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The Relationship between Progressivism Educational Philosophy and Science and Its Relevance in the Era of the Industrial Revolution 4.0 (Society 5.0) Syahidi, Khaerus; Sarjan, Muhammad; Rokhmat, Joni; A, Syahrial; Mertha, I Gde; Arizona, Kurniawan; Syamsuddin, Syamsuddin; Sucilestari, Ramdhani
Kappa Journal Vol 7 No 1 (2023): April
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v7i1.7658

Abstract

Philosophy and science are human efforts to understand the concepts and methods of a scientific discipline. Changing times and developments have ushered in a philosophy of configuration by showing how the "tree of knowledge" thrives and branches out from the respective disciplines. This study aims to examine philosophy and science and their relevance in the Industrial Revolution 4.0 era. This research method uses the hermeneutic method in explaining the reality that occurs with elements of interpretation and description. The results of the research can be described that the study of the relationship between philosophy and science has developed so rapidly. Philosophy and science are indispensable in the development of science and technology which is marked by sharpening of scientific specialization, because by studying philosophy scientists are expected to be aware of its limitations so as not to get caught up in intellectual arrogance. It is impossible to fight against the discourse on the development of science and technology, but rather to reduce the negative impact of technology itself. In the era of the Industrial Revolution 4.0 and Society 5.0, community groups are heterogeneous, so that very complex problems arise related to technological developments and can change the mindset of human life to patterns of life that are more sophisticated with the power of technology. like robots and the internet. Thus, science which is used as an axiological milestone in directing and controlling the development of science and technology in a positive way for the benefit of humanity and its environment is philosophy and science.
Science Learning Innovation Using Augmented Reality Technology to Achieve Sustainable Development Goals (SDGs) through Increasing Students' Critical Thinking Abilities Ramdani, Agus; Purwoko, Agus Abhi; Sukarso, AA; Sucilestari, Ramdhani
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 4 (2024): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12911

Abstract

This study aims to produce inquiry-based AR media that is feasible, practical, and effective to improve students' critical thinking skills which can ultimately achieve the SDGs goals in the aspect of mutual education. This study uses a 4D model development procedure. The subjects of this study were grade VIII students at one of the Mataram City Junior High Schools consisting of 3 classes. Data collection techniques used questionnaires, observation sheets and test instruments developed according to critical thinking indicators. Data analysis techniques used Aikens'V for feasibility testing, practicality percentage testing and normalized gain testing to test the hypothesis. Based on the results of the study, it was obtained that the Augmented Reality (AR) Media developed was included in the category of feasible and practical for use in science learning and could increase students' interest in learning. AR media supports students in the inquiry learning process. The use of AR media makes it easier for students to learn and provides fun and current things. Learning using AR media facilitates active and creative learning for pupils since it is supported by investigative activities.
Pengembangan Lembar Kerja Peserta Didik Model Project Based Learning (PjBL) Berbasis STEAM untuk Meningkatkan Kreativitas Peserta didik Pada Pelajaran IPAS MIN 1 Kota Mataram Izatunnisa’, Ulma; Sucilestari, Ramdhani; Hamzan
Journal of Authentic Research Vol. 4 No. 2 (2025): December
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/cm070r59

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kreativitas peserta didik serta penggunaan LKPD konvensional yang masih berfokus pada latihan soal sehingga belum mampu memfasilitasi kegiatan eksplorasi, berpikir kritis, dan pemecahan masalah. Selain itu, pembelajaran IPAS khususnya pada materi Perubahan Energi di kelas IV MIN 1 Kota Mataram belum menerapkan pendekatan terintegrasi, sehingga kegiatan proyek kurang optimal dalam menstimulasi kreativitas peserta didik. Oleh karena itu, penelitian ini bertujuan mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis Project Based Learning (PjBL) terintegrasi STEAM untuk meningkatkan kreativitas peserta didik pada mata pelajaran IPAS materi Perubahan Energi. Penelitian ini menggunakan metode Research and Development (R&D) model ADDIE (Analyze, Design, Development, Implementation, Evaluation). Instrumen penelitian meliputi lembar validasi ahli, lembar kepraktisan guru dan siswa, serta tes kreativitas (pre-test dan post-test). Hasil penelitian menunjukkan bahwa LKPD berada pada kategori sangat valid dengan rata-rata nilai validasi ahli sebesar 91,77%, kategori sangat praktis dengan skor kepraktisan guru 96,42% dan siswa 89,34%, serta sangat efektif dengan peningkatan kreativitas peserta didik pada kategori tinggi dan N-Gain sebesar 0,57 (kategori tinggi). Secara keseluruhan, LKPD berbasis PjBL–STEAM yang dikembangkan dinyatakan valid, praktis, dan efektif dalam meningkatkan kreativitas peserta didik. Produk LKPD ini berkontribusi dalam menyediakan bahan ajar inovatif yang mendukung pembelajaran IPAS di sekolah dasar, khususnya dengan menghadirkan aktivitas proyek terintegrasi STEAM yang mendorong siswa berpikir kreatif, memecahkan masalah, serta menghubungkan konsep sains dengan kehidupan sehari-hari.
Pengaruh  Metode Drill Berbantuan Media Gambar Terhadap Kemampuan Menulis Permulaan Siswa Kelas 1 di SDN Sembak Dui Tahun Ajaran 2025/2026 Febriani; Sucilestari, Ramdhani; Draditaswari, Silka Yuanti
Journal of Authentic Research Vol. 4 No. 2 (2025): December
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/bm4few42

