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The Effect of Role-Playing Methods on Aud's Social Interaction Skills at Mekar Mekarti Kindergarten, Pasangkayu Regency Istikomah, Istikomah; Durrotunnisa, Durrotunnisa; Awalunisah, Sita; Agusniatih, Andi
Journal of Educational Sciences Vol. 10 No. 3 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.3.p.84-95

Abstract

This study aims to determine the effect of role-playing methods on the development of children's social behavior at Mekar Mekarti Kindergarten in Pasangkayu Regency. Social behavior is an important skill that needs to be developed from an early age, including caring, cooperation, and mutual assistance. This study used a quantitative approach with a one-group pretest-posttest design, involving 15 children as research subjects. Data collection techniques included observation, interviews, and documentation, while data analysis was performed statistically using a t-test through the SPSS program. The results showed a significant increase in children's social behavior after being given treatment in the form of role-playing methods. The pretest average score of 4.93 increased to 8.13 on the posttest. In addition, the Not Yet Developed (BB) category, which previously dominated, decreased dramatically to 0% after the treatment, while the Developing as Expected (BSH) and Developing Very Well (BSB) categories increased significantly. The t-test showed a Sig. (2-tailed) value of 0.000 < 0.05, which means H0 is rejected and H1 is accepted, so it can be concluded that the role-playing method has a significant effect on children's social behavior. Thus, the role-playing method can be used as an effective learning strategy in developing the social aspects of early childhood.
Development of Jump Number Play Media in Stimulating Children's Cognitive Development Munasti, Alqolida; Zuama, Shofiyanti Nur; Marie, Hamzia; Durrotunnisa, Durrotunnisa
Journal of Educational Sciences Vol. 10 No. 3 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.3.p.96-106

Abstract

The problem in this study lies in the cognitive ability of children in recognizing the symbols of numbers 1-20, which has not developed as expected. This study aims to determine the development of Jump Number Play (JNP) media in stimulating children's cognition. This study used Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The research subjects consisted of 16 children, comprising 7 girls and 9 boys in the odd semester of the 2025/2026 academic year. Data were collected through observation and interviews with homeroom teachers. The final stage of expert validation of the JNP media obtained 100% and media experts obtained 97.05%. These results show that the JNP media is very valid in stimulating children's cognitive development in recognizing the symbols for numbers 1-20. The results of observations and children's responses after playing with the JNP media, in terms of recognizing the symbols for numbers 1-20, showed that there were 2 children (12.50%) in the BSB category, 12 children (75.00%) in the BSH category, 2 children (12.50%) in the MB category, and no children in the BB category. In terms of naming number symbols 1-20, there were 2 children (12.50%) in the BSB category, 12 children.
The Effect of Paper Craft Activities on Children's Creativity in Group B: A Pre-Experimental Study with a Single Group Pretest and Posttest Design Akmal, Winda Ananta; Durrotunnisa, Durrotunnisa; Fitriana, Fitriana; Zuama , Shofiyanti Nur
Journal of Educational Sciences Vol. 10 No. 3 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.3.p.212-220

Abstract

Creativity is a crucial skill for early childhood in generating innovative ideas and original works. This study aims to analyze the effect of papercraft activities on the creativity of children in Group B at Harapan Mulia Kindergarten in Palu City. The research method used a quantitative approach with a One-Group Pretest-Posttest Pre-Experimental design on a sample of 15 children. Data were collected through observation, documentation, and interviews focusing on the aspects of originality, elaboration, and fluency. The results showed a significant increase in children's creativity after the intervention. Before the intervention, most children were in the Not Yet Developed and Beginning to Develop categories, but after the application of papercraft, the children reached the Developing as Expected and Developing Very Well categories. Statistical analysis proved that the research hypothesis was accepted, which showed that paper craft activities were effective in significantly increasing the creativity of early childhood.
The Impact of Balanced Nutrition Education on Efforts to Prevent Stunting in Early Childhood Andini, Andini; Nurhayati, Nurhayati; Awalunisah, Sita; Durrotunnisa, Durrotunnisa
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15951

