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PENGEMBANGAN BAHAN AJAR MATA KULIAH KONSEP DASAR IPS SD Aryaningrum, Kiki; Irawan, David Budi; Nurhasana, Putri Dewi
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 1 (2024): Volume 7 No 1 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i1.23853

Abstract

Tujuan penelitian ini untuk mendeskripsikan hasil analisis kebutuhan bahan ajar mata kuliah Konsep Dasar IPS SD bagi mahasiswa PGSD. Mendeskripsikan hasil perancangan bahan ajar mata kuliah Konsep Dasar IPS SD bagi mahasiswa PGSD. Mendeskripsikan hasil pengembangan bahan ajar mata kuliah Konsep Dasar IPS SD bagi mahasiswa PGSD. Metode penelitian yang digunakan dalam penelitian ini adalah metode penelitian RnD dengan tipe 4D (Define, Design, Development, Dissemination). Instrumen yang digunakan dalam penelitian ini adalah lembar wawancara, lembar angket, lembar observasi. Kelayakan bahan ajar mata kuliah Konsep Dasar IPS SD sudah dilakukan tahap validasi ahli. Berdasarkan hasil validasi ahli diketahui bahwa buku Konsep Dasar IPS SD yang dikembangkan sudah sesuai dengan tujuan pengembangan karena memiliki kategori valid, pada aspek isi 88,1%, aspek konstruk 89,7% dan aspek bahasa 89%. Berdasarkan respon mahasiswa terhadap buku konsep dasar IPS yang dikembangkan memiliki rata-rata skor 43,1. Ini berarti sekitar 80% mahasiswa merespon positif terhadap penggunaan buku, baik dari aspek penyajian bahan ajar, cakupan materi, permaslahan yang disajikan, kesesuaian bahasa dan ketertarikan terhadap bahan ajar. Selain itu, skor rata-rata respon mahasiswa terhadap penggunaan buku adalah 4,31 dari skala 5, yaitu pada kategori sangat praktis.  
Training on Digital Module Creation and Implementation in the Independent Curriculum: Pelatihan Pembuatan Modul Digital dan Implementasinya Dalam Kurikulum Merdeka Putri Dewi Nurhasana; Susanti Faipri Selegi; Ema Agustina; Murjainah; Dian Maharani Putri; Meliana Siregar
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 6 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i6.16075

Abstract

Dedication to the community is focused on mentoring and training to improve the skills of teachers in SDN 22 Talang Kelapa in developing digital teaching modules and implementing in the independent curriculum. This mentoring and training is motivated by teachers' difficulties in developing teaching modules that suit students' needs and implementing them in the independent curriculum. In the independent curriculum, the module is an important component in implementing classroom learning. Through PKM activities it is hoped that partners will improve their skills in producing modules that suit the learning needs of students. Thus, the creation of a conducive learning environment also influences student achievement. Therefore, this PKM aims to produce modules that suit the needs of students so that the modules become valid, practical, and effective teaching materials to use; create modules by utilizing applications/programs that are easy to use; implement digital modules according to the needs of students in class; To what extent is the effectiveness of digital modules used in classroom learning into the independent curriculum. The method used to achieve PKM goals is through lecture methods, mentoring, and training. Materials related to training are delivered using the lecture method, then the creation of modules and the implementation of the modules are carried out directly in practice and with mentoring. This PKM activity as a whole got good and satisfying results.
The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih Popi Ulandari; Nila Kesumawati; Putri Dewi Nurhasana
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 5 (2023): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i5.9633

Abstract

This paper examines the effect of Wordwall game-based digital media on students’ learning outcomes and learning motivation in fractional material. Wordwall game digital media is an interesting application that creates an active learning atmosphere through learning while playing, thereby increasing student motivation and learning outcomes. The research employed an experimental method using a Posttest-Only Control Design. The population consisted of 334 students, with purposive sampling used to select 28 students of class IIIA as the experimental class and 28 students of class IIIB as the control class. Data were collected through tests and questionnaires. The results show that there is a significant effect of Wordwall game-based digital learning media on students’ learning outcomes in fractional material with a significance value of 0.000, and there are differences in learning outcomes based on students’ learning motivation with a significance value of 0.000. However, there is no interaction between Wordwall game-based digital learning media and students’ learning motivation on learning outcomes in fractional material, as indicated by a significance value of 0.788 at SDN 17 Prabumulih.