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KEEFEKTIFAN MEDIA ANIMASI 2D UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN MATEMATIKA MATERI KPK & FPB Soniya Agustin, Nabita; Sahari, Sutrisno; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.28180

Abstract

Learning media is very important as a tool that can help teachers deliver material. However, at SD Negeri Macana 1, the utilization of learning media is still not optimal, which has an impact on the low achievement of student learning outcomes. This study aims to determine the effectiveness of 2D Animation media to improve student learning outcomes in KPK & FPB math subjects. This research uses the type of R&D (Research and Delelopment) research with the ADDIE development model. The subjects of this study were fifth grade students of SD Negeri Macanan 1, totaling 28 students. Data collection techniques used observation, interviews, and evaluation questions. Data analysis techniques using descriptive quantitative data analysis. The results of this study indicate that from the results of the limited trial and the broad trial through working on evaluation questions, the completeness of student learning outcomes in the limited trial obtained a percentage score of 79.3% and the broad trial obtained a percentage score of 83.2%. Based on these results it can be concluded that 2D Animation media is very effective for improving student learning outcomes.
Pengembangan Multimedia Interaktif Berbasis I-Spring Pada Mata Pelajaran IPA Materi Ekosistem Pada Siswa Kelas V SDN Jajar 1 Dhimas Wahyu Satriya Utama; Nursalim; Sutrisno Sahari
Menulis: Jurnal Penelitian Nusantara Vol. 1 No. 8 (2025): Menulis - Agustus
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/menulis.v1i8.602

Abstract

Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis I-Spring pada mata pelajaran Ilmu Pengetahuan Alam (IPA) materi ekosistem bagi siswa kelas V SDN Jajar 1. Latar belakang penelitian ini adalah rendahnya hasil belajar siswa yang disebabkan keterbatasan media pembelajaran dan dominasi metode ceramah. Pengembangan media dilakukan menggunakan metode Research and Development (R&D) model ADDIE yang meliputi tahap analisis, perencanaan, pengembangan, implementasi, dan evaluasi, dengan subjek penelitian sebanyak 29 siswa. Validasi dilakukan oleh ahli materi dan ahli media untuk menilai kevalidan produk, sedangkan kepraktisan diuji melalui angket respon guru dan siswa, dan keefektifan diuji menggunakan pre-test dan post-test. Hasil validasi ahli materi memperoleh skor 88% dan ahli media 86,6%, keduanya berkriteria sangat valid. Respon guru mencapai 88% dan respon siswa 98%, menunjukkan media sangat praktis. Uji keefektifan menunjukkan skor 89,4%, termasuk kategori sangat efektif. Temuan ini mengindikasikan bahwa multimedia interaktif berbasis I-Spring mampu meningkatkan motivasi dan pemahaman siswa dalam mempelajari materi ekosistem. Dengan demikian, media ini layak digunakan sebagai alternatif pembelajaran IPA yang menarik, interaktif, dan efektif di sekolah dasar.
THE INFLUENCE OF WATER CYCLE VIDEO LEARNING MEDIA ON THE UNDERSTANDING OF GRADE V STUDENTS OF SDN TAROKAN 3 ON WATER CYCLE MATERIAL Putri, Juita Cahyani; Santi, Novi Nitya; Sahari, Sutrisno
JURNAL EDUSCIENCE Vol 10, No 3 (2023): Jurnal Eduscience (JES), (Authors from Nigeria and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v10i3.4750

