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The Right Method for Developing Elementary School Student’s Creative Thinking Skills Ardilansari; Muhammad Nizaar; Haifaturrahmah; Najamudin; Emese K Nagy
Jurnal Ilmiah Sekolah Dasar Vol 7 No 3 (2023): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v7i3.58273

Abstract

Thinking creatively is very important for students in the 21st century because the demands of the times expect creative students to discover new things with advances in science and technology. The learning method applied at this time has yet to be able to train students to think creatively. This study aims to analyze differences in students' creative thinking skills between the mind mapping method and the picture and picture method. The research method used was quasi-experimental with a posttest-only control group design. The sample used was 45 fifth-grade elementary school students. The data collection technique uses a creative thinking ability test, which consists of four indicators: the ability to think fluently, flexibly, originality, and elaboration. Data analysis used a t-test through Jeffreys's Amazing Statistics software program. The results of the data analysis showed that Cohen's d score was 0.830. These results indicate a significant difference between the two learning methods. Based on the average score and the percentage of scores obtained by students on each indicator of creative thinking, it shows that mind mapping is superior to the picture-and-picture method in developing creative thinking. It was concluded that elementary school teachers can apply the mind mapping method to develop students' creative thinking skills.
Project Based Learning Model on Elementary School Students' Science Process Skills and Creative Thinking Skills Amri Apriansyah; Haifaturrahmah; Nursina Sari; Muhammad Nizaar; Siti Alaa
Jurnal Ilmiah Sekolah Dasar Vol 8 No 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v8i1.64273

Abstract

Learning that is less innovative through a learning style that is still monotonous by the teacher and learning that only focuses on the cognitive domain will have an impact on learning outcomes, especially science process skills and creative thinking skills. Students become less active in understanding the series of learning activities carried out. This research aims to analyze the effectiveness of the project based learning model on elementary school students' science process skills and creative thinking skills. The research method applied in this study is experimental research using a quasi-experimental type. The sample in this research was 40 students that were divided into two groups. The treatment for the experiment class implements the project based learning model, and the control class uses problem based learning model. The data collection method employed observation, questionnaire, and test techniques. The data analysis technique utilized descriptive statistics and inferential statistics. Research results indicated significant differences in the learning outcomes of the test. The independent sample t-test showed Sig. 2-tailed by 0.016, which means smaller than 0.05 (0.016<0.05). This result shows a significant difference in learning outcomes in which the experiment class is superior to the control class. Later on, the effect of project based learning model on students' science process skills brings significant improvement by 63.7%, and creative thinking skills improves by 9.2 %. The study concludes that the project based learning model is proven effective in improving students' science process skills and creative thinking skills.
PENGARUH MEDIA PEMBELAJARAN AUGMENTED REALITY TERHADAP MINAT BELAJAR IPAS SISWA SDN 35 AMPENAN Sari, Nursina; Nizaar, Muhammad; Wulandari, Ayu
BIOCHEPHY: Journal of Science Education Vol. 5 No. 1 (2025)
Publisher : MO.RI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Media Pembelajaran sangat penting dalam proses pembelajaran, guru harus bisa memilih teknik atau metode agar siswa memusatkan perhatiannya kepada guru dalam menyampaikan materi. Penelitian ini bertujuan untuk mengetahui pengaruh signifikan dari penerapan Media Pembelajaran Augmented Reality Terhadap Minat Belajar IPAS Siswa SDN 35 Ampenan. Metode penelitian adalah penelitian kuantitatif jenis eksperimen kuasi, sampel yang digunakan sebanyak 32 siswa terdiri dari kelas III-A 17 siswa sebagai kelas eksperimen dan III-B 15 siswa sebagai kelas kontrol. Teknik pengumpulan data menggunakan teknik observasi, angket dan dokumentasi. Instrumen penelitian yang digunakan adalah lembar observasi, lembar angket dan lembar dokumentasi. Metode analisis menggunakan uji normalitas, uji homogenitas, dan uji hipotesis menggunakan uji paired sample t-test atau uji t pada program IBM SPSS versi 30 for windows. Hasil penelitian Uji Paired Sample T-Test menunjukkan angka yang signifikan antara nilai pre-test dengan post-test dengan nilai signifikansi 2-tailed (Two-Sided p) = 0,001<0,05, maka Hipotesis Nol (H0) pada penelitian ini di tolak dan Hipotesis Alternatif (Ha) diterima, di mana terdapat perbedaan yang signifikan antara kedua test. Berdasarkan hasil penelitian di atas, dapat disimpulkan bahwa hasil penelitian menunjukkan penggunaan Media Pembelajaran Augmented Reality memiliki pengaruh terhadap minat belajar siswa SDN 35 Ampenan.
Mbolo Weki of Mbojo Tribe: Discussion Culture for Cooperative Learning Model for Elementary School Students Anisaturahma; Nizaar, Muhammad; Haifaturrahmah
Journal of Education Reseach and Evaluation Vol 9 No 2 (2025): May
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v9i2.90122