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode drill berbantuan media gambar terhadap kemampuan menulis permulaan siswa kelas 1 di SDN Sembak Dui Tahun Ajaran 2025/2026. Metode penelitian ini menggunakan penelitian kuantitatif dengan jenis kuasi eksperimen dan desain penelitian adalah nonequavalent control grup, dimana terdapat dua kelompok yang dipilih secara tidak random yang dilaksanakan di SDN Sembak Dui. Instrumen penelitian menggunakan instrumen tes, lembar observasi dan lembar wawancara, sedangkan teknik analisi data menggunakan statistik parametris yang dianalisis menggunakan uji t sampel bebas atau independent sample t tes. Populasi dan sampel penelitian ini terdiri dari 36 orang dan teknik pengambilan sampel menggunakan sampling jenuh. Nilai rata-rata tes kemampuan menulis permulaan siswa kelas eksperimen adalah 86,17, sedangkan nilai rata-rata tes kemampuan menulis permulaan siswa kelas kontrol adalah 74,70. Hasil perhitungan statistik menggunakan uji t independent sample t test yang menunjukkan dengan taraf signifikan 5%, diperoleh nilai signifikan sebesar 0,001 dan p value 0,05. Sesuai dengan kriteria pengujian hipotesis dimana p value < nilai signifikan, maka Ho ditolak dan Ha diterima. Bunyi Ha adalah ada pengaruh yang signifikan terhadap penggunaan metode drillberbantuan media gambar terhadap kemampuan menulis permulaan siswa kelas I. Penulis mengajukan beberapa saran diantaranya adalah (1) saran bagi peneliti selanjutnya (2) saran bagi guru (3) saran bagi kepala sekolah.
Project-Based Science-Physics E-Book to Train Student Creativity Kurniawan Arizona; Ramdhani Sucilestari; Baiq Mutiara Alika Nirmala; Lalu Ahmad Didik Meiliyadi
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11112

Abstract

This study aims to develop a project-based Science-Physics E-Book to enhance student creativity in the Madrasah Ibtidaiyah Teacher Education (PGMI) program at the State Islamic University (UIN) of Mataram. The need for innovative learning resources to improve understanding of science and physics concepts, as well as foster 21st-century skills, particularly creativity, in prospective primary school teachers, forms the basis of this research. The method used is Research and Development (R&D) with the ADDIE model. In the analysis stage, learning needs and student characteristics were assessed through interviews, questionnaires, and document analysis. The design phase included developing an E-Book framework with interactive elements. The content was enriched with multimedia and integrated into a project-based learning approach. Limited and extensive trials were conducted with PGMI UIN Mataram students. Formative and summative evaluations assessed the effectiveness of the e-book in fostering student creativity (p < 0.05). Results indicated that the e-book successfully enhanced creativity, as reflected in higher creativity scores and positive feedback from students and lecturers. The novelty of this research lies in the creation of an interactive, project-based E-Book, a first for PGMI UIN Mataram, contributing to the advancement of digital learning resources for primary school teacher education.
Exploring the Effectiveness of Project-Based Blended Learning in Science E-Books for Improving Digital Literacy Ramdhani Sucilestari; Kurniawan Arizona; Baiq Mutiara Alika Nirmala; Aulial Aspia; Masiah
Jurnal Penelitian Pendidikan IPA Vol 11 No 6 (2025): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i6.11131

