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Development of E-LKPD in Differentiated Learning to Improve Students’ Mathematical Communication Skills Widya Wahyuni Gusti; Sofnidar; Ade Kumalasari
Riemann: Research of Mathematics and Mathematics Education Vol. 6 No. 2 (2024): EDISI AGUSTUS
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/3qdv9r41

Abstract

This research aims to describe the development process and quality of web-assisted E-LKPD in differentiated learning based on learning styles with a problem-based learning model to improve junior high school students' mathematical communication skills in terms of the validity of the E-LKPD, practicality, and effectiveness. This research was conducted in class VII of SMP Negeri 14 Jambi City. The method used in this research is Research and Development using the ADDIE model. Where the results of this research come from the percentage of material validation of 91% in the "very valid" category, the percentage of design validation of 88% in the "very valid" category, the percentage of practicality by teachers of 96% in the "very practical" category, the percentage of practicality by students of 89 % categorized as "very practical", the percentage of effectiveness by students was 91.25% categorized as "very effective" and the calculation of the gain value in improving students' mathematical communication skills was 76% categorized as "quite effective".
The Effect of Implementing CTL and PBL Models on Students' Mathematical Problem-Solving Ability Nevy Wulan Sari; Nizlel Huda; Ade Kumalasari
Riemann: Research of Mathematics and Mathematics Education Vol. 7 No. 1 (2025): EDISI APRIL
Publisher : Program Studi Pendidikan Matematika Universitas Katolik Santo Agustinus Hippo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38114/reimann.v7i1.47

Abstract

This experimental research with a quantitative approach will test several learning models on students' mathematical problem solving abilities. The models used are CTL and PBL. This study involved three sample classes including CTL, PBL and Direct Instruction classes. In each learning model, the differences between the three will be examined to see their influence on students' mathematical problem solving abilities. The quantitative analysis used is the Tukey test with a significance level of 0.981. Meanwhile, the direct learning model shows a significance value of 0.024, which means there is no significant influence. Thus, the PBL and CTL learning models have more influence on mathematical problem solving abilities than direct instruction.
EFEKTIVITAS STRATEGI HEURISTIK DECOMPOSING RECOMBINING DAN WORKING BACKWARDS TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIS MURID SMP Lachmi Susmita Ramadani; Fiki Alghadari; Ade Kumalasari
SECONDARY: Jurnal Inovasi Pendidikan Menengah Vol. 6 No. 2 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/secondary.v6i2.10045

Abstract

The low level of mathematical problem-solving skills among junior high school students necessitates effective heuristic-based instructional strategies. This quasi-experimental study, employing a pretest-posttest two-group design, aimed to compare the effectiveness of the Decomposing-Recombining (DR) and Working Backwards (WB) approaches on Linear Equations and Inequalities in One Variable. The research sample consisted of 49 eighth-grade students (DR: N=24, WB: N=25) in Muaro Jambi, selected through purposive sampling. Instruments included mathematical problem-solving tests and instructional observation sheets. Results indicated that the DR approach met all effectiveness criteria, achieving a post-test mean score of 78.47 and a high-category improvement (N-Gain significantly exceeding 0.70, p < 0.05). Conversely, the WB approach only reached a moderate improvement with a post-test mean of 53.72. The Mann-Whitney U test confirmed a significant difference in effectiveness between the two groups (Z = -4.091, p < 0.001), with the DR approach consistently outperforming WB in enhancing problem-solving abilities. This study concludes that the DR approach is a more effective explicit instructional strategy for strengthening students' conceptual and procedural mathematical structures. ABSTRAK Rendahnya kemampuan pemecahan masalah matematis murid SMP memerlukan alternatif strategi pembelajaran berbasis heuristik yang efektif. Penelitian quasi-experiment dengan pretest-posttest two-group design ini bertujuan membandingkan efektivitas pendekatan Decomposing-Recombining (DR) dan Working Backwards (WB) pada materi persamaan dan pertidaksamaan linear satu variabel (PLSV & PTLSV). Sampel penelitian terdiri dari 49 murid kelas VIII (DR: N=24, WB: N=25) di Muaro Jambi yang dipilih melalui purposive sampling. Instrumen penelitian meliputi tes kemampuan pemecahan masalah dan lembar observasi aktivitas pembelajaran. Hasil analisis menunjukkan bahwa pendekatan DR memenuhi seluruh kriteria efektivitas dengan skor rata-rata post-test sebesar 78,47 dan peningkatan (N-Gain) pada kategori tinggi (median signifikan dari 0,70, p < 0,05). Sebaliknya, pendekatan WB hanya mencapai peningkatan kategori sedang dengan rata-rata post-test 53,72. Uji Mann-Whitney U mengonfirmasi perbedaan signifikan efektivitas antar kedua kelompok (Z = -4,091, p < 0,001), di mana pendekatan DR secara konsisten mengungguli WB dalam meningkatkan kemampuan pemecahan masalah. Penelitian ini menyimpulkan bahwa pendekatan DR lebih efektif sebagai strategi instruksional eksplisit untuk memperkuat struktur konseptual dan prosedural matematis murid SMP.
MENINGKATKAN CREATIVE SELF-EFFICACY SISWA: PENGARUH MODEL CREATIVE COLLABORATIVE MATHEMATICAL REASONING PADA PEMBELAJARAN MATEMATIKA Rizkia, Fajrul Hidayatullah; Rohati, Rohati; Kumalasari, Ade
De Fermat : Jurnal Pendidikan Matematika Vol. 9 No. 1 (2026)
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/defermat.v9i1.2481

