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All Journal Indonesian Journal of Applied Linguistics (IJAL) Passage International Journal of Education ELTIN Journal: Journal of English Language Teaching in Indonesia English Review: Journal of English Education Jurnal Penelitian Pendidikan JEES (Journal of English Educators Society) Journal of English Language Studies ETERNAL(english, teaching, learning, and Research Journal) LET: Linguistics, Literature and English Teaching Journal LLT Journal: A Journal on Language and Language Teaching IRJE (Indonesian Research Journal in Education) Lire journal (journal of linguistics and literature Al-Madrasah: Jurnal Ilmiah Pendidikan Madrasah Ibtidaiyah Edulangue Journal of English Language Teaching and Linguistics Journal of English Education and Teaching (JEET) Cakrawala Repositori Imwi Interference: Journal of Language, Literature, and Linguistics ENGLISH FRANCA : Academic Journal of English Language and Education Jurnal Akuntansi Bisnis Pelita Bangsa Journal of Research in Instructional Loghat Arabi: Jurnal Bahasa Arab & Pendidikan Bahasa Arab Indonesian Journal of EFL and Linguistics Asian Journal of Management Analytics Jurnal Pengabdian Pancasila (JPP) Studies in English Language and Education TELL - US JOURNAL Shawtul ‘Arab: Jurnal Pendidikan Bahasa Arab Seminar Nasional Hasil Penelitian LP2M UNM Jurnal Lentera Pengabdian Jurnal Pelita Pengabdian Journal of International Multidisciplinary Research Dedikasi : Jurnal Pengabdian Lentera Indonesian Journal of Economic & Management Sciences (IJEMS) Lire Journal (Journal of Linguistics and Literature) ETERNAL: English Teaching Journal
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Journal : Passage

Power in Video Game Suikoden V: Its Relation and Exercises Muhammad Fazar Izzamuddin Tengku; Ahmad Bukhori Muslim
Passage Vol 8, No 3 (2020): Desember 2020
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

It has been a recent trend for video games to include story as part of the gameplay to further enhance the players experience in playing. However, as any other form in literature which may portray social issues within the story, games also have the same possibility to portray social issues, such as power. Because of this reason, the present study aims to investigate how power manifests among characters in a video game, Suikoden V. The study uses a qualitative method, and uses the theoretical framework from French and Raven (2008) to categorize the data acquired. Foucault’s (1982) theory of power is also used to analyze the findings. The present study finds that power is exercised frequently by the people of authority and in higher position such as nobles and leaders. Power often exercised for two major purposes. The first is for the leaders to control the people, and the second is to construct identities which allow the leaders to control the people more efficiently. The findings revealed how the leaders are able to construct the society through the use of various types of power.Keywords: characters, power, power relation, video games, French and Raven, Foucault.
Persona and Shadow in No Longer Human by Osamu Dazai Nadia Shafira Yuwananto; Nia Nafisah; Ahmad Bukhori Muslim
Passage Vol 10, No 1 (2022): April 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/psg.v10i1.44598

Abstract

Literature is often considered as a form of human expression and experiences. A topic regarding an individual’s experience through their life, including how they face the world around them can be found in a novel written by Osamu Dazai, No Longer Human (1948). Every individual has two sides of personality which can be referred as the Persona and the Shadow. This study focused on identifying and analysing the Persona and the Shadow of Yozo, the main character of No Longer Human. The study was conducted to answer the research questions of how the Persona and the Shadow are portrayed by the characterization of Oba Yozo from No Longer Human. Using Jung’s theory and structuralism, this study found that Yozo’s Persona and Shadow are two opposite personalities and they grow along with him throughout his childhood to adulthood. However, as he gets older, he goes through individuation crisis where the Shadow in him becomes stronger than his Persona. This study is hoped to give a new insight regarding how an individual has two sides of personality and also how an individual goes through individuation crisis. In addition, this study is expected to raise suicidal awareness which now becomes a growing concern in society.