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Pengembangan Model Peningkatan Kultur Akademik Di Lingkungan FIP UNY Sisca Rahmadonna, dan Rahayu Condro M., Farida Hanum, Y.Ch. Nany Sutarini,
Jurnal Penelitian Ilmu Pendidikan Vol. 7 No. 2 (2014): September-November
Publisher : Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (818.458 KB) | DOI: 10.21831/jpipfip.v7i2.4912

Abstract

Penelitian ini bertujuan memperoleh deskripsi tentang Pengembangan modelpeningkatan kultur akademik di lingkungan FIP UNY. Pendekatan dalam penelitian iniadalah R and D yang mengadopsi model Borg and Gall. Hasil penelitian menunjuk bahwauntuk mengembangkan kultur akademik di lingkungan civitas akademika Fakultas sangatmemerlukan keteladan dari sosok figur yang dapat dijadikan sebagai contoh terutamadari pimpinan formal dan figur informal yang berasal dari dosen senior. Peran yangdapat dilakukan oleh pimpinan fakultas dan dosen senior adalah dengan memulai daridirinya mengembangkan kultur yang bersifat positif. Strategi efektif yang dapat dipakaiuntuk mengembangkan kultur akademik adalah dimulai dari yang simple, visible, feasible,possible, dan passable
Integrating Quizizz and Google Classroom: A Case Study of the ASSURE Model in Science Learning for Fifth-Grade Digital Classrooms Ika Damayanti; Sisca Rahmadonna
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.6800

Abstract

The Independent Learning Era prioritizes accommodating students' unique learning styles and characteristics. Teachers must innovatively facilitate learning by effectively integrating digital media, particularly to enhance meaningful science education. This study examines the integration of digital media into Natural Science lessons at SD Muhammadiyah Purwodiningratan, employing the ASSURE analysis model to assess its effectiveness and implementation process. A qualitative approach was adopted, with fifth-grade students and their teacher as the study's participants. Data collection utilized interviews, observations, and documentation. The analysis applied triangulation methods to enhance reliability and validity of qualitative findings. The findings demonstrate that the fifth-grade teacher at SD Muhammadiyah Purwodiningratan employs the ASSURE model steps in planning Natural Science learning. Specifically, digital media such as Quizizz and Google Classroom were integrated effectively into the curriculum. Additionally, despite digital integration, project-based learning remains preferred by the teacher due to its relevance in facilitating science comprehension. Notably, the study identified specific challenges faced by the teacher in successfully implementing digital media within classroom activities. Integration of digital media proves beneficial in addressing diverse student learning styles. However, continued preference for project-based methods indicates limitations of digital approaches alone. Recognized challenges include technical issues, time constraints, and student adaptability. Addressing these barriers is crucial for enhancing the effectiveness of digital media integration in science education. Effectively integrating digital tools with traditional teaching methods, such as project-based learning, supports meaningful scientific understanding, though careful attention to overcoming identified barriers is essential for optimal results.
A Metacognition-Based Digital Microlearning Platform: The Usability Evaluation Yudantoko, Afri; Wahyudi, Kurniawan Sigit; Fatin, Nabila Naila; Rahmadonna, Sisca; Fathoni, Muhammad Ihsaan
Jurnal Pendidikan Teknologi dan Kejuruan Vol. 31 No. 2 (2025): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jptk.v31i2.90289

Abstract

This study examined the usability of a metacognition-based microlearning platform developed through a design-based research (DBR) framework. The evaluation was carried out in the sixth stage of the DBR cycle, evaluation and reflection, to validate its practicality and effectiveness as an instructional tool. A quantitative approach was applied using the Usefulness, Satisfaction, and Ease of Use (USE) Ques-tionnaire, administered to 252 students enrolled in the Automotive Vocational Teacher Education pro-gram in 4 different universities. The questionnaire consisted of 30 items on a 7-point Likert scale, as-sessing four dimensions: usefulness, ease of use, ease of learning, and satisfaction. Data were analyzed descriptively by calculating means, standard deviations, and categorical levels. The results indicated very high usability across all dimensions, with mean total scores of 53.33 for usefulness, 73.46 for ease of use, 26.63 for ease of learning, and 46.62 for satisfaction. These findings demonstrate that the learn-ing platform is highly usable, functionally effective, and well received by students.
SARRES FUN LEARNING MODEL BASED ON DEEP LEARNING FOR IMPROVING CHILDREN'S READING COMPREHENSION IN THE COMMUNITY READING CENTER Aprianti, Sri Daning; Rahmadonna, Sisca
JURNAL EDUSCIENCE Vol 13, No 1 (2026): Jurnal Eduscience (JES), (Authors from Australia, Taiwan, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v13i1.8519

Abstract

Purpose – This study aims to analyze the impact of implementing the SARRES Fun Learning model, grounded in the principles of Deep Learning (mindful, meaningful, and joyful learning), on improving children's reading comprehension skills at the Community Reading Center (TBM) using Barrett's Taxonomy.Methodology – The study used a quantitative approach with a one-group pretest-posttest pre-experimental design. The research subjects consisted of 36 elementary school children selected through purposive sampling. The intervention was conducted over four sessions by applying the six stages of SARRES (Survey, Ask, Read Aloud, Review, Engage, and Share). Data were collected using a validated and reliable reading comprehension test and analyzed using descriptive statistics, paired-samples t-tests, and normalized gain.Findings – The results showed a significant improvement in children's reading comprehension skills, with the average score increasing from 34.97 to 55.89 (t = −16.950; p < 0.05). The n-gain value of 0.55 indicates moderate learning effectiveness and an improvement in all Barrett Taxonomy indicators.Contribution – The novelty of this study lies in the empirical testing of the application of the SARRES Fun Learning model, implemented using Deep Learning principles in the context of non-formal literacy at the Community Reading Park (TBM). This research expands the empirical evidence on the effectiveness of adapting the SQ3R strategy in non-formal learning environments. It provides practical implications as an alternative, systematic, and applicable reading-learning strategy for TBM managers and facilitators.