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Rancang Bangun Game 2D Shooter Menggunakan Metode Finite State Machine Nopriansyah, Agung; Kanedi, Indra; Prahasti, Prahasti
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 19, No 2 (2022): Juni 2022
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sitekin.v19i2.14947

Abstract

This 2D Shooter game is an adventure video game where the player plays the character of a Survivor. This game focuses on the Survivor's adventure to kill all the monsters in order to continue to the next level until the end. This game uses the Unity game engine, by implementing the Finite State Machine. Finite State Machine is used on NPCs (Non-Playable Characters), namely characters that appear in the game as monsters in the game such as Enemy and Boss characters.In the tests that have been carried out the results of the FSM (Finite State Machine) in this 2D Shooter game, most of the respondents with an average of 32% answered Very Good, 41% answered Good, 24% answered Moderate, 3% answered Poor.
Penentuan Penerima Bantuan dengan Program Miskin Berprestasi Menggunakan Metode Combined Compromise Solution (CoCoSo) Sallaby, Achmad Fikri; Kanedi, Indra; Sari, Venny Novita; Alinse, Rizka Tri; Supardi, Reno
Journal of Computer System and Informatics (JoSYC) Vol 5 No 3 (2024): May 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josyc.v5i3.5192

Abstract

Educational assistance programmes from the government and other parties allow people to focus on education without being burdened by costs. In Indonesia, various aid programmes are available, including Bidik Misi for new students and special programmes for active students in need. These programmes aim to help poor, high-achieving students continue their education. However, there are problems in the determination of aid recipients. Aid funds are often misused by some students for hedonistic lifestyles. This is due to a selection system that is not objective and is still influenced by "insider power". Assessments based on students' economic conditions and achievements are often ignored, and priority is given to students who have connections in related institutions. This practice contradicts the purpose of the educational assistance programme, which is supposed to help students with economic limitations. Therefore, this research uses a Decision Support System (SDM). This study involved 15 students as data samples and used 5 assessment criteria. The selection of data samples was carried out by applying the Combined Compromise Solution method, one of the methods in decision making. From the selection process, 3 students were selected who were entitled to receive assistance. They are Siti Humairoh with a final score of 2.5395, Hafid Bangko in second place with a score of 2.2353, and Syfa Zahra in third place with a score of 2.1629. The three students have fulfilled all the requirements and they can proceed to the initial data validation process.
PENERAPAN METODE K-MEDOID DALAM PENGELOMPOKAN STATUS EKONOMI MASYARAKAT PADA KECAMATAN TALANG EMPAT Kanedi, Indra; Trianggana, Dimas Aulia; Mardian, Harjo
Jurnal Ilmiah Rekayasa dan Manajemen Sistem Informasi Vol 10, No 2 (2024): Agustus
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/rmsi.v10i2.30587

Abstract

Abstract Talang Empat District is one of the sub-districts in Central Bengkulu Regency, Bengkulu Province. Every year the Talang Empat District Office will record population data for data archiving and reporting. The economic capacity of each community is different, some have high economic status, some have medium, and some have low.The application of the K-Medoid Method in grouping the economic status of the community in Talang Empat District can help staff/employees of the Talang Empat District Office in managing population data in Talang Empat District, especially with regard to the economic status of the population, and can also help provide information on the results of grouping population data based on status. The economy has been divided into 3 groups, namely high, medium and low. Based on the data used as many as 90 residents in Kembang Seri Village, Taba Pasemah Village, and Nakau Village, Talang Empat District, Central Bengkulu Regency, the results showed that the number of residents in Cluster I (High Economic Status) was 14 residents with a percentage of 15.6%, Cluster II (Medium Economic Status) has 44 residents with a percentage of 48.9%, and Cluster III (Low Economic Status) has 32 residents with a percentage of 35.6%.Based on the black box testing that has been carried out, the results obtained are that the functionality of the application runs as expected and the application is able to display the results of grouping population data into 3 clusters according to the data collection year chosen according to the K-Medoid Method. Keywords: K-Medoid Method, Economic Status, Talang Empat District 
GAME EDUKASI TEBAK BANGUN RUANG DAN BANGUN DATAR UNTUK KELAS 1 MENGGUNAKAN CONSTRUCT 2 BERBASIS HTML5 Priyambodho, Dimas Dwi Cahyo; Kanedi, Indra; Lianda, Deri
Jurnal Ilmiah Rekayasa dan Manajemen Sistem Informasi Vol 9, No 2 (2023): Agustus
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/rmsi.v9i2.23280