Abstract

This research was motivated by the lack of learning media used by teachers when delivering material. The solution to overcome this problem is to use learning video media. The aims of this research are (1) To find out how the use of water cycle video learning media affects the understanding of class V students at SDN Tarokan 3 in the experimental class, (2) To find out how learning without using learning media affects the understanding of class V students at SDN Tarokan 3 in the control class , (3) To determine the difference between the use of water cycle video learning media and without the use of media on the understanding of class V students at SDN Tarokan 3 regarding the water cycle material. This research is a type of quantitative research with experimental techniques. The conclusion of this research is that the water cycle video learning media has a greater role in increasing students' understanding compared to delivering material without using learning media.Keywords: learning media, videos, water cycles, student understanding. Abstrak Penelitian ini dilatarbelakangi oleh kurangnya media pembelajaran yang digunakan guru saat meyampaikan materi.  Solusi untuk mengatasi masalah ini adalah dengan menggunakan media video pembelajaran. Tujuan penelitian ini adalah (1) Untuk mengetahui bagaimana penggunaan media pembelajaran video siklus air terhadap pemahaman siswa kelas V SDN Tarokan 3 di kelas eksperimen, (2) Untuk mengetahui bagaimana pembelajaran tanpa menggunakan media pembelajaran terhadap pemahaman siswa kelas V SDN Tarokan 3 di kelas kontrol, (3) Untuk mengetahui adanya perbedaan penggunaan media pembelajaran video siklus air dan tanpa penggunaan media terhadap pemahaman siswa kelas V SDN Tarokan 3 terhadap materi siklus air.  Penelitian ini merupakan jenis penelitian kuantitatif dengan teknik eksperimen. Simpulan penelitian ini adalah media pembelajaran video siklus air memiliki peran lebih dalam meningkatkan pemahaman siswa dibandingkan dengan penyampaian materi tanpa menggunakan media pembelajaran.Kata Kunci: media pembelajaran, video, siklus air, pemahaman siswa.
Pengembangan Multimedia Interaktif Berbasis Smart Apps Creator Materi Perubahan Bentuk Energi Pada Siswa Kelas IV SDN Dermo 2 Swantika, Nanda Yustesia Dwi; Wahyudi, Wahyudi; Sahari, Sutrisno
Jurnal Pendidikan Tambusai Vol. 9 No. 1 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i1.26563

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana kevalida, kepraktisan dan keefektifan multimedia interaktif berbasis smart apps creator materi perubahan bentuk energi pada siswa kelas IV SDN Dermo 2.Penelitian ini menggunakan model ADDIE yang terdiri dari lima tahapan analisis, desain, pengembang, implementasi dan evaluasi. Teknik pengumpulan data dilakukan melalui angket, wawancara, dan soal evaluasi, dengan analisis data berdasarkan kriteria validitas, kepraktisan dan efektivitas. Hasil penelitian menunjukkan bahwa multimedia interaktif berbasis smart apps creator ini sangat valid dengan rata-rata 96% pada uji validitas media dan 94% pada uji validitas materi, sangat praktis dengan persentase 94% dan sangat efektif dengan rata-rata 80% pada uji coba terbatas dan 88% pada uji coba luas. Kesimpulan dalam penelitian ini multimedia interaktif berbasis smart apps creator materi perubahan bentuk energi ini layak digunakan dalam kegiatan pembelajaran untuk siswa kelas IV SDN Dermo 2.
The DEVELOPMENT OF MULTIMEDIA LEARNING BASED ON GUESSING IMAGE GAMES IN CLASS V ECOSYSTEM MATERIALS OF SDN MRICAN 1 Billa Setya Putri, Arna; Wahyudi , Wahyudi; Sahari, Sutrisno
Al-Mabsut: Jurnal Studi Islam dan Sosial Vol 17 No 2 (2023): SEPTEMBER
Publisher : Institut Agama Islam Ngawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56997/almabsutjurnalstudiislamdansosial.v17i2.1035

