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Enhancing Pancasila Education Through Flipbook-Based Digital Comics: A Learning Media Innovation for Fifth-Grade Students Nila Rosma Nafisatun Nisa; Akhmad Junaedi
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.7282

Abstract

Teaching Pancasila Education in the digital era presents challenges, particularly in conveying abstract concepts to Grade V elementary school students who are in the concrete operational stage of cognitive development. To address this issue, innovative and engaging learning media are needed. This study aimed to develop and evaluate flipbook-based digital comic media to enhance student learning outcomes in Pancasila Education at SDN 04 Paduraksa Pemalang. A modified Borg and Gall Research and Development (RD) model was employed, consisting of eight systematic stages, from problem identification to product testing. The development process included expert validation and user testing on two scales: a small group of 6 students and a larger group of 22 students. The media received high feasibility ratings from both material experts (85%) and media experts (93.73%), placing it in the "very good" category. Student and teacher response questionnaires showed very positive feedback, with satisfaction scores of 87% and 95%, respectively. Learning outcomes improved significantly, with the average pretest score increasing from 51.59 to 86.14 in the posttest. The calculated N-Gain score of 0.73 indicates a “moderately effective” level of improvement. The flipbook-based digital comic effectively integrates narration, visuals, and animation to simplify abstract Pancasila concepts, making them more accessible and engaging for elementary students. These findings suggest that this media provides a practical and enjoyable alternative to traditional learning methods, contributing to improved educational outcomes in civic education.
Development and Evaluation of “Let’s Learn KENALAN”: A Canva-Based Interactive Media for IPAS Instruction in Grade III Risma Aulia; Akhmad Junaedi
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 3 (2025): SEPTEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i3.7129

Abstract

This study addresses the limited use of interactive media in IPAS (Natural and Social Sciences) instruction at the elementary level, which often leads to low student engagement. To enhance learning outcomes and motivation, this research aimed to develop and evaluate the effectiveness of an interactive Canva-based learning media titled Let’s Learn KENALAN, focusing on the topic of natural and artificial appearances for third-grade students. The study employed a Research and Development (RD) approach using the ADDIE model, which comprises five stages: Analysis, Design, Development, Implementation, and Evaluation. The participants were 20 third-grade students from Patemon 02 Elementary School, with 6 students involved in a small-scale trial and 14 in a large-scale trial. Data collection included expert validation, pre- and post-tests, and user questionnaires. Validation results showed high feasibility with scores of 98.3% from subject matter experts, 92.3% from media experts, 93.4% from teachers, and 92.7% from students, averaging 94.1%. The effectiveness test using the N-Gain formula revealed improved learning outcomes, with an N-Gain score of 0.734 (moderate category) in the small-scale trial and 0.7908 (high category) in the large-scale trial. The findings suggest that Let’s Learn KENALAN is both pedagogically sound and effective in improving students’ understanding of IPAS content. The media fosters greater engagement and supports active learning. It holds strong potential for broader application in elementary classrooms to enhance science and social studies instruction.
The Effect of The Jigsaw Type Cooperative Learning Model Integrated with The Mind Mapping Technique on The Motivation and Learning Outcomes of Elementary School Students in Grade V Farkhan Nur Mahdi; Akhmad Junaedi
Jurnal Penelitian Pendidikan IPA Vol 11 No 5 (2025): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i5.11438

