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Pelatihan Penulisan Karya Ilmiah Untuk Guru Sekolah Dasar Pada Anggota Gugus 1 Kecamatan Ringinrejo Kabupaten Kediri Erwin Putera Permana; Endang Sri Mujiwati; Sutrisno Sahari; Novi Nitya Santi; Rian Damariswara; Bagus Amirul Mukmin; Farida Nurlaila Zunaidah; Kukuh Andri Aka; Karimatus Saidah
Jurnal ABDINUS : Jurnal Pengabdian Nusantara Vol 1 No 1 (2017): Volume 1 Nomor 1 Tahun 2017
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (213.595 KB) | DOI: 10.29407/ja.v1i1.11729

Abstract

Kemampuan menulis bagi guru menjadi tuntutan profesinya. Bagi pengembangan karirnya guru wajib memenuhi syarat berupa penulisan karya ilmiah. Syarat ini seringkali menjadi penghambat kenaikan jenjang pangkat bagi guru mengingat rendahnya kemampuan dan minat menulis di kalangan mereka. Kegiatan yang akan dilaksanakan dalam pelatihan ini adalah kegiatan workshop menulis karya ilmiah, dimana pada tahap pertama peserta mendapatkan materi yang berkaitan dengan penulisan karya ilmiah. Selanjutnya, pada tahap kedua, peserta diwajibkan membuat karya ilmiah dengan menggunakan metode pendampingan, partisipatif, serta terbimbing. Tahap ketiga peserta mengumpulkan tugas karya ilmiah dilanjutkan dengan diskusi yang melibatkan semua personalia pengabdian dan peserta pelatihan. Pengabdian masyarakat ini dilakukan oleh dosen-dosen PGSD yang berbentuk kegiatan workshop penyusunan karya ilmiah bagi Guru Sekolah Dasar Pada Anggota Gugus 1 Kecamatan Ringinrejo Kabupaten Kediri. Materi teoritis tentang karya ilmiah dan pendampingan tentang praktik penyusunan penelitian tindakan kelas ini dapat menghasilkan output berupa proposal dan rancangan laporan penelitian tindakan kelas, diharapkan guru memiliki wawasan untuk menyusun penelitian tindakan kelas, disamping itu guru memiliki pengalaman dalam melakukan kegiatan penelitian.
PELATIHAN PEMBUATAN SOAL KOGNITIF MENGGUNAKAN APLIKASI KAHOOT UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA DALAM PEMBELAJARAN DARING PADA GURU SDN LIRBOYO 1 DAN SDN LIRBOYO 2 Primasatya, Nurita; Kharisma Eka Putri; Kukuh Andri Aka; Wahid Ibnu Zaman; Sutrisno Sahari; Novi Nitya Santi; Dhian Dwi Nurwenda; Rian Damariswara; Ilmawati Fahmi Imron; Zahara Violina Afya; Arim Septiawan
Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar Vol 1 No 2 (2021): Desember
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (483.107 KB) | DOI: 10.29407/dedikasi.v1i2.16953

Abstract

Kahoot merupakan salah satu media pembuatan soal secara online. Guru dapat menentukan model soal sesuai dengan kebutuhan belajar siswanya, seperti menggunakan model pilihan, ganda, benar salah, puzzle dan lain sebagainya. Guru dapat menampilkan gambar, audio bahkan video dalam soal yang telah dibuat. Siswa dapat mengerjakan soal melalui link yang dibagikan oleh guru tanpa mengunduh aplikasi. Guru juga dimudahkan karena tidak perlu mengoreksi hasil pekerjaan siswa. Hal ini menjadikan proses evaluasi lebih efisien dari segi waktu dan pengadministrasian. Tujuan kegiatan pengabdian kepada masyarakat yang dilaksanakan bagi guru SDN Lirboyo 1 dan 2 Kediri ialah memberikan pelatihan dan pendampingan kepada guru agar guru dapat menyusun soal dengan tampilan yang menarik menggunakan aplikasi kahoot. Hasil dari pengabdian masyarakat menunjukkan 78% guru telah mengimplementasikan pembuatan soal menggunakan aplikasi kahoot, artinya kegiatan pelatihan telah terlaksana dengan baik. Hasil questioner menunjukkan bahwa aplikasi mudah digunakan namun memiliki kendala khususnya dalam penggunaan aplikasi versi gratis yang memiliki model soal yang terbatas.
Pengembangan Media Visual Tentara Pada Pembelajaran Ilmu Pengetahuan Alam bagi Siswa Sekolah Dasar Rizki Ahmad Luthfi; Sutrisno Sahari; Dhian Dwi Nur Wenda
AL-ASASIYYA: Journal Of Basic Education Vol 7, No 1 (2022): Juli-Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ajbe.v7i1.5700