Abstract

Abstract: This research was motivated by problems in the use of instructional media in science learning on ecosystem material at SDN Mrican I. The purpose of this study was to develop learning multimedia based on a picture guessing game on ecosystem material for fifth grade students at SDN Mrican 1. This study used the ADDIE development model which has five stages including: Analysis, Design, Development, Implementation, and Evaluation. The quality of this research is seen from the level of validity, practicality and effectiveness of the product being developed. As for the results of research and development related to data validation results of media experts scored 91.7%, while validation by elementary science material experts obtained a score of 87.5%, the average validation result was 89.6% with very valid criteria. The results of the teacher's response questionnaire obtained a score of 92%, while the results of the student response questionnaire obtained a score of 91%, the average practicality value was 91.5% with very practical criteria. Meanwhile, the results of the product effectiveness test showed that there was a significant difference between the pre-test and post-test values. The average value of the students' pre-test was 77.6 and the average post-test score was 88%. The data shows that the post-test value is higher than the pre-test value and is above the KKM value that has been determined, namely 75. Based on the results of the data analysis that has been done, it can be concluded that the product that has been developed can be said to be very valid, very practical and effective. used for science learning on ecosystem material for fifth grade elementary school students. Keywords: Multimedia, Picture Guessing Game, Science Learning   Abstrak: Penelitian ini dilatarbelakangi adanya permasalahan dalam penggunaan media pembelajaran dalam pembelajaran IPA pada materi ekosistem di SDN Mrican I. Tujuan dalam penelitian ini adalah untuk mengembangkan multimedia pembelajaran berbasis permainan tebak gambar pada materi ekosistem untuk siswa Kelas V SDN Mrican 1. Penelitian ini menggunakan model pengembangan ADDIE yang mempunyai lima tahapan di antaranya: Analysis, Design, Development, Implementation, dan Evaluation. Kualitas peneltian ini dilihat dari tingkat kevalidan, kepraktisan dan keefektifan dari produk yang dikembangkan. Adapun hasil penelitian dan pengembangan terkait data hasil validasi ahli media mendapat skor 91,7%, sedangkan validasi oleh ahli materi IPA SD memperoleh skor 87,5%, rata-rata hasil validasi adalah 89,6% dengan kriteria sangat valid. Hasil angket respon guru memperoleh skor 92%, sedangkan hasil angket respon siswa memperoleh skor 91% rata-rata nilai kepraktisan adalah 91,5% dengan kriteria sangat praktis. Sedangkan hasil uji keefektifan produk menunjukkan adanya perbedaan yang signifikan antara nilai pre-test dan nilai post-test. Nilai rata-rata pre-test siswa sebesar 77,6 dan nilai rata-rata skor post-test sebesar 88%. Data tersebut menunjukkan bahwa nilai post-test lebih tinggi dari nilai pre-test dan berada di atas nilai KKM yang telah ditentukan yaitu 75. Berdasarkan hasil analisis data yang telah dilakukan dapat disimpulkan bahwa produk yang telah dikembangkan dapat dikatan sangat valid, sangat praktis dan efektif digunakan untuk pembelajaran IPA materi ekosistem siswa Kelas V SD. Kata Kunci: Multimedia, Permainan Tebak Gambar, Pembelajaran IPA
PENGARUH MODEL PEMBELAJARAN EXAMPLE NON EXAMPLE DENGAN BANTUAN MEDIA GAMBAR 3D TERHADAP HASIL BELAJAR MENULIS DESKRIPSI SISWA KELAS IV SDN 2 SOBO Dharma Saputra, Dwi; Aan Nurfahrudianto; Sutrisno Sahari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19699

Abstract

This research is based on the results of observations and experiences of researchers that Indonesian language learning in descriptive writing skills still uses the lecture method centered on the teacher, resulting in a passive and less interesting learning atmosphere, this has an impact on students' ability to write descriptions which tend to be low and less than optimal. This study uses a quantitative approach and uses a quasi-experimental research technique (Quasi Experimental Design) with a Nonequivalent Control Group Design design. The subjects of this study were grade IV students of SDN 2 Sobo. This study uses inferential statistical analysis research techniques using the SPSS program version 28.0. The inferential statistics used are t-tests, Normality tests and homogeneity tests are carried out as prerequisites before conducting t-tests. The conclusions of this study are (1). The results of learning to write descriptions using the lecture method with the help of image media, the learning results of grade IV students of SDN 2 Sobo <70. (2). The results of learning to write descriptions after using the Example No Example learning model with the help of 3D image media, the learning results of grade IV students of SDN 2 Sobo ≥ 70. (3). The application of the Example Non Example learning model with the help of 3D image media has an effect on the learning outcomes of grade IV students of SDN 2 Sobo in the material of writing descriptions. This is based on the results of data analysis with the t-test that the Asymp.sig. (2-failed) value obtained a result of .000. where the Asymp. Sig. (2failed) value is .000 <0.05. then the effect is said to be significant. Based on the results of the conclusions of this study, it is expected that educators can apply learning models and learning media in order to attract students' interest in learning activities, and help students to better understand the material.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MACROMEDIA FLASH 8 MATERI SISTEM PERNAPASAN MANUSIA UNTUK SISWA KELAS V SEKOLAH DASAR Salsabela, Qonita; Sahari, Sutrisno; Hunaifi, Abdul Aziz
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23177