Abstract

This study addresses the pressing need to enhance digital literacy among students, particularly within the framework of project-based learning that incorporates e-books in the science curriculum. The primary aim is to assess the effectiveness of the Project-Based Blended Learning (PBBL) approach in boosting students' digital literacy. A quasi-experimental design was employed, with pre-test and post-test assessments conducted on two student groups. The experimental group engaged in project-based learning using e-books, while the control group followed traditional teaching methods. Data analysis, performed through t-tests, was used to compare the digital literacy improvements between the groups. The findings revealed that students who participated in PBBL with e-books showed a substantial increase in digital literacy compared to those in conventional learning environments. E-books in project-based learning offer greater flexibility, interactivity, and dynamism, significantly fostering the development of digital literacy skills. This research contributes empirical evidence supporting the effectiveness of PBBL in enhancing digital literacy and offers valuable insights for advancing technology-driven teaching approaches in science education.
Pengembangan Modul IPA Berbasis Proyek Terintegrasi Nilai-Nilai Islam untuk Meningkatkan Kreativitas Siswa Nirmala, Baiq Mutiara Alika; Sucilestari, Ramdhani; Hamzan, Hamzan
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4697

Abstract

Kurikulum Merdeka menuntut pendidik untuk mengembangkan perangkat ajar yang inovatif dan sesuai dengan kebutuhan siswa guna meningkatkan keterampilan abad ke-21. Namun, di SDIT Darul Qur’an Lombok, bahan ajar yang tersedia belum optimal dalam mengintegrasikan nilai-nilai Islam dan belum mampu merangsang kreativitas siswa secara maksimal. Penelitian ini bertujuan untuk menghasilkan modul IPA berbasis proyek yang terintegrasi nilai-nilai Islam pada materi sifat-sifat cahaya yang valid, praktis, dan efektif dalam meningkatkan kreativitas siswa kelas V. Penelitian ini merupakan penelitian pengembangan (Research and Development) dengan model 4-D (Define, Design, Develop, Disseminate). Subjek penelitian meliputi ahli materi, media, bahasa, serta 17 siswa kelas V SDIT Darul Qur’an Lombok. Data dikumpulkan melalui angket validasi, angket respon (kepraktisan), dan tes kreativitas (pre-test dan post-test). Hasil validasi ahli media (92%), ahli bahasa (92%), dan ahli materi (87,5%) menunjukkan kategori sangat layak. Tingkat kepraktisan berdasarkan respon guru mencapai 96% dan respon siswa 89,44% (sangat praktis). Keefektifan modul dibuktikan dengan peningkatan nilai rata-rata dari 44 (pre-test) menjadi 91 (post-test) dengan perolehan rata-rata N-Gain sebesar 0,78 (kategori tinggi) dan hasil uji Wilcoxon menunjukkan nilai signifikansi 0,000 < 0,05. Pengembangan modul IPA berbasis proyek terintegrasi nilai-nilai Islam terbukti sangat layak, praktis, dan efektif secara signifikan dalam meningkatkan kreativitas siswa kelas V SDIT Darul Qur’an Lombok.
Pengembangan Media Rolling Ball Energy Game untuk Meningkatkan Pemahaman Konsep dan Keterampilan Komunikasi Siswa Aspia, Aulial; Muammar, Muammar; Sucilestari, Ramdhani
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 1 (2026): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i1.4698

Abstract

Penelitian ini dilatarbelakangi oleh keterbatasan penggunaan media pembelajaran yang berdampak pada rendahnya pemahaman konsep dan keterampilan komunikasi. Sehingga, diperlukan upaya perbaikan melalui pengembangan media pembelajaran yang inovatif. Penelitian ini bertujuan untuk mengetahui kelayakan, kepraktisan, dan keefektifan media pembelajaran rolling ball energy game untuk meningkatkan pemahaman konsep dan keterampilan komunikasi siswa di Kelas IV SDN 1 Gelogor. Jenis penelitian ini adalah penelitian dan pengembangan (research and development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data berupa tes, angket, wawancara, observasi, dan dokumentasi. Instrumen penelitian yang digunakan terdiri dari angket validasi ahli media dan ahli materi, angket respon siswa dan respon guru, tes pemahaman konsep, serta angket keterampilan komunikasi siswa. Teknik analisis data yang digunakan yaitu analisis data kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa media rolling ball energy game dinyatakan valid berdasarkan hasil validasi ahli media 95% dan ahli materi 80%. Media dinyatakan praktis berdasarkan hasil kepraktisan dari guru 97,5% dan respon siswa 89%. Media dinyatakan cukup efektif berdasarkan hasil perhitungan N-Gain sebesar 0,60 pada pemahaman konsep dan 0,57 pada keterampilan komunikasi yang berada pada kategori sedang. Oleh karena itu, media rolling ball energy game dapat disimpulkan layak, praktis, dan cukup efektif digunakan dalam pembelajaran.
Developing Science E-Module Based on Mangrove Ecotourism Project to Foster Scientific Creativity in Islamic Higher Education Ramdhani Sucilestari; Agus Ramdani; S. Susilawati; Aa Sukarso; Joni Rokhmat; Rendi Restiana Sukardi
Jurnal Pendidikan Islam ARTICLE IN PRESS
Publisher : The Faculty of Tarbiyah and Teacher Training associated with PSPII