Abstract

This study aims to examine the impact of balanced nutrition education on stunting prevention efforts among early childhood learners in a Kindergarten setting. A mixed-methods approach was employed, integrating both qualitative and quantitative data to obtain comprehensive and reliable findings. The research subjects consisted of 15 children, including 5 boys and 10 girls. Data were collected through observation, questionnaires, interviews, and documentation, and analyzed using complementary qualitative and quantitative techniques. The results show that the overall achievement of balanced nutritional eating patterns reached 100%. Furthermore, the average score of children’s balanced nutrition eating behavior was 41.5%, categorized as “developing as expected” (BSH). These findings indicate that balanced nutrition education has a significant positive effect on stunting prevention efforts among early childhood learners aged 4–6 years in the Kindergarten context. The study suggests that early and consistent nutrition education should be integrated into school programs as well as family involvement activities to strengthen stunting prevention initiatives. Future research is recommended to include larger participant groups and utilize longitudinal approaches to examine long-term changes in children’s nutritional behaviors.
Finger Painting Activities and Their Effects on Creativity in Early Childhood Bungge, Sharen Mella; Durrotunnisa, Durrotunnisa; Setianingsih, Hesti Putri; Zuama, Shofiyanti Nur
Indonesian Journal of Early Childhood Educational Research (IJECER) Vol. 4 No. 2 (2025)
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/ijecer.v4i2.15964

Abstract

This study aims to determine the effect of finger painting activities on the creativity of children in Group B at Efrat Wayura Kindergarten. Using a quantitative descriptive approach, the research involved 15 children and employed observation, interviews, and documentation as data collection techniques. The findings indicate a clear improvement in children’s creativity after participating in finger painting activities. Initially, many children demonstrated limited creative expression; however, after the intervention, a significant shift occurred, with more children showing higher levels of creative ability, including greater originality, imagination, and confidence in using colors and shapes. These results show that finger painting serves as an effective learning activity for fostering creativity in early childhood.
Revitalizing Cultural Heritage through Experiential Learning: A Participatory Action Research on Traditional Games among Generation Z Students Risma Novita Sari; Durrotunnisa
Transformatif: Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Islam Negeri Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/tranformatif.v6i2.9570

Abstract

This study explores the use of traditional games as a culturally grounded strategy to promote character development and cultural preservation among Generation Z students. Responding to the growing dominance of digital gaming and the erosion of local values, the project was implemented at SMPN 27 Sigi, Central Sulawesi, through a Participatory Action Research (PAR) approach. The program was integrated into a school-based class meeting activity and involved three traditional Kaili games: tilako, sopu, and estafet sarung. Data were collected through observation, informal interviews, and reflective evaluation involving students, teachers, and school leaders. The findings indicate that traditional games function not only as recreational activities but also as effective experiential learning tools that foster teamwork, communication, empathy, discipline, and responsibility. Students demonstrated high levels of engagement, supported by the strategic use of social media and strong institutional collaboration. Importantly, the study reveals that deeper cultural engagement is achieved when activities prioritize quality over quantity and are supported by clear procedural design. This research contributes to the discourse on culturally responsive pedagogy by demonstrating that integrating local cultural practices into school activities can enhance both social learning and cultural awareness. The PAR-based framework also highlights the replicability of such interventions across different educational contexts, offering a practical model for sustaining cultural heritage in the digital era.
Pelatihan Guru PAUD dalam Pemanfaatan Media Pembelajaran Berbasis Augmented Reality untuk Pengenalan Bahasa Daerah Kaili pada Anak Usia Dini Nirmala, Besse; Durrotunnisa, Durrotunnisa; Annuar, Haerul; Awalunisah, Sita; Setianingsih, Hesti; Juhriati, Ika
Jurnal Pemberdayaan Masyarakat Universitas Al Azhar Indonesia Vol 8, No 2 (2026): April 2026
Publisher : Universitas Al Azhar Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36722/jpm.v8i2.4878

