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Identifikasi Tumbuhan Berbiji (Spermatophyta) di Kawasan Ijen Geopark Sebagai Sumber Belajar Biologi Erma Yuliani; Supeno Supeno; Zainur Rasyid Ridlo
BRILIANT: Jurnal Riset dan Konseptual Vol 8 No 4 (2023): Volume 8 Nomor 4, November 2023
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v8i4.1252

Abstract

Biologi merupakan ilmu luas karena mempelajari semua makhluk hidup yang ada diseluruh permukaan bumi. Pada pembelajaran Biologi SMP dan SMA terdapat materi klasifikasi makhluk hidup. Klasifikasi makhluk hidup yaitu proses pengelompokan makhluk hidup berdasarkan ciri yang dimiliki. Untuk meningkatkan kualitas pembelajaran dibutuhkan sumber belajar. Peserta didik dapat menggunakan laboratorium alam yaitu lingkungan sekitar, sehingga peserta didik akan mendapatkan fenomena yang dapat dimanfaatkan sebagai tempat atau sumber belajar yang efektif. Metode untuk mengidentifikasi sampel tumbuhan berbiji (Spermatophyta) yaitu metode plot. Hasil identifikasi digunakan sebagai sumber belajar. Upaya untuk meningkatkan kualitas pembelajaran menggunakan lingkungan alam yaitu sumber belajar cetak ensiklopedia, karena ensiklopedia memuat infomasi yang ringkas, menarik serta terdapat berbagai representasi gambar. Produk sumber belajar ensiklopedia divalidasi oleh 3 validator ahli biologi. Hasil validasi ensiklopedia tumbuhan berbiji (Spermatophyta) diperoleh skala 88,3% dimana nilai tersebut menunjukkan bahwa ensiklopedia layak digunakan sebagai sumber belajar Biologi.
Pengembangan E-Modul Berbasis Potensi Lokal Berbantuan Google Sites untuk Mengembangkan LITERASI SAINS SISWA: The Development of Local Potential-Based E-Module Assisted by Google Sites to Develop Students’ Science Literacy Rindy Dwita Ayu Lestari; Sri Wahyuni; Zainur Rasyid Ridlo
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 14 No 3 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2024.v14.i3.p245-254

Abstract

Science literacy skill is one of the 21st-century skills that a person must master to adapt to the changing dynamics of life. However, the level of science literacy among students in Indonesia remains low. Therefore, this research develops e-module that utilizes the potential of Kemiri Village to enhance students' science literacy skill. This research aims to describe the validity and readability of local potential-based e-module. The stages of e-module development are adapted from the ADDIE model, but only up to the development stage. The subjects of this research consist of 3 science teachers and 10 ninth-grade students from SMP Negeri 1 Panti. Based on the results of the validity test, the local potential-based e-module has a very valid category with content and construct validity percentages of 89.58% and 92.16%, respectively. The readability level of this e-module is also very good with a percentage of 90.94%. From the research conducted, it can be concluded that the local potential-based e-module is easy to understand and suitable for application in the science learning process.
Pengembangan E-LKPD Berbasis Budidaya dan Pengolahan Kopi untuk Meningkatkan Computational Thinking Siswa SMP pada Pembelajaran IPA Afrisya Zahira Niswandia; Supeno Supeno; Zainur Rasyid Ridlo
JURNAL PENDIDIKAN MIPA Vol 14 No 4 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i4.2191