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to develop a science e-module based on a mangrove ecotourism project that is feasible, practical, and effective in increasing student scientific creativity in Islamic higher education. This study used the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The e-module is designed by integrating interactive technology-based environmental learning materials. Data were collected through questionnaires, observations, tests, and interviews to assess the feasibility, practicality, and effectiveness of a science e-module developed as part of a mangrove ecotourism project to improve students' scientific creativity. The finding showed that the science e-module based on the mangrove ecotourism project was feasible, practical, and effective in enhancing students' scientific creativity. The validation results of the science e-module based on the mangrove ecotourism project were 96.25% included in the category of “very feasible to use”. The results of the e-module evaluation showed that most respondents gave a positive assessment. The results of the effectiveness test showed that the use of this e-module significantly improved students' scientific creativity (p = 0.00). This is because the use of e-modules can develop students’ critical thinking, problem-solving, and creativity in solving environmental problems. This study advocates for the incorporation of electronic modules into the science education curriculum at universities, recognizing their potential to serve as innovative tools supporting the enhancement of students’ scientific creativity within the realms of environmental education and technological applications.
Upaya Meningkatkan Kemampuan Menulis Teks Prosedur melalui Model Think Talk Write Berbantuan Media Gambar Seri pada Mata Pelajaran Bahasa Indonesia di Kelas IV SDN 41 Mataram Astiana, Silvia; Muammar, Muammar; Sucilestari, Ramdhani
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 2 (2026): Mei (on progress)
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i2.4862

Abstract

Salah satu capaian pembelajaran pada mata pelajaran Bahasa Indonesia di kelas IV sekolah dasar adalah siswa mampu menulis teks prosedur. Namun, kenyataannya siswa belum mampu menyusun isi teks, mengorganisasikan struktur teks secara runtut, menerapkan kaidah kebahasaan teks prosedur yang sesuai serta menggunakan ejaan dan tanda baca dengan tepat. Oleh karena itu, penelitian ini bertujuan untuk meningkatkan kemampuan menulis teks prosedur melalui Model Think Talk Write berbantuan Media Gambar Seri pada Mata Pelajaran Bahasa Indonesia di Kelas IV SDN 41 Mataram Tahun Pelajaran 2025/2026. Penelitian ini adalah Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan Mc Taggart yang dilakukan dalam dua siklus, masing-masing terdiri dari tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Penelitian ini melibatkan seluruh siswa kelas IV A yang berjumlah 25 siswa. Pengumpulan data dilakukan melalui observasi, tes, dan dokumentasi. Instrumen penelitian yang digunakan meliputi lembar observasi aktivitas guru dan siswa, tes menulis teks prosedur, dan dokumentasi. Analisis data dilakukan secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa penerapan Model Think Talk Write berbantuan Media Gambar Seri dapat meningkatkan kemampuan menulis teks prosedur siswa. Pada siklus I, nilai rata-rata kelas sebesar 73 dengan ketuntasan klasikal sebesar 60%, sedangkan pada siklus II meningkat menjadi 79,75 dengan ketuntasan klasikal 88%. Selain itu, aktivitas guru juga mengalami peningkatan dari 71,43% (cukup baik) pada siklus I menjadi 89,28% (sangat baik) pada siklus II serta aktivitas siswa meningkat dari 72,22% (cukup aktif) pada siklus I menjadi 83,33% (aktif) pada siklus II. Dengan demikian, dapat disimpulkan bahwa implementasi Model Think Talk Write berbantuan Media Gambar Seri dapat meningkatkan kemampuan menulis teks prosedur siswa pada mata pelajaran Bahasa Indonesia di kelas IV SDN 41 Mataram.