Abstract

Meningkatnya kebutuhan transformasi digital dalam pendidikan anak usia dini menuntut guru memiliki literasi teknologi yang memadai. Namun, kondisi di TK Putra Kaili Permata Bangsa menunjukkan bahwa sebagian besar guru masih mengandalkan media pembelajaran konvensional dan belum memiliki pengetahuan serta keterampilan dalam memanfaatkan teknologi inovatif seperti Augmented Reality (AR). Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam memahami, merancang, dan mengimplementasikan media pembelajaran berbasis AR yang terintegrasi dengan budaya lokal. Metode pelaksanaan menggunakan pendekatan partisipatif melalui empat tahapan, yaitu identifikasi kebutuhan, pelatihan dasar, diseminasi produk riset, serta evaluasi dan perencanaan keberlanjutan. Kegiatan ini melibatkan 12 guru PAUD di TK Putra Kaili Permata Bangsa Kota Palu. Hasil evaluasi menunjukkan bahwa rata-rata skor pemahaman dan keterampilan guru meningkat dari 48,34% menjadi 78%, yang mencerminkan peningkatan signifikan pada kemampuan guru dalam mengenal konsep AR, mengoperasikan media AR, serta merancang pembelajaran berbasis AR. Selain itu, guru mampu mengimplementasikan media AR dalam kegiatan pembelajaran dan menunjukkan peningkatan kepercayaan diri dalam menggunakan teknologi digital. Dampak lanjutan dari peningkatan kompetensi guru terlihat pada meningkatnya keterlibatan dan antusiasme anak selama proses pembelajaran. Kegiatan ini menegaskan bahwa pelatihan AR berbasis konteks budaya lokal efektif dalam meningkatkan kompetensi guru PAUD dan mendukung strategi transformasi digital di PAUD.Kata kunci: Augmented Reality, Diseminasi Produk Penelitian, Media Pembelajaran Inovatif, Pendidikan Anak Usia Dini.
Pengaruh Media Loose Parts terhadap Perkembangan Kognitif Anak Usia 5-6 Tahun Zulfiha, Zulfiha; Durrotunnisa, Durrotunnisa; Fitriana, Fitriana; Agusniatih, Andi
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 2 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v10i2.8228

Abstract

Perkembangan kognitif anak usia dini sering belum optimal akibat penggunaan media pembelajaran yang monoton. Penelitian ini bertujuan menguji pengaruh secara eksperimental media loose parts terhadap perkembangan kognitif anak Kelompok B di TK Alkhairaat Tondo. Penelitian menggunakan pendekatan kuantitatif dengan metode quasi-experiment dan desain non-equivalent control group. Sampel terdiri atas 26 anak yang dibagi menjadi kelas eksperimen dan kontrol. Data dikumpulkan melalui observasi menggunakan rubrik empat aspek kognitif dan dianalisis dengan statistik deskriptif, independent sample t-test serta paired sample t-test. Hasil menunjukkan peningkatan signifikan pada kelas eksperimen dengan rata-rata skor dari 8,69 menjadi 12,62 (p < 0,05), sedangkan kelas kontrol meningkat terbatas. Media loose parts efektif memfasilitasi pengalaman belajar konkret, mendorong eksplorasi, kreativitas, fleksibilitas berpikir, serta evaluasi diri anak. Dengan demikian, media ini direkomendasikan sebagai alternatif pembelajaran inovatif untuk menstimulasi perkembangan kognitif anak usia dini secara berkelanjutan.
Pengaruh Kegiatan Kolase terhadap Kreativitas Anak Usia Dini Linda, Nur; Durrotunnisa, Durrotunnisa; Fitriana, Fitriana; Nirmala, Besse
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 10 No. 2 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v10i2.8186

