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PELATIHAN PRODUKSI COCOPEAT UNTUK PENINGKATAN GREEN SKILLS SISWA Ibnu Hajar; Johari Afrizal; Yeyendra; Mellisa; Sepita Ferazona; Yesi Anggraeni; Wahyu Anggrayeni; Arlan Attahjuddin
Hawa : Jurnal Pemberdayaan Dan Pengabdian Masyarakat Vol. 4 No. 3 (2026): Desember 2026 Hawa : Jurnal Pemberdayaan Dan Pengabdian Masyarakat (HAWAJPPM)
Publisher : Yayasan Wayan Marwan Pulungan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kecamatan Kuala Kampar memiliki potensi limbah sabut kelapa yang sangat melimpah seiring dengan tingginya produksi kelapa, namun pemanfaatannya hingga saat ini masih terbatas dan cenderung belum memberikan nilai tambah ekonomi maupun manfaat lingkungan secara optimal. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan pengetahuan, keterampilan teknis, sikap peduli lingkungan, serta wawasan peserta didik melalui pelatihan pembuatan cocopeat berbasis potensi lokal. Metode yang digunakan adalah pendekatan partisipatif berbasis pelatihan (participatory training approach) dengan tahapan persiapan, pelaksanaan, pendampingan, dan evaluasi. Kegiatan dilaksanakan di Madrasah Aliyah Kuala Kampar dengan melibatkan 32 siswa yang dipilih secara purposive. Pengumpulan data dilakukan melalui angket untuk mengukur aspek kognitif, afektif, dan psikomotorik peserta. Hasil kegiatan menunjukkan adanya peningkatan yang signifikan pada berbagai aspek. 1) Aspek  kognitif, tanggapan  peserta   pengetahuan  mereka  meningkat  (94%).  2) Aspek afektif, tanggapan peserta pelatihan mampu menumbuhkan sikap peduli (84%). 3) Relevansi pelatihan dengan pembelajaran di madrasah (integrasi kurikulum) tanggapan peserta ada revansi (78%), 4) Peluang Pengembangan Kewirausahaan (Aspek Green Entrepreneurship)  (78%). 5). Aspek Keberlanjutan & Keberterimaan Program, tanggapan  peserta pelatihan  memberikan manfaat pada mereka (80%).  Secara keseluruhan, pelatihan ini tidak hanya berfungsi sebagai transfer keterampilan teknis, tetapi juga sebagai pendekatan pendidikan transformatif yang mengintegrasikan dimensi kognitif, afektif, dan psikomotorik secara holistik.
Analisis Kompetensi Sains Biologi dan Kesiapan Karir Mahasiswa Ibnu Hajar; Maizirwan Mel; Sepita Ferazona; Yeyendra; Johari Afrizal; Farid Agung Prasetio; Jenny Br Simamora
BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains Vol. 9 No. 1 (2026): BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/gp2j6k43

Abstract

This study aims to analyze the level of biological competence and career readiness of students in the Biology Education Study Program at Universitas Islam Riau (UIR) in the Academic Year 2024/2025. The research employed a quantitative descriptive method with data collected through questionnaires, interviews, and documentation. The sample consisted of students from the Biology Education Study Program at UIR. A closed-ended questionnaire was designed to measure indicators of biological competence, including conceptual understanding, laboratory skills, critical thinking ability, and the application of biology in real-life contexts. Meanwhile, career readiness was evaluated based on students’ perceptions of their self-potential, career goals, and readiness to enter professional fields such as teaching, research, and biology-based entrepreneurship (bioedupreneur). In-depth interviews were conducted to follow up on the questionnaire results, while academic documentation was used to obtain supporting data related to students’ academic status and learning outcomes. Data were analyzed using univariate statistical analysis. The results show that students possess good biological competence, particularly in conceptual understanding and basic laboratory skills. In addition, students’ career readiness is categorized as high, as indicated by their interest and preparedness to pursue careers as teachers, research assistants, or bioedupreneurs. In conclusion, the implemented curriculum has been able to equip students with knowledge and skills relevant to the demands of the professional world and support their career readiness.   Keywords: Bioedupreneur, Biological Competence, Career Readiness  
Rasch Model Dalam Evaluasi Instrumen Extraneous Cognitive Load Pada Media Pembelajaran Berbantuan Artificial Intelligence Iffa Ichwani Putri; Nurkhairo Hidayati; Ummi Kalsum; Suryanti Suryanti; Nurul Fauziah; Sepita Ferazona; Andri Hendrizal; Wiwit Yuli Lestari
Jurnal Kajian Pendidikan IPA Vol 6 No 1 (2026): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v6i1.43181

