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Journal : Jurnal Algoritma

Pengembangan Media Promosi Furniture Berbasis Augmented Reality Menggunakan Multimedia Development Life Cycle Fatimah, Dini Destiani Siti; Supriatna, Asep Deddy; Gotawa, Ikhsanudin
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1444

Abstract

Augmented Reality (AR) is an interactive and innovative online promotional media that provides interesting new experiences for consumers. In the furniture industry, AR technology can be used to make it easier for consumers to choose products and reduce the risk of purchasing errors. This research aims to implement Augmented Reality technology in web-based promotional media for furniture products using the Multimedia Development Life Cycle method. This method is used to help develop effective and efficient AR web applications. This research is important because effective promotional media can influence consumer purchasing decisions. The expected final result is a promotional media for furniture products that applies the Augmented Reality (AR) feature in its promotional media.
Inovasi Pemasaran Aksesoris Sepeda Motor dengan Augmented Reality Fatimah, Dini Destiani Siti; Rahayu, Raden Erwin Gunadhi; Habib, Reza Hasnan
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1445

Abstract

Technological advances nowadays continue to increase rapidly, where shops or entrepreneurs who run their business using technology will provide advantages in doing business. Meanwhile, shops that do not have information technology in business will easily be overtaken by other shops, such as the Pitbox shop where sales have decreased due to the lack of technology in marketing products, making it difficult to reach potential customers and the lack of information is not conveyed to consumers. . This research aims to develop a website-based application that uses Augmented Reality (AR) technology to assist Pitbox shops in marketing motorbike accessory products. The main objective is to provide marketing media that can convey complete information about motorbike accessory products to consumers. The method used in this research is the Multimedia Development Life Cycle (MDLC), which consists of six stages, namely concept, design, material collecting, assembly, testing, and distribution. Augmented Reality technology is used to integrate AR features into the website applications being developed. The results of this research show that this application allows users to view motorbike accessories in real-time, provides complete information about the product, and improves consumer experience in selecting and purchasing motorbike accessory products.
Penggunaan Multimedia Development Life Cycle dalam Rancang Bangun Media Pembelajaran Toleransi Beragama Fatimah, Dini Destiani Siti; Mubarok, Muhammad Syauqi; Apriani, Aulia
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1524

Abstract

As time goes by, interactive media has become an alternative learning method. Learning using interactive media has added value to the educational process, one area of ”‹”‹learning that requires innovation is religious learning. The Indonesian government recognizes the existence of religious diversity, where religious tolerance needs to be socialized to its adherents, especially children. Religious tolerance material in terms of various religions can be socialized through information technology-based learning media. This media is classified as interactive media which supports the effectiveness of learning because it utilizes multimedia. The aim of this research is to design learning media regarding religious tolerance using the Multimedia Development Life Cycle method. This method has six stages, namely the concept, design, material collecting, assembly, testing and distribution stages. This application has been tested using functional tests and beta tests carried out with teachers. The test results show that the functions have worked as expected. The results of this research can play a role in understanding children about religious tolerance through religious tolerance material that is appropriate to their respective religions.
Aplikasi Sistem Pakar Diagnosa Penyakit Kucing Menggunakan Metode Forward Chaining Fatimah, Dini Destiani Siti; Nuraeni, Fitri; Tanpidzia, Mochammad Kahfi
Jurnal Algoritma Vol 21 No 2 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-2.1555

Abstract

Saat ini banyak masyarakat yang telah menganggap menjaga hewan peliharaan sebagai salah satu hobi yang populer, hal ini dikarenakan hewan peliharaan mampu menjadi teman yaang setia bagi mereka. Di antara berbagai pilihan hewan peliharaan, kucing menjadi pilihan favorite di kalangan masyarakat karena kucing dikenal sebagai hewan mamalia yang mudah bersahabat dan mampu beradaptasi dengan baik. Meski demikian hal tersebut tidak diimbangi dengan pengetahuan pemeliharaan kucing. Banyak dari para pemilik kucing belum sepenuhnya memprioritaskan pengawasan terhadap kondisi kesehatan kucing peliharaan mereka, yang mengakibatkan renta terhadap risiko penyakit. Langkah pencegahan yang efektif untuk melindungi kucing dari penyakit dan mengenali gejalanya adalah dengan menjadwalkan kunjungan rutin ke dokter hewan. Namun banyak pemelihara kucing yang mengabaikan hal tersebut dikarenakan kuangnya biaya dan keterbatasan waktu. Oleh karena itu, perlu adanya media yang dapat diakses dengan mudah dari dimana saja dan kapan saja, yaitu melalui sistem pakar. Supaya pemilik kucing dapat menangani penyakit yang dialami oleh kucing dengan baik dan benar. Penelitian ini memiliki tujuan untuk membangun sebuah sistem pakar berbasis website dengan mengadopsi metode Expert System Development Life Cycle (ESDLC) sebagai kerangka kerja pengembangan sistem dan Forward Chaining yang menjadi metode inferensi. Penelitian ini diharapkan dapat membantu dan mempermudah pemilik kucing dalam proses mendiagnosis penyakit pada kucing.
Rancang Bangun Virtual Reality Tour Pengenalan Sekolah Berbasis Web Fatimah, Dini Destiani Siti; Pariyatin, Yeni; Fhadillah, Shelly Umayah
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1808

