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Penerapan Model Pembelajaran Project Based Learning (PJBL) terhadap Keterampilan Pemecahan Masalah pada Pembelajaran IPAS Yuniar Setiya Ayuningrum; Henry Januar Saputra
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.10062

Abstract

Tujuan penelitian ini adalah untuk mengetahui bagaimana analisis mendalam tentang penerapan model pembelajaran Project Based Learning (PjBL) terhadap keterampilan pemecahan masalah peserta didik pada pembelajaran IPAS khususnya dalam pembuatan proyek alat peraga sederhana organ pernapasan manusia. Penelitian ini menggunakan jenis penelitian kualitatif naratif yang dilaksanakan di kelas VA SD Islam Al-Madina Semarang dengan subjek penelitian 28 peserta didik beserta guru kelasnya. Teknik pengumpulan data yang digunakan meliputi observasi, wawancara, dan studi dokumentasi. Selanjutnya untuk keabsahan data melalui triangulasi teknik, waktu dan sumber. Sedangkan analisis data yang digunakan adalah dengan metode reduksi data, penyajian data, dan kesimpulan. Hasil penelitian menunjukkan bahwa penerapan Model Pembelajaran Project Based Learning (PjBL) dalam pembuatan proyek alat peraga sederhana tentang organ pernapasan manusia telah membawa manfaat yang signifikan bagi pengembangan keterampilan pemecahan masalah peserta didik. Melalui sintaks model pembelajaran ini peserta didik tidak hanya memperoleh pemahaman yang lebih mendalam tentang organ pernapasan manusia, tetapi juga mengembangkan keterampilan dalam kolaborasi, komunikasi, pemecahan masalah, dan kreativitas yang penting dalam pembelajaran IPAS.
EFEKTIVITAS POWERPOINT INTERAKTIF TERHADAP LITERASI MATA PELAJARAN BAHASA INDONESIA KELAS 1 SDN PANGGUNG LOR SEMARANG Dyah Ari Yani; Ikha Listyarini; Catur Prasetiawati; Henry Januar Saputra
Ekasakti Jurnal Penelitian dan Pengabdian Vol. 4 No. 2 (2024): Ekasakti Jurnal Penelitian & Pegabdian (Mei 2024 - Oktober 2024)
Publisher : LPPM Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31933/ejpp.v4i2.1121

Abstract

This research aims to evaluate the effectiveness of using interactive PowerPoint in improving literacy in the Indonesian language subject for first-grade students at SDN Panggung Lor Semarang. In line with advances in information and communication technology, technology-based learning methods such as interactive PowerPoint are expected to improve the quality of education and student literacy from an early age. This research method uses a pretest and posttest method. Data were obtained through pretest and posttest on 28 students, with results showing a significant increase in the average score from 70.64 in the pretest to 92.46 in the posttest. The normality test using Shapiro-Wilk showed that the data were normally distributed. The homogeneity of variance test showed that the variance of the posttest data was homogeneous. These results indicate that the use of interactive PowerPoint not only improves students' learning outcomes but also reduces variation in their scores, indicating increased consistency in material comprehension. Thus, the use of interactive PowerPoint has proven effective in improving literacy and learning outcomes for first-grade students at SDN Panggung Lor Semarang.
Penerapan Media Ular Tangga Materi Sikap Menaati Aturan untuk Meningkatkan Motivasi Belajar Literasi Siswa Kelas II SDN Panggunglor Semarang Nurwulan, Devi Ayuk; Listyarini, Ikha; Prasetiawati, Catur; Saputra, Henry Januar
ISLAMIKA Vol 6 No 4 (2024): OKTOBER
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v6i4.5200

