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The APLIKASI SURAT PERJALANAN DINAS KANTOR PERWAKILAN BKKBN PROVINSI RIAU DENGAN METODE AUTENTIKASI DOKUMEN MENGGUNAKAN QR-CODE Pane, Eddis Syahputra; Afriansyah; Novendra, Rizki; Turnandes, Yogo
ZONAsi: Jurnal Sistem Informasi Vol. 5 No. 3 (2023): Publikasi artikel ZONAsi: Jurnal Sistem Informasi Periode September 2023
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v5i3.14195

Abstract

Penerapan aplikasi sistem surat perjalan dinas Perwakilan Badan Kependudukan dan Keluarga Berencana (BKKBN) Provinsi Riau menjadi sebuah kebutuhan. Penelitian ini menggunakan aplikasi berbasis web dan QR-Code (quick response code). Dengan aplikasi ini maka setiap kegiatan yang dilakukan pegawai sesuai dengan Surat Perjalan Dinas (SPD) yang terintekrasi pada DIPA (Daftar Isian Pelaksanan Anggaran) secara atomasis dan membuat semua dokumen dan laporan terdapat QR-Code untuk autentikasi dokumen secara online ke web sistem perjalanan Perwakilan Badan Kependudukan dan Keluarga Berencana (BKKBN) Provinsi Riau untuk tertib administrasi dan anggaran sesuai dengan mata anggaran pengeluaran (MAK) pada tahun berjalan. Luaran penelitian ini adalah aplikasi surat perjalanan dinas berbasis web, sertifikat HAKI (Hak Kekayaan Intelektual) dan jurnal ilmiah yang terbit pada jurnal internasional, modul bahan ajar yang bisa diterapkan pada matakuliah pemrograman web.
ONLINE CONSULTATION APPLICATION AT THE WOMEN AND CHILDREN PROTECTION UNIT OF THE INDRAGIRI HILIR RESORT POLICE STATION Pane, Eddis Syahputra; Novendra, Rizki; Afriansyah, Afriansyah; Bunda, Yola Permata; Djusar, Syahtriatna
ZONAsi: Jurnal Sistem Informasi Vol. 6 No. 1 (2024): Publikasi Artikel ZONAsi Periode Januari 2024
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/zn.v6i1.17649

Abstract

This study aims to determine the role of the Protection of Women and Childre in dealing with children in legal cases in the jurisdiction of the Indragiri Hilir Resort Police Station. The form of online counseling services is an alternative problem solving that makes it easier for people to consult regarding problems within the family. Online counseling services are also a place to respond to any complaints, protect and facilitate the handling of complaints submitted by victims and the public, where the privacy of victims and suspects will be protected according to their rights. The research uses waterfall analysis modeling using UML (Unified Modeling Language). This system is made using the PHP programming language, MySQL database. The designed application works in accordance with the system design mechanism at the beginning of the research object. The final result of this research is an online consultation application, where on this website the public can fill out a consultation form directly and view information that is directly related to counselors, the Legal Aid Institute, psychologists and therapists from the Women's and Children's Protection Unit Indragiri Hilir Resort Police Station
PELATIHAN APLIKASI TRIBELIO UNTUK MEMBUAT LANDING PAGE PEMASARAN DIGITAL BAGI SISWA DAN SISWI SMKN 6 PEKANBARU Novendra, Rizki; Vebby; Turnandes, Yogo; Supriadi Chan, Andi; Safitri Syam, Salmaini; Walhidayat; Juliani, Fitri; Riyanda Eka Putra, Wan
J-COSCIS : Journal of Computer Science Community Service Vol. 4 No. 2 (2024): J-COSCIS : Journal of Computer Science Community Service
Publisher : Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/jcoscis.v4i2.19136