Abstract

Technology development is running very fast along with human needs. The rapid development of technology also extends to the world of education. One of the technological developments is educational games which were created as learning media to support teacher teaching and learning activities. This study aims to build a game as a means of increasing students' knowledge of the types and shapes of plane shapes and geometric shapes. This Educational Game was built using the Multimedia Development Life Cycle (MDLC) method with the game development stages consisting of concept, design, material collecting, assembly, testing and distribution. The results that can be obtained in this study are to create a game application as a learning media for class 1 of Elementary School in the introduction of  the two and three-dimensional figure for class 1 using  HTML5-based.
Peningkatan Identitas Melalui Plng Jalang: Studi Kasus Program KKN Tematik Di RT 23 Sawah Lebar Latifah, Diana; Wirayuda, Sahrul; Efendi, Irpan; Puspita, Lidya; Sianturi, Erwin Halomoan; Fadilla, Rohayu; Kanedi, Indra; Putra, Dhanu Ario
Jurnal Kewirausahaan & Inovasi Vol. 3 No. 2 (2026): Februari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jkwi.v3i2.1286

Abstract

The lack of street signs in RT 2 3 SawahLebar makes it difficult for residents and visitors to find locations and weakens the area’s identity. This community service program aims to strengthen local identity through street sign installation. This research used a qualitative case study method with observation, interviews, and documentation. The results show that the signs improved navigation, strengthened residents’ sense of belonging, and enhanced the area’s organized image. Challenges included limited funding and incomplete street name data. This program proves that simple street signs can support local identity if planned and maintained collectively.
Penerapan Metode Perbandingan Eksponensial (MPE) Dalam Sistem Pendukung Keputusan Penilaian Kinerja Satpol PP Vebi Hardiansyah; Jusuf Wahyudi; Indra Kanedi; Sastya Hendri Wibowo
Jurnal Media Infotama Vol 22 No 1 (2026): April 2026
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v22i1.10281

Abstract

Performance Evaluation of Satpol PP is an important aspect in improving work effectiveness and professionalism. However, the subjective and unstructured appraisal process often leads to unfairness and inaccuracy in decision making. To overcome this problem, this study implements the Exponential Weighted Average (EWA) method in a Decision Support System (DSS) to provide a more objective, systematic, and measurable performance evaluation. EWA is used to compare various performance criteria exponentially, resulting in more accurate assessment weights based on their level of importance. The criteria used include discipline, responsibility, teamwork, initiative, and leadership. With the aim of assisting the government of Bengkulu City in assessing the performance of Satpol PP, it can be concluded that this will simplify the data input process and the presentation of evaluation results. The results of the implementation show that the system built is capable of providing consistent performance assessment recommendations that are acceptable to Satpol PP management. Thus, the implementation of ECM in DSS has proven to be effective in supporting a more fair and transparent performance assessment decision-making process.
Sistem Pendukung Keputusan Penilaian Dosen Terbaik Menggunakan Metode Analytical Hierarchy Process (AHP) Studi Kasus Fakultas Keguruan dan Ilmu Pendidikan Universitas Dehasen Bengkulu Magdalena Sundari; Asnawati Asnawati; Indra Kanedi
Jurnal Ilmiah Teknik Mesin, Elektro dan Komputer Vol. 4 No. 1 (2024): Maret
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/juritek.v4i1.2884

