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Pengenalan Bahasa Isyarat Hijaiyah: Augmentasi Data dengan EfficientnetB7 Tanwir, Tanwir; Husain, Husain; Hammad, Rifqi; Anas, Andi Sofyan; Azwar, Muhammad
Jurnal Teknologi Informasi dan Multimedia Vol. 7 No. 4 (2025): November
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v7i4.728

Abstract

Sign language plays an important role as the primary means of communication for individuals with hearing impairments. This study aims to improve the accuracy of hijaiyah sign language detection through the application of the EfficientNetB7 architecture and data augmentation tech-niques. The method used, namely the EfficientNetB7 algorithm, was chosen as the base model be-cause of its ability to balance high accuracy with optimal resource utilization by performing data augmentation with rescale, shear, zoom, rotation, and flip horizontal techniques applied to enrich the variation of the original dataset of 6,811 images to 105,615 images. The experimental results show that the combination of EfficientNetB7 and data augmentation produces 99% accuracy on the test data, with consistent performance seen from the confusion matrix and accuracy loss graph for 50 epochs. This study proves that this approach not only improves model generalization but also reduces the risk of overfitting, thus potentially supporting social inclusion through efficient and reliable technology.
Game for Sasak Script Based on Knuth Morris Pratt Algorithm and ADDIE Model Muhammad Tajuddin; Ahmat Adil; Andi Sofyan Anas
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 22 No. 1 (2022)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v22i1.2363

Abstract

Knowledge of the Sasak script is very few Sasak people are interested in learning it. The writing system of the Sasak script is in danger of becoming extinct, so the local government must carry out literacy education so that the Sasak script does not become extinct from the face of the Lombok earth and must be applied to elementary and junior high schools, not only in the learning and teaching process. Directing children can be done by introducing them to the game-based Sasak baluk olas script. The Sasak script game based on KMP (Knuth Morris Pratt) Algorithm and ADDIE (Analysis, Design, Development, Implementation, Evaluation) which integrates game thinking and game elements has proven helpful in learning new knowledge. For this reason, the purpose of this study is to discuss how to develop applications for the Sasak Baluk Olas script on smartphones based on the Android system. designed based on the famous visual novel concept that combines multimedia elements including audio, animation, graphics, and images to make it more interesting and lively. All of these elements combine with gamification elements such as quizzes, rewards, badges, and feedback to make it a gamification application. Based on all the abilities of the Sasak Baluq Olas script, it can help potential users, especially elementary and junior high school students in Mataram City to increase the level of understanding and awareness of the Sasak script so that it does not become extinct
Sosialisasi Pengembangan Aksara Sasak Baluk Olas (Delapan Belas) Berbasis Game Kepada Gen Z Tajuddin, Muhammad; Adil, Ahmat; Anas, Andi Sofyan; Printi Ardi, R. Fany
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 4 (2025): Edisi Oktober - Desember
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i4.7410

Abstract

Aksara Sasak merupakan bagian dari identitas budaya Sasak. Namun, minat generasi muda dalam mempelajarinya semakin menurun akibat dominasi bahasa Indonesia dan globalisasi. Oleh karena itu, diperlukan inovasi dalam metode pembelajaran agar tetap lestari dan menarik bagi siswa. Inisiatif pelestarian dan pengembangan Aksara Sasak Baluk Olas (Delapan Belas) semakin relevan di era digital, mengingat penggunaan aksara tradisional ini terus menurun di kalangan generasi muda, khususnya Gen Z. Kegiatan sosialisasi dirancang melalui pengembangan game edukatif yang didukung fitur Artificial Intelligence (AI) agar proses belajar menjadi lebih interaktif, menyenangkan, dan adaptif terhadap kebutuhan pengguna. Metode gamifikasi dipilih untuk mempermudah pemahaman bentuk serta penggunaan aksara Baluk Olas, sekaligus mendorong keterlibatan aktif dalam pelestarian budaya Sasak. AI berperan dalam personalisasi konten, deteksi tulisan tangan, serta umpan balik belajar secara otomatis, sehingga efektivitas dan ketertarikan pengguna dapat terukur secara real time. Melalui pendekatan ini, diharapkan tercipta ekosistem pembelajaran digital yang inklusif dan inovatif, guna mempertahankan eksistensi aksara Sasak dalam dinamika budaya global. sosialisasi Baluk Olas berbasis game bukan hanya strategi pelestarian, tetapi juga inovasi pendidikan yang menyatukan nilai budaya, teknologi, dan karakter generasi masa depan Lombok. Di samping itu sosialisasi ini membuka peluang pengembangan media pembelajaran kreatif berbasis teknologi lainnya untuk revitalisasi warisan budaya lokal.
Co-Authors Abdul Aziz Jabar Abdul Muhid, Abdul Adam Bachtiar Maulachela Agus Pribadi Ahmad Zuli Amrullah Ahmat Adil Ahmat Adil Akbar Juliansyah Anak Agung Gde Agung Indrawan Ardi, R Fanny Printi Arfa, Muhammad ashari, Lalu Arif Trasna Augustin, Kartarina Azhar, Lalu Zazuli Azhar, Raisul Azkari, Adzan Naufal Cahyablindar, Ayu Danang Tejo Kumoro Darma, I Made Yadi Dedi Febry Rachman Dedy Febry Rahman Deni Rahman Dicksa Ananda Christian Tue Elga Alfariza Fatimatuzahra, Fatimatuzahra Fatimatuzzahra Fatimatuzzahra Fatimatuzzahra Fatimatuzzahra Fatimatuzzahra Gilang Primajati Gilang Primajati Hairani Hairani Hammad, Rifqi Hariyadi, I Putu Hasbullah Hasbullah Hasbullah Hasbullah Hendra Setiawan Husain Husain I Gusti Ayu Sri Devi Gayatri Utami I Made Yadi Dharma Idham Halid Kartarina, Kartarina Khairan marzuki Kurniadin Abd Latif Lalu Ganda Rady Putra Lestari, I Desak Ayu Adhia Lilik Widyawati M. Hidayatullah Maulvi Nurhavizi Miftahul Madani Muh. Adrian Juniarta Hidayat Muhamad Azwar, Muhamad Muhammad Innuddin MUHAMMAD TAJUDDIN Muhammad Zulfikri Nanang Samudra Novian syah Ondi Asroni Pahrul Irfan Phyta Rahima Printi Ardi, R. Fany Qudsi, Jihadil Qulub, Mudawil R. Fanny Printi Ardi Raden Fanny Printi Ardi Ria Rismayati Rifqi Hammad Rukmin Ulfa Ayu Lestari Samudra, Nanang Sandi Justitia Putra Santoso, Heroe Sirojul Hadi Solly Aryza Suryati Syahrir, Moch. Syahroni Hidayat Tajuddin, Muhammad Tanwir Tanwir Tomi Tri Sujaka Triwijoyo, Bambang Krismono USWATUN HASANAH Uswatun Hasanah Yudistira, Yudha Yusuf, Siti Agrippina Alodia Zainal Abidin Zohriyatun Apriliani Zulkipli Zulkipli