Abstract

Indonesia is known as a country with various ethnicities and cultures, but currently, the distinctive culture of each region is starting to be forgotten by the younger generation. This research aims to reveal the discussion values contained in each stage of the mbolo wiki activity. These values are then used to design a cooperative learning design for elementary school students. This research used a descriptive qualitative approach. Data collection techniques used in-depth interviews, observations, and documentation. This research used an interactive model data analysis technique. The results showed that generally, students are quite interested in cooperative learning that has harmony with Mbolo Weki activities.Meanwhile, there is no difference between cooperative learning and Mbolo Weki activities. This research also shows that there is a strong alignment between mbolo weki activities and cooperative learning principles. Mbolo Wiki prioritizes the principles of togetherness and mutual respect in deliberation. The results of this study have implications for cultural internalization that are still implemented by the surrounding community in the learning process in the classroom. The traditional values of mbolo weki are very similar to group discussion activities in cooperative learning.
Perancangan Prototype Penetralisir Gas Karbondioksida (CO₂) Berbasis Arduino Uno Menggunakan Sensor MQ135 Qomaria Ahmad; Gunawan, Ardi; Nadyawati, Nadyawati; Ramadhan, M. Firman; Nizaar, Muhammad
Kappa Journal Vol 9 No 1 (2025): April
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v9i1.29889

Abstract

Peningkatan konsentrasi gas CO₂ akibat aktivitas manusia, seperti pembakaran dan asap rokok, berkontribusi terhadap penurunan kualitas udara dan risiko kesehatan. Penelitian ini bertujuan untuk merancang dan menguji efektivitas prototype pendeteksi dan penetralisir gas CO₂ berbasis sensor MQ135 dan Arduino Uno yang dilengkapi dengan filter HEPA dan karbon aktif. Metode yang digunakan meliputi perancangan perangkat keras dan perangkat lunak, integrasi sensor dengan Arduino Uno, serta pengujian efektivitas filter dalam menurunkan kadar CO₂ dari dua sampel, yaitu asap pembakaran kertas dan asap rokok. Pengujian dilakukan sebanyak sepuluh kali untuk setiap sampel, dengan hasil menunjukkan bahwa prototype memiliki tingkat akurasi tinggi dibandingkan alat standar, yaitu rata-rata 98,83% untuk asap kertas dan 98,90% untuk asap rokok. Efektivitas filter HEPA dalam menyaring CO₂ dari asap pembakaran kertas mencapai 78,52%, sedangkan dari asap rokok mencapai 80,16%. Namun, efektivitas filter mengalami penurunan seiring penggunaan akibat kejenuhan material penyaring. Secara keseluruhan, prototype ini berhasil mendeteksi dan menurunkan kadar CO₂ dalam udara, meskipun efektivitas penyaringan menurun dengan penggunaan berulang.
SCIENCE PROJECTS FOR INTROVERTED STUDENTS: HOW DO THEY IMPACT SELF-CONFIDENCE? Muhammad Nizaar; Haifaturrahmah; Rahman, Nanang; Nursina
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.90204

Abstract

Introverted students often face challenges in project-based learning, particularly in building self-confidence, which is crucial for academic success. This study aimed to improve the self-confidence of introverted elementary school students through specially designed science-based project activities. The project was tailored to encourage active participation among introverted students. A quasi-experimental one-group pretest-posttest design was applied, involving 22 elementary school students. Data collection methods included questionnaires, observation sheets, and documentation. Self-confidence was assessed based on six indicators: optimism, self-efficacy, rationality, objectivity, responsibility, and courage to undertake projects. Data analysis was conducted using a paired sample t-test. The results revealed that science-based project activities significantly enhanced students’ self-confidence (p-value = 0.015). Students showed improved confidence in trying new activities, collaborating in groups, and expressing emotions. These findings indicate that project-based learning can effectively support the emotional and social development of introverted students. Specific tasks included setting time limits, encouraging exploration of new activities, conducting group work, and expressing emotions after learning sessions. This study emphasizes the importance of inclusive learning designs that provide equal opportunities for introverted and extroverted students to collaborate. It recommends adapting traditional science-based projects to align with the unique characteristics of diverse classrooms. Such adjustments enable all students to actively participate and benefit from project-based learning. Overall, the findings highlight the role of project-based learning as an effective strategy to foster self-confidence and holistic development in introverted students, while ensuring equitable participation in collaborative learning environments.
The Effect of Teams Games Tournament Method Assisted by Card Sort Media to Improve Student Creative Thinking Skill Karisma, Rosa; Nizaar, Muhammad; Haifaturrahmah, Haifaturrahmah
Contemporary Education and Community Engagement (CECE) Vol. 1 No. 1 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/cece.v1i1.819

Abstract

This research aims to determine the influence of the Teams Game Tournament (TGT) method, assisted by card sort media, on enhancing creative thinking skills among fourth-grade students. The research design employed in this study is a quasi-experimental design with a pre-test and post-test design. The research was conducted at SDN 15 Mataram, with a population of 40 fourth-grade students from two classes, consisting of 20 students in each class. The researchers used random sampling to select the experimental group and the control group, drawing lots conducted by the class teacher using a lottery system. Data collection methods in this study involved both test and non-test techniques. Based on the results of the data analysis, it can be concluded that the t-test result (t-value) is 8.692, while the t-table value is 2.042. Since the t-value is greater than the t-table value (t-value > t-table), the null hypothesis is rejected, and the alternative hypothesis is accepted. This indicates that the cooperative learning model of the make-a-match type can improve creative thinking skills among fourth-grade students.