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Pengembangan Multimedia Interaktif Berbasis Genially untuk Meningkatkan Hasil dan Motivasi Belajar pada Materi Perkalian Kelas 3 Sekolah Dasar Fatwayoga Falla Izza; Akhmad Junaedi
Cokroaminoto Journal of Primary Education Vol. 9 No. 2 (2026): April - Juni 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.9.2.2026.8421

Abstract

Materi perkalian yang bersifat abstrak membuat pembelajaran matematika di sekolah dasar menjadi sulit dipahami oleh siswa, sedangkan media yang digunakan guru cenderung konvensional dan kurang interaktif sehingga berdampak pada rendahnya hasil belajar serta motivasi siswa. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis Genially pada materi perkalian bilangan cacah serta menguji kelayakan dan efektivitasnya dalam meningkatkan hasil belajar dan motivasi siswa sekolah dasar. Penelitian ini menggunakan pendekatan Research and Development (R&D) dengan model ADDIE, melibatkan 31 siswa kelas III SD Negeri Karangtengah, Kabupaten Kendal. Data dikumpulkan melalui observasi, wawancara, angket, serta tes hasil belajar berupa pretest dan posttest, kemudian dianalisis menggunakan statistik deskriptif, uji normalitas, paired samples t-test, dan N-Gain. Hasil penelitian menunjukkan bahwa multimedia yang dikembangkan sangat layak, dengan validasi ahli media sebesar 96% dan ahli materi sebesar 89,3%. Hasil uji coba menunjukkan peningkatan nilai rata-rata dari 45,27 pada pretest menjadi 79,81 pada posttest, dengan nilai signifikansi 0,000 dan N-Gain 0,6489 yang termasuk kategori sedang. Hasil observasi menunjukkan skor 91,2 yang berarti tingginya motivasi belajar siswa saat pembelajaran menggunakan multimedia interaktif. Respons guru dan siswa juga sangat positif. Dengan demikian, multimedia interaktif berbasis Genially dinyatakan layak dan efektif digunakan dalam pembelajaran matematika di sekolah dasar. Kebaruan penelitian ini terletak pada pengembangan multimedia interaktif berbasis Genially yang secara khusus dirancang untuk materi perkalian bilangan cacah pada siswa kelas III sekolah dasar, dengan mengintegrasikan berbagai fitur interaktif seperti bahan ajar, PPT, kuis, tes, video, dan games edukatif dalam satu media yang utuh.
Pengembangan Multimedia Flipbook Berbasis Augmented Reality untuk Meningkatkan Hasil Belajar pada Mata Pembelajaran IPAS Kelas IV Sekolah Dasar Oscar Delano Sinaga; Akhmad Junaedi
Paedagogie Vol 21 No 2 (2026): In Progress
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/tk33vs25

Abstract

Learning Natural and Social Sciences (IPAS) in elementary schools plays an important role in building students' conceptual understanding, but its implementation still faces obstacles such as low student engagement, limited media variety, and difficulties in visualizing abstract material. This study aims to develop a multimedia flipbook based on Augmented Reality and test its effectiveness in improving student learning outcomes. The method used is Research and Development (R&D) with the Borg and Gall  model which includes the stages of analysis, design, development, implementation, and evaluation. The study was conducted at Nongkosawit 02 Elementary School, Semarang with fourth-grade students as subjects. Data collection techniques included observation, interviews, questionnaires, and learning outcome tests, while data analysis used quantitative and qualitative descriptive approaches. The results of the study indicate that the multimedia flipbook based on Augmented Reality meets the criteria of validity, practicality, and effectiveness. The use of this media is able to increase student engagement and provide a more interactive and meaningful learning experience, thus impacting on improving IPAS learning outcomes. Thus, the developed media is worthy of being used as an innovative alternative in IPAS learning in elementary schools.
Development of Google Sites-Based Interactive Multimedia Through Deep Learning in Science Learning to Improve Interest and Learning Outcomes in Grade IV Elementary School Putri Patrechya Saragih; Akhmad Junaedi
Paedagogie Vol 21 No 2 (2026): In Progress
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/08xj0641

Abstract

This study aims to develop, test the feasibility, and examine the effectiveness of Google Sites-based Interactive Multimedia in IPAS learning on the topic of Biodiversity of Flora and Fauna in Indonesia to improve the interest and learning outcomes of fourth-grade elementary school students. The method used is Research and Development (R&D) with a quantitative approach and the Borg & Gall development procedure simplified into eight stages. Data collection and analysis were conducted through test and non-test techniques including pretest and posttest, questionnaires, observations, interviews, as well as analysis using t-test and N-Gain test. The results show that the design of Google Sites-based Interactive Multimedia was developed through systematic stages starting from needs analysis, design, to the final product which contains complete learning components such as the main page, learning objectives, songs, learning videos, materials, worksheets (LKPD), question grids, evaluation questions, and references, arranged in a structured, engaging, and easy-to-use format in learning. Media expert validation obtained a percentage of 98% with a very feasible category. Material expert validation also obtained 98% with a very feasible category. The t-test results show a significance value of 0.000 < 0.05 indicating differences between pretest and posttest. The N-Gain results show that class IV A obtained a score of 0.69 in the medium category, while class IV B obtained 0.98 in the high category. The conclusion shows that Google Sites-based Interactive Multimedia is feasible and effective for use in IPAS learning to improve the interest and learning outcomes of fourth-grade students at SDN Kembangarum 01 Semarang.