Abstract

Based on the results of observations that teacher learning has not used learning media so that students are less active and easily bored so that students do not understand the concept of the solar system material so that student learning outcomes on average are still below the KKM 70, only 10% of students complete from all students. This research uses research and development (RD) which has the aim of producing a product and testing the validity, practicality, and effectiveness of the product in the form of military visual media (about the solar system). The stages of this research refer to the ADDIE design model (analysis, design, development, implementation, evaluation). This study concludes that the results of developing military visual media using data on validity, practicality and effectiveness get the following results, (1) army media is declared valid, with an average combined validity percentage of 85% which includes valid validity criteria may be used after minor revisions, (2) the practicality of army media is stated to be practical based on a questionnaire from the teacher's response with an average of 97.5% and an average student response questionnaire of 95.2% which includes very practical criteria and can be used without revision. (3) the effectiveness of army media is declared effective based on the posttest obtaining an average of 84.9% which states that the military media developed has been effective based on the results of scores above the predetermined KKM, which is 70%.
Analysis of suitability of material aspects in articulate storylane based solution colligative learning media for PGSD students Wahyudi; Bagus Amirul Mukmin; Sutrisno Sahari; Qonita Salsabela
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 8 No 2 (2023): Jurnal Pendidkan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v8i2.19524

Abstract

This study aims to determine the suitability of colligative material aspects of the solution in articulate storyline-based learning media with assessment indicators on aspects of suitability of material with Basic Competency, suitability of material concepts with media, contextuality, depth of material, ease of material to understand, systematics, clarity of material, suitability of amount practice questions with the amount of material presented, the ease of reviewing the material, motivating students as a whole. The research instrument was a questionnaire assessment sheet related to the suitability of the material with the Basic Competency in articulate storyline-based learning media based on the aspects that have been mentioned. The method used in this study is the one method, which is a research step using a qualitative approach. The results of the research on the suitability analysis of colligative material solutions on articulate storyline-based learning media were obtained from a validity questionnaire questionnaire by two material experts. The suitability of the material aspects of this media is the result of validator one giving an average score with a percentage score of 88% including very good criteria (very valid), and validator two giving a percentage of an average score of 82%, namely in the good category ( valid). So it can be concluded that the suitability of the material aspects of the articulate storyline-based learning media is stated to be appropriate and valid
Pengembangan Media Pembelajaran Audio Visual Berbasis Powtoon Pada Pembelajaran IPA Materi Sifat Dan Perubahan Wujud Benda Kelas IV Sekolah Dasar Yuni Ellyas Asmara; Wahyudi; Sutrisno Sahari
Cetta: Jurnal Ilmu Pendidikan Vol 6 No 1 (2023)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v6i1.1988

Abstract

This research is the result of the researcher's observations, with the finding that learning activities in elementary schools have not used concrete learning media to convey material, especially related to material about the nature and changes in the shape of objects. The media used is still minimal and lacks innovation, because the ability of teachers is still lacking in developing learning media, the teacher's lack of time to make media, and the lack of ideas in utilizing learning media to support the learning process of students. This study aims to determine the validity, practicality, and effectiveness of Powtoon-based audio-visual learning media developed for science learning in grade IV. This research is a type of R&D (Research and Development) research with adaptation to the ADDIE development model (analizys, design, development, implementation, and evaluation). Subjects in the study included teachers and fourth grade students at SDN Mrican 1 Kediri. The results of this study indicate that (1) the validity of the media obtained an average result for the media 96.25%, while for the material obtained 90%, it was declared valid for learning media, (2) the practicality of the media obtained the average teacher response questionnaire results. reaches 96%, it is declared practical as a learning medium without revision. (3) the effectiveness of the media obtained an average evaluation result with 21 students reaching 90%, so it can be declared effective to be used in the process of learning activities. From the results of this study, through a learning model that uses Powtoon-based audio-visual related to natural science material about the nature and changes in the shape of objects, it shows good results and is accepted by students. Then the results of research related to Powtoon-based audio-visual media can make students understand more about material properties and changes in object shape and can increase student enthusiasm in class.
PENGEMBANGAN MEDIA VISUAL TENTARA (TENTANG TATA SURYA) PADA PEMBELAJARAN ILMU PENGETAHUAN ALAM SD KELAS VI MATERI TATA SURYA Rizki Akhmad Luthfi; Sutrisno Sahari; Dhian Dwi Nur Wenda
Jurnal Pendidikan Dasar Flobamorata Vol. 4 No. 1 (2023): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v4i1.818