Abstract

Digital marketing merupakan strategi atau upaya untuk memasarkan atau mempromosikan produk melalui segala jenis media digital, baik melalui internet atau jaringan lainnya yang saling terhubung. Dengan banyaknya media digital saat ini, sudah jelas bahwa Digital marketing merupakan cara pemasaran yang sangat efektif. Media Digital marketing mencakup saluran komunikasi yang sering kita jumpai, baik melalui jaringan Internet maupun jaringan lainnya seperti telepon dan televisi. Tujuan digital marketing diantaranya untuk menarik konsumen dan calon konsumen secara cepat, kecepatan penyebaran, kemudahan evaluasi, jangkauan lebih luas, murah dan efektif dan membangun brand. Landing page atau halaman arahan adalah halaman web yang dirancang khusus untuk tujuan pemasaran atau promosi. Tujuannya adalah untuk mengarahkan pengunjung ke tindakan tertentu, seperti mendaftar, membeli, atau mengisi formulir. Kegiatan inilah yang disebut dengan convertion rate. Halaman inilah yang ditampilkan ketika pengunjung mengakses website dari hasil pencarian berbayar (paid search). Membuat landing page merupakan upaya meningkatkan pengalaman pengunjung di website.
Online Learning Satisfaction Analysis of the Faculty of Computer Science Using the Fuzzy Logic Method Fadrial, Yogi Ersan; Ambiyar, Ambiyar; Fadhilah, Fadhilah; Syahril, Syahril; Novendra, Rizki; Sutejo, Sutejo
Jurnal Pendidikan MIPA Vol 22, No 2 (2021): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: Online learning is learning that uses the internet network with accessibility, connectivity, flexibility, and the ability to bring up various types of learning interactions. Satisfaction is a person's feelings of pleasure or disappointment that arise after comparing his perceptions of the performance or results of a product and his expectations. Research on student perceptions of online learning is limited to aspects of teaching and learning, the ability of lecturers, facilities and infrastructure. To get results from the perception or opinion of a student from the level of satisfaction of online lectures, it can be done using the Mamdani Fuzzy logic method and for calculations using the Slovin formula.Keywords: technology, fuzzy logic, online learning, model. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp256-261
Assessing the Acceptance of Blended Learning Implementation in Universitas Lancang Kuning using the Technology Acceptance Model Novendra, Rizki; Ambiyar, Ambiyar; Fadhilah, Fadhilah; Syahril, Syahril; Sutejo, Sutejo; Fadrial, Yogi Ersan
Jurnal Pendidikan MIPA Vol 22, No 2 (2021): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The Covid-19 pandemic has forced learning activities to be carried out online. In response to this, Universitas Lancang Kuning, which has implemented the Blended Learning application, wants to measure the level of use and understand the factors that influence the acceptance of the system in an agency. The study was conducted at the Unilak Fasilkom with 92 samples. Data obtained by distributing questionnaires based on indicators and variables of the technology acceptance modelling method. The results of this study indicate that the multiple regression analysis of the variables that have an influence on the real condition of information users is the variable Benefits of using information systems (X1), User Ease of Information Systems (X2), and User Attitudes towards Information Systems (X3) have a significant influence on real condition of information system users (Y). Meanwhile, the behavior of information system users (X4) has no effect.Keywords: technology acceptance model, blended learning, covid-19 pandemic. DOI: http://dx.doi.org/10.23960/jpmipa/v22i2.pp198-205
Exploring the Relationship Between Gadget Use and Learning Focus Among Children with ADHD in Inclusive Schools Elvira Asril; Zamzami Zamzami; Yogi Yunefri; Rizki Novendra; Yogo Turnandes
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.8318

Abstract

Children with Attention Deficit Hyperactivity Disorder (ADHD) often struggle to maintain focus, leading to low participation and poor academic outcomes. While gadgets are frequently viewed as distractions, they also offer potential as interactive learning tools. This study investigates the relationship between gadget use and learning focus among children with ADHD in inclusive schools. A quantitative survey with a correlational design was employed. Two variables were measured: gadget use as a learning medium (X) and the learning focus of children with ADHD (Y). Data were collected from 50 respondents, including classroom teachers, special assistant teachers (GPK), and therapists experienced in supporting children with ADHD using gadgets. A Likert-scale questionnaire was tested for validity and reliability, and data were analyzed using Pearson correlation and regression analysis. Findings showed that gadget use among respondents was relatively high (mean = 39.94). However, correlation analysis indicated no significant relationship between gadget use and learning focus (r = –0.12, p 0.05). Regression analysis suggested that increased gadget use did not predict improvements in attention, and in some cases showed a negative trend. These results highlight that high gadget usage alone does not enhance learning focus in children with ADHD. The effectiveness of gadgets depends on structured pedagogical frameworks, appropriate application design, and alignment with learners’ characteristics. Gadgets can support ADHD learning only when integrated with tailored instructional strategies. Future research should explore specific app features and teaching models to optimize their educational benefits.
Programming Skill Development in Computer Science Education: An Analysis of Gender, GPA, and Project Domain Influence Yogi Yunefri; Reno Renaldi; Muhammad Luthfi Hamzah; Rizki Novendra
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 4 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i4.5943

Abstract

This study examines the influence of gender, age, and academic performance (GPA) on proficiency in Python, SQL, and Java among computer science students, aiming to inform more inclusive and effective programming curricula. A quantitative approach was employed, with t-tests and ANOVA used to analyze differences in programming skills based on gender and age. Data were collected from undergraduate computer science students and evaluated using standardized programming assessments. The t-test results revealed a significant gender disparity in Python proficiency, with males scoring higher (M=2.8) than females (M=2.4; t=2.19, p=0.03). No significant gender differences were observed for SQL (t=-1.46, p=0.145) or Java (t=-1.21, p=0.227). ANOVA results indicated no significant differences in programming skills across age groups for Python (F=0.48, p=0.487), SQL (F=0.012, p=0.914), or Java (F=0.062, p=0.804). The findings suggest that gender influences Python proficiency, highlighting the need for targeted educational interventions to support female students. Conversely, instruction in SQL and Java may proceed without specific gender-based adjustments. This study underscores the importance of inclusive curricula and targeted support, such as mentorship programs and specialized training, to address gender disparities in programming education. By fostering equity, these efforts can better prepare students for success in the technology sector. Further research should explore additional factors influencing programming proficiency to refine educational strategies.