Abstract

21st-century mathematics education demands students’ self-confidence in developing creative ideas; however, instructional practices remain teacher-centered, resulting in low student Creative Self-Efficacy (CSE). As a solution, a learning model that integrates creativity and collaboration through Creative Collaborative Mathematical Reasoning (CCMR) is required. This study aims to determine the effect of the CCMR model on the CSE of eighth-grade students at MTsN 1 Tanjung Jabung Barat. The research method employed was a quasi-experiment with a Non-Equivalent Control Group Design. The research population consisted of six classes, from which samples were selected using a purposive sampling technique based on an ANOVA equivalence test, resulting in class VIII A as the experimental group and class VIII B as the control group. The research instrument was a CSE questionnaire that had been tested for validity and reliability. Data analysis involved normality, homogeneity, and independent sample t-tests. The results showed a significant difference between the experimental and control classes, with a significance value of  and a  of  The average CSE of the experimental class was higher than that of the control class. Consequently, the CCMR learning model has a positive effect on increasing students’ Creative Self-Efficacy in mathematics21st-century mathematics education demands students’ self-confidence in developing creative ideas; however, instructional practices remain teacher-centered, resulting in low student Creative Self-Efficacy (CSE). As a solution, a learning model that integrates creativity and collaboration through Creative Collaborative Mathematical Reasoning (CCMR) is required. This study aims to determine the effect of the CCMR model on the CSE of eighth-grade students at MTsN 1 Tanjung Jabung Barat. The research method employed was a quasi-experiment with a Non-Equivalent Control Group Design. The research population consisted of six classes, from which samples were selected using a purposive sampling technique based on an ANOVA equivalence test, resulting in class VIII A as the experimental group and class VIII B as the control group. The research instrument was a CSE questionnaire that had been tested for validity and reliability. Data analysis involved normality, homogeneity, and independent sample t-tests. The results showed a significant difference between the experimental and control classes, with a significance value of  and a  of  The average CSE of the experimental class was higher than that of the control class. Consequently, the CCMR learning model has a positive effect on increasing students’ Creative Self-Efficacy in mathematics.
DESAIN MEDIA PEMBELAJARAN BERBASIS STEM DESIGN THINKING BERBANTUAN VIDEO ANIMASI UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA Selyna Ayuni; Feri Tiona Pasaribu; Ade Kumalasari
Jurnal Numeracy Vol 11 No 1 (2024)
Publisher : Program Studi Pendidikan Matematika, Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/numeracy.v11i1.2582

Abstract

Penelitian ini berlatarbelakang pada rendahnya kemampuan pemecahan masalah matematis karena kurang optimalnya pelaksanaan pembelajaran. Penelitian ini tujuannya untuk mendeskripsikan proses serta kualitas hasil dari desain produk berupa media pembelajaran berbasis STEM Design Thinking berbantuan video animasi untuk meningkatkan kemampuan pemecahan masalah matematis siswa. Penelitian ini menerapkan metode R&D beserta model pengembangan ADDIE. Instrumen yang dipergunakan yakni angket validitas desain dan materi, angket praktikalitas untuk guru dan siswa, angket efektivitas untuk siswa, serta tes kemampuan pemecahan masalah matematis. Penelitian dilaksanakan di SMP Islam Al-Falah Jambi dengan siswa kelas VII 1 sebagai subjek penelitiannya. Penelitian ini menghasilkan bahwa media pembelajaran berbasis STEM Design Thinking berbantuan video animasi telah teruji kualitasnya meliputi kevalidan, kepraktisan, serta keefektifan. Media pembelajaran dinyatakan layak digunakan di mana persentase skor penilaian 93,03% pada kriteria sangat valid untuk aspek kevalidan, 88,51% pada kriteria sangat praktis untuk aspek kepraktisan, dan 84,09% pada kriteria sangat efektif untuk aspek keefektifan. Selain itu, keefektifan juga diukur melalui analisis N-Gain di mana didapat angka N-Gain senilai 0,63 atau 63% dengan kriteria cukup efektif. Jadi, kriteria kualitas produk berupa valid, praktis, maupun efektif terpenuhi, karenanya media pembelajaran layak digunakan dalam pembelajaran matematika.AbstractThe foundation of this research bolstered by the low ability of mathematical problem solving because the learning implementation has not been ideal. This research’s purpose is to describe the process and quality of product development result in the form of STEM Design Thinking-based learning media assisted by animated videos to increase students’ mathematical problem solving ability. This research is using R&D method with ADDIE development model. The used research instruments are design and material validity questionnaire, practicality questionnaire for teacher and students, effectivity questionnaire for students, and mathematical problem solving ability tests. This research was held in SMP Islam Al-Falah Jambi with students of class VII 1 as the research subjects. The results of this research are concluded that quality of STEM Design Thinking-based learning media assisted by animated videos has been tested, including the validity, practicality, and effectivity. The developed learning media deserve to be used with the percentage of assessment score reached 93,03% with the very valid criteria for the validity aspect, 88,51% with the very practical criteria for the practicality aspect, and 84,09% with the very effective criteria for the effectivity aspect. Besides that, the effectivity is measured by N-Gain analysis too and the N-Gain value obtained is 0,63 or 63%, so the learning media is effective enough to increase students’ mathematical problem solving ability. Therefore, learning media meets the criteria of being valid, practical, and effective so it is worthy to be used mathematics learning.