Abstract

Berdasarkan hasil observasi bahwa pembelajaran guru belum menggunakan media pembelajaran sehingga siswa kurang aktif dan mudah bosan sehingga siswa kurang memahami konsep materi tata surya jadi hasil belajar siswa rata-rata masih dibawah KKM 70, hanya 10% siswa yang tuntas dari seluruh siswa. Penelitian ini menggunakan dan pengembangan (R&D) yang memiliki tujuan menghasilkan produk dan menguji kevalidan, kepraktisan, dan keefektifan produk yaitu berupa media visual Tentara (Tentang Tata Surya). Tahapan penelitian ini mengacu pada model desain ADDIE (Analysis, Design, Development, Implementation, Evaluation). Dari penelitian ini menyimpulkan hasil pengembangan media visual Tentara menggunakan data kevalidan, kepraktisan dan keefektifan mendapatkan hasil sebagai berikut, (1) Media Tentara inyatakan valid, dengan presentase validitas gabungan rata-rata 85% yang termasuk kriteria kevalidan yang valid boleh digunakan setelah revisi kecil, (2) kepraktisan media Tentara dinyatakan praktis berdasarkan angket dari respon guru dengan rata-rata 97.5% dan angket respon siswa rata-rata 95,2% yang termasuk kriteria yang sangat praktis dan dapat digunakan tanpa revisi. (3) keefektifan media Tentara dinyatakan efektif berdasarkan posttest memperoleh rata-rata 84,9% yang menyatakan bahwa media Tentara yang dikembangkan sudah efektif berdasarkan hasil nilai di atas KKM yang telah di tentukan yaitu 70%.
Pengembangan Bahan Ajar “TEMUAN” Berbasis Multimedia Interaktif Siswa Kelas V Sekolah Dasar Novita Wahyu Rahmawati; Sutrisno Sahari; Farida Nurlaila Zunaidah
PTK: Jurnal Tindakan Kelas Vol. 3 No. 2 (2023): Mei 2023
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v3i2.144

Abstract

Penelitian ini didasarkan pada hasil observasi dan wawancara yang dilakukan di SDN Tanjung bahwa pada saat proses pembelajaran IPA dengan materi sistem pencernaan pada manusia dan hewan, guru masih menggunakan bahan ajar yang ditetapkan oleh pemerintah (buku Tematik) tanpa menggunakan bahan ajar tambahan.  Selain itu, pada saat proses pembelajaran guru juga menggunakan metode ceramah dan tidak menggunakan media pembelajaran. Alhasil, siswa kurang terlibat dalam proses pembelajaran sehingga kurang memahami materi sistem pencernaan pada manusia dan hewan. Berdasarkan fakta tersebut, peneliti kemudian melakukan penelitian yang  bertujuan untuk mengetahui kevalidan, kepraktisan dan keefektifan bahan ajar “TEMUAN” berbasis multimedia interaktif siswa kelas V sekolah dasar pada mata pelajaran IPA. Model yang digunakan dalam penelitian pengembangan ini adalah ADDIE. Ada 5 tahapan yang dilakukan yaitu analysis, design, development, implementation, dan evaluation. Instrumen pengumpulan data penelitian yaitu angket validasi ahli media dan materi, angket kepraktisan respon guru dan siswa, serta tes berupa post-test. Hasil penelitian pada bahan ajar “TEMUAN” berbasis multimedia interaktif memperoleh skor 88%, sedangkan validasi ahli materi memperoleh skor 83% sangat valid. Angket respon siswa memperoleh presentase skor 86,6% dan angket respon guru memperoleh skor 92% yang menunjukkan bahwa bahan ajar “TEMUAN” berbasis multimedia interaktif termasuk dalam kategori sangat praktis. Hasil post-test memperoleh presentase skor 92,3% dan memenuhi kriteria efektif.
Pengembangan Media Pembelajaran Multimedia Peka (Pembagian Perkalian) Pada Materi Pembagian Dan Perkalian Mata Pelajaran Matematika Siswa Kelas III SD Yusifa Dyan Azhari; Sutrisno Sahari; Karimatus Saidah
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3893