Abstract

This research aims to analyze the influence of the use of Snakes and Ladders media as material about obeying rules (Variable The research design uses a simple paradigm research design with one independent variable and one dependent variable. Data obtained through a questionnaire with Likert scale calculations. The location of this research will be carried out in class II of SDN Panggung Lor Semarang. The sample in this study was 25 class II students using saturated sampling techniques. The data analysis technique used in this research starts from descriptive analysis and the data analysis technique used in this research starts from descriptive analysis. The results of this research show the results of a simple linear regression test with a value of tcount of 4.987 > ttable 2.069 (0.25 : 23), so it can be concluded that the application of Snakes and Ladders media material on the attitude of obeying the rules (Variable X) on students' motivation to learn literacy (Variable Y ) second grade students at SDN Panggunglor. Based on the research results, it can be concluded that the application of the Snakes and Ladders game media with material about obeying the rules has a significant positive impact on students' motivation in learning literacy.
IMPLEMENTASI PENDIDIKAN KARAKTER MELALUI MEDIA ULAR TANGGA KELAS 4 DI SDN BUGANGAN 03 Umayah, Akhmad Iskhaq; Saputra, Henry Januar; Pitarti, Intan Oktavira
Alpen: Jurnal Pendidikan Dasar Vol. 8 No. 2 (2024): Juli-Desember 2024
Publisher : FKIP Universitas Wiraraja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24929/alpen.v8i2.341

Abstract

Pendidikan karakter merupakan pendidikan paling lemah saat ini. Dalam menerapakan karakter kepada anak harus dilakukan sejak dini secara sinergis antara sekolah, keluarga dan masyarakat. agar pendidikan karakter dapat tercapai secara maksimal. Sebagai institusi yang penting pihak pendidik di sekolah , pendidikan karakter harus diberikan kepada peserta agar menjadi individu bermoral dan bermartabat. Tujuan dari penelitian ini antara lain (1) membentuk karakter siswa melalui permainan media ular tangga (2) dapat memberikan contoh nilai-nilai karakter dan diharapkan peserta didik dapat mengimplementasikan di lingkungan sekolah maupun masyarakat yang di tuangkan dalam buku diary. Dengan kebiasaan dan kesadaran tersebut siswa akan mudah terbentuk karakternya yang akan menjadi kebiasaan yang positif. Subjek pada penelitian ini adalah adalah siswa kelas 4 SDN Bugangan 03. Penelitian ini menggunakan Teknik pengumpulan data observasi dan studi dokumen. Jenis metode yang digunakan adalah kualitatif dengan pendekatan naratif. Hasil peneltian ini menunjukan bahwa media ular tangga tergolong efektif membentuk karakter peserta didik.
PENGARUH PROBLEM BASED LEARNING BERBANTUAN AUDIOVISUAL TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS Ilfa, Muhammad Khaza; Rasiman, Rasiman; Hartati, Hartati; Saputra, Henry Januar
JP2MS Vol 8 No 2 (2024): Agustus
Publisher : Program Studi S1 Pendidikan Matematika FKIP Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jp2ms.8.2.199-206

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh dari model pembelajaran problem based learning berbantuan audiovisual terhadap kemampuan pemecahan masalah matematis pada peserta didik kelas IV. Penelitian ini dilaksanakan pada SD Negeri Tawangmas 01, dengan jenis penelitian kuantitatif menggunakan metode penelitian eksperimen one group pretest-posttest design. Teknik pengambilan sampling yang digunakan dalam penelitian ini menggunakan sampling jenuh, dengan jumlah populasi peserta didik 28 yang terdiri dari 11 laki-laki dan 17 perempuan. Teknik analisis data dalam penelitian ini menggunakan uji Normalitas dan Paired Sample T-Test. Dengan perolehan rata-rata nilai pretest adalah 46.25. Sedangkan rata-rata nilai posttest adalah 77.71. Hasil uji normalitas Shapiro-Wilk menganalisis data pretest dan posttest dengan perolehan hasil sig > 0.05 dengan data pretest 0.100 > 0.05 sedangkan data posttest 0.268 > 0.05 pada taraf signifikan 0.05 dan N = 28, maka H0 diterima. Uji Paired Sample T-Test diperoleh nilai signifikan (2-tailed) adalah 0.000 < 0.005 sehingga Ho ditolak dan Ha diterima. Maka dapat disimpulkan bahwa terdapat perbedaan rata-rata dari skor kemampuan pemecahan masalah matematis peserta didik dari sebelum dan sesudah diberikan treatment menggunakan model problem based learning berbantuan audiovisual. Jadi terdapat pengaruh kemampuan pemecahan masalah matematis siswa setelah peneliti menerapkan model pembelajaran problem based learning berbantuan audiovisual.
Penggunaan Media Papan Sebab Akibat untuk Meningkatkan Literasi Baca Tulis Kelas 5 SDN Panggung Lor Mirawati, Diah; Nuvitalia, Duwi; Saputra , Henry Januar; Prasetiawati, Catur
Jurnal Penelitian Multidisiplin Ilmu Vol 3 No 2 (2024): Agustus 2024
Publisher : Melati Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the improvement of reading and writing literacy of 5th grade students of SDN Panggung Lor Semarang by applying the cause and effect board learning media. Using a descriptive quantitative method of one-group Pretest Posttest with a research population of 28 students. There are 16 female students and 12 male students. This study uses data collection techniques in the form of pretest and posttest sheets and observations during learning activities. In the initial condition, students were lazy to read during learning activities, causing low literacy, then by applying the learning media of the cause and effect board in Indonesian language learning activities, students became enthusiastic so that their learning scores increased. This was obtained through a paired sample t test of .000 <0.05, which means that there is a difference in the average value of students before and after using the cause and effect board media in learning. The pretest score has an average of 56.43 and the posttest has an average increase to 78.57. From these results it can be concluded that there is an increase in students' literacy through their learning outcomes by applying the cause and effect board learning media.
The Influence of Water Cycle Diorama as a Learning Medium on Enhancing Learning Motivation of Grade V Students at SDN 1 Keling, Jepara Regency Handayani, Intan Oktavia; Saputra, Henry Januar; Reffiane, Fine
Interdisciplinary Journal of Social Science and Education (IJSSE) Vol. 2 No. 3 (2024)
Publisher : Indonesian Academy of Social and Religious Research (IASRR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53639/ijsse.v2i3.47

