohamad
Jurnal Berdaya Mandiri Vol. 7 No. 3 (2025): JURNAL BERDAYA MANDIRI (JBM)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/jbm.v7i3.8756

Abstract

Women, especially housewives, are agents of change within their families and communities. Therefore, women's empowerment is crucial to supporting improved family well-being. One way to empower women is through providing them with skills to process leftover rice into delicious, nutritious, and economically valuable meals. This community service activity, conducted by a team of lecturers and students from Sultan Agung Islamic University, took the form of training. Participants were housewives and young women in the Genuk sub-district of Semarang City. The training, which utilizes leftover rice to create delicious and nutritious meals, has proven effective in increasing the knowledge, skills, and awareness of Family Welfare Movement (PKK) women regarding the importance of food waste management. This activity also opens up creative business opportunities based on household food and supports sustainable women's empowerment. Keywords: women's empowerment, skills training, processing leftover rice
Pelatihan Penggunaan Geogebra Classroom untuk Mengoptimalkan Pembelajaran Matematika Aminudin, Mohamad; Basir, Mochamad Abdul; Wijayanti, Dyana; Maharani, Hevy Risqi; Kusmaryono, Imam; Saputro, Bagus Adi
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 4 No 2 (2021): Volume 4 Nomor 2 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/ja.v4i2.15353

Abstract

GeoGebra Classroom provides solutions for mathematics learners to design online mathematics lessons during the Covid-19 pandemic. The purpose of Community Service (PKM) is to provide mathematics learners with skills to use the GeoGebra Classroom to optimize online mathematics learning. This PKM activity uses an educational approach; that is, this activity has an element of education that can dynamize society towards educational goals. The method used is in the form of online training on the use of GeoGebra Classroom in designing virtual finishes. The training results show that there are positive benefits for this training, teacher motivation to design virtual classes, and teacher activeness in completing independent exercises after the first training session. The main obstacle experienced by participants during online training is the poor signal quality which reduces the quality of sound and video during the training. The results of this training provide skills in designing online mathematics lessons using the GeoGebra Classroom.
PENGARUH MOTIVASI PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBANTUAN QUICK RESPONSE CODE TERHADAP KEMAMPUAN LITERASI NUMERASI Khasanah, Uswatun; Basir, Mochamad Abdul
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i2.9709

Abstract

According to the Programme for International Student Assessment (PISA) based on a survey conducted in 2022, the numeracy literacy skills of students in Indonesia are still below the average survey score. Based on interviews with mathematics teachers at SMP Negeri 37 Semarang, students tend to be lazy and unmotivated to work on story problems, especially in statistics. This study aims to determine the effect of motivation on the Teams Games Tournament learning model assisted by Quick Response Code on numeracy literacy skills. Quick Response Code is used as a creative way to deliver tournament questions packaged in 3 colored cards, namely green, blue, and pink. This study used a quantitative approach with a one-group pretest-posttest pre-experimental design. The sample in this study consisted of 28 students in class VIII B of SMP Negeri 37 Semarang in the 2025/2026 academic year. The results of the descriptive analysis showed an increase in the average pretest and posttest scores from 34,46 to 71,43. The results of hypothesis testing using a simple linear regression test between the motivation questionnaire and the numeracy literacy posttest obtained a significance value of 0.021 < 0.05 and  namely 2,452 > 2,056. The effect was 18.8%. These findings indicate that motivation has an effect on numeracy literacy ability, albeit a small percentage. Significant efforts to improve numeracy literacy ability require a continuous learning process, a supportive learning environment, and a sufficient amount of time. ABSTRAK Kemampuan literasi numerasi siswa di indonesia menurut Programme for International Student Assesment (PISA) berdasarkan survei pada tahun 2022 masih berada di bawah skor rata-rata hasil survei. Berdasarkan hasil wawancara dengan guru matematika di SMP Negeri 37 Semarang siswa cenderung malas dan kurang termotivasi untuk mengerjakan soal cerita terutama pada materi statistika. Penelitian ini bertujuan untuk mengetahui pengaruh motivasi pada model pembelajaran Teams Games Tournament berbantuan Quick Response Code terhadap kemampuan literasi numerasi. Quick Response Code digunakan sebagai kreasi penyampaian soal turnamen yang dikemas dalam 3 kartu warna yaitu hijau, biru, dan pink. Penelitian ini menggunakan pendekatan kuantitatif dengan desain pre-experimental design tipe one-group pretest-posttest. Sampel dalam penelitian ini adalah 28 siswa kelas VIII B SMP Negeri 37 Semarang Tahun Ajaran 2025/2026. Hasil analisis deskriptif diperoleh peningkatan rata-rata nilai pretest dan posttest yang semula 34,46 menjadi 71,43. Hasil pengujian hipotesis menggunakan uji regresi linear sederhana antara angket motivasi dan posttest kemampuan literasi numerasi diperoleh nilai signifikansi 0,021 < 0,05 dan  yaitu 2,452 > 2,056. Pengaruh yang diberikan adalah sebesar 18,8%. Temuan ini mengindikasikan bahwa terdapat pengaruh motivasi terhadap kemampuan literasi numerasi meskipun dalam persentase kecil. Upaya peningkatan kemampuan literasi numerasi secara signifikan memerlukan proses pembelajaran berkelanjutan, lingkungan sekitar yang mendukung pembelajaran, serta rentang waktu yang cukup lama.  
DESAIN MODUL KESEBANGUNAN BERBASIS PROBLEM BASED LEARNING DENGAN ETNOMATEMATIKA RUMAH OSING BANYUWANGI UNTUK MENINGKATKAN LITERASI NUMERASI SISWA Aminina Putri; Mochamad Abdul Basir
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 11, No 1 (2025)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v11i1.7368