Abstract

The AHP method used in this decision support system can help decision makers in solving complex problems by considering existing criteria and sub-criteria. It is hoped that this decision support system will make it easier for the faculty to assess lecturer performance objectively and effectively so that it can improve the quality of education at Dehasen University, Bengkulu. Waterfal method, ready-made software that is operated by the user and carried out maintenance. Maintenance allows developers to make corrections to errors that were not detected in previous stages. Maintenance includes repairing errors. Based on the research that has been carried out through the stages of analysis, design, system development, system testing and implementation, it can be concluded that, the system built using the Analytical Hierarchy Process (AHP) method in selecting the best lecturers can provide information in the form of the best lecturers in accordance with the criteria and also the conditions that the user enters, the Analytical Hierarchy Process (AHP) method uses input in the form of assessments for each criterion that can run well according to the design, the decision support system uses the analytical hierarchy process (AHP) method where the value obtained is a consistent value if the value of CR is equal to or more than 0.1 (10%).
MEDIA PEMBELAJARAN DO’A PADA TAMAN PENDIDIKAN AL-QUR’AN DARUSSALAM BENGKULU TENGAH Anis Maulita; Khairil Khairil; Indra Kanedi
Djtechno: Jurnal Teknologi Informasi Vol 3, No 2 (2022): Desember
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/djtechno.v3i2.2729

Abstract

Tujuan penelitian ini adalah untuk membuat dan mengimplementasikan media pembelajaran yang lebih efektif untuk memudahkan para guru dan siswa dalam proses belajar mengajar di Taman Pendidikan Al-Qur’an Darussalam Bengkulu Tengah yaitu merancang media pembelajaran interaktif do’a dengan perancangan menggunakan use case diagram, membuat sistem sesuai dengan perancangan yang telah dibuat serta mengimplementasikan sistem yang telah dibuat serta melakukan pengujian pada sistem.Dalam pengumpulan data, penulis menggunakan metode observasi, studi pustaka, dokumentasi. Sementara itu dalam pengembangan sistem penulis menggunakan jenis penelitian model waterfall.Media pembelajaran yang dibuat menggunakan Adobe Animate. Media pembelajaran yang telah dibuat di uji dengan metode pengujian black box.Penelitian ini menghasilkan media pembelajaran do’a yang membantu pihak sekolah dalam melakukan proses belajar mengajar, dan juga membantu siswa dalam menghafal do’a.
SEGMENTASI DETEKSI TEPI PADA CITRA DIGITAL PATAH TULANG ORANG DEWASA MENGGUNAKAN METODE SOBEL DAN METODE PREWITT Kevin Juli Aditya; Indra Kanedi; Aji Sudarsono
Djtechno: Jurnal Teknologi Informasi Vol 3, No 2 (2022): Desember
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/djtechno.v3i2.2735

Abstract

Pada saat sekarang ini perkembangan ilmu pengetahuan dan teknologi semakin mengalami perkembangan dengan pesat. Sama halnya dengan perkembangan ilmu kedokteran yang diperlukan untuk mengetahui hasil dan meningkatkan kecepatan dan keakuratan penanganan medis terutama untuk mengidentifikasi suatu penyakit. Salah satu aplikasi yang di gunakan dalam pengolahan citra adalah mendeteksi tulang retak pada tulang kering.Citra (image) adalah sebagai salah satu komponen multimedia yang memegangperanan pentingsebagai bentuk informasi visual.Citra mempunyai   karakteristik yang tidak dimiliki oleh data teks, yaitu citra kaya dengan   informasi.Meskipunsebuahcitra kayainformasi, namun seringkali citra yang kita miliki mengalamipenurunanmutu (degradasi), misalnya mengandung cacat atau  derau (noise), warnanya terlalu kontras, kurang tajam,kabur(blurring),dansebagainya.Penggunaan filter Sobel dan filter Prewitt (Adlakha, et all, 2016) untuk mendapatkan tepi dari citra masukan dan mendapatkan citra keluaran sesuai dengan nilai filter yang dikenakan pada citra masukan.