Abstract

This study examined the effect of the Jigsaw cooperative learning model integrated with Mind Mapping techniques on fifth-grade students' motivation and learning outcomes at Kalisegoro Elementary School. Using a quasi-experimental design with non-equivalent control groups, 46 students were divided into experimental (n = 23) and control (n = 23) groups. The experimental group received instruction through the Jigsaw cooperative learning model integrated with Mind Mapping, while the control group was taught using an interactive lecture method. Data were collected through cognitive tests and motivation questionnaires. Results showed significant improvements in both groups' learning outcomes (p < 0.05), with the experimental group demonstrating greater gains (mean increase from 65.57 to 84.17) compared to the control group (55.30 to 71.13). The Mann-Whitney U test confirmed significant differences between groups (p = 0.004) with an effect size of r = 0.42 (medium effect). Similarly, learning motivation increased more substantially in the experimental group (68.09 to 76.70) than the control group (66.04 to 73.87), with a significant difference between groups (p = 0.001) and an effect size of Cohen's d = 0.163 (small effect). The findings suggest that the Jigsaw cooperative learning model with Mind Mapping effectively enhances both motivation and learning outcomes in elementary school science education.
Pengembangan Media Pembelajaran GALIH Berbasis Articulate Storyline untuk Meningkatkan Hasil Belajar pada Mata Pelajaran IPAS Kelas V Hidayat, Wahyu; Junaedi, Akhmad
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16098

Abstract

This study aims to develop a GALIH (Environmental Literacy Gallery) learning media based on Articulate Storyline that is feasible, practical, and effective in improving student learning outcomes in the subject of Science for grade V of SDN Sadeng 01. The study uses the Research and Development (R&D) method with the Borg and Gall development model modified into eight stages, including identification of potential and problems, data collection, product design, design validation, design revision, product trial, product revision, and usage trial. Data collection was carried out through test and non-test techniques, namely pretest and posttest, observation, interviews, and validation questionnaires and response questionnaires. Data analysis includes analysis of feasibility, practicality, and effectiveness of the media using percentage and N-gain calculations. The results showed that the GALIH media obtained a very high level of feasibility with a validation percentageof media experts of 90% and material experts of 93%. The practicality of the media is in the very practical category based on teacher responses (89%) and students (85%). The effectiveness of the media is shown through the N-gain value of 0.591 in small-scale trials and 0.604 in large-scale trials which are in the moderate category with an interpretation of being quite effective. Thus, the GALIH learning media based on Articulate Storyline is declared feasible, practical, and quite effective for use in science learning and contributes to improving the learning outcomes of fifth-grade elementary school students.
Pengembangan Media Boardgame “Jelajah Nusantara” Berbasis Canva Interaktif untuk Meningkatkan Hasil Belajar Pendidikan Pancasila pada Materi Menjaga Keberagaman Budaya dan Agama Ramadhani, Dini Ashri; Junaedi, Akhmad
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16134

Abstract

This study developed and evaluated the effectiveness of an interactive board game learning medium titled "Jelajah Nusantara" designed using the Canva platform. The medium was intended to enhance elementary students' learning achievements on the topic of appreciation for cultural and religious diversity within the Pancasila Education curriculum. The research employed a Research and Development (R&D) approach adapted from a simplified Borg and Gall framework. The study involved 28 sixth-grade students from SDN Wates 01 Semarang as research subjects. Data collection techniques included field observations, in-depth interviews, questionnaires, and learning assessments through pre-tests and post-tests. Data analysis focused on comparing pre-test and post-test scores to measure students' learning progress and achievement of mastery standards. Pre-test results showed a mean score of 61.07, with only 3 out of 28 students (10.71%) meeting the minimum mastery criteria. Following the implementation of the "Jelajah Nusantara" board game, the post-test mean score increased to 74.64, with 9 students (32.14%) achieving mastery. These data indicate a significant improvement in learning achievement, marked by a 42.86 percentage point increase in the mastery rate. The research findings confirm that the Canva-based interactive board game "Jelajah Nusantara" is effective as an instructional medium for Pancasila Education, particularly in strengthening elementary students' understanding of cultural and religious pluralism in Indonesia.
Improve body image and self-esteem of elementary school students by "Tiba-Tiba" gymnastics creation Benedicta Setya Andriani; Akhmad Junaedi
Research and Development in Education (RaDEn) Vol. 5 No. 1 (2025): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v5i1.39665