Abstract

This research is motivated by the problems that exist in SDN Gayam 3, which shows the learning of Mathematics in the basic competencies of subtraction and addition in grade III. In this study using the RnD (Research and Development) method. The development model used is the ADDIE research model which has 5 stages, namely : (1) Analysis Stage, (2) Design Stage, (3) Development Stage, (4) Implementation Stage, (5) Evaluation Stage. The subjects of this study were 29 students of grade III SDN Gayam 3 Kediri city. The data analysis technique used is descriptive qualitative analysis and quantitative descriptive analysis. The result of this study indicate that (1) the validation results obtained from the media validator reach a percentage of 86,66% and the validator material 91%. Then the results of the validity an average percentage of 89%. So that devepment media can be declared valid. (2) The results of the teacher’s response questionnaire rechead a percentage of 88,5%. So that media development is declared practical. (3) The results of the analysis of limited trials and wide trials of post test questions reached 83 and 88,4, there is a significant difference through the Paired T-Test. So that the development of PEKA media is stated to be effective for use.
Development of Flipbook-Based Modules on Animal Life Cycle Material for 4th Grade Students of Besowo 4 Elementary School Fara Nurhaliza; Muhamad Basori; Sutrisno Sahari
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6431

Abstract

This research is motivated by the results of observations that have been made in class IV SDN Besowo 4 Kediri Regency. The lack of variation in teaching animal life cycle material to 4th grade students. This can make students quickly bored and less interested in learning the learning material. The purpose of the study was to determine the validity, practicality, and effectiveness of the flipbook-based module on animal life cycle material. In this study using the ADDIE development model which includes five stages, namely: Analysis Stage, Design Stage, Development Stage, Implementation Stage, Evaluation Stage. The conclusion of the research results of the flipbook-based module on animal life cycle material for 4th grade students of SDN Besowo 4 Kediri Regency was declared very valid through the validation stage carried out by the flipbook-based module validation of 93% and from the material validation obtained a percentage of 86% which was declared very valid and very usable. To find out the effectiveness of the flipbook-based module can be seen from the results of the evaluation questions, the average value of the evaluation questions in the broad trial of 90% has exceeded the predetermined KKM. Thus, it can be concluded that flipbook-based modules are effectively used in learning.
Development of KAJI Flipbook-Based Learning Media (Script Comics, Java, Indonesia) for Grade 5 Javanese Script Material at SDN Besowo 4 Galuh Citra Ayu Wangi; Novi Nitya Santi; Sutrisno Sahari
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6432