Abstract

The water cycle learning in Grade V at SDN 1 Keling still uses conventional methods like lectures and textbooks, leading to low student motivation and engagement. Interactive media, such as Dioramas, are believed to be more effective in helping students understand abstract concepts. This study examines the use of Dioramas in water cycle lessons and their impact on student motivation. Using a quasi-experimental method with a One-Group Pretest-Posttest design, students showed a significant increase in motivation and learning outcomes after being taught with Dioramas. The findings suggest that Dioramas are effective in enhancing student motivation, and it is recommended that teachers use varied learning media consistently. Future research should explore other factors that may further boost student motivation.
IMPLEMENTASI PEMBELAJARAN MATEMATIKA TIPE JIGSAW TERHADAP KEMAMPUAN OPERASI HITUNG PEMBAGIAN MATERI PECAHAN KELAS 5 SDN 1 BOJA Sendri Anandya Yuliawan; Henry Januar Saputra; Husni Wakhyudin
Jurnal Cerdas Mendidik Vol 2, No 1 (2023): April 2023
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/cm.v2i1.18541

Abstract

Penelitian ini bertujuan untuk mengetahui kemampuan operasi hitung siswa kelas 5 SDN 1 Boja tuntas dalam materi pembagian pecahan dan kemampuan operasi hitung siswa setelah diimplementasikan pembelajaran tipe jigsaw lebih baik dari sebelumnya. Jenis penelitian ini adalah penelitian kuantitatif dalam bentuk Pre-Experimental Design dengan model One-Group Pretest-Posttest Design. Populasi penelitian ini adalah seluruh siswa kelas 5 SDN 1 Boja. Sampel yang diambil berjumlah 30 siswa dengan menggunakan teknik Cluster Sample. Data dalam penelitian ini diperoleh melalui tes. Berdasarkan hasil analisis data Pre-test menggunakan One Sample t Test diperoleh nilai thitung = 0,096 dan ttabel = 1,6991. Karena thitung < ttabel yaitu 0,096 < 1,6991  maka kemampuan operasi hitung siswa kelas 5 SDN 1 Boja tidak mencapai nilai 70. Pada hasil analisis data Post-test menggunakan One sample t Test diperoleh nilai thitung = 3,267 dan ttabel = 1,6991. Karena thitung  ttabel yaitu 3,267  1,6991  maka H0 diterima. Sedangkan dengan Two samples t Test diketahui thitung = – 5,792  dan ttabel = 1,6715. Karena thitung  ttabel yaitu – 5,792   1,6715  maka nilai siswa setelah adanya perlakuan lebih tinggi dari sebelum perlakuan. Sehingga dapat dikatakan kemampuan operasi hitung siswa SDN 1 Boja setelah diimplementasikan pembelajaran tipe jigsaw lebih baik dari sebelumnya.Kata Kunci: Pembelajaran Matematika Tipe Jigsaw, Kemampuan Operasi Hitung Pembagian, Materi Pecahan Kelas 5 SD
PENGARUH PEMBELAJARAN KOOPERATIF MODEL TEAM GAMES TOURNAMENT BERBANTU QUIZIZZ TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS IV Farah Khansa Baidha; Ferina Agustini; Henry Januar Saputra; Trinil Wigati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3779