Abstract

Pembelajaran IPA merupakan pembelajaran yang menekankan pada proses dan praktik ilmiah sebagai pengalaman belajar siswa untuk dapat menyelidiki dan menyelesaikan masalah dengan pola pikir sains. Salah satu keterampilan berpikir sains yang dibutuhkan pada pembelajaran IPA abad 21 adalah computational thinking. Penelitian ini bertujuan untuk menguji validitas, kepraktisan, serta keefektifan E-LKPD berbasis budidaya dan pengolahan kopi untuk meningkatkan computational thinking siswa SMP dalam pembelajaran IPA pada materi suhu, kalor, dan pemuaian. E-LKPD yang dirancang mengintegrasikan teknologi bertujuan untuk memotivasi siswa untuk belajar, dimana E-LKPD mengaitkan materi pembelajaran dengan fenomena yang dikenal di lingkungan sekitar, yaitu budidaya dan pengolahan kopi. Pengembangan E-LKPD dilakukan menggunakan model penelitian dan pengembangan ADDIE yang meliputi kegiatan analisis, kegiatan desain, kegiatan pengembangan, kegiatan implementasi, dan kegiatan evaluasi. Produk ini diuji pada siswa kelas VII-C di SMPN 7 Jember, dengan hasil yang menunjukkan bahwa E-LKPD berbasis pengolahan kopi tergolong sangat valid dengan rerata 95,4%, sangat praktis dengan rerata 90,89%, dan efektif dalam meningkatkan kemampuan computational thinking dengan nilai N-gain sebesar 0,70. Respon positif siswa terhadap penggunaan E-LKPD ini juga terpantau sangat baik, dengan persentase 85,7%. Hasil penelitian ini menunjukkan bahwa E-LKPD berbasis pengolahan kopi valid, praktis, dan efektif dalam mendukung pembelajaran IPA di SMP.
Developing Learning Media based on AR-VR to Enhance Junior High School Students’ Understanding of Human Digestive System Materials Zainur Rasyid Ridlo; Rayendra Wahyu Bachtiar; Sri Wahyuni; I Ketut Mahardika; Iwan Wicaksono; Silvi Putri Ayu Ningsih; Efrika Marsya Ulfa; Nurul Iqdami Zuniari
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The research aims to develop an Android-based Augmented-Virtual Reality learning medium on digestive system materials for junior high school on human digestive system materials. The study implemented an instructional design model based on ADDIE, with eight classroom meetings to assess student learning outcomes. Pretest and posttest scores were used to calculate the N-gain score, reflecting the students’ improvement in understanding the material. The study involved 40 students. The results showed a significant improvement in student performance, with an N-gain score of 0.62, indicating moderate learning gains. The practical application of the media was deemed feasible, and students reported high levels of engagement and satisfaction with the media. These findings suggest that the learning media effectively supported the students' comprehension and engagement in science, and the use of the ADDIE model provided a structured approach to assessing its impact on learning. The creation of Augmented-Virtual Reality on Assemblr edu and MilleaLab application also seems simple so that it can be easy for developers to create the desired material.       Keywords: learning media, augmented-virtual reality, assemblr edu, millealab, ADDIEDOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1297-1316
Development of E-Modules to Improve Scientific Explanation Skills in Science Learning for Junior High School Students Lailatul Mardhiyyah; Supeno Supeno; Zainur Rasyid Ridlo
Jurnal Pendidikan MIPA Vol 23, No 1 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Scientific explanation skill is one of the essential skills for students in science learning today. Scientific explanation is a reasoning skill that relates claims, evidence, and reasoning. Students can understand, articulate, and explain scientific phenomena accompanied by evidence and reasoning with scientific explanation skills. However, in reality, students are still lacking in scientific explanation skills. In an effort to improve scientific explanation skills, teaching material is needed to be developed in the form of e-modules. The use of e-modules in learning is expected to train students' thinking skills, one of which is scientific explanation skills. This study aims to determine the validity, practicality, and effectiveness of e-modules to improve the scientific explanation skills of junior high school students in science learning. The development of the e-module is carried out in three stages, namely preliminary research, prototyping stage, and assessment phase. The results showed that e-modules were included in the valid, practical, and effective categories. Thus, the e-module can be used and applied to develop science learning outcomes and scientific explanation skills.Keywords: scientific explanation skill, e-module, science learning.DOI: http://dx.doi.org/10.23960/jpmipa/v23i1.pp34-44
Implementation of Science Module Based on Microcontroller to Improve Students’ Computational Thinking Skills in Earth Science Course Mustofa Mustofa; Joko Waluyo; Yushardi Yushardi; Zainur Rasyid Ridlo
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.10348

Abstract

The aim of this research is to explore the computational thinking skills using Microcontroller under implementation of science module. Computational thinking is not only an investment in computer science, but can be applied across disciplines as a step towards solving higher-order thinking problems. Improving computational thinking skills helps students to adapt to the digital age of the 21st century. To improve these skills, a tool or media is needed, such as a learning module, that can guide students in performing activities in this area. This module contains student activity using microcontrollers as a tool for collecting data. The analysis data include practicality and effectiveness of the science module. The method used was a group pre-post test as learning assessment and use practicality observation sheet, student pretest - posttest and student response questionnaire. The results of this study are the practicality of 92% which is declared very practical, and the effectiveness of 0.78 obtained from the n-gain analysis which means it is quite effective, the p-value of paired sample t-test is less than the threshold of 0.05 which indicates a significant increase in students' computational thinking skills and direct student experience in connecting sensors related to technological applications applied in the world of agriculture and get a positive response with a score of 72% with a good category. From the results of the analysis obtained, it can be concluded that the implementation of the module can improve students' computational thinking skills
The Development of Module for Improving Computational Thinking Skills on Science Education based on Google Colaboratory Silvi Putri Ayu Ningsih; Zainur Rasyid Ridlo
Southeast Asian Journal on Open and Distance Learning Vol. 2 No. 02 (2024): Immersive Learning: Integrating Technology, Pedagogy, and Innovation
Publisher : SEAMEO SEAMOLEC

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to analyze the module development process to improve skills for students in junior high school and then conduct a limited test on prospective teacher students. The development method used in this research is the ADDIE method by using analyzing the results of validation and limited testing using samples from prospective science teacher students, the purpose of using prospective teacher students as research samples because this module was developed for junior high school students, therefore prospective teacher students must understand the module developed before it is implemented to junior high school students. The results of module development resulted in a content validity value of 88.1%, science concepts 87.8%, Construct 94.7, Language 89.3%, layout 88.9%, on average the validity value of the module that has been developed reaches 89.7%, this indicates that the module developed is categorized as very valid and ready to use. Implementation of the module in a limited class resulted in an increase in the average value of posttest from 27.9 to 87.5 and resulted in an N-gain value of 0.82. based on these results it can be concluded that the developed module is able to direct and improve the ability to think computationally.