Abstract

Extraneous cognitive load (ECL) measurements are important to evaluate the quality of digital learning design, but self-report instruments need to be tested for psychometric quality. This study aims to evaluate students' ECL instruments using the Rasch model. Data was collected through a survey of 38 students using an ECL questionnaire containing 17 items with a Likert scale of 1–5, then analyzed with the Rasch Rating Scale Model to assess reliability-separation, fit items and persons, as well as targeting of persons through the Wright map, The results showed that mapping of person-items on a logit scale could be done, but the targeting was less optimal because the average person was far below the average of items. indicates low ECL dominance and limited item coverage at low range. Category diagnostics show a very uneven distribution of responses (categories 4–5 are hardly used), and the probability curve of categories that do not form a clear peak in the upper categories, so the 5 category scale function is not yet effective. It was concluded that the instrument could be used as an initial measurement of ECL, but it needed to be improved on some items and the addition of items to improve precision and interpretability.Keywords: AI, Biology, ECL, Learning Media, Technology.
Analisis Kebutuhan Multimedia Interaktif Game Berbasis Software Construct 2 Pada Materi Sistem Pencernaan Dhia Awalia Putri; Sepita Ferazona; Nurkhairo Hidayati
Jurnal Ilmu Ekonomi, Pendidikan dan Teknik Vol. 3 No. 1 (2026): IDENTIK - Januari
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/identik.v3i1.1077

Abstract

This study aims to identify the needs of teachers and students regarding the development of interactive multimedia games based on Construct 2 for the digestive system. This study applied a mixed methods approach with a sequential exploratory design. Qualitative data were obtained through structured interviews with 11th-grade biology teachers at SMAN 5 Pekanbaru, while quantitative data were collected through a needs analysis questionnaire administered to 30 students. The results showed that teachers have implemented the Independent Curriculum through the Project-Based Learning model, but still face limitations in utilizing interactive, game-based digital learning media. Meanwhile, students showed a high level of need for interactive multimedia games that are engaging, equipped with feedback features, and able to facilitate visualization of digestive system concepts in a more concrete and enjoyable way. These findings indicate that the development of interactive multimedia games based on Construct 2 software for the digestive system is urgently needed to increase learning engagement, conceptual understanding, and support meaningful learning in accordance with the demands of the Independent Curriculum.
Analisis Kebutuhan Pengembangan E-Modul Flipbook Interaktif Berbasis Game Based Learning (GBL) Pada Materi Sistem Pernapasan Kelas VIII Smp Siti Nurhalizah; Sepita Ferazona; Nurkhairo Hidayati
Jurnal Ilmu Ekonomi, Pendidikan dan Teknik Vol. 3 No. 1 (2026): IDENTIK - Januari
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/identik.v3i1.1133

Abstract

Science learning on the respiratory system material for grade VIII junior high school is still dominated by lecture methods and the use of conventional media, so that students' activeness and visual understanding have not developed optimally. This study aims to analyze the needs of teachers and students for the development of interactive flipbook E-Module teaching materials based on Game Based Learning (GBL) on the respiratory system material for grade VIII junior high school. The study used a quantitative descriptive approach with subjects of one science teacher and 29 grade VIII students of UPT SMP Negeri 1 Siak Hulu. Data were collected through teacher interviews and student needs analysis questionnaires covering four indicators, namely learning approaches/methods, learning media, teaching materials, and assessments. Data were analyzed using percentage techniques. The results of the analysis showed that all indicators were in the very needed category, with the percentage of learning approaches/methods of 82.76%, learning media 79.83%, teaching materials 81.38%, and assessment 85.17%. The interview results also showed that students were more active when learning involved game elements. Thus, interactive digital learning media is needed that suits the needs of teachers and students as a basis for developing more interesting and effective science learning.