Abstract

Penelitian ini dilatarbelakangi hasil pengamatan yang telah dilakukan di kelas V SDN Besowo 4 Kab. Kediri diketahui bahwa siswa kelas 5 memiliki kendala atau kesulitan dalam membaca dan menghafal huruf aksara Jawa. Tujuan dari penelitian ini adalah untuk mengetahui kevalidan, kepraktisan, dan keefektifan dari media pembelajaran berbasis Flipbook KAJI (Komik Aksara, Jawa, Indonesia. Metode penelitian yang digunakan adalah R&D dengan model penelitian AADIE. Hasil dari Penelitian ini yakni media pembelajaran berbasis Flipbook KAJI (Komik Aksara, Jawa, Indonesia) dikatakan valid setelah dilakukan validasi ahli media dengan persentase skor sebesar 94% dan validasi ahli materi memperoleh hasil persentase sebesar 98% sehingga tergolong dalam kriteria sangat valid. Untuk mengetahui keefektifan media pembelajaran dapat dilihat dari hasil nilai rata-rata evaluasi siswa pada uji coba terbatas sebesar 81% dan nilai rata-rata evaluasi siswa pada uji coba luas sebesar 90% dan telah melebihi Kriteria Ketuntasan Minimal (KKM). Dari hasil angket respon guru dengan memperoleh hasil persentase sebesar 90% dan respon siswa pada uji terbatas memperoleh hasil persentase sebesar 86%, sedangkan respon siswa pada uji coba luas memperoleh hasil persentase sebesar 88%. Dengan demikian, media pembelajaran dapat dinyatakan sanagat praktis dan dapat digunakan. Abstract This research is motivated by the results of observations that have been made in class V SDN Besowo 4 Kab. In Kediri, it is known that grade 5 students have problems or difficulties in reading and memorizing Javanese script. The purpose of this study was to determine the validity, practicality, and effectiveness of KAJI's Flipbook-based learning media (Script Comics, Java, Indonesia. The research method used was R&D with the AADIE research model. The results of this study were KAJI's Flipbook-based learning media (Komik Script, Java, Indonesia) is said to be valid after validating media experts with a score percentage of 94% and material expert validation obtaining a percentage result of 98% so that it is classified as very valid criteria.To determine the effectiveness of learning media can be seen from the results of the average evaluation value students in the limited trial was 81% and the average value of student evaluation in the broad trial was 90% and had exceeded the Minimum Completeness Criteria (KKM).From the results of the teacher's response questionnaire obtained a percentage result of 90% and student responses in the limited test obtained a percentage of 86%, while student responses in the wide trial obtained a percentage of 88%. Thus, learning media can be stated to be very practical and can be used.
Co-Authors Aan Nurfahrudianto Abdul Aziz Hunaifi Afanti, Rizqi Wahyu Agus Widodo Ainy, Neyla Noer Alfi Laila, Alfi amara saida Ardiansyah, Auliyakhtsani Arim Septiawan Arna Billa Setya Putri Bambang Soenarko Basori, Moh. Caroline Sugiarto Damariswara, Rian Devi Mayasari Dhian Dwi Nur Wenda, Dhian Dwi Nur Dhimas Wahyu Satriya Utama Diah Ayu Rahmadani Dita Ayu Wardyaning Siwi Dwi Kurniawan, Ananta Dwiyanti, Linda Eka Putri, Kharisma ELEN OKTAVIA Endang Sri Astutik Endang Sri Mujiwati Erwin Putera Permana Faizatul Fitriani Fara Nurhaliza Fauji, Diah Ayu septi Febriana, Diah Dwi Galuh Citra Ayu Wangi Habibie, Hafidz Trikora Imron, Ilmawati Fahmi Ita Kurnia Jatmiko Jatmiko Kukuh Andri Aka Mahardika, Ronny Marista Dwi Rahmayantis Mar’atus Sa’diyah Muhamad Basori Muhamad Basori Muhamad Guntur Andrean Setyawan Mukmin, Bagus Amirul Mumun Nurmilawati Nitya Santi, Novi Nofitasari Mustika Rahayu Novi Nitya Santi Novi Nitya Santi Novi Nitya Santi, Novi Nitya Novita Wahyu Rahmawati Nur Lillah Hidayati NUR SALIM, NUR Nurita Primasatya Nursalim Nurwenda, Dhian Dwi Patmawati, Mita Pramesti, Yasinta Sindy Putri, Kharisma Eka Qonita Salsabela Rahmadani, Ginta Prastya Rahmawati, Novi Chandra Ayu Rian Damariswara Rian Damasriswara Rianti, Dita Fatma Rini, Windhi Pangestu Risky Aswi R, Risky Risma Alifatul Lailiyah Rizki Ahmad Luthfi Rizki Akhmad Luthfi Rizky Handayani Rodeo Danu Aprileano Rosa Imani Khan Saida, Amara Saidah, Karimatus Santi , Novi Nitya Saputri, Aulia Sari, Ayu Titis Rukmana Sayuti, Renata Eka Siken Agil Wiganata Soniya Agustin, Nabita Sucipto Sucipto Veny Iswantiningtyas Violina Afya', Zahara Wahid Ibnu Zaman Wahyudi WAHYUDI Wahyudi , Wahyudi Wahyudi Wahyudi Wahyudi Wahyudi Wati, Epritha Kurnia Widayanti, Tia Mei Yossi Aulya Azra Fanany1 Yuni Ellyas Asmara Yusifa Dyan Azhari Zahara Violina Afya Zunaidah, Farida Nurlaila