Abstract

Virtual reality tour is a technology that allows users to interact with the virtual world, which is a visualization of the real environment presented online. in the field of education this technology can be used to introduce schools by providing visual experiences including being able to see locations with a 360o view, the use of Virtual Reality Tour technology can be used as a solution as a supporting technology for promotion and introduction at a school. With the Virtual Reality Tour users can see by not coming directly to the School. To build a Web-Based School Introduction Virtual Reality Tour Application implements the Multimedia Development Life Cycle (MDLC) development method with six stages, namely concept, design, material collection, manufacture, testing, and distribution. This research produces a web-based school introduction virtual reality tour application. Beta testing obtained results in accordance with expectations. As well as testing the results of beta testing using the usability testing method with a total of 20 respondents who produced a score of 4.52, this includes very good measured on a scale of 1 to 5.
Game Mobile Makhsif Makhroj dan Sifat dengan Huruf Hijaiyah Menggunakan Visual Audio Mubarok, Muhammad Syauqi; Fatimah, Dini Destiani Siti; Irpan, Nurul
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1834

Abstract

One of the obligations of a Muslim is to read the Qur'an correctly, therefore it is important to learn how to read the Qur'an since childhood. Based on research by the Ministry of Religious Affairs and Nuonline, an article was released that randomized research of approximately 10 thousand Muslims in 32 provinces in Indonesia found that 38.49% did not have Quran literacy. In an effort to reduce this problem, it is necessary to diversify the delivery of learning to read the Qur'an by utilizing information technology such as Mobile-based Games. Based on these reasons, the purpose of this research is to design a game to help learning Makhroj and Sifat. The game development uses the Multimedia Development Life Cycle (MDLC) method. The method has 5 stages, namely, Concept, Design, Material Collecting, Assembly, and Distribution. The Alpha test results show that the game has successfully performed all the functions tested. The value of the Beta test results from seven questions given to 15 respondents is 89% which states that users are ‘Very Satisfied’. Therefore, it is hoped that this game can help children related to good and correct reading of makhroj.
Penerapan Metode Customer Satisfaction Index dalam Sistem Pelaporan Masalah untuk Mengungkap Emosi Pelanggan Hidayat, Achmad Lutfi; Cahyana, Rinda; Fatimah, Dini Destiani Siti
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1237

Abstract

Reporting or complaints are communications made to convey conditions that can be used for consideration in making decisions about services. Drinking Water Services (PAM) is managed by the Mekarwangi Village Owned Enterprise. When a problem occurs with the service, the customer must make a report to the officer by coming directly to the BUMDes office, which sometimes records the complaint being lost so it is not conveyed to the technician and results in the problem report not being handled immediately. . Based on these problems, the aim of this research is to build a Village PAM problem reporting system so that customers can report directly their complaints, so that the Rational Unified Process (RUP) methodology is the choice which has Inception, Elaboration and Construction stages, while for modeling Unified Modeling is implemented Language (UML) and black box testing as system testing. The results of this research were successful in developing a web-based system by applying the Customer Satisfaction Index method to the problem reporting system to reveal customer expressions. Knowing the customer's condition can help PAM Desa to immediately handle problems, so that service quality can be maintained and the service provided meets customer expectations. The problem reporting service system can run well based on the results of the functional suitability calculation which obtains a percentage value of 100%, or in the sense that it meets the criteria.
Rancang Bangun Media Pembelajaran Interaktif Pengenalan Obat Antibiotik Berbasis Android Fatimah, Dini Destiani Siti; Satria, Eri; Aulia, Wafa Ghaida
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.1748

