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GEN AI-TPACK Workshop for Strengthening Teachers’ TPACK Competences Eni Kurniawati; Nur Rosita; Salam Mairi; Fitrawati; Meira Anggia Putri
Jurnal Dedikasia : Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2026): Juni 2026
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/dedikasia.v6i1.10383

Abstract

This activity aims to provide technical guidance for strengthening TPACK or Technological Pedagogical Content Knowledge using the GEN AI-TPACK Framework approach. TPACK is a 21st-century teacher knowledge framework that helps support teaching skills. Meanwhile, GEN AI-TPACK is an adaptation of teachers' abilities to the use of artificial intelligence in education. This framework introduces TK, TPK, TCL, TPCK, and XK in the model for improving teacher competence. This activity is one of the effective ways to enhance teachers' professional and pedagogical competence. In addition, this training guidance also provides the benefit of digital literacy proficiency for teachers in learning in the digital era.
PENGGUNAAN HONORIFIK SAPAAN DALAM ANIME OURAN KOUKOU HOSUTO KURABU KARYA BISCO HATORI Nurhidayah Kusmawati; Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol. 8 No. 1 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/6xp3m334

Abstract

Kusmawati, Nurhidayah, 2025. “The Use of Honorific in the Anime Ouran Koukou Hosuto Kurabu by Bisco Hatori.” Thesis. Padang: Japanese Language Education Program, Department of English Language and Literature, Faculty of Languages and Arts, Universitas Negeri Padang. Honorifics, as a form of respect towards the interlocutor, are crucial to use because employing polite and respectful address forms leads to positive responses in social relationships. This study aims to identify the various forms of honorifics and the factors influencing the use of honorifics in the anime Ouran Koukou Hosuto Kurabu episodes 1-12. The study uses a qualitative research method with a descriptive approach. The data for this research consists of speech events containing honorific address forms, and the data source is the anime Ouran Koukou Hosuto Kurabu by Bisco Hatori. Based on the data collection, the researcher found 61 instances of honorific address forms. These include: 1) personal names (24 data), 2) personal pronouns (5 data), 3) familial honorifics (7 data), 4) title honorifics (17 data), 5) job honorifics (5 data), and 6) professional honorifics (3 data). The influencing factors are, 1) situational context factors (14 data), 2) age factor (12 data), 3) gender factor (2 data), 4) social status factor (15 data), 5) kinship factor 10 data), 6) familiarity factor (8 data). Keywords: honorifics, anime, Ouran Koukou Hosuto Kurabu
Penggunaan Kata Kaeru Sebagai Homonim Dalam Anime One Piece Karya Eiichiro Oda Wardatul Jannah Putri; Meira Anggia Putri
Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang Vol. 8 No. 2 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/omg.v8i2.1006

Abstract

A homonym is a word that has the same pronunciation but can have multiple meanings depending on the context. Research on the use of homonyms in modern media, particularly in anime, is important to avoid misinterpretation of meaning. The significance of this study arises from the fact that the grammatical aspects of the Japanese language, including homonyms, differ greatly from those of the Indonesian language, which classifies such aspects lexically. This study aims to describe the use of the homonym kaeru in the anime One Piece by Eiichiro Oda, employing Pateda’s (2010) theory of contextual meaning. The study uses a qualitative approach with a descriptive method. The data in this research consist of dialogue sentences containing the homonym kaeru found in the novel Yuube no Kare, Ashita no Pan by Izumi Kizara. The results show that there are 54 dialogue sentences demonstrating the use of the homonym kaeru. The word kaeru is used as the name of an amphibian animal that can jump and live in two habitats (16 data), as an expression for leaving a place to return home or to one’s place of origin (18 data), to indicate changing something either physically or conceptually (5 data), to express the financial ability to buy something or in the context of discussing purchasing power (3 data), and in the context of exchanging or replacing something with an equivalent (1 data). No data were found for the use of kaeru referring to the ability to raise animals or to someone or something replacing another’s role or function. It is also used in the context of exchanging one object for another (5 data), referring to someone or something returning to its origin in a spiritual or philosophical sense (4 data), describing a physical object returning to its owner or original condition (1 data), and explaining the process of a living being hatching from an egg after an incubation period (1 data).