Abstract

This study aims to analyze the average difference in the scores of pretest and posttest learning outcomes in Mathematics learning of fourth grade students of SDN Panggung Lor Semarang before and after using the Teams Games Tournaments (TGT) learning model assisted by Quizziz media. The research design used quantitative experiments, namely Pre-Experimental Design with the One-Group Pretest-Posttest Design model. Data obtained through the written test method. The location of this research was carried out in class IV SDN Panggung Lor Semarang. The sample in this study were 29 fourth grade students using saturated sampling technique. The results showed that the results of the paired t-test statistical test showed that there was a difference in the average pretest score of 65, while the average posttest score was 81. It can be seen that the average posttest of students' numeracy test scores is greater than the average. pretest, then Ho is rejected and Ha is accepted. So, there is a difference in the average pretest and posttest scores of students before and after using the Teams Games Tournaments (TGT) model assisted by Quizziz media on Mathematics learning outcomes of fourth grade students at SDN Panggung Lor Semarang.
Co-Authors Agus Junaidi Angelusia Amanda Fatin Anida Mauluvi Dewiyaningsih Anisatur Rohmah Anugerah Diah Novitasari Arfilia Wijayanti Ari Amirudin Ari Widyaningrum Ari Widyaningrum Arisul Ulumuddin Aulia Nofa Gayatri Ayunita Hisbadina Tauqifa Catur Prasetiawati Catur Prasetiawati Choirul Huda Christin Eniwati Deny Susilowati Diana Endah Handayani Didi Prabowo Durrotun Nafisah Duwi Nuvitalia Dwi Retnani Cahyaningtyas Dyah Ari Yani Esti Devi Pratiwi Farah Khansa Baidha Farida Nursyahidah Farida Nursyahidah Ferina Agustini Filia Prima Atharina Fine Reffiane Fitriana Mahmudah Halimah Halimah Handayani, Intan Oktavia Hartati Hartati helgarani fanitasari laksono Humam Rosyid Husni Wakhyudin Ika Syafitri Ikha Ikha Listyarini IKHA LISTYARINI Ikha Listyarini Ilfa, Muhammad Khaza Ina Nur Alimah Intan Rahmawati Irfan Abdillah Ihsan Ismed Priyaputra Nuryadi Jolang Prasetyo Khafidz Abdullah Khoirun Nisa Khusnul Fajriyah Komariyah Komariyah Lusianti Eka Kurnia Mei Fita Asri Untari Mira Azizah Mirawati, Diah Moh Aniq Khairul Basyar Muh. Rofingun Muhajir Muhajir Muhammad Arief Budiman Muhammad Muhyiddin Muhammad Prayito Nahdia Ahya Putri Nanda Danty Kumalasari Nur Aini Zulfa Nur Isti Faizah Nurwulan, Devi Ayuk Pitarti, Intan Oktavira Prasena Arisyanto Prasetiawati, Catur Qoriati Mushafanah Rachma Yunita Sari Rahmah Luthfiana Rasiman Rasiman Refri Diantika Sari Rezza Aldi Ferdiansa Riris Setyo Sundari Risalatul Mu&#039;awanah Umar Rofian, Rofian Sendri Anandya Yuliawan Singgih Adhi Prasetyo, Singgih Sriyani Sriyani Sukamto Sunan Baedowi Titi Cahyaningrum Widyadhana Tri Mulyaningtiyas Trinil Wigati Umayah, Akhmad Iskhaq Widya Kusumaningsih Yulia Ratna Hesti Setyaningsih Yuniar Setiya Ayuningrum Zaenal Arifin