Abstract

Learning antibiotic drugs at the Pharmacy Vocational School is relatively difficult because these drugs have many classes and the use of scientific terms. To overcome this, interactive learning media involving images, animations, text, and sound is needed so that the material can be learned more easily. Therefore, the Android-based antibiotic drug introduction learning media application was created to help vocational school students majoring in pharmacy in learning antibiotic materials that can be used anywhere and anytime. The methodology used in the creation of this application is the MDLC (Multimedia Development Life Cycle) methodology, while the evaluation of the application is carried out using the EUCS (End User Computing Satisfaction) method. The antibiotic introduction learning media application has material features, quizzes, instructions, about and audio pronunciation of scientific terms so that users can understand the pronunciation well. The results of the evaluation of the application obtained a user satisfaction level with an average of 98% which is included in the very satisfied category.
Implementasi Augmented Reality Berbasis Plane Detection Untuk Meningkatkan Promosi Sekolah Fatimah, Dini Destiani Siti; Pariyatin, Yeni; Nursyahidah, Adhya
Jurnal Algoritma Vol 22 No 2 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-2.2594

Abstract

The rapid development of information technology has brought many changes in various fields, including education. One technology that is beginning to be widely applied is Augmented Reality (AR). This study aims to create an AR-based school promotion application using the plane detection method in a vocational high school. This application displays 3D models of school facilities, such as classrooms, RPL practice rooms, fashion design practice rooms, and mosques. All objects can be viewed directly through a flat surface without the need for markers. The development of this application uses the Multimedia Development Life Cycle (MDLC) method with six stages. Testing was conducted through alpha and beta testing. Alpha testing showed that all application features worked well without any obstacles. Meanwhile, beta testing used the System Usability Scale (SUS) method and produced an average score of 81.87, which falls into the “Good” category, meaning that the application is easy to use and accepted by users. This application is considered suitable for use as an interactive and attractive school promotion medium.
Co-Authors Abdalah, Salman Nurdin Abdusyukur, Muhamad Adawiyah, Alya Aditia, Aditia Aditia, Angga Aldika, Alwin Alfarez, Rendi Amelia, Nadya Andriani, Ai Dini Anggana, Mochamad Aprila, Dzikri Ardhillah, Zian Zaky Asep Deddy Supriatna Asep Kurniawan Aulia Apriani, Aulia Aulia, Wafa Ghaida Baasith, Azry Abdul Bahari, Albie Firgi Dermawan, Gisna Fauzian Dewi Tresnawati Diniyaturobiah, Hanipah Dwiyanti, Karinna Nur Efendi, Kurniawan Eri Satria Fahrezi, Filah Fauzan, Darisman Muhamad Febrian, Rivan Ferdiansyah, Riki Fhadillah, Shelly Umayah Fhayed, Nazwan Hanif Al Firmansyah, Muhamad Riksa Fitri Nuraeni Fitriyani, Dila Gotawa, Ikhsanudin Gunawan, Nanda Habib, Reza Hasnan Hanifah, Dinda Haq, Faizal Herdiana, Wandi Hidayat, Achmad Lutfi Hidayatulloh, Endang Prayoga Husaeni, Fachri Ahmad Al Irpan, Nurul Kesuma, Muhamad Yoga Khaerurijal, Fajar Kurniawan, Dede Rizki Leni Fitriani, Leni Madani, Abdullah Ibnu Malik, Jalaludin Maridjan, Maula Muhammad Maulana, Rifki Ilham Melinda, Susan Muhammad Syauqi Mubarok, Muhammad Syauqi Muhammad Yusuf Muhtadin, Fauzan Azmi Mujahid, Wildan Mujahidin Mujahidin Mulyana, Abdurrahman Mulyawati, Sindi Mustofa, Muhamad Zaenal Muzaky, Rifky Khoerul Nazrulloh, Ilham Noviansyah, Ikhwan Nuraisah, Nuraisah Nurhaqiqi, Lisda Nursyahidah, Adhya Nurzaman, Muhammad Zein Oktapiani, Vini Parlina, Rina Pauzi, Hilmi Pratiwi, Revina Zulianti Qorni, Mochamad Rinaldi R, Alvarizky Putra Kurniawan Rabbani, Muflih Rafi Rafiqi, Putri Aufa Rahayu, Raden Erwin Gunadhi Rahmadiani, Dina Ramadania, Sania Putri Raniyanti, Ulpah Resita, Rasty Rinda Cahyana Saputra, Muhamad Dzaki Sriayuwahyuni, Putri Sukmawan, Tegar Tanpidzia, Mochammad Kahfi Taupik Rahman Wijaya, Muhammad Raffly Yeni Pariyatin Yudistira, Restu Zaky, Ahmad Sulthan Zulkarnaen, Eggi