Abstract

This study aims to develop the creation of “Tiba-Tiba” gymnastics for elementary school students using popular children's songs to increase students' attention and engagement. The objectives of this study are: (1) Describe the development of gymnastics creation “Tiba-Tiba” that can improve the body image of elementary school students, (2) Describe the impact of gymnastics creation “Tiba-Tiba” on the feelings of self of elementary school students, (3) Identify the effectiveness of the ADDIE model in developing gymnastics creation “Tiba-Tiba” for extracurricular activities. The research method used is Research and Development (R&D) with the ADDIE model which includes analysis, design, development, implementation, and evaluation. The results showed that this exercise was able to improve students' body image and sense of self, which was seen from a straighter posture and a more cheerful facial expression after doing the exercise. This study provides important information regarding the successful application of the ADDIE model in the development of creative gymnastics to support the physical and psychological development of elementary school students.
Pengaruh Gaya Belajar dan Kedisiplinan Belajar terhadap Hasil Belajar Matematika Kelas V Sekolah Dasar Mafaza, Zahiya Aina; Junaedi, Akhmad
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16231

Abstract

This study aims to analyze the effect of learning styles and learning discipline on the mathematics learning outcomes of fifth-grade elementary school students, both partially and simultaneously. This study uses a quantitative approach with a correlational approach. The research subjects consisted of 35 fifth-grade students. Data collection techniques were carried out through questionnaires to measure learning styles and learning discipline, as well as documentation of mathematics learning outcomes. The data were analyzed using descriptive and inferential statistics with the help of the SPSS program, including prerequisite analysis and multiple linear regression tests. The results showed that learning style had a positive and significant effect on mathematics learning outcomes. Study discipline had a positive and significant effect on mathematics learning outcomes. Simultaneously, learning style and learning discipline had a significant effect on learning outcomes with a contribution of 86.5%. The conclusion of this study shows that an appropriate learning style and high learning discipline play an important role in improving elementary school students' mathematics learning outcomes.
The Influence of Discussion Methods and Students' Critical Thinking Skills in the Application of Deep Learning Approaches to Indonesian Learning Outcomes Argumentation Paragraph Material for Grade IV Students of SD Negeri Tambakaji 04 Semarang City Kamila, Tsabita Rahma; Junaedi, Akhmad
ISLAMIKA Vol 8 No 2 (2026): APRIL
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v8i2.6059

Abstract

Low learning outcomes in Indonesian language subjects, particularly in argumentative paragraph writing, remain a persistent challenge in elementary education, as many students struggle to construct logical arguments and express ideas critically, often due to teacher-centered instruction and limited discussion-based learning opportunities. This study examines the influence of discussion methods and students’ critical thinking abilities within a deep learning approach on Indonesian language learning outcomes. Using a quantitative approach with a quasi-experimental one-group pretest-posttest design, the study involved 24 fourth-grade students at SD Negeri Tambakaji 04, Semarang City, selected through saturated sampling. Data were collected through Indonesian language learning outcome tests and critical thinking questionnaires and analyzed using paired-sample t-tests, simple linear regression, and multiple linear regression in SPSS version 23. The results showed a significant improvement in students’ learning outcomes following the implementation of discussion-based deep learning, with the mean score increasing from 51.25 on the pretest to 86.88 on the posttest (t = −15.370, p < 0.05). Regression analysis further indicated that the discussion method had a positive and significant effect on learning outcomes (β = 0.737, p < 0.05), while students’ critical thinking ability also exerted a positive and significant effect (β = 0.807, p < 0.05). Collectively, these variables explained 85.6% of the variance in learning outcomes (R² = 0.856). The study concludes that integrating discussion methods and critical thinking development within a deep learning framework can effectively enhance Indonesian language learning outcomes, particularly in argumentative writing, and contributes empirical support for the design of more interactive and cognitively engaging learning environments in elementary Indonesian language instruction.
PENGARUH INTERAKSI TEMAN SEBAYA DAN KEBIASAAN BELAJAR TERHADAP HASIL BELAJAR IPAS PADA SISWA KELAS VI  SD N SADENG 02 Prasetyo, Nabil; Junaedi, Akhmad
Joyful Learning Journal Vol. 15 No. 1 (2026): Joyful Learning Journal: Maret 2026
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v15i1.42447