Abstract

Modul ini dirancang untuk meningkatkan literasi numerasi siswa pada materi kesebangunan dengan mengintegrasikan konsep etnomatematika dari budaya lokal Rumah Osing di Kabupaten Banyuwangi. Pendekatan Problem-Based Learning dipilih sebagai model pembelajaran karena dapat mendorong siswa untuk berpikir kritis, kreatif, dan mampu memecahkan masalah secara kontekstual. Modul ini juga bertujuan untuk memperkenalkan nilai-nilai budaya lokal dalam pembelajaran matematika sehingga siswa dapat lebih memahami hubungan antara matematika dengan budaya sekitar. Penelitian ini menggunakan metode pengembangan Research and Development dengan model ADDIE. Namun penelitian ini baru sampai pada tahap ketiga yaitu Development[U1] . Subjek penelitian adalah siswa kelas VII SMP Negeri 1 Gambiran, dan pengumpulan data dilakukan melalui angket validasi produk oleh ahli materi dan ahli media, serta angket respon guru dan siswa untuk menilai praktikalitas. Nilai validasi dari ahli materi dan ahli media masing-masing sebesar 4,65 dan 4,5 (kategori sangat valid), sedangkan nilai praktikalitas dari respon guru dan siswa sebesar 4,37 (kategori praktis). Dengan demikian, modul ini layak digunakan sebagai bahan ajar alternatif dalam meningkatkan literasi numerasi siswa melalui penggabungan konteks budaya setempat dan pendekatan pembelajaran berbasis masalah.
Students’ Motivation in Learning Mathematics Using Uno Math Media Ahmad Lutfi; Husnul Khatimah Rusyid; Ahmad Mukhibin; Mochamad Abdul Basir
EduMa: Mathematics education learning and teaching Vol. 13 No. 1 (2024)
Publisher : Jurusan Tadris Matematika UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v13i1.15644

Abstract

Learning motivation is one of the important aspects in learning mathematics. Students with high motivation will enable enthusiasm and tend to obtain high mathematics learning achievement. Students often feel bored in learning mathematics because mathematics learning is abstract and difficult. Learning by utilizing games in several studies has proven to have a positive effect on learning mathematics. This study aims to describe students' motivation to learn mathematics after using Uno Math media. This study used a quantitative approach with descriptive method. The population in this research were all grade X students in one of the high senior schools in Semarang. Sampling was conducted using random sampling technique in which class X MIPA 1 was selected as the research sample with a total of 25 students, consisting of 5 male students and 20 female students. The results showed that students' motivation to learn mathematics reached 69.96% in the high category. Teachers can make use of Uno Math media in learning mathematics to help students understand formulas, and make students not bored in learning mathematics because there is a new method in teaching mathematics with fun
PENGARUH MOTIVASI BELAJAR BERBANTUAN BOOKLET BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN BERBASIS MASALAH UNTUK MENINGKATKAN LITERASI NUMERASI Safiratul Safira Hikmah; Mochamad Abdul Basir
JURNAL PEMBELAJARAN DAN MATEMATIKA SIGMA (JPMS) Vol 12, No 1 (2026)
Publisher : Fakultas Keguruan dan Ilmu pendidikan (FKIP) Universitas Labuhan Batu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jpms.v12i1.9314