Abstract

Based on the results of observations at Mojoroto 3 Elementary School, the implementation of science learning on the human respiratory system material has not used learning media and only uses textbooks, resulting in low interest in learning, motivation, and student learning outcomes. This is not in accordance with science learning on the human respiratory system material, because in this material, an understanding of the concept of the process and evidence is required for students to learn, namely it must be accompanied by images, animations, videos, audio, etc. This is the background for the development of macromedia flash 8 learning media on the human respiratory system material for grade V of elementary school. The objectives of this study are as follows: 1) to determine the validity of macromedia flash 8-based learning media on the human respiratory system material for grade V of elementary school, 2) to determine the effectiveness of macromedia flash 8-based learning media on the human respiratory system material for grade V of elementary school, 3) to determine the response of teachers and students to macromedia flash 8-based learning media on the human respiratory system material for grade V of elementary school. The method used is R & D (Research and Development) development. The development model is ADDIE. Data collection techniques use questionnaires and tests, data analysis uses quantitative and qualitative. The results of this development research are as follows: 1) the social science learning media for the human respiratory system material is valid because it reaches a media validity percentage of 86.90% and a teaching material validity of 94.4%. So that the final validity accumulation of both is 90.65%, 2) the learning media is effective for students based on the results of the limited trial evaluation with a percentage of completion of 80% of students, classically completed (100%), and a broad trial of 83% of students, classically completed (100%), 3) the teacher's response to the learning media is very good with a percentage of 92.5%, while the student response gets a percentage of 90% in the limited trial and 92% in the broad trial, so the learning media can be said to be practical. Based on these results, it can be concluded that this learning media is stated to be very valid and suitable for use in social science learning on the human respiratory system.
KEEFEKTIFAN LKPD (LEMBAR KERJA PESERTA DIDIK) TERHADAP PRESTASI HASIL BELAJAR PESERTA DIDIK PADA MATERI SISTEM PANCAINDRA MANUSIA KELAS IV SDN MRICAN 2 Nur Malasari, Rosa; Sahari, Sutrisno; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28327

Abstract

The use of Student Worksheets (LKPD) at SDN Mrican 2 is still considered less interactive and has not optimally utilized digital media. This study aims to determine the effectiveness of using Student Worksheets (LKPD) on student achievement in the topic of the human sensory system for fourth-grade students at SDN Mrican 2. This research used the Research and Development (R&D) method with the ADDIE development model, which consists of five stages: analysis, design, development, implementation, and evaluation. The subjects of this study were 27 fourth-grade students at SDN Mrican 2. Data collection techniques included observation, interviews, and evaluation tests. Data analysis techniques involved quantitative data analysis and qualitative descriptive analysis. The results of this study indicate that the effectiveness test through evaluation questions was conducted in two stages: limited trial and large-scale trial. The students’ mastery learning percentages were 80% and 88.2%, respectively, with scores above the minimum mastery criteria (KKM) of 75. Based on these results, it can be concluded that Wordwall-based LKPD is highly effective in improving students’ learning outcomes.
PENGEMBANGAN MEDIA NABATA (NAMA BANGUN DATAR) BERBASIS ARTICULATE STORYLINE MATERI MENGANAL BANGUN DATAR UNTUK SISWA KELAS II SEKOLAH DASAR Siti Nikmathul Fitriyah; Sahari, Sutrisno; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28894

Abstract

This study aims to (1) determine the validity of NABATA media based on articulate storyline for the material of recognizing flat shapes for grade II Elementary School students, (2) determine the practicality of NABATA media based on articulate storyline for the material of recognizing flat shapes for grade II Elementary School students, (3) determine the effectiveness of NABATA media based on articulate storyline for the material of recognizing flat shapes for grade II Elementary School students. The method used in this study is Research and Development (R&D) using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The data analysis method in this study includes validity testing, practicality testing, and effectiveness testing of NABATA media. Based on the validation results by material experts, this media obtained a percentage score of 86%, which is categorized as very valid. Validation from media experts showed a score of 84%, also with the criteria of very valid. For the practicality aspect, the assessment from the teacher questionnaire produced a percentage score of 90%, which is categorized as very practical. In addition, the student respondent questionnaire in the limited-scale trial obtained a score of 84% with a very practical category, while in the large-scale trial, the score obtained reached 92.8%, also in the very practical category. As for the effectiveness test, this media received a percentage score of 90%, which indicates a very effective category. Thus, the NABATA (Flat Building Name) media based on articulate storyline has proven to be very valid, very practical, and very effective to be used as a supporting media in Mathematics learning.
PENGEMBANGAN MEDIA PEMBELAJARAN SCRAMBLE POP UP UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PERMULAAN PADA SISWA KELAS 1 SEKOLAH DASAR NEGERI KAPI 2 Shintya Ika Rahma; Sutrisno Sahari; Nursalim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31126