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kegiatan kolase terhadap kreativitas anak usia dini. Penelitian ini menggunakan jenis penelitian kuantitatif deskriptif. Adapun subjek penelitian ini berjumlah 10 anak, terdiri dari 2 anak laki-laki dan 8 anak perempuan pada semester ganjil tahun ajaran 2025/2026. Teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Pengolahan data dilakukan dengan menggunakan rumus persentase. Berdasarkan hasil pengamatan sebelum maupun sesudah diberikan perlakuan, kemampuan kreativitas anak dalam aspek kreativitas menghasilkan hal baru: kategori BSB dari 10% menjadi 30%, kategori BSH dari 20% menjadi 40%, kategori MB tetap sama 20%, dan kategori BB dari 50% menjadi 10%. Sedangkan aspek kedua, yaitu aspek imajinatif secara verbal, untuk kategori BSB dari 10% menjadi 20%, kategori BSH dari 10% menjadi 30%, kategori MB dari 30% menjadi 40%, dan kategori BB dari 50% menjadi 10%. Aspek terakhir adalah pemecahan masalah, kategori BSB dari 0% menjadi 10%, kategori BSH dan MB sama dari 20% menjadi 40%, dan kategori BB dari 60% menjadi 10%. Selain itu, nilai t hitung sebesar 8,034 dengan signifikansi 0,000 karena < 0,05, maka dapat disimpulkan bahwa Ho ditolak dan H1 diterima, berarti terdapat pengaruh kegiatan kolase terhadap kreativitas anak usia dini.
Co-Authors Abdul Hamid Abdul Latif Akmal, Winda Ananta Amrullah Amrullah Amrullah Amrullah Andi Agusniatih Andini, Andini Andini, Dwi Annuar, Haerul Armina, Armina Asih, Karti Awalunisa, Sita Awalunnisah, Sita Ayu Kartikasari, Ayu Azam Arifyadi Besse Nirmala Besse Nirmala Bungge, Sharen Mella Dewi Yulan Diah Utaminingsih Dwi Purwaningsih, Dwi Erniati Erniati Fitriana Fitriana Fitriana Gadis Harum Sari Hanita, Ratna Nur Hapsari, Niken Hasan Hasan Hesti Putri Setianingsih Ika Juhriati Imamah, Zakiyyatul Istikomah Istikomah Jane Mariem Monepa Khairunnisa Linda, Nur Luh Ayu Ariyanti, Ni Mardi Lestari Marie, Hamzia Micha Felayati Silalahi Mitami Moh Amin, Tri Mokodompit, Nadia Munasti, Alqolida Munifah Munifah Muthmainnah Muthmainnah Mutmainna, Mutmainna Nabila, Putri Nadia Nadia Ni Putu Lianasari Niluh Nanda Nur Aini, Intan Nurainun A Nurhaeming Sudamara Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nurhayati Nursaida R Nurtang Nurtang Nurvita Nurvita Nurwahidin, Muhammad Olga Maria Magdalena Patipurnama Patipurnama Putri Setianingsih, Hesti Rahmadani, Zulvia Rahmatullah, Ahmad Rahmayanti, Nurul Ratna Nur Hanita Ridwan Syahran Riskia, Ilda Risma Novita Sari Rodhi, Muhammad S. Kutanga, Nurul Aini Safitri, Lian Santinovita Cristin Sari, Tri Dewi Sengang, Sunyin Setianingsih, Hesti Shofiyanti Nur Zuama Sita Awalunisah Sita Awalunnisa Sofiyanti Nur Zuama Sunandari, Ifa Supriyanti Supriyanti Tri Dewi Sari Tri Maharani Putri Jamong, Adela Wardani Wulandari, Enika Yatinde, Fitrianti Zuama , Shofiyanti Nur Zuama, Shofyanti Nur Zulfiha, Zulfiha