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Journal : INTEGER: Journal of Information Technology

Efektifitas Aturan Main Untuk Game Edukasi Kosakata Bahasa Arab Berbasis Mobile Sani, Dian; Herumurti, Darlis; Kuswardayan, Imam
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1376.256 KB) | DOI: 10.31284/j.integer.2017.v2i2.176

Abstract

The game is ways to remove saturation from various kinds of affairs. The game also used as learning media. This educational game is usually used to invite users to play while learning. Languages and games must be complementary. Because of the language is important, it needs an effective and efficient way to increase interest in language learning. So the focus of this research is to create three mobile gaming applications with educational content of Arabic vocabulary which gameplay are different and analyze which applications are effective for users in recognizing Arabic vocabulary. Testing is done to find out if the application is effective for players to know and learn Arabic language. Samples taken are second grade students Madrasah Ibtidaiyyah who know the hijaiyah letters. Pre-test, treatment and post-test are part of the testing phase. Test results were analyzed using ANOVA one way method. The results of this study indicate that there is an increase in learning ability of participants through the medium of Arabic educational games with a value of 3.65 beyond the critical value with a significance level of 5% or 0.05 of 3.10. When Hypothesis 0 is rejected, then the comparison test between groups (games) with Scheffe method with critical value 2.48. The result is a third game with a value of 2.57 is said to be effective than the first game (0.58) and the second (2.00). The second game (2.05) is said to be more effective than the first game (0.51).Keywords: Educational Game, Game Effectiveness, Mobile games, Arabic vocabulary, ANOVA.
Efektifitas Aturan Main Untuk Game Edukasi Kosakata Bahasa Arab Berbasis Mobile Dian Sani; Darlis Herumurti; Imam Kuswardayan
INTEGER: Journal of Information Technology Vol 2, No 2 (2017): September 2017
Publisher : Fakultas Teknologi Informasi Institut Teknologi Adhi Tama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31284/j.integer.2017.v2i2.176

Abstract

The game is ways to remove saturation from various kinds of affairs. The game also used as learning media. This educational game is usually used to invite users to play while learning. Languages and games must be complementary. Because of the language is important, it needs an effective and efficient way to increase interest in language learning. So the focus of this research is to create three mobile gaming applications with educational content of Arabic vocabulary which gameplay are different and analyze which applications are effective for users in recognizing Arabic vocabulary. Testing is done to find out if the application is effective for players to know and learn Arabic language. Samples taken are second grade students Madrasah Ibtidaiyyah who know the hijaiyah letters. Pre-test, treatment and post-test are part of the testing phase. Test results were analyzed using ANOVA one way method. The results of this study indicate that there is an increase in learning ability of participants through the medium of Arabic educational games with a value of 3.65 beyond the critical value with a significance level of 5% or 0.05 of 3.10. When Hypothesis 0 is rejected, then the comparison test between groups (games) with Scheffe method with critical value 2.48. The result is a third game with a value of 2.57 is said to be effective than the first game (0.58) and the second (2.00). The second game (2.05) is said to be more effective than the first game (0.51).Keywords: Educational Game, Game Effectiveness, Mobile games, Arabic vocabulary, ANOVA.
Co-Authors Abdillah, Rifqi ABDUL MUNIF Afrizal Laksita Akbar Agus Zainal Arifin Agus Zainal Arifin Ahmad Ridwan Fauzi Alfan, Muhammad Bahauddin Andhik Ampuh Yunanto Anny Yuniarti Ardha Putra Santika Ardhana Praharsana Bilqis Amaliah Buliali, Joko Lianto Chastine Fatichah Deny Prasetia Hermawan Devira Wiena Pramintya Dhian Satria Yudha Kartika Diagnosa Fenomena Dian Sani Dian Sani, Dian Dwi Syamsuifin Alham Eha Renwi Astuti Esa Prakasa Fitrah Humaira Fitrah Maharani Humaira Franky Setiawan Daldiri Giri Wiriapradja Hadziq Fabroyir Handayani Tjandrasa Herdianto Naufal Farras Hidayat, Fajrul Hidayati, Shintami Chusnul Humaira, Fitrah Humaira, Fitrah Maharani Humaira, Fitrah Maharani I Gde Agung Sri Sidhimantra I Guna Adi Socrates I Made Satria Bimantara I Made Widiartha I Made Widiartha I Wayan Supriana Imam Kuswardayan Imam Kuswardayan Indri Sulistyowati Ishardan Ishardan Izza Mabruroh Januar Adi Putra Khairy, Muhammad Shulhan Mabruroh, Izza Maulana, Hendra Mohammad Sonhaji Akbar Muhammad Shulhan Khairy Musta'inul Abdi Nanik Suciati Nanik Suciati Nur Nafi’iyah Nursanti Novi Arisa Nursuci Putri Husain Pangestu Widodo, Pangestu Pratama, Moch Deny Putra, Ramadhan Hardani Putri Nur Rahayu Qonita Luthfia Sutino Radhea Wicaksono Putra Ratri Enggar Pawening Revindasari, Fony Ria Andriana Ridho Rahman Hariadi Rizqa Raaiqa Bintana Rohman Dijaya Saiful Bahri Musa Saiful Bahri Musa Sandy Akbar Dewangga Sarwosri Sarwosri Satria, Vinza Hedi Siska Arifiani Siti Rochimah Supria Supria Supria, Supria Suwanto Afiadi Tegar Palyus Fiqar Tegar Palyus Fiqar Tengku Musri Tio Darmawan Widarsono, Kukuh Wijayanti Nurul Khotimah Yanuar Risah Prayogi Yosi Kristian Yuhana, Umi Laili Yuna Sugianela Zulhaydar Fairozal Akbar