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Artificial Intelligence Assisted Ethnomathematics in Gedog Batik Indonesia: Integrating a Social Media-Supported STEM Project for Pre-Service Elementary Teachers Mu'jizatin Fadiana; Ifa Seftia Rakhma Widiyanti; Yudi Supiyanto; Abdul Hasan
Journal of Innovation in Educational and Cultural Research Vol 7, No 4 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i4.3094

Abstract

This study explores ethnomathematical structures embedded inGedogbatik in Indonesia and examines the role of artificial intelligence (AI) in integrating these structures into STEM projects for pre-service elementary teachers and in fostering public engagement through social media. The objectives are to identify mathematical concepts in batik motifs and production processes,analyzethe contribution of AI in ethnomathematical analysis, and evaluate the pedagogical and social impacts of this integration. A qualitative ethnographic approach was employed, involving six batik artisans and eighteen pre-service teachers. Data were collected through interviews, participant observation, focus group discussions, and social media interaction analysis, andanalyzedusing thematic, narrative, and AI-assisted digital pattern techniques. The findings show thatGedogbatik embodies systematic mathematical concepts, including number, measurement, coordinate systems, geometry, transformations, and patterns, reflected in both motifs and production activities. AI enhanced analytical precision and revealed implicit mathematical reasoning used by artisans. The integration into STEM projects resulted in contextualized, pedagogically coherent learning models, thereby improving teacher competence. Social media dissemination generated positive public responses. This study contributes an AI-assisted ethnomathematics–STEM framework that supports contextual mathematics learning, teacher education innovation, and cultural sustainability.
PENERAPAN MODEL PEMBELAJARAN PjBL MENGGUNAKAN MEDIA VIDEO PEMBELAJRAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR CHAMILATUR ROCHMAH; Ifa Seftia Rakhma Widiyanti
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2307

Abstract

This research aims to improve student learning outcomes through the PjBL  learning model in science and science learning Chapter 5. Using the classroom action research method (PTK). The data analyzed in this research is the application of  student activity data and student learning outcomes data. The student activity observation data in cycle I obtained a success percentage of 54.376%, the student activity observation data in cycle II obtained a success percentage of 73.953%, and the student observation data in cycle III obtained a success percentage of 92.083%. Data on precycle learning outcomes obtained a completion percentage of 6.7% of students who completed 1 child and 14 students who did not complete. These learning outcomes are still below the minimum completeness criteria level. To improve student learning outcomes, researchers conducted research using the application of the PjBL learning model. The learning outcomes obtained from precycle to cycle I experienced an increase in the percentage of completion of 34% with, there were 5 students who had completed and 10 students who had not completed. In cycle II there was an increase in the completion percentage of 54%, there were 8 students who had completed and 7 students who had not completed. In cycle III there was an increase in the percentage of completion of 100%, there were 15 students who completed the class IV total of 15 students. Can be concluded that the application of the PjBL learning model can improve the learning outcomes of class IV UPT SDN 2 Bajingjowo students.
Analisis Kebutuhan Awal Pengembangan Media Interaktif Berbasis Deep Learning untuk Hasil Belajar IPAS Siswa SD Hilmiyatul Faizah; Ifa Seftia Rakhma Widiyanti; Sita Isna Malyuna; Faizah, Hilmiyatul
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/nx55s642

Abstract

This study aims to analyze the initial needs for developing interactive media based on deep learning to improve the learning outcomes of fifth-grade students of SDN Guwoterus 02. The study was conducted using a descriptive quantitative approach using four main data sources, namely learning observation results, teacher interviews, student needs questionnaires, and student pretest scores. Observations show that the learning process is still dominated by lecture methods, the use of media is limited to worksheets (LKS) books, and there is minimal variation in motivational strategies. The results of teacher interviews confirm the limited time and skills in using digital media. The student needs questionnaire shows that 84.2% of students find it easier to understand the material with visual support and 89.5% want technology-based learning media. The pretest results of 19 students on the human respiratory system material showed an average score of 63.68 where only 47.4% of students achieved the Learning Objective Achievement Criteria (KKTP) of 70, while 52.6% were still below completeness. Significant heterogeneity in initial abilities (range 30-90) indicates the need for differentiation in media design. Each empirical finding is explicitly mapped to the needs of media features based on three principles of deep learning (mindful learning, meaningful learning, and joyful learning), in line with the principles of the Independent Curriculum.
Analisis kebutuhan pengembangan multimedia pembelajaran interaktif berbasis deep learning pada pembelajaran IPAS siswa SD Tismiyati Tismiyati; Ifa Seftia Rakhma Widiyanti; Sita Isna Malyuna
Trihayu: Jurnal Pendidikan Ke-SD-an Vol 13 No 1 (2026): Trihayu: Jurnal Pendidikan Ke-SD-an
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/trihayu.v13i1.22818

Abstract

This study aimed to analyze the needs for developing deep learning-based interactive multimedia in Science and Social Studies (IPAS) learning for third-grade elementary school students. The study employed a descriptive quantitative approach involving 13 third-grade students at SD Negeri Terjan, Kragan District, Rembang Regency, selected using a saturated sampling technique. Data were collected through classroom observations and a pre-test. The data were analyzed using descriptive statistics and learning mastery percentage. The observation results indicated that the learning process still relied on the lecture method, learning media were limited to textbooks, students' active participation and learning motivation were low, and the available technological facilities had not been optimally utilized in the learning process. The pre-test results showed an average student score of 57.69. A total of five students (38.5%) met the Learning Objective Achievement Criteria (KKTP), while the remaining eight students (61.5%) had not yet achieved the criteria. The needs analysis indicated that Science and Social Studies (IPAS) learning requires deep learning-based interactive learning multimedia capable of presenting concepts concretely, enhancing students' active participation, and optimizing the utilization of available technological facilities in schools. This study provides a needs profile for the development of deep learning-based interactive learning multimedia, which can serve as an empirical basis for developing learning multimedia in future research.
Validitas E-Modul Interaktif Berbasis Deep Learning pada Pembelajaran IPAS Materi Perubahan Wujud Zat Fatkur Rohman; Ifa Seftia Rakhma Widiyanti; Wendri Wiratsiwi
JGK (Jurnal Guru Kita) Vol. 10 No. 4: September 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10.i4.75166

Abstract

Pembelajaran IPAS materi perubahan wujud zat menuntut siswa memahami konsep abstrak yang berkaitan dengan fenomena sehari-hari. Observasi di MI Darus Sholeh menunjukkan hasil belajar siswa kelas IV pada materi tersebut masih rendah karena keterbatasan bahan ajar yang kurang interaktif dan belum mampu mendorong pemahaman mendalam. Penelitian ini bertujuan mengembangkan serta mengkaji kelayakan dan validitas e-modul interaktif berbasis Deep Learning yang dimaknai sebagai pendekatan pembelajaran mendalam (deep learning approach) untuk pemahaman konseptual bermakna, bukan teknologi kecerdasan buatan. Metode penelitian menggunakan Research and Development (R&D) dengan model ADDIE yang dibatasi pada tahap Analysis, Design, dan Development. Teknik pengumpulan data meliputi observasi, wawancara, dan angket validasi ahli. Data dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan persentase penilaian ahli materi sebesar 84%, ahli bahasa 74%, dan ahli media 95%, dengan rata-rata keseluruhan 84% yang termasuk kategori sangat valid. Berdasarkan hasil tersebut, e-modul interaktif berbasis Deep Learning dinyatakan layak digunakan sebagai bahan ajar pada pembelajaran IPAS materi perubahan wujud zat kelas IV MI Darus Sholeh.