Abstract

Motivasi belajar berbantuan Booklet berbasisi augmented reality  pada pembelajaran berbasis masalah dirancang untuk meningkatkan literasi numerasi siswa pada materi bangun ruang yang mengaitkan etnomatematik menara kudus. Pembelajaran berbasis masalah sangat cocok di manfaatkan dengan mengaitkan budaya lokal yakni menara kudus karena menekankan pembelajaran melalui pemecahan masalah nyata dan kontekstual. penelitian ini bertujuan untuk mengetahui pengaruh motivasi belajar berbantuan booklet berbasis augmented reality pada pembelajaran berbasis masalah untuk meningkatkan literasi numerasi. Jenis desain  penelitian ini adalah pre experimental dengan bentuk penelitain one-group pretest-posttest design. Subjek penelitian ini adalah siswa kelas VIII D SMP Negeri 5 Kudus, dan pengumpulan data dilakukan melalui tes literas numerasi, angket motivasi belajar, dan dokumentasi. Berdasarkan dari hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan pada motivasi belajar berbantuan booklet berbasis augmented reality pada pembelajaran berbasis masalah untuk meningkatkan literasi numerasi.
Enhancing Algebraic Reasoning in The Classroom: The Effects of Search, Solve, Create, and Share Strategy Mochamad Abdul Basir; Mohamad Aminudin; Dyana Wijayanti; Herlian Dessi Kusumawati
Hipotenusa: Journal of Mathematical Society Vol. 7 No. 2 (2025): Hipotenusa: Journal of Mathematical Society
Publisher : Program Studi Tadris Matematika Universitas Islam Negeri (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v7i2.2116

Abstract

Algebraic reasoning is a fundamental competency in mathematics learning; however, many students experience difficulties in applying algebraic concepts, particularly in quadratic functions. This study aims to enhance students’ algebraic reasoning through the implementation of the SSCS (Search, Solve, Create, and Share) strategy, a structured problem-solving instructional approach that emphasizes systematic exploration, solution development, model construction, and mathematical communication. The study employed a collaborative classroom action research design involving Grade X senior high school students, conducted across two cycles consisting of planning, action, observation, and reflection stages. Students’ algebraic reasoning was assessed using indicators that include pattern recognition, algebraic representation, manipulation of algebraic expressions, and logical justification. Data were collected through algebraic reasoning tests and classroom observation sheets. The findings reveal a substantial improvement in students’ algebraic reasoning abilities, with the mean score increasing from 62.33 in the pre-cycle to 81.25 in Cycle II. Additionally, the percentage of students achieving mastery learning increased from 27.78% to 91.67%. These results indicate that the SSCS strategy effectively supports the development of algebraic reasoning by engaging students in structured problem-solving and reflective mathematical communication.
Development of similarity module based on ethnomathematics of Troso Jepara fabric motifs to improve numeracy literacy Dina Noviyanti; Mochamad Abdul Basir
UNION : Jurnal Ilmiah Pendidikan Matematika Vol 13 No 2 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/union.v13i2.19605

Abstract

This study aims to develop a similarity learning module based on ethnomathematics by raising the Troso Jepara fabric motif as a relevant local cultural context, and to examine the validity and practicality of the module in improving students' numeracy literacy. The ethnomathematics approach is used to integrate cultural values ​​in mathematics learning, so that students not only understand the concept of similarity abstractly but are also able to relate it to everyday life. The research method used is the 4D development model (Define, Design, Develop, Disseminate), with a focus on the development and validation stages. For the Disseminate stage, this stage was not carried out. The instruments used include expert validation sheets and teacher and student response questionnaires. The results of the validation by experts obtained an average final score of 3.62, indicating that the module is in the very valid category with several suggestions for product revision, while the results of teacher and student responses obtained an average score of 3.36 indicating that the module is practical to use. Thus, this module can be an alternative contextual and meaningful teaching material in mathematics learning at junior high school level. The results of this study indicate that the developed learning module has met the criteria of being valid and practical for use. Through this study, teachers can integrate local cultural values ​​into mathematics learning, which not only enriches the ethnomathematics approach but also supports the improvement of students' numeracy literacy. This module has a positive impact on students' ability to understand the concept of similarity and apply it relevantly in the context of local culture, so that learning becomes more meaningful and applicable.