Abstract

This study aims to develop a Scramble Pop-Up learning media to improve the early reading skills of first-grade students at SDN Kapi 2. The main problem addressed is the low student motivation and the lack of engaging learning activities. The development aims to assess the validity, practicality, and effectiveness of the media. The method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Limited trials were conducted with 8 students, while wider trials involved 18 students. Data were collected through observation, interviews, documentation, expert questionnaires, pre-tests, and post-tests. The validation results indicated that the media was highly valid (92% from content experts, 95% from media experts), with an average score of 94%. Practicality was demonstrated by 100% positive student responses, stating that the media was engaging and easy to use. The N-Gain score for effectiveness was 0.80 (limited trial) and 0.88 (wider trial), which falls into the high category. Therefore, the Scramble Pop-Up media is considered valid, practical, and effective in enhancing the early reading skills of first-grade students.
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Afanti, Rizqi Wahyu Agus Widodo Aini, Indah Fitri Nur Ainy, Neyla Noer Alfi Laila, Alfi amara saida Ana, Rina Silfi Ardiansyah, Auliyakhtsani Arim Septiawan Basori, Moh. Billa Setya Putri, Arna Caroline Sugiarto Damariswara, Rian Devi Mayasari Dharma Saputra, Dwi Dhian Dwi Nur Wenda, Dhian Dwi Nur Dhimas Wahyu Satriya Utama Diah Ayu Rahmadani Dita Ayu Wardyaning Siwi Dwi Kurniawan, Ananta Dwiyanti, Linda Eka Putri, Kharisma ELEN OKTAVIA Endang Sri Astutik Endang Sri Mujiwati Erwin Putera Permana Faizatul Fitriani Fara Nurhaliza Fauji, Diah Ayu Septi Febriana, Diah Dwi Fitria, Reni Fitriana, Riska Nur Galuh Citra Ayu Wangi Habibie, Hafidz Trikora Handayani, Rizky Imron, Ilmawati Fahmi Jatmiko Jatmiko Jatmiko Julianti, Surya Ida Kukuh Andri Aka Kurnia, Ita Mahardika, Ronny Marista Dwi Rahmayantis Muhamad Basori Muhamad Basori Muhamad Basori, Muhamad Muhamad Guntur Andrean Setyawan Mukmin, Bagus Amirul Mumun Nurmilawati Nitya Santi, Novi Nofitasari Mustika Rahayu Novi Nitya Santi Novi Nitya Santi Novi Nitya Santi, Novi Nitya Novita Wahyu Rahmawati Nur Lillah Hidayati Nur Malasari, Rosa NUR SALIM, NUR Nurhaliza, Fara Nurita Primasatya Nurwenda, Dhian Dwi Nurwijayanti Patmawati, Mita Pramesti, Yasinta Sindy Putri, Juita Cahyani Putri, Kharisma Eka Rahmadani, Ginta Prastya Rahmawati, Novi Chandra Ayu Rian Damariswara Rian Damasriswara Rianti, Dita Fatma Rini, Windhi Pangestu Risky Aswi R, Risky Risma Alifatul Lailiyah Rizki Ahmad Luthfi Rizki Akhmad Luthfi Rodeo Danu Aprileano Rosa Imani Khan Saida, Amara Saidah, Karimatus Saidah, Karimatus Salsabela, Qonita Santi , Novi Nitya Saputri, Aulia Sari, Ayu Titis Rukmana Sayuti, Renata Eka Sa’diyah, Mar’atus Shintya Ika Rahma Siti Nikmathul Fitriyah Soenarko, Bambang Soniya Agustin, Nabita Sucipto Sucipto Swantika, Nanda Yustesia Dwi Tanti Sahara Ningrum Veny Iswantiningtyas Violina Afya', Zahara Wahid Ibnu Zaman WAHYUDI Wahyudi Wahyudi , Wahyudi Wahyudi Wahyudi Wangi, Galuh Citra Ayu Wati, Epritha Kurnia Widayanti, Tia Mei Widi Wulansari, Widi Wiganata, Siken Agil Yossi Aulya Azra Fanany1 Yuni Ellyas Asmara Yusifa Dyan Azhari Zahara Violina Afya Zunaidah, Farida Nurlaila