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh interaksi teman sebaya dan kebiasaan belajar terhadap hasil belajar IPAS pada siswa kelas VI SD N Sadeng 02. Penelitian menggunakan pendekatan kuantitatif dengan jenis penelitian ex post facto dan desain korelasional. Populasi penelitian adalah seluruh siswa kelas VI SD N Sadeng 02 yang berjumlah 23 siswa, dengan teknik pengambilan sampel berupa sampling jenuh. Pengumpulan data dilakukan melalui angket untuk mengukur interaksi teman sebaya dan kebiasaan belajar, observasi selama proses pembelajaran, serta studi dokumentasi berupa nilai Penilaian Akhir Semester (PAS) mata pelajaran IPAS. Data yang diperoleh dianalisis menggunakan statistik inferensial melalui uji prasyarat analisis dan regresi linier sederhana serta regresi linier berganda. Hasil penelitian menunjukkan bahwa interaksi teman sebaya berpengaruh terhadap hasil belajar IPAS siswa, kebiasaan belajar juga berpengaruh terhadap hasil belajar IPAS, serta interaksi teman sebaya dan kebiasaan belajar secara simultan berpengaruh terhadap hasil belajar IPAS siswa kelas VI SD N Sadeng 02. Berdasarkan temuan tersebut, dapat disimpulkan bahwa peningkatan kualitas interaksi sosial antarsiswa dan pembiasaan belajar yang terstruktur berperan penting dalam meningkatkan hasil belajar IPAS di sekolah dasar.
PENGEMBANGAN MEDIA LIFT THE FLAP MAP BERBASIS PETA DIGITAL MUPEL IPAS KELAS IV SDN SAMPANGAN 01 KOTA SEMARANG Nita Wardani; Akhmad Junaedi
Jurnal Pendidikan Teknologi Informasi (JUKANTI) Vol 7 No 1 (2024): JURNAL PENDIDIKAN TEKNOLOGI INFORMASI (JUKANTI) EDISI APRIL 2024
Publisher : Universitas Citra Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37792/jukanti.v7i1.1261

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan media pembelajaran Lift the Flap Map berbasis peta digital mupel IPAS kelas IV SDN Sampangan 01 materi Kekayaan Budaya Indonesia. Penelitian ini berjenis Research and Development (R&D) dengan model Borg & Gall dengan tahap pengembangan yang disesuaikan dengan kebutuhan hingga menjadi 8 langkah. Hasil dari pengembangan yaitu media pembelajaran digital bernama Lift the Flap Map. Media ini dapat digunakan menggunakan perangkat komputer dan smartphone mode landscape yang terhubung dengan jaringan internet. Penggunaan dari media yang telah dikembangkan menghasilkan peningkatan hasil belajar siswa di kelas IV yaitu sebesar 31,3 pada nilai pretest menjadi 82,2 pada nilai posttest. Kesimpulan dari penelitian ini adalah penggunaan model Borg and Gall dalam jenis penelitian R&D sangat efektif dalam mengembangkan media Lift the Flap Map berbasis peta digital ini karena dapat meningkatkan prestasi belajar peserta didik kelas IV SDN Sampangan 01. ABSTRACT  This aims of this research is to develop learning media Lift the Flap Map based on a digital map of IPAS class IV SDN Sampangan 01, material on Indonesian Cultural Wealth. Type of this research is Research and Development (R&D) using the Borg & Gall model whose development stages were adjusted to needs into 8 steps. The result of this development is digital learning media which is named Lift the Flap Map. This media can be accessed via computer devices and smartphone mode landscape which is connected to the internet network. The use of the media that has been developed results in an increase in students learning outcomes in class IV, namely 31,3 in pretest and 82,2 in posttest. The conclusion of this research is that the use of the Borg and Gall model in this type of R&D research is very effective in developing media Lift the Flap Map based on this digital map because it can improve the learning outcomes of class IV students at SDN Sampangan 01.